New player with lvl70 rares from 3man dungeon will have around 1400 itemlvl. Sharandar takes much more time than before but dailies can be soloed with 1.4k itemlvl. Deadring is a bit harder. Party of 2 might be necessary for the bosses. WoD with lvl73 mobs is very hard, party of 2+ is pretty much required for some quests, not to mention that it takes a lot time.
Imo the system is bad, because before new players will have enough itemlvl to finish current dungeons there will be already new gear and the gear from existing dungeons will be in AH. The progression process on the entry lvl is way too long and too hard. Difficulty should scale in a way where new players can reach the mid game and then join the rest in slow progress to the end game. End game gear shouldnt be easy and that's is perfectly fine, but as it is even the mid game gear is out of range thus spliting the playerbase. Hopefully they will bring back the pvp seals back and give us some for the days where we couldnt acquire them. This would help a bit.
Good sensible post, why dont the devs understand this ?
Welcome back old players ( who now have gear like newbs ).....
After spending up to $3000 on their characters, only to be screwed over again, because the developers think that they will all be happy paying out $3000 again. Especially when they barely fix any of the bugs in the game.
The next mod should be called "We will not screw you over, but we will fix years of neglected bugs".
Good sensible post, why dont the devs understand this ?
Because they only care about $$$$ and people keep handing over the cash supporting sloppy programming and a company taking the utter micky out of them.
If this was a proper game, you would have adventuring at level 70, not one grind arena after another. You gring to get to level 70, then the adventure begins...
But no, people want to spend $1000's on buy gear regardless of the fact they had nothing to do with it. just run around grinding a bit easier and do some of the most unbalanced poorly designed pvp matchs and systems ever.
Blue gear in Kessels, ECC, VT, ELOL....? Yeah, you cant do the dungeons, you get one shot all the time, even with rank 8 enchantments, Epic main and offhand...
To follow up on my original post, I wanted to get you all information on this issue before the weekend began. We identified the nature of the issue, as many of you have likely already noticed, unfortunately only one player per party is being granted their cache properly.
A fix has already been made on the development shard that will resolve this issue, and is currently being tested. We are doing everything we can to make sure that with next Thursday's release this issue will be resolved and all five players in a dungeon party will receive their daily bonus cache, be it the Cache of the Elements or the Cache of the Protector.
Both the Alliance and Elven equipment sets were not intended to be earned with seals earned from bosses alone. We apologize for the inconvenience, and thank you all for your patience while this issue is resolved.
we bought purple mounds so that we could avoid getting knock down, and this "Mod 6" known as "Bait-n-Switch".
the areas are decently big, now these newer areas and redesigned zones are more dense with mobs so thick that we cant outrun them, it is sudden death when we dont need these senseless reviving, and no time to stop and fight all the way to targeted location. terrible concept by devs and poorly designed.
these 61-69 level greens are the joke, they cant even able to replace 60 lvl purple, and blues are still junk and unwanted, and we have no other options.
as the first post said, why bother getting 1,600/2,200 seals by the time it became obsolute and outdated.
seem the devs cant do the math or are they driving the players went mad or getting burn-outs? since we now knows not to spend anymore for zens or gimmicks that get often "Bait n Switch".
this made lot of players very caution and beaware of bad tactic pulled by the company.
i would feel sorry if someone who invested might go postal and taken out someones' lives, it would made the devs live in fear and living in "prison-like" homes and job centers.
Mod 6 is too drastic and too harsh, worst swing side of pendulum, made us way too weak to deal, and made mobs harder and deadly before we are able to handle.
so now we have to farm for seals for like as 300-500 times?
this is no longer RPG, it became as "Sealquest Grinders" MMO, less fun and more chorefest.
Comments
Good sensible post, why dont the devs understand this ?
The next mod should be called "We will not screw you over, but we will fix years of neglected bugs".
Because they only care about $$$$ and people keep handing over the cash supporting sloppy programming and a company taking the utter micky out of them.
If this was a proper game, you would have adventuring at level 70, not one grind arena after another. You gring to get to level 70, then the adventure begins...
But no, people want to spend $1000's on buy gear regardless of the fact they had nothing to do with it. just run around grinding a bit easier and do some of the most unbalanced poorly designed pvp matchs and systems ever.
Blue gear in Kessels, ECC, VT, ELOL....? Yeah, you cant do the dungeons, you get one shot all the time, even with rank 8 enchantments, Epic main and offhand...
The game is an utter joke...
A fix has already been made on the development shard that will resolve this issue, and is currently being tested. We are doing everything we can to make sure that with next Thursday's release this issue will be resolved and all five players in a dungeon party will receive their daily bonus cache, be it the Cache of the Elements or the Cache of the Protector.
Both the Alliance and Elven equipment sets were not intended to be earned with seals earned from bosses alone. We apologize for the inconvenience, and thank you all for your patience while this issue is resolved.
the areas are decently big, now these newer areas and redesigned zones are more dense with mobs so thick that we cant outrun them, it is sudden death when we dont need these senseless reviving, and no time to stop and fight all the way to targeted location. terrible concept by devs and poorly designed.
these 61-69 level greens are the joke, they cant even able to replace 60 lvl purple, and blues are still junk and unwanted, and we have no other options.
as the first post said, why bother getting 1,600/2,200 seals by the time it became obsolute and outdated.
seem the devs cant do the math or are they driving the players went mad or getting burn-outs? since we now knows not to spend anymore for zens or gimmicks that get often "Bait n Switch".
this made lot of players very caution and beaware of bad tactic pulled by the company.
i would feel sorry if someone who invested might go postal and taken out someones' lives, it would made the devs live in fear and living in "prison-like" homes and job centers.
Mod 6 is too drastic and too harsh, worst swing side of pendulum, made us way too weak to deal, and made mobs harder and deadly before we are able to handle.
so now we have to farm for seals for like as 300-500 times?
this is no longer RPG, it became as "Sealquest Grinders" MMO, less fun and more chorefest.