I've been thinking about switching from a thaum to renegade for a while. Now that Mod 6 is about to drop, and since party composition (supposedly) matters more now, I want to help in party runs more than just being a thaum pew pew machine. I've never played a renegade but the synergy of it makes me wonder if it would be fun to play. Paingiver has never mattered to me so I won't miss being tops in the chart. I jus want to help the entire party kill-de-wabbit.
I respeced to a renegade on Preview and it was fun but I could never find any party to join up with and run a dungeon.
Has anyone switched over (Mod 5)? Did you find it was a vastly different playstyle?
Confirmation will come in a few day, when reaching level70.
There will be a few question to answer :
will mob in dungeon can be controled enough without going full oppressor? Or is taking Icy Veins can suffice?
Thaum will be better for procing thinks like Storm Spell. Can it be enough for compensating over buff prvided by Renegade?
Can it be enough for compensating over buff prvided by Renegade?
Every TOP CW player in mod 5 was Renegade, Thauma is much worsed
I dont know what with mod 6...for now i will stay rene...we will se.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited April 2015
Thaum isn't better at proc'ing Storm Spell. Renegade has huge buffs to their crit strike chance, which also allows them to drop EotS and take Chilling Presence, further upping their damage.
In my personal experience, Renegades crushed Thaumaturge DPS in Module 5, even with the Thaumaturge getting the advantage of the amazing team buffs from the Renegade.
I think if you switch from Thaum to Renegade in Module 6, you'll only see your DPS go up!
Thaum isn't better at proc'ing Storm Spell. Renegade has huge buffs to their crit strike chance, which also allows them to drop EotS and take Chilling Presence, further upping their damage.
In my personal experience, Renegades crushed Thaumaturge DPS in Module 5, even with the Thaumaturge getting the advantage of the amazing team buffs from the Renegade.
I think if you switch from Thaum to Renegade in Module 6, you'll only see your DPS go up!
Well, it's not worth much now, but as a Thaum I was never crushed in DPS by anyone. I think the last time I did a DPS test on three test dummies I managed 64k DPS over 8 minutes.
For Mod 6 I'm planning on switching to Renegade, though. I think the strength of the Renegade feats are just too much now. A fourth rank of Chilling Presence is just an enormous DPS buff whereas a 4th rank in Eye of the Storm does basically nothing.
I'd love to go full Oppressor, but the minimal difference in control that it grants is just not worth it.
Well, it's not worth much now, but as a Thaum I was never crushed in DPS by anyone. I think the last time I did a DPS test on three test dummies I managed 64k DPS over 8 minutes.
Well, as a CW you should be out-damaging almost everyone either way. But if you had been a Renegade, your DPS would've been that much higher, I believe.
Well, as a CW you should be out-damaging almost everyone either way. But if you had been a Renegade, your DPS would've been that much higher, I believe.
Well, I did a healthy amount of testing and did not find that to be the case. I'm not going to claim Thaum was clearly better. I see it as more a matter of preference.
But it's all academic now. Mod 5 has gone, never to be seen again. What builds were the best is not really that interesting a question now.
Looking ahead to Mod 6 I think its pretty clear that Renegade is the way to go. With more freedom to choose stats we can now stack Crit to fully make EotS unnecessary. With Rank 4 Chilling Presence giving 96% damage buff to frozen enemies and Icy Veins granting the ability to freeze enemies very, very quickly there's just no coherent reason to not slot CP. Given how well CP synergizes with the Renegade tree Renegade looks head and shoulders better than Thaumaturge for Mod 6.
The only other option I could see getting traction is if someone decides to go with a massive cooldown reduction build where they use Oppressor + Spell Twisting + 10k Recovery. That could be interesting for control purposes, even though it wouldn't match the DPS of other builds.
[SIGPIC][/SIGPIC]
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited April 2015
I've always been a renegade.
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kieranmtornMember, NW M9 PlaytestPosts: 382Arc User
Renegade from the start (open beta). At the same time I'm considering levelling from 60-70 as a Thaum, the re-spec as a Renegade at 70. I think the actual levelling process may be easier as a Thaum (I did a bit on preview, levelling from 60-68 by doing the quests). My big observation from levelling on preview is don't ever let the mobs get to attack (you won't completely succeed, but that should be your base goal). So do whatever it takes to keep the mobs prone/frozen/stunned, followed by dead.
I have always been with Renegade and MoF. I like the idea of standing further away from the action than others, but at the same time to be giving back some of it with Chaos Magic.
The combination of Nightmare Wizardry (Renegade), Phantasmal Destruction (Renegade) together with Vorpal and also Critical Conflagration (MoF) plus Swath of Destruction (MoF) leads to some very strong critical hits, because it combines an increased critical severity with combat advantage damage, while at the same time it sets targets on fire with an increased smolder damage, and it is basically a further maximisation of the already increased critical severity.
By going with MoF do I not get the 4-second guarantee to crit on everything like with Eye of the Storm (SM), but I do get a guarantee on high crit hit numbers with DoT effect. I actually dislike Eye of the Storm, because the higher one pushes the critical hit chance the less one needs this power, or so it seems.
Stay frosty.
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onegaki101Member, NW M9 PlaytestPosts: 327Arc User
edited April 2015
Too many people fail to see/unserstand this. For fights lasting more than 6 seconds, EotS is only up 23% of the time and the other 77% of the time relies on your crit %. Your crit percentage may be 77% effective, but you still need to stack it if you want to crit outside of EotS. A lot of people have been going Renegade because of the extra 10% crit bonus you can get from Chilling Presence.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited April 2015
Even then people also fail to take into account that you can still crit during EotS, so the value of EotS is relative to your crit percentage as well, which for a Renegade CW should be close to 50%. So the relative value of EotS is pretty diminished, which is why most (if not all) Renegade CWs should be running Chilling Presence.
"Meanwhile in the moderator's lounge..."
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited April 2015
Anyone else?
I thought that was like "everyone else".
I know I was only holding off for the free respec. At least whenever I get around to having time to play the CW up to 70....
Is the best idea really until the new stat curves, new stat adjustments and new feats are understood.
I know as a PvP CW, I'll probably have to re-spec off CON, which is exciting actually, so will be fun to see how it goes. At work at the moment watching the clock....
I'll be interested to see Icy Vains vrs Spell Twisting from a PvP point of view actually. I'm leaning towards the Vains as a instant damage boost with Chilling Presence, but spell twisting is intriguing.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited April 2015
I haven't liked EotS since they changed it, for those reasons and more. Unfortunately, there was nothing better until the CP/CA changes. Who throws their big stuff right away without spreading chill and waiting for buffs/debuffs first? I haven't looked back since.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited April 2015
Whilst I have always been a SS ren player, in mod 6 I decided to spice it up and go MoF ren. It will be an interesting experiment and I am not sure how it will end out, but I hope the MoF utility in a party will outweigh the loss in personal damage.
I changed from Mod 5 SS Thaum to SS Renegade in Mod 6, and must say it's pretty good so far. Once I'm able to get icy veins, the synergy with chilling presence will make it very, very strong.
The only other option I could see getting traction is if someone decides to go with a massive cooldown reduction build where they use Oppressor + Spell Twisting + 10k Recovery. That could be interesting for control purposes, even though it wouldn't match the DPS of other builds.
Its Spell Twisting supposed to work on artifacts? I have been able to use my artifact every 30sec or less.
If its ok which artifact make the most of it? sigil of devoted maybe for Oppressive Force every 20sec?
Also this work with other feats with cooldown like Renegade's Critical Power?
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited April 2015
Cooldown reduction feats (etc.) are never supposed to work on artifacts, although they often do at first until bugfixed.
I've been thinking about switching from a thaum to renegade for a while. Now that Mod 6 is about to drop, and since party composition (supposedly) matters more now, I want to help in party runs more than just being a thaum pew pew machine. I've never played a renegade but the synergy of it makes me wonder if it would be fun to play. Paingiver has never mattered to me so I won't miss being tops in the chart. I jus want to help the entire party kill-de-wabbit.
I respeced to a renegade on Preview and it was fun but I could never find any party to join up with and run a dungeon.
Has anyone switched over (Mod 5)? Did you find it was a vastly different playstyle?
Thoughts?
Most of people with whom I've played i the past 4-5 months have switched to Renegade, most notably because of the Healing. A renegade CW having Entangling Force on tab and dealing as much damage as a Thaum yet have a substantial control over mobs? :P Blasphemy. Or so they'd say.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
0
boomzhMember, Neverwinter Beta UsersPosts: 8Arc User
edited April 2015
i'm only waiting Spell Twisting be nerfed/fixed to switch to Renegade
its a very addicting feat
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boomzhMember, Neverwinter Beta UsersPosts: 8Arc User
Here's the best thing so far - Spell twisting doesn't even help as much as I thought it would! It's pretty much under-performing! Nerfing it might not even be necessary!
Switching to Renegade might not be the best option for anyone. Having played it for some time now I'm seeing that most of the skills which used to be more frequent are being ludicrously irrelevant.
I'm specifically speaking about the Green buff i.e. Chaotic Growth.
The feat is a life-saver once or twice, but when you need it the most you'll end up with drinking 6-7-8 potions. Combat-wise it's healing up to 3-4k HP over the course of 10 sec, but that means nothing when mobs hit you for 80-90k and more insta-killing you for the slightest mistake or lag which will happen, a lot. Playing without a DC, any dungeon, is a no-go.
Renegade can't provide the much needed Party heals like before and I do believe that the feat was slightly nerfed (proc rate).
On top of that, mobs are very resistant to CC in most of the cases, resulting in void Shield, void defense, void controlling effects.
I think that Developers should boost Arcane Singularity and Chaos Magic feat for the Renegade path in a smart way.
Say, you need blue-buff, cast a specific spell. You need red, cast another. You need greed, cast third one. Randomization of the feat really takes its toil in MOD6 and doesn't really help a lot. Either that or a rework of Life-Steal so that it actually does something. or a rework of Defense. A GWF with 4.6k Defense only has 11% resistance. What use is 11% of resistance to a blow that does 90.000 three times in one sec?
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Comments
There will be a few question to answer :
will mob in dungeon can be controled enough without going full oppressor? Or is taking Icy Veins can suffice?
Thaum will be better for procing thinks like Storm Spell. Can it be enough for compensating over buff prvided by Renegade?
I dont know what with mod 6...for now i will stay rene...we will se.
In my personal experience, Renegades crushed Thaumaturge DPS in Module 5, even with the Thaumaturge getting the advantage of the amazing team buffs from the Renegade.
I think if you switch from Thaum to Renegade in Module 6, you'll only see your DPS go up!
Well, it's not worth much now, but as a Thaum I was never crushed in DPS by anyone. I think the last time I did a DPS test on three test dummies I managed 64k DPS over 8 minutes.
For Mod 6 I'm planning on switching to Renegade, though. I think the strength of the Renegade feats are just too much now. A fourth rank of Chilling Presence is just an enormous DPS buff whereas a 4th rank in Eye of the Storm does basically nothing.
I'd love to go full Oppressor, but the minimal difference in control that it grants is just not worth it.
Well, as a CW you should be out-damaging almost everyone either way. But if you had been a Renegade, your DPS would've been that much higher, I believe.
Well, I did a healthy amount of testing and did not find that to be the case. I'm not going to claim Thaum was clearly better. I see it as more a matter of preference.
But it's all academic now. Mod 5 has gone, never to be seen again. What builds were the best is not really that interesting a question now.
Looking ahead to Mod 6 I think its pretty clear that Renegade is the way to go. With more freedom to choose stats we can now stack Crit to fully make EotS unnecessary. With Rank 4 Chilling Presence giving 96% damage buff to frozen enemies and Icy Veins granting the ability to freeze enemies very, very quickly there's just no coherent reason to not slot CP. Given how well CP synergizes with the Renegade tree Renegade looks head and shoulders better than Thaumaturge for Mod 6.
The only other option I could see getting traction is if someone decides to go with a massive cooldown reduction build where they use Oppressor + Spell Twisting + 10k Recovery. That could be interesting for control purposes, even though it wouldn't match the DPS of other builds.
Renegade from the start (open beta). At the same time I'm considering levelling from 60-70 as a Thaum, the re-spec as a Renegade at 70. I think the actual levelling process may be easier as a Thaum (I did a bit on preview, levelling from 60-68 by doing the quests). My big observation from levelling on preview is don't ever let the mobs get to attack (you won't completely succeed, but that should be your base goal). So do whatever it takes to keep the mobs prone/frozen/stunned, followed by dead.
The combination of Nightmare Wizardry (Renegade), Phantasmal Destruction (Renegade) together with Vorpal and also Critical Conflagration (MoF) plus Swath of Destruction (MoF) leads to some very strong critical hits, because it combines an increased critical severity with combat advantage damage, while at the same time it sets targets on fire with an increased smolder damage, and it is basically a further maximisation of the already increased critical severity.
By going with MoF do I not get the 4-second guarantee to crit on everything like with Eye of the Storm (SM), but I do get a guarantee on high crit hit numbers with DoT effect. I actually dislike Eye of the Storm, because the higher one pushes the critical hit chance the less one needs this power, or so it seems.
I thought that was like "everyone else".
I know I was only holding off for the free respec. At least whenever I get around to having time to play the CW up to 70....
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I'm doing the same.
Is the best idea really until the new stat curves, new stat adjustments and new feats are understood.
I know as a PvP CW, I'll probably have to re-spec off CON, which is exciting actually, so will be fun to see how it goes. At work at the moment watching the clock....
I'll be interested to see Icy Vains vrs Spell Twisting from a PvP point of view actually. I'm leaning towards the Vains as a instant damage boost with Chilling Presence, but spell twisting is intriguing.
Its Spell Twisting supposed to work on artifacts? I have been able to use my artifact every 30sec or less.
If its ok which artifact make the most of it? sigil of devoted maybe for Oppressive Force every 20sec?
Also this work with other feats with cooldown like Renegade's Critical Power?
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Most of people with whom I've played i the past 4-5 months have switched to Renegade, most notably because of the Healing. A renegade CW having Entangling Force on tab and dealing as much damage as a Thaum yet have a substantial control over mobs? :P Blasphemy. Or so they'd say.
its a very addicting feat
anyone tested that?
Switching to Renegade might not be the best option for anyone. Having played it for some time now I'm seeing that most of the skills which used to be more frequent are being ludicrously irrelevant.
I'm specifically speaking about the Green buff i.e. Chaotic Growth.
The feat is a life-saver once or twice, but when you need it the most you'll end up with drinking 6-7-8 potions. Combat-wise it's healing up to 3-4k HP over the course of 10 sec, but that means nothing when mobs hit you for 80-90k and more insta-killing you for the slightest mistake or lag which will happen, a lot. Playing without a DC, any dungeon, is a no-go.
Renegade can't provide the much needed Party heals like before and I do believe that the feat was slightly nerfed (proc rate).
On top of that, mobs are very resistant to CC in most of the cases, resulting in void Shield, void defense, void controlling effects.
I think that Developers should boost Arcane Singularity and Chaos Magic feat for the Renegade path in a smart way.
Say, you need blue-buff, cast a specific spell. You need red, cast another. You need greed, cast third one. Randomization of the feat really takes its toil in MOD6 and doesn't really help a lot. Either that or a rework of Life-Steal so that it actually does something. or a rework of Defense. A GWF with 4.6k Defense only has 11% resistance. What use is 11% of resistance to a blow that does 90.000 three times in one sec?