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sugesstion: change timed praying cooldowns to daily

thesensaithesensai Member Posts: 637 Arc User
edited February 2015 in General Discussion (PC)
Rather than have praying be a timed countdown thing, have it reset to new coins at 3:00 am like all the quests and gateway dice roll

Bennifits:

-Game needs to keep track of less data. It would be the same time for all toons on every account, rather than thousands of toons having different counters.

-Very nice for people with varying schedules. Happy players are spending players.

-Nice for all players, since you wont have to keep track of when you prayed last to get your coins, just have to hit it once per day at least. Less frustration.

drawbacks:

Very few. There still needs to be a 60 min timer to keep track when the next pray can be done
Post edited by thesensai on

Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    I wouldn't object to this. The current system is pretty forgiving for people with a consistent daily schedule (including myself), but it's really bad for folks like shift workers, who have to keep changing their playtimes. It's also bad for people who get caught by an unexpected outage at the time they had to invoke or lose their coins. Not everyone can get online every 12 hours or so to get their timer refreshed just in case.
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  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited February 2015
    I wouldn't object to this. The current system is pretty forgiving for people with a consistent daily schedule (including myself), but it's really bad for folks like shift workers, who have to keep changing their playtimes. It's also bad for people who get caught by an unexpected outage at the time they had to invoke or lose their coins. Not everyone can get online every 12 hours or so to get their timer refreshed just in case.

    The timer to lose coins is *30* hours. That's a day and a half. Things are fine as they are. As for anyone who loses their coins: shouldn't have procrastinated so long if they're that important to you. Also, you can always log into Gateway and invoke to refresh your 30 hour timer to not lose your coins. See? You don't even have to log into the game.

    I like the Invoking as it is. I wouldn't object to the daily reset schedule method, but I'd rather the Devs work on other stuff like fixing bugs, getting new module out and all that. Hey, if it ain't broke, don't fix it.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    I'm just saying that nurses and prison guards and maintenance engineers are just some examples of people who often work rotating shifts and like to unwind with games. And no, they don't necessarily get to get on the internet whenever they want either, any more than they can log in to the game. "Get online" does include Gateway access.

    The flipside of invokes being on a personal timer is that not doing it at the same time all the time means that when you get coins changes. "Ok, so if I subtract 5 hours, I can bump it back, and...."

    I *personally* don't have issues with the current system. But I totally understand why it's harder for other people.
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  • vadimt83vadimt83 Member Posts: 259 Arc User
    edited February 2015
    The timer to lose coins is *30* hours. That's a day and a half. Things are fine as they are. As for anyone who loses their coins: shouldn't have procrastinated so long if they're that important to you. Also, you can always log into Gateway and invoke to refresh your 30 hour timer to not lose your coins. See? You don't even have to log into the game.

    I like the Invoking as it is. I wouldn't object to the daily reset schedule method, but I'd rather the Devs work on other stuff like fixing bugs, getting new module out and all that. Hey, if it ain't broke, don't fix it.

    Losing coins is rarely an issue. But getting your daily 2k RAD from invokes can be problematic. For example, my schedule is different on workdays and weekends and some days I only get 1k because of I cant time the other 2 invokes. Just letting us invoke 3 times in a fixed 24 hours will make things easier.
  • thesensaithesensai Member Posts: 637 Arc User
    edited February 2015
    The timer to lose coins is *30* hours. That's a day and a half. Things are fine as they are. As for anyone who loses their coins: shouldn't have procrastinated so long if they're that important to you. Also, you can always log into Gateway and invoke to refresh your 30 hour timer to not lose your coins. See? You don't even have to log into the game.

    I am not suggesting changing the 30 hours for losing all temp coins. As for "invoking" on gateway (does not get you new coins), that requires doing a sword coast adventure dungeon, and if trying to do that on a cell phone is a major lag pain, if it works at all, but I wasn't even talking about that.

    The issue I was talking about was when your NEW coins for the day resets, not when temp coins disappear.

    I think removing the tons of timers keeping track of that for all the thousands of toons couldn't hurt the game's performance.

    Also it IS broke, for people with changing shift schedules. A set time everyday, gives flexibility for everyone, and most of the tech is in game already, via daily quest reset.
  • zoiks100zoiks100 Member Posts: 355 Arc User
    edited February 2015
    thesensai wrote: »
    I am not suggesting changing the 30 hours for losing all temp coins. As for "invoking" on gateway (does not get you new coins), that requires doing a sword coast adventure dungeon, and if trying to do that on a cell phone is a major lag pain, if it works at all, but I wasn't even talking about that.

    The issue I was talking about was when your NEW coins for the day resets, not when temp coins disappear.

    I think removing the tons of timers keeping track of that for all the thousands of toons couldn't hurt the game's performance.

    Also it IS broke, for people with changing shift schedules. A set time everyday, gives flexibility for everyone, and most of the tech is in game already, via daily quest reset.

    I seriously doubt they use an actual timer, they probably just do a clock check when the character next logs in. Ie. whenever you last invoked is stored with your character data and when you next log in it is compared to the current time to determine if your coins are removed or not. So the server time saved by making this change would likely be minimal, if any, and unnoticeable as far as players are concerned.

    And your system wouldn't really do much toward making it more accessible either. The current system gives 10 hours of wiggle room, 6 hours after and 4 hours before a player chosen invoke time. Yours would give 24 hours of wiggle room but with a set invoke time.

    Consider someone who typically plays from 12 (midnight) server time until 2am server time, for whatever reason they aren't able to log on until 4 hours later the next day. They would lose their coins with your system, but not the current one.

    As long as there's a timer, there are going to be people who lose their coins, that's just the way it is.
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  • imaginaerum1imaginaerum1 Member, NW M9 Playtest Posts: 378 Arc User
    edited February 2015
    vadimt83 wrote: »
    Losing coins is rarely an issue. But getting your daily 2k RAD from invokes can be problematic.

    It's not there to give you 2k RAD. It's there to keep you playing.
    The first one gives you the biggest chunk, then you have to be back again for the second chunk, and back again for the last of it, or stay on the whole time and get them each hour.
    Changing it to 2k 1/day in one shot would remove this. Since it is in their best interests to have you in the game, rather than logging in for the short time it takes to invoke and set your professions, I don't see them changing this.
  • thesensaithesensai Member Posts: 637 Arc User
    edited February 2015
    It's not there to give you 2k RAD. It's there to keep you playing.
    The first one gives you the biggest chunk, then you have to be back again for the second chunk, and back again for the last of it, or stay on the whole time and get them each hour.
    Changing it to 2k 1/day in one shot would remove this. Since it is in their best interests to have you in the game, rather than logging in for the short time it takes to invoke and set your professions, I don't see them changing this.

    I wasn't suggesting changing that to 2k once a day, JUST having reset time be static at 3:00 am like quests. Feel free to pray 3 times between 3 am and 3am for regular rewards.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited February 2015
    thesensai wrote: »
    I am not suggesting changing the 30 hours for losing all temp coins. As for "invoking" on gateway (does not get you new coins), that requires doing a sword coast adventure dungeon, and if trying to do that on a cell phone is a major lag pain, if it works at all, but I wasn't even talking about that.

    The issue I was talking about was when your NEW coins for the day resets, not when temp coins disappear.

    I think removing the tons of timers keeping track of that for all the thousands of toons couldn't hurt the game's performance.

    Also it IS broke, for people with changing shift schedules. A set time everyday, gives flexibility for everyone, and most of the tech is in game already, via daily quest reset.

    Yes, I get it: unless you invoke religiously (pun intended, heh) then the time to receive your ardent coin (the permanent one) get pushed outward - so instead of it taking 360 days to receive your Angel of P it can actually end up being 370 or more. I don't have a problem with the current system, though I admit I would like the 3 A.M. reset system better.

    My previous comment was more directed at the people who tend to always complain that maintenance time causes them to lose their temporary coins. :)
  • wildwolf8wildwolf8 Member Posts: 161 Bounty Hunter
    edited February 2015
    since, on work days I log in very early, and on weekends I log in a bit later, and on both occasions sometimes don't get a chance to log in again during the day, I would love this change.
  • henry404henry404 Member Posts: 690 Arc User
    edited February 2015
    I can see the validity of the suggestion but, for me, this would be way down the dev priority list.
    If they were going to change anything in this area then I'd vote for a simpler and quicker method to extend the timer via the gateway. The current method is not very practical if you have loads of toons.
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  • herundrionherundrion Member Posts: 238 Arc User
    edited February 2015
    My main problem with it is that the reset moves depending on when you invoked. Which basically fits me into the same 4-5 hours of when I can invoke. With a weird AFK schedule, you're bound to lose coins because the system decided that your day starts at some random time. I'll have a good schedule for a few weeks, but one odd day here and there tends to throw it off completely without necessity.
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  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    edited February 2015
    Spend the time reworking the Ardent Coin rewards instead please. When a reward for logging in 360 times to invoke is selling on the AH for 200k....and barely anything else on the list is worthwhile even if it was free...something is wrong.

    The only specific problem I have with invoking is there is no timer displayed except for the 1 hour cooldown. I wish a timer were displayed to let you know when the next coin would b available. But I wont lose sleep over it. Invoke 2 times a day, be happy. If your coins get wiped, start over (you probably didnt really lose that much)
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  • myles08807myles08807 Member, NW M9 Playtest Posts: 409 Arc User
    edited February 2015
    I'd like some testimony from people who have actually lost coins, explaining their situation. I've only lost 'em once, but hey, vacation was calling, and I was AFK due to flying out of EWR to MCO for some RNR for a week. Of course, I timed it so I got the maximum value from the coins I spent...I may be an idiot, but I'm no fool.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited February 2015
    I could go ether way.

    The current system of about 30 hours works, and gives a bit more leeway than a 24-hour time-point approach.

    However, if changing the invoke cycle to match the daily quest/dungeon reset time-point will result in less data glut, I would LOVE to see it changed!!
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
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  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited February 2015
    Spend the time reworking the Ardent Coin rewards instead please. When a reward for logging in 360 times to invoke is selling on the AH for 200k....and barely anything else on the list is worthwhile even if it was free...something is wrong.

    Yes - the rewards are in DIRE need of revision! I think a big mistake was made with allowing the Angel of Protection to be unbound and sellable. It could have been a nice rare companion for those who spent a year working invoking every day - now anyone can get one for cheap. Also, those weapons you can buy along the way are absolute garbage - no one wants to waste ardent coins on that stuff - and those items have been there since the early days of the game. TIME TO UPDATE, developers! :)
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited February 2015
    I'm not a fan of the invoking process, period. I have only lost my coins once and I think it's one of the stupidest mechanics in a game. Why lose all your coins for missing one invoke? If you should be punished then lose on coin at a time, not all of them at once.

    I'd like the invoking to reset the same time as dailies personally. Currently my invoking pattern on all three toons are completely out of whack. Having invoking cycle reset at a specific time would make it easier to manage for me.
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  • berhudarolberhudarol Member Posts: 106 Arc User
    edited February 2015
    I don't have any problem with the praying times but i have a problem with the reward of the box that you get at the end of 7th day.(7/7)
    Sometimes i get 1 peridot, sometimes three rank 4 enchants. It is like a joke. You must reward your loyal players with much worth things.
  • herundrionherundrion Member Posts: 238 Arc User
    edited February 2015
    Yup - that day means a ~week lost. It's not necessary and gateway is not an option what I am talking about an odd day (if I could access the gateway, I'd invoke).

    Should I change my whole life to have less than 50 odd days per year? A bit overkill don't you think?
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  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited February 2015
    magenubbie wrote: »
    Come off it. I understand it being a tad annoying in some cases. But let's be real here. Most people have a normal job with reasonably fixed hours. A company isn't going to -and shouldn't- change it's policy because of a few oddballs in their clientele.

    I don't go running nightly standby-shifts for the few clients I happen to have across the ocean. They know I work from Europe and they know the consequences of doing business with an overseas company. For starters, they know they can't pay me enough to keep a 24/7 standby service. I'm only human, and the costs wouldn't be worth it either. However, they know they can wake me up for real emergencies if asked and paid for.

    Same goes here. The company tries to cater the majority and even extends the time to 30 hours for the people with a life outside the game. And when you can't/won't invoke in that period, there's the gateway which is available through any device with an internet connection. It's perfectly reasonable the way it is.

    Could they have made a better system? Sure. But it's hardly something gamebreaking that demands immediate attention. It works. It does what it's supposed to do, namely keeping people log on even if they don't have time to play (granted, an odd way to keep players addicted to your game, but hey, it's Cryptic we're talking about) and the way they did set it up leaves room for everybody.

    This is all good and true, but I am simply interested about reducing stored game data. If changing invoking to match the daily quest reset timer reduces this, I think it should be implemented - should be an easy fix.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • herundrionherundrion Member Posts: 238 Arc User
    edited February 2015
    Not sure where you're getting the "gamebreaking" part. Go ahead.
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  • forcemajureforcemajure Member Posts: 72 Arc User
    edited February 2015
    The timer to lose coins is *30* hours. That's a day and a half....

    Actually, the window is more like 10 hours. You have between the 20th and 30th hours since the last time you got coins. One busy day can wipe that window out pretty easily. And, who thinks about their days like this, anyway? Hmm, has it been 20 hours since the last time I ....? The unnatural definition of a "day" takes a few hours off the window just from uncertainty.

    Yes, you can get an extension if you can stand to use Gateway, but that's its own set of problems.

    The proposal would turn a difficult to remember/predict 10 hour window into a standard 24 hour window.

    That seems downright reasonable.


    On the other hand, we have "If it ain't broke, don't fix it." At best, the reasoning against the proposal, then, is that there are other things that could be fixed instead? Judging from the track record here, I can't see the basis for assuming something genuinely broken would likely get fixed if this did not. Seems like the to-do list is pretty much randomized at Cryptic.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited February 2015
    Well it did have an affect on the playerbase when some people could sell angels sooner than others. The timer is 22h iirc for the minimum needed for a rest which means you could get it days before others while people who have a less forgiving lifestyle get it pushed back. Though they've not even updated the ardent shop with transmutes for the new classes and angels are cheap anyway so it's not a big deal, though the rAD is still something that gives you a small advantage for invoking early.

    In the end it doesn't really matter, but it would be a better system imo for a daily reset.
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