Lycanthrope actually means "Wolf Man," (Lykos is greek for Wolf, anthropo means man), so when D&D calls werebears, wererats, and so on "lycanthropes" it is incorrect. The proper term to include these is Therianthrope.
Afaik yes, but DnD is using Lycantrophy as form of name for all those morfing stuff. Iirc.
Nice to see the foundry so highly represented outside of the foundry forums.
Even if PWE can't see the potential it seems the players can see lots of it in PvP maps, housing, and that bothersome "infinite content" the marketing keeps pushing as one of four major cornerstones.
I joined this game for the foundry and ended up being into pvp. Goes to weakness of being able to make anything meaningful in the foundry and the strength of the action combat system.
TARMALUNE TRADE BARS - Make bound account rather than bound character (This was done for STO).
REFINING SYSTEM - Simplify the process, i.e. allow stacks up to 99 to be refined at a time.
COMBAT UI - Allow us to create multiple combat setups that can be switched with the click of a single button.
RAID TEAMS - Allow us to create our own raiding parties just like groups.
PARTY - Allow us to invite from inside dungeons (this is NEEDED just like the Dungeon Delve Key).
GREED ONLY - Adding this type of loot option will solve a lot of grief among the players.
Loot Options do NOT work when forming a party for dungeons. As an experienced player I don't want to roll on every green/blue colored trash item that drops. Allow loot options to be changed PRIOR to entering a dungeon (I would NOT allow it to change after entering a dungeon). This allows new players to loot freely without upsetting the more experienced player base.
VAULT of PIETY - Expand the Rewards for Ardent Favors. Give people a reason to login and pray every day by adding highly sought after items such as a Legendary Mount, better companions, a Rank 10 Enchant, etc. Make it expensive like 500 Ardent Favors but this gives the players long term goals for attaining items and a reason to sign in every day.
BANK - Allow profession items to be stored in bank slots.
ZEN MARKET - Adjust refinement prices to closer reflect prices sold in Auction House. Add more refinement items in the Zen store. You NEED to diversify refinement sales. For instance, sell Refinement worth 1,000 points all the way up to 1,000,000. Have Micro sales such as 10 Zen for 1,000 refinement points. You would have to sit down and figure out the math but this definitely needs a rework. Their is potential to make money but it needs a price adjustment combined with more diverse items sold. You could also make it Bound Account to minimize the effect of bots.
Reasoning Behind Suggestion - Bringing 3 artifacts + 4 artifact equipment pieces to Legendary requires 30,123,705 refinement points. 3 Blood Rubies = 2,000 Zen or $20 USD, which is worth 150,000 refinement points. Buying all your refinement off the Zen Market is 30,123,705 / 150,000 = 201 Blood Ruby Packs. 201 * $20 = $4,020 USD. That is just too high of a cost.
HOUSING - Player/Guild housing particularly with bigger storage spaces for all your accumulated items.
LEGENDARY MOUNTS - Faster movement speed/increased damage taken before being dismounted. Needs to scale with their level rather than being identical to epic mounts.
GUILD UI - Rework to be more useful for guild leaders, i.e. sort by @handle option, last time player login displayed for officers without having to use the Gateway from a browser, etc.
PvP MAPS - Allow players to create their own maps via the Foundry.
INVENTORY - More bag slots or sell bags with more space.
ARMOR/WEAPON ENCHANTS - Rework for higher build diversity.
PROFESSIONS - Rework to make more useful while leveling and during endgame.
DUNGEONS - Harder difficulty combined with greater rewards.
AUCTION HOUSE - Needs a little bit of attention for correctly sorting items, can't search for armor/weapon enhancement slots, etc.
SKIRMISHES - Make skirmishes available to ALL levels so that higher levels can complete achievements.
BUG FIXES - Fix various bugs throughout the game. Example: The Scourge Warlock's soul puppet gets left behind at the campfire in boss fights (witnessed this in Malabog's Castle). Lag in Tiamat needs to be addressed.
FASHION - I would like to see a larger variety of dye colors sold like Yellow, Orange, White, Gold, Silver, etc.
Lycanthrope actually means "Wolf Man," (Lykos is greek for Wolf, anthropo means man), so when D&D calls werebears, wererats, and so on "lycanthropes" it is incorrect. The proper term to include these is Therianthrope.
Yes, which is exactly what I just said. Believe you me, I know plenty about transformation mythology and the word therianthrope. Heck, I could name-drop King Lycaon....
Yes, which is exactly what I just said. Believe you me, I know plenty about transformation mythology and the word therianthrope. Heck, I could name-drop King Lycaon....
I was not trying to suggest you were in any way wrong, or that you did not know any of this. I was just expounding on your post, providing more detail for those who are unfamiliar.
I was not trying to suggest you were in any way wrong, or that you did not know any of this. I was just expounding on your post, providing more detail for those who are unfamiliar.
Right on! Sorry, misinterpreted your post then.
Anywho all that said, I can think of a variety of ways for them to do "lycanthropes", as D&D insists on calling them. Could be anything from a potion slot item, to an actual race/class...I think the best way would be to do it as an artifact though. Make maybe five artifacts, make a three set bonus same as the dragon ones, and your primary one can be activated to transform. Simple, elegant, and for Cryptic's purposes it also fits nicely into a lockbox. I could dig it.
Unfortunately Cryptic's werewolves look just incredibly awful. I would hope for them to touch up the model to go with it. This WOULD make a nice release for a lockbox alongside the Druid, as would the Shifter race. Just a whole TF-themed release.
A lot of changes suggested here are on annoyances deliberately built into the game to encourage spending. A bit silly, really. (About like having a word with casino management to explain how much more enjoyable the experience would be for you if you hit the jackpot more often.) Most obvious example, of course, is mounts. But you also are not going to, say, get them to stack items to provide more inventory space because limited inventory is one of their cash cows. Gets you to spend money on a bag of holding. Same applies to the refining system. Lockboxes are the online gaming equivalent of commercials. They are there to tempt you to spend money. No use suggesting that they give you the option of not picking them up.
I think the custom channel system should be FAR higher on that list.... As a moderator in the NW_legit_channel, I can tell you that the tools we have are practically nonexistant
- Muting someone will not only mute that person but mute a bunch of random innocent people in the channel as well
- The unmute button doesn't even work. Once someone has been muted, it is permanent.
- If a channel is open, a person can simply rejoin it after being kicked.
- No easy way to see if a person is a regular user or super user in channel (privileges - For example, Akromatik has <Dev> next to his name - channel operators, admins, and owners should have this in their own channel.)
1) Remove the Cash Shop
2) Rebalance classes
3) Divide skills into PvP and PvE related balancing (Same way they ninja'd Disheartening Strike)
4) Remove power creep
5) Give people a reason to do PvE
6) Increase drop rates and sources of all Refinement items
7) Remove bots
8) Make chat system worth using
9) More PvP Maps, Modes, and rewards
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
1) Remove the Cash Shop
2) Rebalance classes
3) Divide skills into PvP and PvE related balancing (Same way they ninja'd Disheartening Strike)
4) Remove power creep
5) Give people a reason to do PvE
6) Increase drop rates and sources of all Refinement items
7) Remove bots
8) Make chat system worth using
9) More PvP Maps, Modes, and rewards
1) Just as a follow-up, are you planning on having the game be pay to play, or subscription-based?
2) How specifically?
5) Such as?
7) How specifically?
8) How specifically?
9) Such as?
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited February 2015
Allow us to set permissions differently, for each guildbank repository. I want to allow anyone to take stacks of consumables, but in order to do that, I have to allow them to take 99 epics as well.
- Bing the power and Prone back to GWF!
- give tenacity more value!
(currently it doesn't matter if u use tenacity or not for pvp,
there a lot of skill, that ignore tenacity completely)
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
1. Gold should be usefull. Injury kits, potions, removeing enchant .... got to be something to spend gold on thats actually fun.
2. Refinement system interface overhall at minimum. Do like xp for refining idea. Cost of refining in terms of time to use interface, astral diamond compents and over number of RP needed way to high. I play fairly casul and I like alts, play time is valuable and it takes to much to feel any real progress after the green to blue wall.
3. Pet upgrade cost to high, compared to market value of a purple pet and the cost to make a white or green pet into a purple.
4. Foundry needs love - rewards, mayby a campaing like pvp, pvp maps, 5 man maps (for skirmish or 5 man dungeon creation), full access to assets, bosses, actually monsters (instead of humanoids), a real timer, and/or logic. Quest slots for zen.
5. Slotable power UI needs some love. At minimum I should be able to right click the power I want to change and see a popup menu of things I can replace it with. Would also like ablity load out set swaping.
6. Dwarfs should be able to buy beer somewhere. Totaly unfair that the guy behind the keyboard gets one and the one in game goes without. Maybe this should be #1 on the list.
7. Dungeons should have a boss every 5-10 minutes. If a dungeon is desinged to take 45 minutes (which feels long to me) it should have 4-6 loot droping bosses.
8. Oh, and if it is not to much to ask can cleave hit a target that is 90degrees of my line of sight more often. Hate it when I am using it on a target and the one to my left and one to my right do not take any damage 2 out 3 hits. I am not sure what the 5' cylinder is supposed to be but the GWF 270 degree seems to be a much better and more reliable shape.
9. More monsters to fight. Tired of only killing humoniods or things that look like em. I fought a gelatenous cube once - that was fun. Once. Well once per character leveled. Need more monsters.
10-20. Will fill this in later.
Lots o good ideas floating around here.
Lorgrius
A Day in the Life of a Ranger NW-DKCE6OZVH The Mines of GubassoDaily! NW-DN7Z5LHAR The Vault of HargonDaily! NW-DP4X6HAEP
There are also many examples of games that have a cash shop filled with nothing but cosmetic items that make profits just fine.
In fact, there are even more examples of games that have a cash shop that are filled with junk that don't give anyone an advantage at all.
So, no. Cash Shops aren't necessary. The CS is part of the reason this game is god awful right now.
This I agree on though. I would GREATLY prefer if they only sold cosmetic things. But, then again, most games with cash shops have no way to get the items from the cash shop, except for real money. Cryptic at least allows you to earn their cash currency in-game, as well as for items to be resold on the AH. So there's that at least.
0
khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited February 2015
The problem isn't the cash shop itself. The cash shop is what keeps this game from shutting down.
The problem is that they're selling RP in the cash shop. Thats why we have the endless grinding.
I hate dancing with Lady Luck. She always steps on my toes.
0
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
The problem isn't the cash shop itself. The cash shop is what keeps this game from shutting down.
The problem is that they're selling RP in the cash shop. Thats why we have the endless grinding.
If they had made it so artifact gear required XP to level up, then they could still monetize it via the cash shop boosters, while still giving everyone a sense of continual progression, at the same time...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
If they had made it so artifact gear required XP to level up, then they could still monetize it via the cash shop boosters, while still giving everyone a sense of continual progression, at the same time...
That's true, they'd just make their money on XP boosters.
1. RP system needs an overhaul
2. TR can face tank anything, thats not good. TR should be nimble and quick.
3. A new class that isnt a hybrid
4. Complete re-work of forced parties from queue
5. Cheaper coalescent wards + greater mark of potency
6. Auto pickup of drops from dragon hoard enchants etc
0
juleadreamMember, NW M9 PlaytestPosts: 372Arc User
edited February 2015
Fix that annoying thing that assigns party lead to the random who queues in with an otherwise pre-made group.
0
khimera906Member, NW M9 PlaytestPosts: 898Arc User
If they had made it so artifact gear required XP to level up, then they could still monetize it via the cash shop boosters, while still giving everyone a sense of continual progression, at the same time...
Exactly!
I would love too see the devs using creativity and cleverness to get money for us, rather than trying to force us into the cash shop with unbearable grinding and ridiculous rng.
I hate dancing with Lady Luck. She always steps on my toes.
0
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
Exactly!
I would love too see the devs using creativity and cleverness to get money for us, rather than trying to force us into the cash shop with unbearable grinding and ridiculous rng.
Indeed.. they could then do things like offer a booster that grants your artifact gear 2x, 3x, etc of your earned XP, or more gear like the "magic underwear" that grants a constant XP buff while worn. Heck, they could even produce companions that have passives that increase XP gain or some similar effect...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Exactly!
I would love too see the devs using creativity and cleverness to get money for us, rather than trying to force us into the cash shop with unbearable grinding and ridiculous rng.
That isn't really PWEs MO though. Never has been, because it doesn't need to be. People pay it either way.
Keeping in mind that this is a D&D game, and all classes would need to be D&D classes, I don't see much choice in that.
The four basic classes have always been fighter, magic-user, cleric, thief. They've changed what they're called every so often, but it's really the same four archetypes.
Most of the sub-classes over the various editions have been either simple variants, like druids or barbarians, or hybrids to one extent or another.
So, with this in mind, which D&D non-hybrid class are you asking for?
Keeping in mind that this is a D&D game, and all classes would need to be D&D classes, I don't see much choice in that.
The four basic classes have always been fighter, magic-user, cleric, thief. They've changed what they're called every so often, but it's really the same four archetypes.
Most of the sub-classes over the various editions have been either simple variants, like druids or barbarians, or hybrids to one extent or another.
So, with this in mind, which D&D non-hybrid class are you asking for?
More specifically these have to be D&D 4E classes on top of that. That said, the psychic classes could be a bit different. Or perhaps the Artificer?
Comments
Afaik yes, but DnD is using Lycantrophy as form of name for all those morfing stuff. Iirc.
(Sin)cerely
Kain
I joined this game for the foundry and ended up being into pvp. Goes to weakness of being able to make anything meaningful in the foundry and the strength of the action combat system.
Yes, which is exactly what I just said. Believe you me, I know plenty about transformation mythology and the word therianthrope. Heck, I could name-drop King Lycaon....
I was not trying to suggest you were in any way wrong, or that you did not know any of this. I was just expounding on your post, providing more detail for those who are unfamiliar.
Right on! Sorry, misinterpreted your post then.
Anywho all that said, I can think of a variety of ways for them to do "lycanthropes", as D&D insists on calling them. Could be anything from a potion slot item, to an actual race/class...I think the best way would be to do it as an artifact though. Make maybe five artifacts, make a three set bonus same as the dragon ones, and your primary one can be activated to transform. Simple, elegant, and for Cryptic's purposes it also fits nicely into a lockbox. I could dig it.
Unfortunately Cryptic's werewolves look just incredibly awful. I would hope for them to touch up the model to go with it. This WOULD make a nice release for a lockbox alongside the Druid, as would the Shifter race. Just a whole TF-themed release.
- Muting someone will not only mute that person but mute a bunch of random innocent people in the channel as well
- The unmute button doesn't even work. Once someone has been muted, it is permanent.
- If a channel is open, a person can simply rejoin it after being kicked.
- No easy way to see if a person is a regular user or super user in channel (privileges - For example, Akromatik has <Dev> next to his name - channel operators, admins, and owners should have this in their own channel.)
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
Thaumaturge's Time To Shine: A Complete Guide
+o
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
1 allow the use of experience to refine artifacts!
2 if leaving 'drops' on the ground is causing lag/poor performance in general then have drops fade out after 60-90 seconds.
3 any and all anti-bot suggestions previously given.
That's about it for me.
They sell refinement items. There is zero chance of this happening. Ever.
2) Rebalance classes
3) Divide skills into PvP and PvE related balancing (Same way they ninja'd Disheartening Strike)
4) Remove power creep
5) Give people a reason to do PvE
6) Increase drop rates and sources of all Refinement items
7) Remove bots
8) Make chat system worth using
9) More PvP Maps, Modes, and rewards
Go Cryptic!
PS - I quit.
Wow. And where exactly might the money come from to pay developer salaries??
Encounter Matrix | Advanced Foundry Topics
1) Just as a follow-up, are you planning on having the game be pay to play, or subscription-based?
2) How specifically?
5) Such as?
7) How specifically?
8) How specifically?
9) Such as?
- give tenacity more value!
(currently it doesn't matter if u use tenacity or not for pvp,
there a lot of skill, that ignore tenacity completely)
2. Refinement system interface overhall at minimum. Do like xp for refining idea. Cost of refining in terms of time to use interface, astral diamond compents and over number of RP needed way to high. I play fairly casul and I like alts, play time is valuable and it takes to much to feel any real progress after the green to blue wall.
3. Pet upgrade cost to high, compared to market value of a purple pet and the cost to make a white or green pet into a purple.
4. Foundry needs love - rewards, mayby a campaing like pvp, pvp maps, 5 man maps (for skirmish or 5 man dungeon creation), full access to assets, bosses, actually monsters (instead of humanoids), a real timer, and/or logic. Quest slots for zen.
5. Slotable power UI needs some love. At minimum I should be able to right click the power I want to change and see a popup menu of things I can replace it with. Would also like ablity load out set swaping.
6. Dwarfs should be able to buy beer somewhere. Totaly unfair that the guy behind the keyboard gets one and the one in game goes without. Maybe this should be #1 on the list.
7. Dungeons should have a boss every 5-10 minutes. If a dungeon is desinged to take 45 minutes (which feels long to me) it should have 4-6 loot droping bosses.
8. Oh, and if it is not to much to ask can cleave hit a target that is 90degrees of my line of sight more often. Hate it when I am using it on a target and the one to my left and one to my right do not take any damage 2 out 3 hits. I am not sure what the 5' cylinder is supposed to be but the GWF 270 degree seems to be a much better and more reliable shape.
9. More monsters to fight. Tired of only killing humoniods or things that look like em. I fought a gelatenous cube once - that was fun. Once. Well once per character leveled. Need more monsters.
10-20. Will fill this in later.
Lots o good ideas floating around here.
A Day in the Life of a Ranger
NW-DKCE6OZVH
The Mines of Gubasso Daily!
NW-DN7Z5LHAR
The Vault of Hargon Daily!
NW-DP4X6HAEP
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
This I agree on though. I would GREATLY prefer if they only sold cosmetic things. But, then again, most games with cash shops have no way to get the items from the cash shop, except for real money. Cryptic at least allows you to earn their cash currency in-game, as well as for items to be resold on the AH. So there's that at least.
The problem is that they're selling RP in the cash shop. Thats why we have the endless grinding.
If they had made it so artifact gear required XP to level up, then they could still monetize it via the cash shop boosters, while still giving everyone a sense of continual progression, at the same time...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
2. TR can face tank anything, thats not good. TR should be nimble and quick.
3. A new class that isnt a hybrid
4. Complete re-work of forced parties from queue
5. Cheaper coalescent wards + greater mark of potency
6. Auto pickup of drops from dragon hoard enchants etc
Exactly!
I would love too see the devs using creativity and cleverness to get money for us, rather than trying to force us into the cash shop with unbearable grinding and ridiculous rng.
Indeed.. they could then do things like offer a booster that grants your artifact gear 2x, 3x, etc of your earned XP, or more gear like the "magic underwear" that grants a constant XP buff while worn. Heck, they could even produce companions that have passives that increase XP gain or some similar effect...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
That isn't really PWEs MO though. Never has been, because it doesn't need to be. People pay it either way.
Keeping in mind that this is a D&D game, and all classes would need to be D&D classes, I don't see much choice in that.
The four basic classes have always been fighter, magic-user, cleric, thief. They've changed what they're called every so often, but it's really the same four archetypes.
Most of the sub-classes over the various editions have been either simple variants, like druids or barbarians, or hybrids to one extent or another.
So, with this in mind, which D&D non-hybrid class are you asking for?
More specifically these have to be D&D 4E classes on top of that. That said, the psychic classes could be a bit different. Or perhaps the Artificer?