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Piercing blade changes

jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
edited October 2014 in The Wilds
According to gentleman crush, PB will be changed to base its damage on whatever damage you inflict after taking into account your enemy's DR, and your arpen, rather than the base unmodified damage rating of your hit.

If your arpen DR ignored is higher than your enemy's DR, then you get a boost, and thus a boost to PB as well. With RG armor, my arpen is already about 25%, without stacking enchants, and I use GPF, which at 3 stacks is 45% less DR on my target. 70%

Question: say target is a gwf with 50% DR defense. That 70% of mine - is it directly applied ie. 50 - 70 = -20 ie. Damage boost of 20% to me... Or indirect ie. 70% of 50 is 35, leaving gwf with 15% DR intact, ie. A 15% reduction to my damage..?

Or is it a mix..? Arpen direct ie. 50 - 25 = 25, then GPF indirect, 45% of 25 being roughly 12 leaving gwf with 13% DR intact..?

Lol, if it's direct on both counts, the nerf-criers are going to be extremely sorry they ever opened their collective mouths.
No idea what my toon is now.
Post edited by jonkoca on
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Comments

  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited October 2014
    GPF debuffs defense not DR.

    So if a GWF has 70% DR, 18% from AC, let's say 40% is from defense stat, say around 3k. If we assume 3k defense, GPF debuffs that to 1650, about 25-30% DR from defense stat. So the GWF is left with 40% defense still. You'll generally have around 30-35% arp, so that gets debuffed to 5-10%, meaning the GWF will have at least 5-10% less damage from PB, so you get at 36-38% damage increase from PB instead of 40%.

    However, you then need to take tenacity into account. Let's say most people have around 20% tenacity, so that's about 20% less damage from PB on top of that, so you're now left with 30% extra damage from PB.

    I'm kinda braindead atm so that damage reduction could be additive instead of multiplicative, so you might only get a 15-20% damage increase from PB, but it's still pretty substantial. The PB fix means you only really get the tenacity reduction for most classes, which is a 20%-ish DPS decrease for PB. On most classes, you'll only get that much, it's only really GWF/GF which have a lot of DR that will take a lot less damage from PB.
  • korden1korden1 Member, NW M9 Playtest Posts: 61 Arc User
    edited October 2014
    I am really bored on all these post on fixing Piercing Blades. Please find here below 3 reasons why PIERCING BLADE must not be changed at all.

    1) Icy Rays, Assailant and all these abilities are RANGED, while Piercing Blade is MELEE...have you never fight in melee?!?! you get into HELL, you expose yourself to mages/warlocks hits from side, you have to get totally uncovered to benefit from Piercing Blades. CW and HR cannot be put at the same level on this point.


    2) Hunter ranger does not have any damage reduction, any decent healing, nor armor. Bringing an hunter in melee is a TOTAL SUICIDE. The only thing that gives you a chance is steal life, that actually CANNOT DEPEND ON WHICH CLASS YOU ARE HITTING.
    The amount of damage you take from players is studied to be balanced among classes, so try to say now that Piercing Blade is affected by armor, reduction, etc. If you go against against high armored players you wont do sufficient damage to keep you alive at all. While against soft armored, you would stay alive much longer. THIS RESULTS in a COMPLETE IMPOSSIBILITY TO BALANCE HR at a general level.

    3) Too many nerfs were done to this class in the last mod. HR lost Damage Reduction of Lone Wolf, lost PVP bonus set, lost ROOTS, Fox shift was nerfed two times. Just reduce the damage now, and you can say goodbye to pvp HR for sure.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited October 2014
    Well it sounds like my glass cannon is useless in pvp yet again. But it's perfectly fine for SWs to have a spammable shocking execution(killing flames) and other <font color="orange">HAMSTER</font> that melts you AT A DISTANCE while CWs do crazy damage and stop you dead in your tracks. Guess what, you miss your boar charge, you're almost as good as dead, especially with a SW. Not to mention it freakin makes you immobile for a moment so their teammates can easily deal with you. And you can't use marauder's rush/escape while rooted with icy rays.

    So what they hurt TRs and GWFs badly, classes need counters afterall. GWF can rush a CW without being controlled for example.

    Tired of all these nerfs from crying pvpers that ALSO affect PVE.

    Are combatants going to do less damage now in PVE if their Arp is at least 24%?
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited October 2014
    korden1 wrote: »
    2) Hunter ranger does not have any damage reduction, any decent healing, nor armor. Bringing an hunter in melee is a TOTAL SUICIDE.
    lol...

    Suicide for whom? The guy that eats your Rapid Strikes for sure, not the HR that heals up from LS like crazy.

    As a Combat HR, my predicament is how to FASTER get on melee range, not avoid it. When I see TRs and GWF facetanking me I smile happily, cause I know their deaths will occur while I am still full HP and I can almost see the confusion on their faces.

    As for no DR... Deflect much with Heals on it?? No heals...righttttt. I can facetank dragon breath and Lightning AoE "aura" if I have my careful attack on it by just rapid striking. Same for PvP, unless I am chain-CCed, I shall live, and heal back to full really soon.

    The HR needs everything I mentioned above to be a good class. It doesn't need bugged Piercing damage.

    ghoulz66 wrote: »
    Well it sounds like my glass cannon is useless in pvp yet again.

    Well, stop being a glass cannon in PvP. They don't work. Get tanky.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited October 2014
    Well, stop being a glass cannon in PvP. They don't work. Get tanky.
    [/FONT]

    SOME people don't have time or money for that like you do... Not everyone has black ice gear or rank 8+ radiants.
  • aderonzaderonz Member, NW M9 Playtest Posts: 120 Arc User
    edited October 2014
    http://laggygamerz.com/forum/index.php?/topic/382-kaelac%E2%80%99s-guide-to-damage-tenacity-reisistance-and-debuffs-in-neverwinter/

    we will be dealing less damage vs tanks (gf and gwf ), but more damage vs squichy classes and an overall more damage in PVE, along with gf fixes this should improve the pvp a little.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited October 2014
    ghoulz66 wrote: »
    SOME people don't have time or money for that like you do... Not everyone has black ice gear or rank 8+ radiants.

    I can actually sympathize with this. The issues here are:

    - with inferior gear, you should die to people with better gear, unless HUGE difference in skill. So it's pretty unrealistic to have expectations beyond your gear level.
    - matchmaking should not put you together with the guys with much better gear/experience

    So overall, this isn't a problem with the HR upcoming changes, but with the matchmaking.

    As for PvE, you should be able to do well in Rank 5s.
  • thedemienthedemien Member Posts: 830 Arc User
    edited October 2014
    jonkoca wrote: »
    According to gentleman crush, PB will be changed to base its damage on whatever damage you inflict after taking into account your enemy's DR, and your arpen, rather than the base unmodified damage rating of your hit.

    If your arpen DR ignored is higher than your enemy's DR, then you get a boost, and thus a boost to PB as well. With RG armor, my arpen is already about 25%, without stacking enchants, and I use GPF, which at 3 stacks is 45% less DR on my target. 70%

    I asked him this but did not get response. So not sure about your AP > enemy DR part as boost. He sad something about well organised parties. Does not look like APen stuff.
  • izidiusizidius Member, Neverwinter Beta Users Posts: 40
    edited October 2014
    ghoulz66 wrote: »
    Well it sounds like my glass cannon is useless in pvp yet again. But it's perfectly fine for SWs to have a spammable shocking execution(killing flames) and other <font color="orange">HAMSTER</font> that melts you AT A DISTANCE while CWs do crazy damage and stop you dead in your tracks. Guess what, you miss your boar charge, you're almost as good as dead, especially with a SW. Not to mention it freakin makes you immobile for a moment so their teammates can easily deal with you. And you can't use marauder's rush/escape while rooted with icy rays.

    So what they hurt TRs and GWFs badly, classes need counters afterall. GWF can rush a CW without being controlled for example.

    Tired of all these nerfs from crying pvpers that ALSO affect PVE.

    Are combatants going to do less damage now in PVE if their Arp is at least 24%?

    And here we have it, the first post crying about SW in pvp...didn't think it was possible but here it is! lul
  • thedemienthedemien Member Posts: 830 Arc User
    edited October 2014
    izidius wrote: »
    And here we have it, the first post crying about SW in pvp...didn't think it was possible but here it is! lul

    comon they will find what to cry about anyway))) such crybabies
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    thedemien wrote: »
    I asked him this but did not get response. So not sure about your AP > enemy DR part as boost. He sad something about well organised parties. Does not look like APen stuff.
    It's not ArP. It's the stacking debuffs from things like PF enchants and High Vizier procs. These can take the DR of PvE mobs negative.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited October 2014
  • sandstorm777sandstorm777 Member Posts: 56 Arc User
    edited October 2014
    ralexinor wrote: »

    Hi Sandstorm#2 <3
  • kannas517kannas517 Member Posts: 3 Arc User
    edited October 2014
    What is wrong with you guys? Nothing should ignore defense. PVE will do more damage, PVP will be more balanced.
    I main a combat HR and almost exclusively PVP, PB is so OP. Think about it, with it currently, you don't need to stack any ArP in PVP, just massive power and crit. GF had his shield up? Ignored. TR used ITC from stealth? Ignored. GWF goes unstoppable? Ignored. A single feat bypasses every other classes defensive setups.
    This isn't too mention that it was miscalculated to begin with. Stop being so biased and look at it realistically. If any other class had anything that bypassed 40% of all defenses on every single attack done, the outcry would be the same from the HR's.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited October 2014
    kannas517 wrote: »
    What is wrong with you guys? Nothing should ignore defense. PVE will do more damage, PVP will be more balanced.
    I main a combat HR and almost exclusively PVP, PB is so OP. Think about it, with it currently, you don't need to stack any ArP in PVP, just massive power and crit. GF had his shield up? Ignored. TR used ITC from stealth? Ignored. GWF goes unstoppable? Ignored. A single feat bypasses every other classes defensive setups.
    This isn't too mention that it was miscalculated to begin with. Stop being so biased and look at it realistically. If any other class had anything that bypassed 40% of all defenses on every single attack done, the outcry would be the same from the HR's.

    Sure. Maybe the whole bypass thing is a bit OP as it stands, but the base damage on my mainhand is 857, offhand 496. 496 is roughly 57% of 857, if my maths is right (low÷high × 100), so melee HRs do... 40% less base damage than archers. In that light, PB just kind of levels the two trees, though minus the crit, and plus the healing, of which, due to the current lifesteal meta, that extra 40 damage is a factor.
    No idea what my toon is now.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited October 2014
    jonkoca wrote: »
    Sure. Maybe the whole bypass thing is a bit OP as it stands, but the base damage on my mainhand is 857, offhand 496. 496 is roughly 57% of 857, if my maths is right (low÷high × 100), so melee HRs do... 40% less base damage than archers. In that light, PB just kind of levels the two trees, though minus the crit, and plus the healing, of which, due to the current lifesteal meta, that extra 40 damage is a factor.

    Good point. Can someone please explain to me the logic behind HR main hand having almost double the damage of our off-hand? It's even more laughable that the artifact weapon only adds 30 base damage to off-hand at legendary level. Axe Piercing Blades already, increase off-hand base damage to the same level of main hand and give Combat HR a stamina regen or damage buff feat in place of PB. Sorted.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited October 2014
    aderonz wrote: »
    http://laggygamerz.com/forum/index.php?/topic/382-kaelac%E2%80%99s-guide-to-damage-tenacity-reisistance-and-debuffs-in-neverwinter/

    we will be dealing less damage vs tanks (gf and gwf ), but more damage vs squichy classes and an overall more damage in PVE, along with gf fixes this should improve the pvp a little.

    So a HR can still kill CWs in a few seconds? Well thats not balanced.
    ZengiaH@ejziponken
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited October 2014
    It is if you put the CWs corpse on the other end of a seesaw.
    No idea what my toon is now.
  • korden1korden1 Member, NW M9 Playtest Posts: 61 Arc User
    edited October 2014
    I mean, if there is a thing that i dont really want to see on this forums is mages complainings for other classes damage.

    CW at the moment is far beyond any logic scheme, it has a TERRIFYNG damage, it deals his spell from 80 yardes (that means behind the combat line = it is usually the less exposed one in groups) and even furthermore, it controls like any other.

    CW can kill people in a stun. 2 well equipped CWs are not killable simply because in the meanwhile you ATTEMPT to kill one of them the other devastates you (matter of 2 real seconds).

    Please, at list preserve your pride and don't complain of other class damage.

    By the way, is any developer aware of this, before thinking to reduce other classes damage?
  • izidiusizidius Member, Neverwinter Beta Users Posts: 40
    edited October 2014
    korden1 wrote: »
    I mean, if there is a thing that i dont really want to see on this forums is mages complainings for other classes damage.

    CW at the moment is far beyond any logic scheme, it has a TERRIFYNG damage, it deals his spell from 80 yardes (that means behind the combat line = it is usually the less exposed one in groups) and even furthermore, it controls like any other.

    CW can kill people in a stun. 2 well equipped CWs are not killable simply because in the meanwhile you ATTEMPT to kill one of them the other devastates you (matter of 2 real seconds).

    Please, at list preserve your pride and don't complain of other class damage.

    By the way, is any developer aware of this, before thinking to reduce other classes damage?

    Yep, CW's are no longer free kills/punching bags - that's just the way it is.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited October 2014
    korden1 wrote: »
    By the way, is any developer aware of this, before thinking to reduce other classes damage?

    Probably. But everyone knows that CW is the secret love child of the devs. They have been top of the pile since beta and nothing has changed to challenge their dominance in the Mods to follow.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited October 2014
    I think they should reduce the damage of everything in PvP, and glyphs shouldn't be allowed.

    I understand Zengiah's frustration. As a CW I can never beat a good HR, so when I feel the pain, then I jump onto my HR, and I'll have no problem. CWs is and should always be the first target to take out in PvP, it's always been that way. If your party is letting the CW do whatever he wants, then the problem is not CW being too OP, it's your party being a bad matchup against the other team.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    hfgtfsdfs wrote: »
    So a HR can still kill CWs in a few seconds? Well thats not balanced.

    +1 to this

    Funny how HRs are still crying when they are the best PVP class at the moment
  • korden1korden1 Member, NW M9 Playtest Posts: 61 Arc User
    edited October 2014
    +1 to this

    Funny how HRs are still crying when they are the best PVP class at the moment

    That is really your opinion, or just a joke? Just for the first case:

    1) Could you please count how many pvp players switched to mage in the last month?

    2) Do you see Gauntlygrim first positions are always all mages?

    3) Do you know there are average equipped mages stunlocking people and killing them in 1,5 - 2 seconds?

    4) Are you aware that a mage, whichever skill or gear he has, now has become a critical opponent to relevantly be taken into account when fighting in groups?

    5) Are you aware of how many seasoned players do complain about mages damage?
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited October 2014
    ...and yet a highly skilled CW will lose to a highly skilled HR almost every single time

    I actually can't believe you mention GG PvP as if it's a serious thing to consider, it's just a bunch of ppl zerging together, so you can basically have a PvE CW running around and have the most kills

    My HR can actually kill people just as fast (or even faster) as my CW with these broken red glyphs
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited October 2014
    jaotut wrote: »
    ...and yet a highly skilled CW will lose to a highly skilled HR almost every single time.

    As it should be. HR = striker (wearing leather). CW = Controller (wearing cloth). On an even playing field HR should win every single time IMO.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • korden1korden1 Member, NW M9 Playtest Posts: 61 Arc User
    edited October 2014
    jaotut wrote: »
    ...and yet a highly skilled CW will lose to a highly skilled HR almost every single time

    I actually can't believe you mention GG PvP as if it's a serious thing to consider, it's just a bunch of ppl zerging together, so you can basically have a PvE CW running around and have the most kills

    My HR can actually kill people just as fast (or even faster) as my CW with these broken red glyphs

    You could also have PVE HR running around, but inexplicably all use CW. This IMHO is an indicator, a further one among the others.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited October 2014
    korden1 wrote: »
    You could also have PVE HR running around, but inexplicably all use CW. This IMHO is an indicator, a further one among the others.

    It's an indicator of:

    - most people cannot play HR in PvE (why? even Combat PvP spec is nice). So there are about no PvE spec HRs, since most make one for PvP. I wonder why.
    - the old CN-like dungeon mentality still lingers - lots of adds, you want CC&DPS, even though good, geared PvE HRs are probably able to outdps CWs in almost all content, but they have no CC. As if the group cannot contain both classes.

    So pretty much, the fact that there are many PvE CWs but close to no HRs indicates the fact that people are DUMB and don't understand either class and are stuck with a year old mentality.

    As for PvP, if the HR is tanky enough, in a pure 1vs1 setting, similar gear/experience, he will just win.

    Maybe CWs are annoying to you when they snipe you and kill you fast 2vs1. Well that's OK, because any class should die when outnumbered. Rely more on teamplay and call for help, instead of surviving impossible odds.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited October 2014
    most people cannot play HR in PvE (why? even Combat PvP spec is nice). So there are about no PvE spec HRs, since most make one for PvP. I wonder why.

    I see very few pvp-specced/geared Combat HRs on my ESoT runs. Just one so far to be exact and I always inspect my fellow HRs beforehand. They are all SW Archers. Wait make that two when I do the skirmish on my PF Combat HR.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited October 2014
    korden1 wrote: »
    You could also have PVE HR running around, but inexplicably all use CW. This IMHO is an indicator, a further one among the others.

    exactly, GG PvP doesn't require you to have a good PvP build, since you're always fighting a screen full of opponents at the same time, it's obvious whoever has the best aoe damage will do the most kills, and CWs have always been great for that. Still not a real indicator as them being the king in PvP.

    To claim such a title requires being:

    1) can kill people easily - CW, HR, GWF can all kill people in 1-2 rotations, while SW can deal a ton of damage and get all the KS if you're blind enough to not kill them first

    2) very hard to kill - GF, GWF, combat HR are all tanky classes, permas TR fits in this category too

    3) can hold points in a domination PvP (in case you didn't know that's the main thing at winning a match) - TR can probably do the best job, GF/GWF/HR can hold points too but can be taken out if they get focused

    4) provide support - DCs can heal, GFs have their annoying KV, TRs can smokebomb which not many runs with, CW/SW/HR/GWF can run to a node and provide dps, CW/SW can do it safely at a distance if unnoticed by blind enemy team,
    CW/HR/GWF can come to rescue a troubled node the best as they have CCs, CWs is more efficient if his daily is up and just rush in with an Oppressive Force, HR/GWF are probably only good for taking out 1 target at a time but their stuns can't be ignored

    I also think HRs are overall the best class for PvP since they fit all the criteria, anyone who knows how PvP works will think so too.

    For a bad player, YES CW is the easiest class to be good at, but are they the best? NO.

    Sounds like your hatred towards CW is not knowing how to handle them and getting killed by them.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
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