I'm sick of being a semi-perma. I've done pretty darn well with it for my gear level, but I'm done. I still haven't got those darn BI gloves but I'm still trying. So for the time being I'm going BI chest/feet and Draconic gloves/helm with Green Dragon Glyphs.
I don't care if my ranking drops and I don't care if I can't hold a point against 3 people. Why? Well, the whole sh*t-house is up in flames and there is no better time than now to screw around. So if you are fighting with me and I cost you a match, I apologize ahead of time.
I think what sealed it for me was going up against the best of the best the other night. I was up against the BiS crew, maxed out pvp veterans who I just couldn't hang with. Some of us got wind of it a long time ago but it has become reality. Stealth has been nerfed through gear.
So I'm going to sacrifice my mantle of "Scrubby Puggy Dominator" for my new title "Aspiring Bad-***."
It's going to suck for awhile because I don't have legendary anything yet and no belt or arti-weapon. Hopefully I'll snag both soon-ish. My build is raw and needs tweaking, but I don't have the funds to just flip it overnight. But I'm done lurking in the shadows.
I did some matches with the new build last night and did pretty well. I was up against some tough folks. It take a LOT more skill but I feel truly challenged again and I'm HAVING FUN. It really makes me excited for the TR changes because I've given the "middle-finger" to stealth builds.
edit: BTW, for now I'm still using the pvp rings for tenacity so it more than makes up for any tenacity lost due to Draconic usage. If the Draconic set accidentally had a set bonus that would be great for PvP, I would consider using full Draconic.
Welcome to the light side, I got bored of perma months ago too, and now I'm playing a non perma all ranged whisperknife. I'm not the best it's much more fun to me, and that's all that matters to me.
If you're having more fun now, then congratulations!
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jeffro9000Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 121Bounty Hunter
edited September 2014
Try one green and one black glyph. Red are the best, obviously, but on the cheap I think 1 green, 1 black. Each stack to 3 times, so, with one of each I believe you can get 6 stacks instead of 3 with 2 of the same green or black.
It's weird, we had similar tastes and some opinions (About potion guzzlers) and favoritize a particuliar encounter power which is smoke bomb (you are an MI I'm a WK though) and now we decide to quit perma at the same time xDD
I think OP is my long lost rogue brother or something.
But yeah, I'm done with perma too, and I'm done with PVP as well, I'm only gonna do it when there's the Lord's daily.
Perma was good and all and the feeling of fighting multiple people and coming out victorious/surviving was fun but it gets old. You also get flamed so much, and are hated in general. I'm also tired of carrying people when I solo queue every single time, being a 1-woman army really isn't fun. You do all the efforts in the world to contest enemy's base and look back.. both bases are red.
I have nothing to prove to myself anymore since I know I'm capable of reaching goals I set whithin NW. I reached the middle of page 2 on leaderboards and could push further but I don't have enough time anyway.
I'm not even gonna grind those BI gloves, it's even more frustrating than PVP
So...... Moonstone mask and the Foundry, we meet again.
I too refuse perma/semi-perma. I never slot SS or BnS. I use profound scoundrel but now wonder if I'd do better in my corrupt BI set (I managed to get the gloves) which would stink because I've invested a lot in my profound set (dye, transmutes, reinforcements). I always felt I did more damage in profound. Haven't even considered draconic because of the set bonus. Do the glyphs stack?
BI gear would already win against perma TRs 1v1 last mod, and TR struggled to kill anything at a reasonable rate or without dying. Now the gap is even larger with the additions of this mod. While it still leaves TR in a sub-par state compared to others in general, BI set is the way to go now unless you only want to purely point hold. Perma can still work, but it is too ridiculously hard to force that it isn't worth it compared to what BI could still do in even scenarios (1v1, 2v2, ect.) aside from the fact that against a good premade you aren't going to be holding the enemy point solo 1v3, itll be an even setup. Perma really only excels in 1v2+ scenarios because it is a survivability stunt. When it goes to 1v1, 2v2 as in premades or more experienced matches, BI gear with glyphs is going to excel more since it has more offensive potential, especially if the standard itc/bns/ss is broken for more offense.
I'm sure people tried it and we aren't seeing it because it isn't effective, (since others had suggested it before the release of this mod), but it would be cool to see tenes return for a build like this. Especially just for some more spike capability as we are able to move more offensive rather than our usual DoT approach. It really is a shame they had to nerf those enchants to the point of no longer being viable. It has a nice unique effect that would add more variety to PvP builds/fights in general.
Can't wait to move out to another builds from perma myself, but am waiting till next mod to change build/setup/enchants since I have things where I want them now for perma. I may start trying to get full BI if I have the motivation, but right now I'm still only logging on to merch AD since the recent changes require a large pool to get BIS, and it can be expected that only more artifact gear will come in the future...
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dnn259Member, Neverwinter Beta UsersPosts: 27Arc User
edited September 2014
Same. I change to full Black Ice gears + either Red glyphs for dps or Green/Blue for pvp. And i must say i enjoy it much more than when i was perma.
p/s: if u use 2 of the same glyphs, the uptime is 100% meaning the effect does not run out. i'm not sure if this is working as intended or bug. however, when i use 2 green glyphs, i do wish the effect runs out at some point to deal 3000 AOE dmg but it doesn't. basically 100% uptime if using 2 of same glyphs, which is pretty OP if u use any color other than green.
BI gear would already win against perma TRs 1v1 last mod, and TR struggled to kill anything at a reasonable rate or without dying. Now the gap is even larger with the additions of this mod. While it still leaves TR in a sub-par state compared to others in general, BI set is the way to go now unless you only want to purely point hold. Perma can still work, but it is too ridiculously hard to force that it isn't worth it compared to what BI could still do in even scenarios (1v1, 2v2, ect.) aside from the fact that against a good premade you aren't going to be holding the enemy point solo 1v3, itll be an even setup. Perma really only excels in 1v2+ scenarios because it is a survivability stunt. When it goes to 1v1, 2v2 as in premades or more experienced matches, BI gear with glyphs is going to excel more since it has more offensive potential, especially if the standard itc/bns/ss is broken for more offense.
I'm sure people tried it and we aren't seeing it because it isn't effective, (since others had suggested it before the release of this mod), but it would be cool to see tenes return for a build like this. Especially just for some more spike capability as we are able to move more offensive rather than our usual DoT approach. It really is a shame they had to nerf those enchants to the point of no longer being viable. It has a nice unique effect that would add more variety to PvP builds/fights in general.
Can't wait to move out to another builds from perma myself, but am waiting till next mod to change build/setup/enchants since I have things where I want them now for perma. I may start trying to get full BI if I have the motivation, but right now I'm still only logging on to merch AD since the recent changes require a large pool to get BIS, and it can be expected that only more artifact gear will come in the future...
BI gear TR has no chance against me. I had to fight once 2 of them against me alone and i killed both. This black ice gear TR may have some chances against other class but not against perma TR. But keep trying telling others how black ice TR is better.
Tairev-TR(All kind of killing tools) Asha-DC(Faithful-Anointed Champion) Vilgefortz-CW(Thaumaturge-balance)
He's human, uses Corrupted BI with Twined Belt of Dex for 30 Dex. He's the toughest TR I've been killed by and that includes Dinter and the rest of the elite crew.
mor. theoretically how would that kind of TR operate?
Most BI TRs I've seen more or less incorporate some features of the BI TR groundwork laid out by rustlord -- which the basics would be a sustained, large HP pool with Purified effects to act as a buffer to compensate for the loss of stealth duration and therefore consequentially, perma/semi-perma capabilites (which, I would define as a tactic that allows you to cover up every moment of vulnerability with either the component of stealth, or the passive defenses of ITC).
I could imagine the high DEX would attribute for higher damage and sustained deflection factor. So then how would the Corrupted effects come into play? Without the Purified temp HP effects, would the deflection factor be that high enough to actually work out as a constant form of defense despite not being under stealth?
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
mor. theoretically how would that kind of TR operate?
Most BI TRs I've seen more or less incorporate some features of the BI TR groundwork laid out by rustlord -- which the basics would be a sustained, large HP pool with Purified effects to act as a buffer to compensate for the loss of stealth duration and therefore consequentially, perma/semi-perma capabilites (which, I would define as a tactic that allows you to cover up every moment of vulnerability with either the component of stealth, or the passive defenses of ITC).
I could imagine the high DEX would attribute for higher damage and sustained deflection factor. So then how would the Corrupted effects come into play? Without the Purified temp HP effects, would the deflection factor be that high enough to actually work out as a constant form of defense despite not being under stealth?
Thanks for the vids, but its not exactly something new. I've already seen such flow of combat many times.
No intention of criticizing the duel, not one bit. Just merely pointing out that Dinter still was winning the 'stealth peeling fight' handily, and the the main contributing factor to offsetting that disadvantage was the use of PotB -- a known stealth-kill tool, which I don't see much having to do with BI gear at all. I'm a bit careful with this statement, but I'd dare say without PotB the fight would largely be in favor of the perma.
The 'rediscovery' of PotB was already controversial since day1 of its announcement when Sicarius posted/ranted about it in the general forums as I'm sure we all remember.
All I'm basically seeing is simply continued HP refill, and rest of the general tactics isn't all that different from any semi-perma at all -- random jumps with DF, the only difference in this case doing all that while visible, and just buffering all incoming damage through HP pool.
My question was more of a curiosity about how the TR morenthar encounter made use of corrupted BI, not purified, which as mentioned, I've already seen plenty of times. But thanks for the vids anyway -- such visual help-tools are always welcome.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
BI gear TR has no chance against me. I had to fight once 2 of them against me alone and i killed both. This black ice gear TR may have some chances against other class but not against perma TR. But keep trying telling others how black ice TR is better.
Read the post after yours. Look at the link posted of "Testing" BI gear as someone who hardly had experience with it, probably didn't build strictly for it, going head to head with one of if not the best semi-perma built TRs and essentially winning since their hp was much higher the entire fight, especially when considering that dailies were not used (and DC artifact would've made this a very fast fight). This is without the recent addition of glyphs which are generally much more powerful.
I'm not sure how the hell you have the nerve to act all high and mighty then try to talk down to me after I lay out a clear and concise post regarding this topic simply because you ran into a situation where you won against them once, but all I have to say is, people like you disgust me. Get into end-game PvP before you try to tell others that are there what is correct. Your mindset and people like you are the reason competitive PvP is not progressing as it should. You need to open your eyes and realize you might not be the best or have the most experience in this matter, and realize that someone else may know something that you don't. You aren't going to get any better if you shut everyone else out just because you are cocky enough to feel like you don't have to consider anyone else's opinions. The only way anyone gets into truly competitive PvP at a serious level in any game is by imitation and/or collaboration to some degree.
I can't believe there was ever a time when I used to wonder why the top tier PvP community was so small...
Are you a maxed Perma TR? If you are, of course you would win against someone who doesn't have legendary everything. I bet you are proud of smokin' a PUG player when, considering your gear, you SHOULD beat them every time.
I guarantee you that the BI gear TRs I go up against in PVP would take your perma-*ss to the cleaners every time.
Ever face Yeosol? Fully maxed right down to rank 10 darks in utility as well as Agile Rings for maximum movement.
He's human, uses Corrupted BI with Twined Belt of Dex for 30 Dex. He's the toughest TR I've been killed by and that includes Dinter and the rest of the elite crew.
This sounds like a really interesting build. I'd love to see it and how they use it. Corrupted does have some nice recovery if I remember correctly which could help make up a bit for the lack of defensive capability compared to purified. With INT depending on how high recovery is stacked, a Corrupted build should be able to get something decent as far as a semi-perma rotation. Ofc I still don't know if that is even how they are using it, but that was my thought with having any redeeming qualities compared to purified when it came to maintaining survivability.
This sounds like a really interesting build. I'd love to see it and how they use it. Corrupted does have some nice recovery if I remember correctly which could help make up a bit for the lack of defensive capability compared to purified. With INT depending on how high recovery is stacked, a Corrupted build should be able to get something decent as far as a semi-perma rotation. Ofc I still don't know if that is even how they are using it, but that was my thought with having any redeeming qualities compared to purified when it came to maintaining survivability.
It's a mighty intriguing assumption but I do have my doubts as I've never seen how corrupted BI works out. Stealth is around 6 secs base. The 20% increase from feats would merely extend it 1.2 seconds to around 7 secs or more. In contrast Shadow Strike is IIRC 16 secs base recharge, ITC 18s. Most high INT builds bring ITC down 14 secs or less, and SS down to around 12 secs -- with diminishing returns hitting hard and more rec effecting the results by 0.1 secs or something.
So with this in mind, by my estimations when you go into a semi-perma attempt, around when the 3rd consecutive stealth goes down (total 21.6 secs spent in stealth) there's a period where both SS and ITC go into cooldown.
In order to maintain a pseudo semi-perma, SS would probably be have to lowered down to 10 secs, and ITC down to 12 secs. Dazzling Blades could help, if you can hit it that much. Would corrupted BI gear stack enough rec to overcome the diminishing returns and still pull down SS, ITC recharge time that much?
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
It's a mighty intriguing assumption but I do have my doubts as I've never seen how corrupted BI works out. Stealth is around 6 secs base. The 20% increase from feats would merely extend it 1.2 seconds to around 7 secs or more. In contrast Shadow Strike is IIRC 16 secs base recharge, ITC 18s. Most high INT builds bring ITC down 14 secs or less, and SS down to around 12 secs -- with diminishing returns hitting hard and more rec effecting the results by 0.1 secs or something.
So with this in mind, by my estimations when you go into a semi-perma attempt, around when the 3rd consecutive stealth goes down (total 21.6 secs spent in stealth) there's a period where both SS and ITC go into cooldown.
In order to maintain a pseudo semi-perma, SS would probably be have to lowered down to 10 secs, and ITC down to 12 secs. Dazzling Blades could help, if you can hit it that much. Would corrupted BI gear stack enough rec to overcome the diminishing returns and still pull down SS, ITC recharge time that much?
Well, if they decided to go with a DEX belt instead of a INT belt, I am assuming they are either comfortable enough with the stealth rotation to add more damage, or their build has enough damage that they don't need to worry about it as much. As far as diminishing returns go though, I don't know how it would interact directly. What I do know is that the perma build has been around for an incredibly long time, and since then we have had tons more options to stack recovery. Now we can get recovery from artifacts, an extra offense slot, boons, INT belt, new gear (black ice necklace/weapon options), and BI gear set if wanting to use that build. This was the first time I was introduced to perma and even in this build they are still using tenes and a rank 7 silvery before 30% stealth gear, boons, artifacts, ect.
You can also look up "diminishing returns neverwinter" on youtube (it will be the first video) to find a nice chart of diminishing returns for different stat values. If you look at recovery, even the jump from 2k recovery to 3.7k recovery is what is needed to make the value of recovery 1/2 as useful as at 2k, meaning it is more valuable than that all the way up to 3.7k. This will also add AP gain which is nice so it isn't a complete loss just for more recovery speed. If you look at the char though, while the diminishing returns do get steep, you could still get value out of it when pushing it with all the available options these days. Also, the diminishing returns on it are probably not what you would expect until you see it. Its diminishing returns grow a ton slower than stats such as crit or even arm pen.
While the diminishing returns will start hitting it, I think there are more than enough ways to stack recovery/INT now to make something like a semi-perma build work even through diminishing returns. I was wanting to try this a while back with full corrupted to be more offensive because of the recovery and using 2 offensive overload enchants for the AP gain with DC sigil/vorpal to see how it would go (pre mod 5), but I wasn't able to get the gloves before I decided not to continue with it as mod 5 approached and TR changes approaching.
Are you a maxed Perma TR? If you are, of course you would win against someone who doesn't have legendary everything. I bet you are proud of smokin' a PUG player when, considering your gear, you SHOULD beat them every time.
I guarantee you that the BI gear TRs I go up against in PVP would take your perma-*ss to the cleaners every time.
Ever face Yeosol? Fully maxed right down to rank 10 darks in utility as well as Agile Rings for maximum movement.
He's human, uses Corrupted BI with Twined Belt of Dex for 30 Dex. He's the toughest TR I've been killed by and that includes Dinter and the rest of the elite crew.
Haven't seen him yet. Well i have rank 9's mostly and legendary artefacts. Problem is even if he would be in party most likely he would be on our home base while i do the same. I said so far with whom i had to fight with black ice, was not hard. They are like perma visible at least those guys i saw, so far and using useless skills like impact shot or just whatever TR has as ,,offensive'' encounter :P Well just in case i have my black ice gear with glyphs anyway heh
Tairev-TR(All kind of killing tools) Asha-DC(Faithful-Anointed Champion) Vilgefortz-CW(Thaumaturge-balance)
DEX instead of CON as well. 4 more points in Dexterity is going to significantly increase your Deflection and one thing I do remember clearly is that I couldn't damage him. Now, he could be a potion guzzler on top of all this. I do know he also had well over 5k in power.
We have to remember the luxury of having a maxed character. Everything Legendary plus all rank 10's is a butt-load of stats and that allows you a ton of flexibility. He has his cake and he eats it too. High power, massive deflection, radiant rank 10's providing extra hit points. Lower INT but higher STR coupled with DoS feat.
I remember Scary having high power and deflection but he also has the halfling racial built in on top of that. So Yeosol is forgoing the halfing racial for the human STR advantage because his maxed DEX at 30 makes him near untouchable to anyone not on his gear level.
Dude's a force, any way you look at it. I've always believed in maxing DEX, especially in the current climate of face-melting in PvP. So I think I'm going take it up all the way as soon as I get lucky or buy the belt.
So am guessing you currently have 26 dex (without campfire), wouldn't having a STR belt up your damage more than DEX would at this stage?
Correct, I have 26 DEX. Raising my STR would certainly increase my damage. I'd have to have the numbers in front of me, but I would think an STR increase would not increase my damage enough to warrant that change. The most important thing that DEX is doing is mitigating damage through deflection. If I changed my race to human for Disciple of STR then we'd have a whole different story.
Isn't 1% crit = 1% damage regardless with vorpal since severity goes up to 125% with it and then tenacity brings it back down to 100%? Not to mention the deflect and overrun crit for a very minor bonus if executioner. This is assuming one uses vorpal, unless there is some other crazy TR weapon enchant stuff going around that I don't know about... Otherwise it would seem like .5% dmg + .375% mitigation per point without vorpal instead of 1% dmg. Seems like it depends on what weapon enchant you are using.
Are you a maxed Perma TR? If you are, of course you would win against someone who doesn't have legendary everything. I bet you are proud of smokin' a PUG player when, considering your gear, you SHOULD beat them every time.
I guarantee you that the BI gear TRs I go up against in PVP would take your perma-*ss to the cleaners every time.
Ever face Yeosol? Fully maxed right down to rank 10 darks in utility as well as Agile Rings for maximum movement.
He's human, uses Corrupted BI with Twined Belt of Dex for 30 Dex. He's the toughest TR I've been killed by and that includes Dinter and the rest of the elite crew.
<font color="orange">HAMSTER</font> lel, Yeosol uses red glyphs and gets **** on 1v2.
running around and never capping lool
which top tr did u kill 1v1
i know that build.......u just leave
when real tr comes on cap
so before calling out any tr u should proly beat one 1v1 with
full hp ,not coming to only daily him
So? Everyone I run into at the top end is using Red Glyphs and I would imagine pretty much everyone gets torched 1 vs 2 in premades.
Yep. Aside from the fact that the standard semi-perma becomes less effective each update it seems and aside from a likely stealth nerf, this is just something you need to accept if you want a build that can fight back reasonably instead of just half-*** running around in stealth holding a point all game. It isn't a matter of the other players, it's a matter of no other class is designed so that it can hold 2v1 when equal skill/gear, but then again, all the other classes have good offensive capability, which is what you are giving up to play as such. It is up to how you want to play though.
I've never claimed to be top-tier. So kind of funny how this guy gets a negative view of me from this thread. Thanks to all of the other posters for chiming in, bring on those Preview Updates.
Well, I guess you weren't really doing that much posturing like the telerogue guy was . . .
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
I don't know what the problem is. This guy (telerogue) is absolutely right. I mean, come on, he is a 21.5K GS TR ... he is wayyyyy better than anyone playing the game. And if you don't believe it, just ask him. Of course he looks at everyone else and says ... "You suck." He could be helpful and constructive and assist other TRs here, but why? When your poohpooh don't stink, you can roll in it like a pig in mud and loooooovvvvve it. I think we should all just get on our knees and worship him ... he is practically a god. You are all doing this wrong ... you should just troll posts and <font color="orange">HAMSTER</font> all over people trying to get better and help others get better and exchange ideas (sometimes good ones, sometimes not so good). What's wrong with you all? Three cheers for telerogue ... the biggest donkey on the forum!
Indeed. People like telerogue are pretty much a waste of oxygen, especially if he has this attitude with him most of the time.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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saydc0ld1Member, Neverwinter Beta UsersPosts: 5Arc User
edited September 2014
The point here is, if you play a Premade PVP and you are the only rogue in the party you need to have a perma build to really help your team to win. With OP HRs CWs and that GF's reflect builds you can die too fast. Sometimes Im tired of perma stealth too, but its necessary to help all team to win on a premade, a serious premade I mean.
Comments
If you're having more fun now, then congratulations!
Jeffrina Jones, GWF
Jeffrodo, CW
Jeffrogue, Rog
Jelfro, GF
Jeffrogolas Do'Urden, HR
Jeffrodo Jaggins, SW
I think OP is my long lost rogue brother or something.
But yeah, I'm done with perma too, and I'm done with PVP as well, I'm only gonna do it when there's the Lord's daily.
Perma was good and all and the feeling of fighting multiple people and coming out victorious/surviving was fun but it gets old. You also get flamed so much, and are hated in general. I'm also tired of carrying people when I solo queue every single time, being a 1-woman army really isn't fun. You do all the efforts in the world to contest enemy's base and look back.. both bases are red.
I have nothing to prove to myself anymore since I know I'm capable of reaching goals I set whithin NW. I reached the middle of page 2 on leaderboards and could push further but I don't have enough time anyway.
I'm not even gonna grind those BI gloves, it's even more frustrating than PVP
So...... Moonstone mask and the Foundry, we meet again.
SAMOTHRACE
Trickster Rogue
────────────────────────────
I'm sure people tried it and we aren't seeing it because it isn't effective, (since others had suggested it before the release of this mod), but it would be cool to see tenes return for a build like this. Especially just for some more spike capability as we are able to move more offensive rather than our usual DoT approach. It really is a shame they had to nerf those enchants to the point of no longer being viable. It has a nice unique effect that would add more variety to PvP builds/fights in general.
Can't wait to move out to another builds from perma myself, but am waiting till next mod to change build/setup/enchants since I have things where I want them now for perma. I may start trying to get full BI if I have the motivation, but right now I'm still only logging on to merch AD since the recent changes require a large pool to get BIS, and it can be expected that only more artifact gear will come in the future...
p/s: if u use 2 of the same glyphs, the uptime is 100% meaning the effect does not run out. i'm not sure if this is working as intended or bug. however, when i use 2 green glyphs, i do wish the effect runs out at some point to deal 3000 AOE dmg but it doesn't. basically 100% uptime if using 2 of same glyphs, which is pretty OP if u use any color other than green.
BI gear TR has no chance against me. I had to fight once 2 of them against me alone and i killed both. This black ice gear TR may have some chances against other class but not against perma TR. But keep trying telling others how black ice TR is better.
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
mor. theoretically how would that kind of TR operate?
Most BI TRs I've seen more or less incorporate some features of the BI TR groundwork laid out by rustlord -- which the basics would be a sustained, large HP pool with Purified effects to act as a buffer to compensate for the loss of stealth duration and therefore consequentially, perma/semi-perma capabilites (which, I would define as a tactic that allows you to cover up every moment of vulnerability with either the component of stealth, or the passive defenses of ITC).
I could imagine the high DEX would attribute for higher damage and sustained deflection factor. So then how would the Corrupted effects come into play? Without the Purified temp HP effects, would the deflection factor be that high enough to actually work out as a constant form of defense despite not being under stealth?
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
http://youtu.be/yHCFvSkgQ8s
Thanks for the vids, but its not exactly something new. I've already seen such flow of combat many times.
No intention of criticizing the duel, not one bit. Just merely pointing out that Dinter still was winning the 'stealth peeling fight' handily, and the the main contributing factor to offsetting that disadvantage was the use of PotB -- a known stealth-kill tool, which I don't see much having to do with BI gear at all. I'm a bit careful with this statement, but I'd dare say without PotB the fight would largely be in favor of the perma.
The 'rediscovery' of PotB was already controversial since day1 of its announcement when Sicarius posted/ranted about it in the general forums as I'm sure we all remember.
All I'm basically seeing is simply continued HP refill, and rest of the general tactics isn't all that different from any semi-perma at all -- random jumps with DF, the only difference in this case doing all that while visible, and just buffering all incoming damage through HP pool.
My question was more of a curiosity about how the TR morenthar encounter made use of corrupted BI, not purified, which as mentioned, I've already seen plenty of times. But thanks for the vids anyway -- such visual help-tools are always welcome.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Read the post after yours. Look at the link posted of "Testing" BI gear as someone who hardly had experience with it, probably didn't build strictly for it, going head to head with one of if not the best semi-perma built TRs and essentially winning since their hp was much higher the entire fight, especially when considering that dailies were not used (and DC artifact would've made this a very fast fight). This is without the recent addition of glyphs which are generally much more powerful.
I'm not sure how the hell you have the nerve to act all high and mighty then try to talk down to me after I lay out a clear and concise post regarding this topic simply because you ran into a situation where you won against them once, but all I have to say is, people like you disgust me. Get into end-game PvP before you try to tell others that are there what is correct. Your mindset and people like you are the reason competitive PvP is not progressing as it should. You need to open your eyes and realize you might not be the best or have the most experience in this matter, and realize that someone else may know something that you don't. You aren't going to get any better if you shut everyone else out just because you are cocky enough to feel like you don't have to consider anyone else's opinions. The only way anyone gets into truly competitive PvP at a serious level in any game is by imitation and/or collaboration to some degree.
I can't believe there was ever a time when I used to wonder why the top tier PvP community was so small...
This sounds like a really interesting build. I'd love to see it and how they use it. Corrupted does have some nice recovery if I remember correctly which could help make up a bit for the lack of defensive capability compared to purified. With INT depending on how high recovery is stacked, a Corrupted build should be able to get something decent as far as a semi-perma rotation. Ofc I still don't know if that is even how they are using it, but that was my thought with having any redeeming qualities compared to purified when it came to maintaining survivability.
It's a mighty intriguing assumption but I do have my doubts as I've never seen how corrupted BI works out. Stealth is around 6 secs base. The 20% increase from feats would merely extend it 1.2 seconds to around 7 secs or more. In contrast Shadow Strike is IIRC 16 secs base recharge, ITC 18s. Most high INT builds bring ITC down 14 secs or less, and SS down to around 12 secs -- with diminishing returns hitting hard and more rec effecting the results by 0.1 secs or something.
So with this in mind, by my estimations when you go into a semi-perma attempt, around when the 3rd consecutive stealth goes down (total 21.6 secs spent in stealth) there's a period where both SS and ITC go into cooldown.
In order to maintain a pseudo semi-perma, SS would probably be have to lowered down to 10 secs, and ITC down to 12 secs. Dazzling Blades could help, if you can hit it that much. Would corrupted BI gear stack enough rec to overcome the diminishing returns and still pull down SS, ITC recharge time that much?
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Well, if they decided to go with a DEX belt instead of a INT belt, I am assuming they are either comfortable enough with the stealth rotation to add more damage, or their build has enough damage that they don't need to worry about it as much. As far as diminishing returns go though, I don't know how it would interact directly. What I do know is that the perma build has been around for an incredibly long time, and since then we have had tons more options to stack recovery. Now we can get recovery from artifacts, an extra offense slot, boons, INT belt, new gear (black ice necklace/weapon options), and BI gear set if wanting to use that build. This was the first time I was introduced to perma and even in this build they are still using tenes and a rank 7 silvery before 30% stealth gear, boons, artifacts, ect.
http://nw-forum.perfectworld.com/showthread.php?324111-Build-Guide-quot-INT-Rogue-quot-Perma-Stealth-Build
You can also look up "diminishing returns neverwinter" on youtube (it will be the first video) to find a nice chart of diminishing returns for different stat values. If you look at recovery, even the jump from 2k recovery to 3.7k recovery is what is needed to make the value of recovery 1/2 as useful as at 2k, meaning it is more valuable than that all the way up to 3.7k. This will also add AP gain which is nice so it isn't a complete loss just for more recovery speed. If you look at the char though, while the diminishing returns do get steep, you could still get value out of it when pushing it with all the available options these days. Also, the diminishing returns on it are probably not what you would expect until you see it. Its diminishing returns grow a ton slower than stats such as crit or even arm pen.
While the diminishing returns will start hitting it, I think there are more than enough ways to stack recovery/INT now to make something like a semi-perma build work even through diminishing returns. I was wanting to try this a while back with full corrupted to be more offensive because of the recovery and using 2 offensive overload enchants for the AP gain with DC sigil/vorpal to see how it would go (pre mod 5), but I wasn't able to get the gloves before I decided not to continue with it as mod 5 approached and TR changes approaching.
Haven't seen him yet. Well i have rank 9's mostly and legendary artefacts. Problem is even if he would be in party most likely he would be on our home base while i do the same. I said so far with whom i had to fight with black ice, was not hard. They are like perma visible at least those guys i saw, so far and using useless skills like impact shot or just whatever TR has as ,,offensive'' encounter :P Well just in case i have my black ice gear with glyphs anyway heh
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
So am guessing you currently have 26 dex (without campfire), wouldn't having a STR belt up your damage more than DEX would at this stage?
Isn't 1% crit = 1% damage regardless with vorpal since severity goes up to 125% with it and then tenacity brings it back down to 100%? Not to mention the deflect and overrun crit for a very minor bonus if executioner. This is assuming one uses vorpal, unless there is some other crazy TR weapon enchant stuff going around that I don't know about... Otherwise it would seem like .5% dmg + .375% mitigation per point without vorpal instead of 1% dmg. Seems like it depends on what weapon enchant you are using.
<font color="orange">HAMSTER</font> lel, Yeosol uses red glyphs and gets **** on 1v2.
which top tr did u kill 1v1
i know that build.......u just leave
when real tr comes on cap
so before calling out any tr u should proly beat one 1v1 with
full hp ,not coming to only daily him
Yep. Aside from the fact that the standard semi-perma becomes less effective each update it seems and aside from a likely stealth nerf, this is just something you need to accept if you want a build that can fight back reasonably instead of just half-*** running around in stealth holding a point all game. It isn't a matter of the other players, it's a matter of no other class is designed so that it can hold 2v1 when equal skill/gear, but then again, all the other classes have good offensive capability, which is what you are giving up to play as such. It is up to how you want to play though.
Well, I guess you weren't really doing that much posturing like the telerogue guy was . . .
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
Indeed. People like telerogue are pretty much a waste of oxygen, especially if he has this attitude with him most of the time.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."