Gunfight? Ok! I take my 17k GWF with 20% of tenacy (knife) and TR brings what? A tank? I am just saying the obvious, TR doesn't need a pure PvP build to rule PvP. They don't PvP anymore, they just chase kills. The team who has best TRs wins the match and most matches has 3/4 TR now. Why is that?
Guess you are playing with Erin now...
One-shot builds ARE pure PvP builds. Think about it. You need to cycle in and out of combat to get the First Strike buff and Lashing Blade has a long cooldown. It's distinctly sub-optimal for PvE.
Erin is a WK Scoundrel, not a one-shot Executioner or permastealth Saboteur. And she is currently PvE only.
Gunfight? Ok! I take my 17k GWF with 20% of tenacy (knife) and TR brings what? A tank? I am just saying the obvious, TR doesn't need a pure PvP build to rule PvP. They don't PvP anymore, they just chase kills. The team who has best TRs wins the match and most matches has 3/4 TR now. Why is that?
Guess you are playing with Erin now...
This same scenario happens every time the new "OP" class gets accidentally created during a Mod. The CW, HR, GF and GWF have all had their "turns." And each time, there were many forum posts that sound a lot like this one.
I know for a fact there are already some good PvPers who have been able to take down TRs - they have posted about it. Just take the time to study and practice.
All of the excessive "OP" complaining has become tiresome over the past 8 months . . .
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
Gunfight? Ok! I take my 17k GWF with 20% of tenacy (knife) and TR brings what? A tank? I am just saying the obvious, TR doesn't need a pure PvP build to rule PvP. They don't PvP anymore, they just chase kills. The team who has best TRs wins the match and most matches has 3/4 TR now. Why is that?
Guess you are playing with Erin now...
The only thing obvious is you're ill equipped for PvP. For PvP standards a 17k GS GWF should have at the least 38k HP. PvP GWFs of over 18k GS start creeping near 45k HP, and BiS level players stand around 50k.
Another big problem with PvE GWFs in domination is they are mostly destroyers who melt like a pudding, but for some reason choose to play and fight as if they're sentinels.
PvP isn't some easy-mode PvE where mobs attack maybe once every two seconds. With much lower survivability than a sentinel, a destroyer is more akin to a hit-and-run DPS class, not a tank. And yet, every destroyer I see thinks they're a tank. They just straightly wade into any group of enemies they see, and then fight standing still on the same spot trading punches with someone else.
That's what happens when people play too much PvE -- beating on wimpy, weak NPC/mobs with poor AI makes a person think that he's actually good and strong.. and then they walk into PvP and get slaughtered. It's not necessarily a bad thing, but it does happen to everyone. I know the same happened to me when I first tried out PvP in MMOGs 20 years ago. Since then, I've learned to distrust any PvE performance when it comes to judging what's appropriate for PvP. No amount of stat means anything in PvP, if those stats aren't geared toward PvP.
In simpler words:
Your 17k GS GWF with 20% Tenacity doesn't mean anything when your very basic, basic level of self-protection -- the HP pool -- is so low. You don't need a tank to smash a block of tofu... and yet, you're bringing in that tofu to stand against one of the game's strongest burst attacks.
My advice: respec to sentinel, get some more HP, you should be nearing 40k HP at your GS. If you don't want to do that, you can stay in destroyer, but then you'll have to be playing with an extremely high skill level, and you still need to redistribute stats/enchantments suitable for PvP, if you want to survive big bursts.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
I understand what you're all saying. I am not a pure PvP player so I shouldnt be upset if I die with one hit from a pure PvP TR (I still think 20% of tenacy should defend me better). And if TR can have this one-godly-hit why can't a Destroyer has one too? Aren't we mostly a single-target DPS as well?
My built works fine most of the time, I cannot afford to have one character for PvP and another for PvE and PvE is more important in this game, PvP it's like another shooter game. I just took my example to reflect the status of PvP at this moment.
All I say is that TR are unbalancing PvP even more, they kill with one shot but they are harder to kill than a GF or DC. Thats the truth and that is what statistics show. I also think they are neglecting the GWF Class, I feel underpowered comparing all other classes, both in PvP and PvE.
These are my current PvP stats: (I haven't played much lately)
I dont mind TRs having huge spike damage, but in the other hand they should have no surviability for the damage they bring. They are the hardest class to kill second to healer DCs so yes, TRs are unbanlanced either they can run a path with cc/survability but low damage or full glasscanon with no survability but not both otherwise there would ne reason to roll anyother class for PVP except TR
Can ya all Trs just stfu with defending this **** as others need to l2p, need to adjust and other <font color="orange">HAMSTER</font>.
It not about nerfing Trs so they cant pve or become useless in pvp its about doing something about a situation that got way out of hand.
NO class in the history of NW has come close to the OPness of Trs right now scores of 100/1 in death kill ratio is everyday meat now for trs they are more closing in on 1000/1 its beoynd pathetic and that the devs do nothing is nothing less but a dissgrace....
Can ya all Trs just stfu with defending this **** as others need to l2p, need to adjust and other <font color="orange">HAMSTER</font>.
It not about nerfing Trs so they cant pve or become useless in pvp its about doing something about a situation that got way out of hand.
NO class in the history of NW has come close to the OPness of Trs right now scores of 100/1 in death kill ratio is everyday meat now for trs they are more closing in on 1000/1 its beoynd pathetic and that the devs do nothing is nothing less but a dissgrace....
you should say permas as it doesn't include every rogue. as a scoundrel, the teamwork everyone is using to kill me is enough to make it difficult for me to even get 2:1 kill:death ratio.
ironically, i walk over the other rogue paths like it's nothing but i just melt from good wizards/warlocks/gwf's working together
you should say permas as it doesn't include every rogue. as a scoundrel, the teamwork everyone is using to kill me is enough to make it difficult for me to even get 2:1 kill:death ratio.
ironically, i walk over the other rogue paths like it's nothing but i just melt from good wizards/warlocks/gwf's working together
I include every single rogue in this as its the class that walks among the gods now. I know that you have different builds and that is the wk sab that is one of the most op builds.
1.If you know that Trs can abuse certain builds you should be the first to voice for a change as we all know that the longer you have time to abuse the game the harder the nerf will come (ask the gwfs they know all to well)
2. Once you reach a certain gear status you get synerges that makes the Trs survivablility compared with the damage able to use several different builds that makes them OP as hell.
I have no wish to see either the Dc or the Tr class reverse to the status they had before module 5 but this is simply put redicules..
I include every single rogue in this as its the class that walks among the gods now. I know that you have different builds and that is the wk sab that is one of the most op builds.
1.If you know that Trs can abuse certain builds you should be the first to voice for a change as we all know that the longer you have time to abuse the game the harder the nerf will come (ask the gwfs they know all to well)
2. Once you reach a certain gear status you get synerges that makes the Trs survivablility compared with the damage able to use several different builds that makes them OP as hell.
I have no wish to see either the Dc or the Tr class reverse to the status they had before module 5 but this is simply put redicules..
The issue with permstealth and the Sab tree in particular was highlighted during the very first update that hit Preview. And every patch that followed. Just go read through the feedback thread and see the many, many posts from TRs saying that it needed toning down. For whatever reason the Devs didn't address those concerns beyond reducing the DPS of Gloaming Strike. Go figure.
And no - not every TR build is 'broken OP'. You are only seeing one or two builds dominating PvP. But pretty much any Sab will be OP the way the tree is set up right now.
I would suggest that every Encounter power no matter what it is or who it's from should do at most 20% of a players total hitpoints. Dailies should do at most 40% of players total hit points. At least then it'll be a game and not a duck shoot.
Do you want that one cape battle lasts 20 minutes? And how to kill casters then, or GF with 60k hit points? With farts? And what purpose then from TR skills if TR can't do more then 20% total HP? Like it or not TR is made to inflict the most damage on single target, not only in Neverwinter, but in every mmorpg, you have to get used to the new TR game mechanics, that is reality.
Do you want that one cape battle lasts 20 minutes? And how to kill casters then, or GF with 60k hit points? With farts? And what purpose then from TR skills if TR can't do more then 20% total HP? Like it or not TR is made to inflict the most damage on single target, not only in Neverwinter, but in every mmorpg, you have to get used to the new TR game mechanics, that is reality.
Big words....
Now link me da mmorpg where you can fight invisible as a rogue plz, I dare you to come up with anything that actually allows you to kill others are as a rogue while being perma insvisible while doing and taking dam.
Anybody playing this games pvp lately has no problem what so ever to realize that when a class 6kgs lower then others dominate in a way not even the best of the best gwfs did before (whish btw demanded that they where high gs) is broken beyond comparison,,,
0
chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited November 2014
Dear OP
Lashing Blade makes a LOUD OBVIOUS SOUND and a LARGE OBVIOUS ANIMATION, even from stealth.
When you HEAR THAT, you can HIT THE SHIFT KEY to dodge!
Big words....
Now link me da mmorpg where you can fight invisible as a rogue plz, I dare you to come up with anything that actually allows you to kill others are as a rogue while being perma insvisible while doing and taking dam.
Anybody playing this games pvp lately has no problem what so ever to realize that when a class 6kgs lower then others dominate in a way not even the best of the best gwfs did before (whish btw demanded that they where high gs) is broken beyond comparison,,,
In Knight Online rogues do not have perma stealth, but can kill with one hit. In that game rogues are fastest to, no way to catch it.
In Rift rogues have perma stealth build, and they are totally OP in PVP.
In Guild Wars 2 thief (rogue) have perma stealth build.
And as I heard for WoW rogue was so OP in PVP that players was crying on their forum in 2013 year. Unsure if they nerfed.
Same for Everquest game.
I never talk without facts, the lack of knowledge is the worst enemy. You must accept the new reality of neverwinter game, otherwise that is the fight against Don Quixote Migelas windmills.
In Rift rogues have perma stealth build, and they are totally OP in PVP.
Not a pvp game and you have plenty more means to detect them and put them out of stealth...
In Guild Wars 2 thief (rogue) have perma stealth build.
Same as above and you cant compare op balance toward what tr has now,,,
Everquest ?? what 1 hell no 2 no where near this opness .
Knights only never played easy to check out if their are more means to put them out of hide or if they can stay in hide eternal but my guess is that they are no where near the opness they are here.
The reality is that a nerf will be incomming we all know it happens every single time some class becomes this OP thats reality I live in how about yours...
To be fair the rift devs explicitly said they weren't going to balance for pvp because in their opinion you can have pve balance or pvp balance but not both.
I understand what you're all saying. I am not a pure PvP player so I shouldnt be upset if I die with one hit from a pure PvP TR (I still think 20% of tenacy should defend me better). And if TR can have this one-godly-hit why can't a Destroyer has one too? Aren't we mostly a single-target DPS as well?
Destroyers already have it. Its just that you're not built enough to do that much damage, or skilled enough to land it. Ask around if anyone knows Yucca. (I think he's YuccaPalm in the forums, but not sure) I remember some fights with him in preview... and man.. one shot from that guy and.. I'll leave the rest to your imagination. And yes, he was a destroyer, not a sentinel.
My built works fine most of the time, I cannot afford to have one character for PvP and another for PvE and PvE is more important in this game, PvP it's like another shooter game. I just took my example to reflect the status of PvP at this moment.
Then you clearly chose one over the other -- willfully choosing to be weak and unimpressive in PvP. You don't think its more "important" (which implies knowledge, studies, practice/training related to PvP is also clearly "not as important" tp you), hence, you're simply getting the results as should be.
You don't build for PvP, you don't make preparations for PvP = results: you don't do well in PvP. Nothing unnatural here, IMO.
All I say is that TR are unbalancing PvP even more, they kill with one shot but they are harder to kill than a GF or DC. Thats the truth and that is what statistics show. I also think they are neglecting the GWF Class, I feel underpowered comparing all other classes, both in PvP and PvE.
Like I said, you don't know PvP well enough to be commenting about TRs and balance. The most threatening, dangerous, OP TRs are not the "1-shot" types. The 1-shot TRs are gimmicks in PvP. No serious TR player really goes Executioner for that one big LB build, unless they're doing it for just shi*s and giggles, or want to troll PuGs and see them complain.
In other words, the very fact that you're complaining baout 1-shot TRs, means that you're complaining about 2nd, 3rd-rate builds TR players play just for fun. It means you've not even met the "REAL OP" TR builds yet. With no disrespect, those kind of comments reveal a great deal about the level you are at when it comes to PvP.
These are my current PvP stats: (I haven't played much lately)
W23 L15 K314 D78 A344
A 4:1 K/D ratio isn;t too bad. You're doing well enough for an average player. So I'm not sure just what you're upset about.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
The issue with permstealth and the Sab tree in particular was highlighted during the very first update that hit Preview. And every patch that followed. Just go read through the feedback thread and see the many, many posts from TRs saying that it needed toning down. For whatever reason the Devs didn't address those concerns beyond reducing the DPS of Gloaming Strike. Go figure.
And no - not every TR build is 'broken OP'. You are only seeing one or two builds dominating PvP. But pretty much any Sab will be OP the way the tree is set up right now.
Yeah not every TR is OP. "Normal" TRs are strong but balanced.
Problem is, 99% of TRs use the OP build just like 99% of players use the OP build for their class.
The other problem is, OP build for current TR is like unkillable killing machine, as showed by kill/death ratios.
Numbers talk. Too many tools piled up.
TRs must give up on the crazy stealth and start using it as just 1 tool, then become vulnerable to a counterattack like any other mortal class. Too many TRs got used to the "ah-ah-ah you can't do **** to me stealth-stealth-stealth-immunity-dodge immunity-stealth stealth-stealth". You could counter it before with experience cause damage was low, so you got time to think, and dodge rolls were less and shorter exc... so you could observe their movements and start anticipating them.
Now it's stealth spam, daze spam, dodge rolls spam (very long rolls, can get to 4 rolls, almost 5) crazy movement speed during stealth.
Add latency to the mix, it's like "hey, you can get me. If you land your CC encounter in that 0,1 milliseconds window between a immunity and the other, or can find me in stealth and then reach me and then follow me to the dodge rolls and then time perfectly between a dodge and the other. On the other hand, you're fully open to me, i can attack you whenever i want from stealth but well, you can dodge. If you can predict roughly when i will attack you from stealth, that is. You just need lots of experience and skills and may be a bit of luck. I need just...nothing, i have all the tools to quietly kill you without much effort".
I maybe be an average player and I may not have a great build. This is not about me. But I've been playing for a while to understand the OP classes in NW. I played with my GWF in Mod3, I was OP then and I accepted the big nerf which came with Mod4.
I see the scores when I play, I see the standings and their amazing Kills/Death Ratio and I see the fights in IWD.
TR should be the best classe for PvP? I don't think so. But they are now. If I could accept the high DPS they have now, 100% out of Hit Points in a single shot to an average player like me, I could not accept their defense. They have the best of two worlds.
My eyes hurt reading this... Most of the top tr's dont use the "1" shot lashing blade with first strike xD maybe in a pug match for trolling you guys but this encounter is not the reason for their stats^^ i was never a one hit when i got hit by lb and i got only 37k hp 27%dr and 19% ten as tr
Edit: mods should invite players from top guilds in pvp/pve and discuss balancing in a seperate and serious feedback thread...
Black Turtle TryhartzIV
Deadpool // HR
Shakur // Tr
Comments
Erin is a WK Scoundrel, not a one-shot Executioner or permastealth Saboteur. And she is currently PvE only.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
This same scenario happens every time the new "OP" class gets accidentally created during a Mod. The CW, HR, GF and GWF have all had their "turns." And each time, there were many forum posts that sound a lot like this one.
I know for a fact there are already some good PvPers who have been able to take down TRs - they have posted about it. Just take the time to study and practice.
All of the excessive "OP" complaining has become tiresome over the past 8 months . . .
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
The only thing obvious is you're ill equipped for PvP. For PvP standards a 17k GS GWF should have at the least 38k HP. PvP GWFs of over 18k GS start creeping near 45k HP, and BiS level players stand around 50k.
Another big problem with PvE GWFs in domination is they are mostly destroyers who melt like a pudding, but for some reason choose to play and fight as if they're sentinels.
PvP isn't some easy-mode PvE where mobs attack maybe once every two seconds. With much lower survivability than a sentinel, a destroyer is more akin to a hit-and-run DPS class, not a tank. And yet, every destroyer I see thinks they're a tank. They just straightly wade into any group of enemies they see, and then fight standing still on the same spot trading punches with someone else.
That's what happens when people play too much PvE -- beating on wimpy, weak NPC/mobs with poor AI makes a person think that he's actually good and strong.. and then they walk into PvP and get slaughtered. It's not necessarily a bad thing, but it does happen to everyone. I know the same happened to me when I first tried out PvP in MMOGs 20 years ago. Since then, I've learned to distrust any PvE performance when it comes to judging what's appropriate for PvP. No amount of stat means anything in PvP, if those stats aren't geared toward PvP.
In simpler words:
Your 17k GS GWF with 20% Tenacity doesn't mean anything when your very basic, basic level of self-protection -- the HP pool -- is so low. You don't need a tank to smash a block of tofu... and yet, you're bringing in that tofu to stand against one of the game's strongest burst attacks.
My advice: respec to sentinel, get some more HP, you should be nearing 40k HP at your GS. If you don't want to do that, you can stay in destroyer, but then you'll have to be playing with an extremely high skill level, and you still need to redistribute stats/enchantments suitable for PvP, if you want to survive big bursts.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
My built works fine most of the time, I cannot afford to have one character for PvP and another for PvE and PvE is more important in this game, PvP it's like another shooter game. I just took my example to reflect the status of PvP at this moment.
All I say is that TR are unbalancing PvP even more, they kill with one shot but they are harder to kill than a GF or DC. Thats the truth and that is what statistics show. I also think they are neglecting the GWF Class, I feel underpowered comparing all other classes, both in PvP and PvE.
These are my current PvP stats: (I haven't played much lately)
W23 L15 K314 D78 A344
It not about nerfing Trs so they cant pve or become useless in pvp its about doing something about a situation that got way out of hand.
NO class in the history of NW has come close to the OPness of Trs right now scores of 100/1 in death kill ratio is everyday meat now for trs they are more closing in on 1000/1 its beoynd pathetic and that the devs do nothing is nothing less but a dissgrace....
you should say permas as it doesn't include every rogue. as a scoundrel, the teamwork everyone is using to kill me is enough to make it difficult for me to even get 2:1 kill:death ratio.
ironically, i walk over the other rogue paths like it's nothing but i just melt from good wizards/warlocks/gwf's working together
I include every single rogue in this as its the class that walks among the gods now. I know that you have different builds and that is the wk sab that is one of the most op builds.
1.If you know that Trs can abuse certain builds you should be the first to voice for a change as we all know that the longer you have time to abuse the game the harder the nerf will come (ask the gwfs they know all to well)
2. Once you reach a certain gear status you get synerges that makes the Trs survivablility compared with the damage able to use several different builds that makes them OP as hell.
I have no wish to see either the Dc or the Tr class reverse to the status they had before module 5 but this is simply put redicules..
And no - not every TR build is 'broken OP'. You are only seeing one or two builds dominating PvP. But pretty much any Sab will be OP the way the tree is set up right now.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Do you want that one cape battle lasts 20 minutes? And how to kill casters then, or GF with 60k hit points? With farts? And what purpose then from TR skills if TR can't do more then 20% total HP? Like it or not TR is made to inflict the most damage on single target, not only in Neverwinter, but in every mmorpg, you have to get used to the new TR game mechanics, that is reality.
Big words....
Now link me da mmorpg where you can fight invisible as a rogue plz, I dare you to come up with anything that actually allows you to kill others are as a rogue while being perma insvisible while doing and taking dam.
Anybody playing this games pvp lately has no problem what so ever to realize that when a class 6kgs lower then others dominate in a way not even the best of the best gwfs did before (whish btw demanded that they where high gs) is broken beyond comparison,,,
Lashing Blade makes a LOUD OBVIOUS SOUND and a LARGE OBVIOUS ANIMATION, even from stealth.
When you HEAR THAT, you can HIT THE SHIFT KEY to dodge!
Amazing!
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Knight Online - http://knight.nttgame.com/
Rift - http://www.riftgame.com/en/
Guild Wars 2 - https://www.guildwars2.com/en/
In Knight Online rogues do not have perma stealth, but can kill with one hit. In that game rogues are fastest to, no way to catch it.
In Rift rogues have perma stealth build, and they are totally OP in PVP.
In Guild Wars 2 thief (rogue) have perma stealth build.
And as I heard for WoW rogue was so OP in PVP that players was crying on their forum in 2013 year. Unsure if they nerfed.
Same for Everquest game.
I never talk without facts, the lack of knowledge is the worst enemy. You must accept the new reality of neverwinter game, otherwise that is the fight against Don Quixote Migelas windmills.
Everquest ?? what 1 hell no 2 no where near this opness .
Knights only never played easy to check out if their are more means to put them out of hide or if they can stay in hide eternal but my guess is that they are no where near the opness they are here.
The reality is that a nerf will be incomming we all know it happens every single time some class becomes this OP thats reality I live in how about yours...
Destroyers already have it. Its just that you're not built enough to do that much damage, or skilled enough to land it. Ask around if anyone knows Yucca. (I think he's YuccaPalm in the forums, but not sure) I remember some fights with him in preview... and man.. one shot from that guy and.. I'll leave the rest to your imagination. And yes, he was a destroyer, not a sentinel.
Then you clearly chose one over the other -- willfully choosing to be weak and unimpressive in PvP. You don't think its more "important" (which implies knowledge, studies, practice/training related to PvP is also clearly "not as important" tp you), hence, you're simply getting the results as should be.
You don't build for PvP, you don't make preparations for PvP = results: you don't do well in PvP. Nothing unnatural here, IMO.
Like I said, you don't know PvP well enough to be commenting about TRs and balance. The most threatening, dangerous, OP TRs are not the "1-shot" types. The 1-shot TRs are gimmicks in PvP. No serious TR player really goes Executioner for that one big LB build, unless they're doing it for just shi*s and giggles, or want to troll PuGs and see them complain.
In other words, the very fact that you're complaining baout 1-shot TRs, means that you're complaining about 2nd, 3rd-rate builds TR players play just for fun. It means you've not even met the "REAL OP" TR builds yet. With no disrespect, those kind of comments reveal a great deal about the level you are at when it comes to PvP.
A 4:1 K/D ratio isn;t too bad. You're doing well enough for an average player. So I'm not sure just what you're upset about.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Yeah not every TR is OP. "Normal" TRs are strong but balanced.
Problem is, 99% of TRs use the OP build just like 99% of players use the OP build for their class.
The other problem is, OP build for current TR is like unkillable killing machine, as showed by kill/death ratios.
Numbers talk. Too many tools piled up.
TRs must give up on the crazy stealth and start using it as just 1 tool, then become vulnerable to a counterattack like any other mortal class. Too many TRs got used to the "ah-ah-ah you can't do **** to me stealth-stealth-stealth-immunity-dodge immunity-stealth stealth-stealth". You could counter it before with experience cause damage was low, so you got time to think, and dodge rolls were less and shorter exc... so you could observe their movements and start anticipating them.
Now it's stealth spam, daze spam, dodge rolls spam (very long rolls, can get to 4 rolls, almost 5) crazy movement speed during stealth.
Add latency to the mix, it's like "hey, you can get me. If you land your CC encounter in that 0,1 milliseconds window between a immunity and the other, or can find me in stealth and then reach me and then follow me to the dodge rolls and then time perfectly between a dodge and the other. On the other hand, you're fully open to me, i can attack you whenever i want from stealth but well, you can dodge. If you can predict roughly when i will attack you from stealth, that is. You just need lots of experience and skills and may be a bit of luck. I need just...nothing, i have all the tools to quietly kill you without much effort".
I see the scores when I play, I see the standings and their amazing Kills/Death Ratio and I see the fights in IWD.
TR should be the best classe for PvP? I don't think so. But they are now. If I could accept the high DPS they have now, 100% out of Hit Points in a single shot to an average player like me, I could not accept their defense. They have the best of two worlds.
Edit: mods should invite players from top guilds in pvp/pve and discuss balancing in a seperate and serious feedback thread...
Deadpool // HR
Shakur // Tr