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6 artifact weapons - all wrong

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  • grimahgrimah Member Posts: 1,658 Arc User
    edited September 2014
    My plan is to try, once. If i dont get it, ill come back in a month when those gems are cheap and try then. Otherwise i think i will get too annoyed >.< I detest gambling (throwing away money for a "dice roll")
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  • potaterchippotaterchip Member, NW M9 Playtest Posts: 6 Arc User
    edited September 2014
    Got it on my first try. o.o
    Wasn't expecting anything special on my first go, but it's apparently the most wanted one for CW's. xD
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited September 2014
    grimah wrote: »
    My plan is to try, once. If i dont get it, ill come back in a month when those gems are cheap and try then. Otherwise i think i will get too annoyed >.< I detest gambling (throwing away money for a "dice roll")

    I got 2 gems within 10 runs (using the keys from the campaign for the skrimish) so it honestly doesn't seem that bad for drop rate.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited September 2014
    Ran my first 12 runs of normal and 2-3 of epic few days ago. Fun, made the AD I spent back from gear drops in chest, no dragon gem yet. Just made a key, ill give that a shot.

    PS this skirmish seems to be alot more rewarding than any skirmish weve had, not during a cta.
    We can pretend.
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  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited September 2014
    I got 2 gems within 10 runs (using the keys from the campaign for the skrimish) so it honestly doesn't seem that bad for drop rate.

    Got 1 gem in about 150 runs. Probably more.
  • damnataanimusdamnataanimus Member Posts: 446 Arc User
    edited September 2014
    Got 1 gem in about 150 runs. Probably more.

    Yep, random is random.

    All the people (not the person quoted) saying well I got x drops in x runs - that means nothing. Its totally random. So you got 2 gems in 10 runs - well whoopdedoo - the rng likes you. As evidenced by the OP, others have astoundingling bad luck with the RNG - you will change your tune when its your turn I am QUITE sure.
    May the RNG Gods smile on you today!
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  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited September 2014
    Yep, random is random.

    All the people (not the person quoted) saying well I got x drops in x runs - that means nothing. Its totally random. So you got 2 gems in 10 runs - well whoopdedoo - the rng likes you. As evidenced by the OP, others have astounding bad luck with the RNG - you will change your tune when its your turn I am QUITE sure.

    RNG has historically hated me on every single game I've played. So, *shrugs*.
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited September 2014
    RNG has historically hated me on every single game I've played. So, *shrugs*.

    I didn't think the Neverwinter RNG was my friend based on past history but I managed to get a gem in 15 runs and the artifact weapon matching my main at-will on the first attempt. So, you never know.

    Edit: Having just looked at the wiki and noted the Cleave artifact weapon also applies to Aggravating strike, any the artifact weapons were potentially useful to me as a GF.
  • sexykimberlysexykimberly Member Posts: 10 Arc User
    edited September 2014
    hfgtfsdfs wrote: »
    If anything I'm trying to think of ways to screw them back, not support them.

    every game i know has mechanisms that prevent the player base from being screwed, except nw. no game uses pure rng on items that aren´t tradable, because if the did, there would always be players that are screwed. why do you think the zen exchange is messed up so much? because i and the other players that have made hundreds of thousands of $ with ad sales don´t feel like this game deserves a chance. the way this game treats its player base makes me want to be reckless when making money. the demand for ad is decreasing. and the demand for gold seller ad directly represents the demand for zen.

    it´s in my interest that this game stays alive, because it´s part of my paycheck. but i don´t feel like it will do it this way. this is why 2 million zen currently requested come from my accounts and the other 6 million from other ad makers. we just want to make the most money out of it before nw kicks it.
  • bottulfbottulf Member Posts: 17 Arc User
    edited September 2014
    I feel your pain.

    I've tried only 3 times, but gotten 3 of the ones I don't want :( So for now I've given up on trying to get a new one.
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    macjae wrote: »
    It's basically their way of trying to extend the lifespan of their content. They use it a lot so you have to do content over and over until you get what you want. While in particular cases, you'll get "lucky" and get things fast, in other cases you'll be doing things over and over. Running the same skirmish or dungeon a soul-crushing number of times to get a particular item. Since a lot of items are gated like this, there are few individuals who don't get the lucky drop sometimes, which makes them happy just because they were "lucky" as opposed to all the unlucky ones.

    The main reason this works is that most players either aren't that invested that they care -- the casuals who are just happy to get anything shiny -- or are so invested that they'll eat crow over and over to get something in particular. When people get conditioned to a particular way of doing things, they kind of get less annoyed with it than they would if they were used to doing it a better way. They're basically expecting you to be so addicted that you don't care, or to not care much to begin with, in order to save money on making less content and squeezing more treadmill out of it. And if you're addicted enough that you keep trying, if you can't quite get to the goal you want with your in-game currency, you might get tempted to buy some AD with Zen that you buy for real money. If you aren't going to do that, you're expendable to them anyway; they need a certain amount of free players to keep their game healthy, but they can afford to lose a few to frustration.

    The latest campaign is horrible for a few other reasons than the most important item in the campaign being a randomized drop too. You have to run around a lot (because wasting time running around pushes people into buying fast mounts) -- and then wait around or instance hop a lot (for which they do not sell any remedies, like Zen kits to summon dragons faster or whatever), and repeat the same process in multiple zones if you want to progress at a reasonable pace. Part of the reason for this may be a disconnect between how dedicated players play the game (wanting to complete things ASAP) and how they put this content together. Their first two modules didn't have these issues, so they've actually gotten worse in terms of wasting player time. Dread Ring was probably their best campaign to date from a player perspective.

    Basically, it boils down to them wanting to waste *your* time on repeating their content over and over, in order that they don't have to waste *their* time on making more content.

    I think this summarizes Cryptic & PWE's intentions for this module. A whole lot of boring, unwanted fluff content. No endgame. RNG-gating of loot to hide lazy designs.

    Its no wonder they were able to put it out that fast after module 3's release. This module is recycled garbage from the past.
  • masizin777masizin777 Member Posts: 181 Arc User
    edited September 2014
    my post was taken down
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited September 2014
    macjae wrote: »
    Basically, it boils down to them wanting to waste *your* time on repeating their content over and over, in order that they don't have to waste *their* time on making more content.

    Only thing I want to add to this awesome post of awesomeness is that F2P players constitute CONTENT in a F2P game. Nothing more.

    So the producer desires to fill the world with as many players as possible to make the P2P customers happy - as an MMO needs to look lively, and needs lots of people too for a functional economy.

    So there is an obvious desire to keep the F2P player as much as possible running the content, so the customers are all feeling good.

    The downside is, however, that one that spends lots of time doing content in MMOs will start to get richer and richer and accumulate lots of gear.

    That is a bad thing for a F2P MMO. Having BiS gear as a F2P means you will never-ever spend.

    Unless you LOVE the game and the producers, and want to support them regardless of anything else. I don't know a single game able to function on fan dedication and love, and it's not even a true MMO, it's an online aRPG, and it's very niche.

    So this is why you cannot have good stuff relatively fast here. Because then, why would you buy the Zen shortcuts?

    There is a very slim path they are walking. Enough player frustration so they might buy Zen, but not too much, so players won't leave.
  • velynnavelynna Member Posts: 336 Arc User
    edited September 2014
    :(

    No one should get that many repeats of the same weapon, ESPECIALLY when you can't even use them to refine other artefact weapons. Completely useless.

    Missing double RP weekend just because of unlucky RNG would be the worst.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    hfgtfsdfs wrote: »
    Today's update: 8th chest opened and I got the wrong one AGAIN.

    I wasted 54 Sigils so far.
    I wasted over 7m AD.
    I have been waiting 180 hours in total for the wrong weapons.
    My dungeon unlock has been delayed for 9 days and counting.

    I feel bad for you. A victim of stupid and lazy game design.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    hfgtfsdfs wrote: »
    Update: I dev finally responded and they tested and it all works as it should according to them. So this is not a bug - just a very bad and stupid design that allows luck decide if a player spends 500k AD on the weapon while another spends 7m AD for the same weapon.

    I farmed all my GEMS, I did like 200 skirmish runs so far but all those gems could have been sold so that's why I'm saying that I spent 7m because that's the value I lost on the gems I got.

    I don't think anyone was complaining that it wasn't WAI. It is WAI.

    I don't think there is a hidden scheme against you. I think you are just a product of bad luck which is normal. Its just that I hope they would really stop associating TOO MUCH RNG in relation to BIS items.
  • naicalusnaicalus Member Posts: 645 Arc User
    edited September 2014
    Jesus. I'm not even close to unlocking anything because the 20 hour campaign tasks don't work with my wonky schedule and I end up behind, but this? This is a mess. I don't have the AD to even try for this insanity. :/

    I thought it was bad spending 500k to make my CW's guaranteed Fallen Dragon Orb. Guaranteed, because that included the tools to get the 100% chance to make exactly what I wanted the first time and the riser fragment that never dropped for me.

    This RNG-piled-on-RNGfest is just madness.
    Largely inactive, playing Skyforge as Nai Calus.
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  • hexanna22hexanna22 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 204 Bounty Hunter
    edited September 2014
    Sounds like the nightmare I thought it would be.

    I was excited at first for this MOD...but my work and travel schedule put me far behind everyone...Also since pvp is my main thing I do in game since there is not any original content, and there are still just 2 pvp maps for 16 months I figured what is the point and don't even log in when I do get a chance. I mean really, who cares about pvp on the same 2 maps since this games inception? Boring.

    I play other games instead that either have original written dungeons and content, or a system that if I put the effort in, I will eventually get the things I want by trading in tokens, or rewards on 20th runs, etc.

    I came back here to read, in hopes that this RNG would be better.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited September 2014
    Gratz. Just opened my 2nd. Annnd...

    Wrong one again.
    No idea what my toon is now.
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2014
    I am going to make exactly ONE artifact weapon per character. If I get a good one, great. If not, well, I've at that point finished mod 4 for that character. No sweat either way. Not going to work too hard for that last boon either. I'll give it a go, and move on if it looks like trying to hang through a mess of reruns.
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