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The new Lifesteal

prettyceltprettycelt Member, NW M9 Playtest Posts: 777 Arc User
edited April 2015 in The Library
Ok, speaking as a CW doing the new content, I have to say:

While I understand the -idea- was to promote the role of healers, the new way of doing Lifesteal in solo content SUU-UUU-UUU-CKS. All it's doing in solo is assuring I have to blow charges of my Lifestone.

That is all.
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  • zajakrojfzajakrojf Member Posts: 5 Arc User
    edited April 2015
    prettycelt wrote: »
    Ok, speaking as a CW doing the new content, I have to say:

    While I understand the -idea- was to promote the role of healers, the new way of doing Lifesteal in solo content SUU-UUU-UUU-CKS. All it's doing in solo is assuring I have to blow charges of my Lifestone.

    That is all.

    Start moving around (shift) and you'll be fine... Mod 5 was yesterday ;)
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  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited April 2015
    haven't had any trouble so far with my TR but just started making some quests in Drowned shore.
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  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited April 2015
    Its not all about DPS anymore. I spec'ed my Wizzie as an Oppressor, for maximum control, and Ive not had to use a single potion yet.
  • beltharrbeltharr Member Posts: 12 Arc User
    edited April 2015
    I hate it. Can't solo anything without getting clobbered.
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    edited April 2015
    sockmunkey wrote: »
    Its not all about DPS anymore. I spec'ed my Wizzie as an Oppressor, for maximum control, and Ive not had to use a single potion yet.

    ^^ yep, this.
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  • ofnieslafofnieslaf Member Posts: 381 Arc User
    edited April 2015
    sorry my post was rude let me rephrase:

    u should not have struggle as a cw, srsly, its the best class atm to level from 60 to 70.

    use the usual aoe spells... life steal triggers a lot even with the low chance trust me.. especially on powers like oppressive force

    regards
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited April 2015
    I have not been having a problem with my DC either. But then again I do have the nice built in heals (sacred flame and astral seal). Can even still solo the small HEs.
  • almondumalmondum Member Posts: 313 Arc User
    edited April 2015
    Playing with a DC with all offensive powers...no problems so far...I did use 1 potion so far.
    Use dodge when you're on red, but I think you already know that.

    Good luck,
    Almondum.
  • query523query523 Member Posts: 1,515 Arc User
    edited April 2015
    sockmunkey wrote: »
    Its not all about DPS anymore. I spec'ed my Wizzie as an Oppressor, for maximum control, and Ive not had to use a single potion yet.

    ^^^^This. Everyone started speccing for max DPS since the middle of Mod2 because you could LS your way through just blowing up content. Which is seven kinds of boring. So let me break it down for you:
    1. LS is not really 'nerfed' a 10% chance to heal 100% is mathematically the same as a 100% chance to heal 10% what has changed is that it is no longer consistant. Your aggregate healing from LS is exactly the same. (except for the new stat curves which are a seperate issue)
    2. CWs do not lack control. CWs that spec for max DPS ignoring control lack control. I ran a oppressor CW in T1 ArchMage for a long time with no issues except that it killed stuff a little bit slower than a DPSW.
    3. Content where you run in, kill everything, and suffer only minimal damage is boring. It was killing PVE. I can not be more happy that it is gone.
    4. Pure DPS is not dead, just more difficult. To be a serious damage dealer you will need to dodge and manuever and exploit tactical advantages. Because you will need to *gasp* sacrafice some survivabilty to take that role.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,464 Arc User
    edited April 2015
    zajakrojf wrote: »
    Start moving around (shift) and you'll be fine... Mod 5 was yesterday ;)

    Incorrect. I've been doing that, believe me. That's the normal course of business for any HR. Ranged enemies hit you regardless, and melee enemies can get you even when it looks like they shouldn't.

    Truth be told, I'm much more upset about the regeneration nerf (well, "incensed" would be a better description), but the argument is the same.
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  • glykenglyken Member Posts: 19 Arc User
    edited April 2015
    query523 wrote: »
    1. LS is not really 'nerfed' a 10% chance to heal 100% is mathematically the same as a 100% chance to heal 10% what has changed is that it is no longer consistant. Your aggregate healing from LS is exactly the same.
    Longer term, that's correct, but in an individual encounter the effectiveness will vary drastically depending on which skill triggers the 1 in 10, and when it triggers- character on low health uses a daily and will survive/die based on whether it triggers or not, whereas using the previous mechanism, the character would be guaranteed some extra health/time for cooldowns/stamina/potion cooldowns etc.

    Taking it to extreme, having a 0.01% chance to heal for 1000x the damage would give the same aggregate healing, but that would be fairly worthless.

    I need to play more before I can decide if it was too much of a nerf, but my initial impression is that it does need tweaking slightly.
  • boomzhboomzh Member, Neverwinter Beta Users Posts: 8 Arc User
    edited April 2015
    i think the new lifestal will be ok once i get the new maximum HP items, if you survive long enough 100% to get x% is the same to get x% to get 100%
  • gildriadorgildriador Member Posts: 231 Arc User
    edited April 2015
    boomzh wrote: »
    i think the new lifestal will be ok once i get the new maximum HP items, if you survive long enough 100% to get x% is the same to get x% to get 100%

    Don't forget the new stat curve, for 10% life steal at Level 70 you need 4000 life steal.

    This percentage is for single target power, life steal on AoE power are effective at 30% of the life steal x%.

    (Source : http://nw-forum.perfectworld.com/showthread.php?846001-Elemental-Evil-Preview-Patch-Notes-NW-45-20150210a-2 )


    At level 70 if you have 4000 life steal = 10% chance of life steal

    single target powers = 10% chance of life steal

    AoE powers = (30% * 10%) = 3% chance of life steal

    To have a good source of healing from life steal you need to sacrifice other stats.
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited April 2015
    gildriador wrote: »
    To have a good source of healing from life steal you need to sacrifice other stats.

    Which is the way it SHOULD be.
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  • gildriadorgildriador Member Posts: 231 Arc User
    edited April 2015
    ironzerg79 wrote: »
    Which is the way it SHOULD be.

    I agree with you.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2015
    Those rank 10 darks are extremely useful for armor penetration in your offense slots, which it sounds like you've neglected, and monsters are going to be more resistant to damage.

    Old lifesteal was sufficient for most of my characters just from their gear without ever slotting a single dark enchantment for it (harder to build on a DPS DC or a GF). 1000-1500 would get them to 10%, which was lots and they'd hit diminishing returns. Defense slots were always mostly hitpoints (btw, azures in defense slots would probably be a waste, go hitpoints), some draconics just for budgetary reasons. Not rank 10s either.

    From the sounds of your post, you didn't have a solid grasp of stat curves to begin with....
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  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited April 2015
    I don't think that replacing them with Azures will help much. I still think you're better off with Darks
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