Ok, speaking as a CW doing the new content, I have to say:
While I understand the -idea- was to promote the role of healers, the new way of doing Lifesteal in solo content SUU-UUU-UUU-CKS. All it's doing in solo is assuring I have to blow charges of my Lifestone.
Ok, speaking as a CW doing the new content, I have to say:
While I understand the -idea- was to promote the role of healers, the new way of doing Lifesteal in solo content SUU-UUU-UUU-CKS. All it's doing in solo is assuring I have to blow charges of my Lifestone.
That is all.
Start moving around (shift) and you'll be fine... Mod 5 was yesterday
Its not all about DPS anymore. I spec'ed my Wizzie as an Oppressor, for maximum control, and Ive not had to use a single potion yet.
^^ yep, this.
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Thanks for all the fish.
u should not have struggle as a cw, srsly, its the best class atm to level from 60 to 70.
use the usual aoe spells... life steal triggers a lot even with the low chance trust me.. especially on powers like oppressive force
regards
0
rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
edited April 2015
I have not been having a problem with my DC either. But then again I do have the nice built in heals (sacred flame and astral seal). Can even still solo the small HEs.
Playing with a DC with all offensive powers...no problems so far...I did use 1 potion so far.
Use dodge when you're on red, but I think you already know that.
Its not all about DPS anymore. I spec'ed my Wizzie as an Oppressor, for maximum control, and Ive not had to use a single potion yet.
^^^^This. Everyone started speccing for max DPS since the middle of Mod2 because you could LS your way through just blowing up content. Which is seven kinds of boring. So let me break it down for you:
1. LS is not really 'nerfed' a 10% chance to heal 100% is mathematically the same as a 100% chance to heal 10% what has changed is that it is no longer consistant. Your aggregate healing from LS is exactly the same. (except for the new stat curves which are a seperate issue)
2. CWs do not lack control. CWs that spec for max DPS ignoring control lack control. I ran a oppressor CW in T1 ArchMage for a long time with no issues except that it killed stuff a little bit slower than a DPSW.
3. Content where you run in, kill everything, and suffer only minimal damage is boring. It was killing PVE. I can not be more happy that it is gone.
4. Pure DPS is not dead, just more difficult. To be a serious damage dealer you will need to dodge and manuever and exploit tactical advantages. Because you will need to *gasp* sacrafice some survivabilty to take that role.
Start moving around (shift) and you'll be fine... Mod 5 was yesterday
Incorrect. I've been doing that, believe me. That's the normal course of business for any HR. Ranged enemies hit you regardless, and melee enemies can get you even when it looks like they shouldn't.
Truth be told, I'm much more upset about the regeneration nerf (well, "incensed" would be a better description), but the argument is the same.
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1. LS is not really 'nerfed' a 10% chance to heal 100% is mathematically the same as a 100% chance to heal 10% what has changed is that it is no longer consistant. Your aggregate healing from LS is exactly the same.
Longer term, that's correct, but in an individual encounter the effectiveness will vary drastically depending on which skill triggers the 1 in 10, and when it triggers- character on low health uses a daily and will survive/die based on whether it triggers or not, whereas using the previous mechanism, the character would be guaranteed some extra health/time for cooldowns/stamina/potion cooldowns etc.
Taking it to extreme, having a 0.01% chance to heal for 1000x the damage would give the same aggregate healing, but that would be fairly worthless.
I need to play more before I can decide if it was too much of a nerf, but my initial impression is that it does need tweaking slightly.
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boomzhMember, Neverwinter Beta UsersPosts: 8Arc User
edited April 2015
i think the new lifestal will be ok once i get the new maximum HP items, if you survive long enough 100% to get x% is the same to get x% to get 100%
At level 70 if you have 4000 life steal = 10% chance of life steal
single target powers = 10% chance of life steal
AoE powers = (30% * 10%) = 3% chance of life steal
To have a good source of healing from life steal you need to sacrifice other stats.
“He raised his staff. There was a roll of thunder. The sunlight was blotted out from the eastern windows; the whole hall became suddenly dark as night. The fire faded to sullen embers. Only Gandalf could be seen, standing white and tall before the blackened hearth.” ― J.R.R. Tolkien, The Two Towers
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
“He raised his staff. There was a roll of thunder. The sunlight was blotted out from the eastern windows; the whole hall became suddenly dark as night. The fire faded to sullen embers. Only Gandalf could be seen, standing white and tall before the blackened hearth.” ― J.R.R. Tolkien, The Two Towers
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited April 2015
Those rank 10 darks are extremely useful for armor penetration in your offense slots, which it sounds like you've neglected, and monsters are going to be more resistant to damage.
Old lifesteal was sufficient for most of my characters just from their gear without ever slotting a single dark enchantment for it (harder to build on a DPS DC or a GF). 1000-1500 would get them to 10%, which was lots and they'd hit diminishing returns. Defense slots were always mostly hitpoints (btw, azures in defense slots would probably be a waste, go hitpoints), some draconics just for budgetary reasons. Not rank 10s either.
From the sounds of your post, you didn't have a solid grasp of stat curves to begin with....
Comments
Start moving around (shift) and you'll be fine... Mod 5 was yesterday
^^ yep, this.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
u should not have struggle as a cw, srsly, its the best class atm to level from 60 to 70.
use the usual aoe spells... life steal triggers a lot even with the low chance trust me.. especially on powers like oppressive force
regards
Use dodge when you're on red, but I think you already know that.
Good luck,
Almondum.
^^^^This. Everyone started speccing for max DPS since the middle of Mod2 because you could LS your way through just blowing up content. Which is seven kinds of boring. So let me break it down for you:
1. LS is not really 'nerfed' a 10% chance to heal 100% is mathematically the same as a 100% chance to heal 10% what has changed is that it is no longer consistant. Your aggregate healing from LS is exactly the same. (except for the new stat curves which are a seperate issue)
2. CWs do not lack control. CWs that spec for max DPS ignoring control lack control. I ran a oppressor CW in T1 ArchMage for a long time with no issues except that it killed stuff a little bit slower than a DPSW.
3. Content where you run in, kill everything, and suffer only minimal damage is boring. It was killing PVE. I can not be more happy that it is gone.
4. Pure DPS is not dead, just more difficult. To be a serious damage dealer you will need to dodge and manuever and exploit tactical advantages. Because you will need to *gasp* sacrafice some survivabilty to take that role.
Incorrect. I've been doing that, believe me. That's the normal course of business for any HR. Ranged enemies hit you regardless, and melee enemies can get you even when it looks like they shouldn't.
Truth be told, I'm much more upset about the regeneration nerf (well, "incensed" would be a better description), but the argument is the same.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Taking it to extreme, having a 0.01% chance to heal for 1000x the damage would give the same aggregate healing, but that would be fairly worthless.
I need to play more before I can decide if it was too much of a nerf, but my initial impression is that it does need tweaking slightly.
Don't forget the new stat curve, for 10% life steal at Level 70 you need 4000 life steal.
This percentage is for single target power, life steal on AoE power are effective at 30% of the life steal x%.
(Source : http://nw-forum.perfectworld.com/showthread.php?846001-Elemental-Evil-Preview-Patch-Notes-NW-45-20150210a-2 )
At level 70 if you have 4000 life steal = 10% chance of life steal
single target powers = 10% chance of life steal
AoE powers = (30% * 10%) = 3% chance of life steal
To have a good source of healing from life steal you need to sacrifice other stats.
― J.R.R. Tolkien, The Two Towers
Which is the way it SHOULD be.
I agree with you.
― J.R.R. Tolkien, The Two Towers
Old lifesteal was sufficient for most of my characters just from their gear without ever slotting a single dark enchantment for it (harder to build on a DPS DC or a GF). 1000-1500 would get them to 10%, which was lots and they'd hit diminishing returns. Defense slots were always mostly hitpoints (btw, azures in defense slots would probably be a waste, go hitpoints), some draconics just for budgetary reasons. Not rank 10s either.
From the sounds of your post, you didn't have a solid grasp of stat curves to begin with....
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