In Runes of Magic, you had a house, and could add some furniture that'd give you in-game bonuses, coffers with WAY more space thant anywhere else, and housemaids (or buttlers) that you could dress up the way you wanted and place anywhere in the house and they'd do some stuff for you (no, not that kind of things, you fool, some professional stuff, I think I recall.)
It was a very nice and pleasant thing to decorate your house the way you wanted.
This being said, I think that anyone can already make their own home after just a few hours work in the Foundry.
- Animated people and pets (butler, baby dragon sitting on the table, etc)
- Decorate with variety of items (vases, paintings, taxidermy)
- Furniture (cabinets, closets, tables, beds)
Also, using the foundry to make the houses design. Come on ya'll! This is a fantastic idea! Lets get the ball rolling on Player Housing!!
Letting people design little properties for themselves with the foundry seems like the obvious answer to this. Run it just like foundries are now where they get saved and loaded individually when someone goes there.
So. That's awesome. I like the continuity and all, very cool. A new SW paragon path is also very cool. Not much other information to go on yet, but I'm excited so that's for all that.
Please. PLEASE. Implement guild halls along a similar to (but in true Neverwinter fashion, better than) the way your colleagues have done Fleet Starbases in Star Trek Online. Founded and manage a huge Neverwinter guild that is actually several guilds in one. I do hope you'll take into consideration that many of the largest guilds are in fact many guilds in one when you work on this. After all, the most active guilds in your game have long ago outstripped the 500 member limit and have branched into other guilds to contain their members. I know the Greycloaks are not the only one.
STO took a whole season (module) away from new story content to implement and vastly improve the guild experience, I would very much like Neverwinter to do that as well. I'd be more than happy to provide other thoughts on how guilds in Neverwinter could be improved, especially on the management side, if/when such input would be useful.
I really hope this module isn't just more heroic encounters and dailies.
I used to be excited when they say "bigger battles" but now I just think it will just be a heroic encounter that isn't worth doing because the loot will be RNG-based and very frustrating.
Sweet , I wonder how many pieces of artifact gear this will introduce that are gated behind ridiculously low RNG unless you are willing to spend a fortune to get them , unfortunately I'm sick and tired of this <font color="orange">HAMSTER</font> now , run endless amounts of dragon HE's and the skirmish and dungeon and never seen a belt drop , these low drop rates are idiotic , especially when you consider that they still need leveling up to be useful , here is the story of module five = 0.000001% RNG to get anything decent .
Keep up with these <font color="orange">HAMSTER</font> drop rates and you will end up with a game that consists of a couple of hundred BiS geared people and a bunch of new players nothing inbetween , unfortunately being consistently disappointed isn't much of an incentive to bother to continue playing a game .
Sweet , I wonder how many pieces of artifact gear this will introduce that are gated behind ridiculously low RNG unless you are willing to spend a fortune to get them , unfortunately I'm sick and tired of this <font color="orange">HAMSTER</font> now , run endless amounts of dragon HE's and the skirmish and dungeon and never seen a belt drop , these low drop rates are idiotic , especially when you consider that they still need leveling up to be useful , here is the story of module five = 0.000001% RNG to get anything decent .
I can buy the belt I want but I refuse to do that because it goes against my personal rule of getting everything possible through playing but not paying. And I feel like giving up.
Please, no more artifact gear.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
With what direction the game is going now, I am terrified about newbies in future as I imagine that BAZILLION ammount of dailies they would need to do.
But of course it's easier to keep players occupied with dailies than making new dungeons and skirmishes...yeah...wth I am even trying to ask for now...
Sweet , I wonder how many pieces of artifact gear this will introduce that are gated behind ridiculously low RNG unless you are willing to spend a fortune to get them
Nice use of hyperbole. Neither the belt nor the weapon require a person to spend "a fortune" to acquire.
I can buy the belt I want but I refuse to do that because it goes against my personal rule of getting everything possible through playing but not paying. And I feel like giving up.
Please, no more artifact gear.
Unfortunately, for you, you're going to be seeing more Artifact gear, not less of it.
And you can get an Artifact belt without paying (real money, I'm assuming). Just earn your AD by playing the parts of the game you enjoy, then grab one off the AH. They've been steadily dropping in price over the last few weeks, so I don't see why you wouldn't if you want one so bad. You can still get it by playing.
But of course it's easier to keep players occupied with dailies than making new dungeons and skirmishes...yeah...wth I am even trying to ask for now...
Not sure what you're talking about. Each module has added new dungeons and skirmishes.
Sharandar = New Skirmish, New Dungeon
Dread Ring = New Skirmish, New Dungeon
Icewind Dale = New Skirmish
Tyranny of Dragons = New Skirmish, New Dungeon (with 2 difficulty levels)
Honestly, just sounds like you guys are burnt out on the game itself, which happens to everyone at some point. Take a break, play something else, then come back when you feel like picking things up again.
Personally, I'm looking forward to more heroic encounters, more artifact gear, more boons, another campaign and *fingers crossed* a larger scale showdown with Tiamat...10 man raid please!
EDIT: And I think all the new stuff (including the dailies) is actually good for new players. What do you tell people who are new to the game when they ask, "What's there to do at 60?" Well, in Neverwinter there's a ton of content for new players...and with the way campaign boons permanently improve your character, it's all worth doing.
A day at the office for them: Hey guys what should we do for Mod 5? *Person raises hand* I know! let's give them even more dailies and more artifact items with next to impossible drop rates! That will keep them busy until Mod 6 when we can give them even more of this!
*Person replies* - Sounds good to me, let's get to work.
0
sokolnichiyMember, NW M9 PlaytestPosts: 187Arc User
edited September 2014
More Dailies for thy daily god of dailies!
Super excited to know abot thy new module and stuff. I await also TR and DC changes for better game experience.
But one thing bout gear...is worth obtaining draconic gear or is it wiser to sit still and wait for new one to arrive with module 5?
As the Cult of the Dragon looks to resurrect the iconic five-headed draconic goddess Tiamat from the Nine Hells, adventurers must band together like they have before to protect Neverwinter from this powerful creature. Complementing the storyline in the new the tabletop module from Wizards of the Coast, The Rise of Tiamat will allow for more fan interaction with the most notable roleplaying game.
Ah, you say that now. We will see. I'm expecting some true, serious, D&D-ish, and RP-ish contents which are designed for adult people, not just the same dailies like "go to kill <font color="orange">HAMSTER</font> amount of <font color="orange">HAMSTER</font>" or "go to retrieve <font color="orange">HAMSTER</font> amount of <font color="orange">HAMSTER</font>". Frankly speaking, those dailies are too easy and feel like they were designed for children.
I used to be excited when they say "bigger battles"
Ten people for the current campaign dragons, the incoming one has five heads, so 50 ppl. Probably less realm instances too, when 50 ppl are needed you want them all at the same place. But well, 50 ppl and 5 dragon heads (hopefully each head will have its own AI), that's a lot of lag. Also, hopefully this final-ultimate-whatever fight will take place in some dedicated 20k+GS area, not in Protector enclave or a low-level realm where any level-1 bot can enter and spam ad nauseam its "comme at chinesefarmer.com, legendary artifacts for as cheap as 10 bucks, safe safe safe we want all your money in our safe"
Let's hope it will feature some rp oriented stuff.
Nice to hear about the new SW paragon too and I can't wait to know about the changes for TR and DC.
Let's hope they make the campaign daily quests (that it will inevitably have) more intersting and look like we're actually progressing in the story.
also again nothing for the foundry *sigh*
Ten people for the current campaign dragons, the incoming one has five heads, so 50 ppl. Probably less realm instances too, when 50 ppl are needed you want them all at the same place. But well, 50 ppl and 5 dragon heads (hopefully each head will have its own AI), that's a lot of lag. Also, hopefully this final-ultimate-whatever fight will take place in some dedicated 20k+GS area, not in Protector enclave or a low-level realm where any level-1 bot can enter and spam ad nauseam its "comme at chinesefarmer.com, legendary artifacts for as cheap as 10 bucks, safe safe safe we want all your money in our safe"
I don't know about 20k.
Maybe 16K (ish). Most folks can reach that by the time they finish with Icewind Dale. The downside (at least for Cryptic/World) is that, if you make it that heavily gated, almost no-one will ever be able to use it. Just a tiny group of uber-players. And when they get bored with it, then all that content sits alone and unused.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
I don't know about 20k.
Maybe 16K (ish). Most folks can reach that by the time they finish with Icewind Dale. The downside (at least for Cryptic/World) is that, if you make it that heavily gated, almost no-one will ever be able to use it. Just a tiny group of uber-players. And when they get bored with it, then all that content sits alone and unused.
Yeah, so make this deity a trash mob so every one can kill him... :mad:
NOOO!!!, I will be extremely disappointed if they make this thing:
Trivial, farmeable, and easily killeable like the rest of the content.
Omg, maybe it would be the first time we may have a real Endgame content, don't make them think that it should be easy because few people can kill a deity (like it should be), please.
This is a clear marketing ploy between PWE and WotC to cross-promote each others content. That's cool and all. I hadn't intended this to turn into a gripe thread, but I do happen to agree that the dailies required to go from lvl 4 to done are becoming quite daunting. It was a pretty cool new thing to have added with Shar - sort of leveled the field out in a game where at the time and if you wanted level your character to max, purchase the the BiS gear outright and effectively max out your character (though before refinement, getting even an R7 enchantment was considered pretty hardcore - almost NO ONE except those willing to pay significant money out of pocket had anything like a Perfect or R9/R10 -- it was prohibitively expensive and time consuming to do that for free back then).
Shar changed that (not the enchant, but the gear) by imposing dailies and the boon system and gear you couldn't simply scoop up of the AH, but rather, you *had* to run the campaign, at least mostly. Shar also added Lairs, which was a nice new touch too. DR followed more or less same pattern with some fun content and (I think my timeline is correct here) the refinement system, which revolutionized enchantments to the point where it's pretty ridiculous now (I actually liked how an R7 was super powerful and seeing someone with an R8 was... mesmerizing... and still knowing there was at least another 2 ranks above that, but that's just me)
IWD raised that bar with the 3-boon requirement and the advent of Heroic Encounters (say what you like about the drop rates -- I have given up on getting those Gloves and completing the black ice set, more than 100 remos dead, no gloves... I've moved on -- but the idea of the HE's is actually a pretty good one). Then ToD, with more refined HE's and some really nice twists to the DD and Skirms (randomness -- always fun!). But, at the end of the day, ToD wasn't really *that* innovative. Yes, there was some new features, but for the most part the format and new features were built on or extended existing features -- not like how Dailies in Shar and HEs were fundamentally new to the game
I would very much like to see something new and innovative in Mod5 since it's not going to be GUILD HALLS. New like how dailies were new to the game in Sharandar. New like how HE"s were new, and how refinement was, while not new per se was still a massive overhaul.
Mod5 is a marketing ploy -- ok, that's fine. But I do hope it also ushers in something new and revolutionary since Cryptic sort of took a break from that in ToD. Again, not saying ToD didn't bring in some new features, just saying it wasn't anything ground breaking -- I mean, they didn't even really create new zones, just added a bit to some existing ones. I don't dislike what they did in ToD, quite the contrary, but I do feel like they mostly phone it in in the innovation department, like whoever came up with Dailies, HEs, Refinement and the rest were.... on vacation.
But that's all secondary. GUILD HALLS! Make GUILD HALLS!
Nice use of hyperbole. Neither the belt nor the weapon require a person to spend "a fortune" to acquire.
Nice reading comprehension , did you actually read the rest of the sentence? , if you read the rest of the sentence you would have seen the bit that said -
Im actually quite surprised at how much i wish for this to be a joke because i don't want a new mod to come out anytime soon @_@.. its always the same boon grinding mumbo jumbo! it's gotten to a point where i absolutely hate the thought of a new mod coming , rather than be excited for it.
Im actually quite surprised at how much i wish for this to be a joke because i don't want a new mod to come out anytime soon @_@.. its always the same boon grinding mumbo jumbo! it's gotten to a point where i absolutely hate the thought of a new mod coming , rather than be excited for it.
haha i feel the same way. The first two mods were very exciting. But now, i just feel demotivated to even continue playing because i know the next one will be an even more grind infested RNG based mod then the previous one.
haha i feel the same way. The first two mods were very exciting. But now, i just feel demotivated to even continue playing because i know the next one will be an even more grind infested RNG based mod then the previous one.
I actually liked IWD when it came out.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
The game need an awful lot the new Paragon paths and boon grind every few months. I miss the days sandbox MMO days when you could do other thing other grind .
yeah getting the belt you want is annoying but it is true they have been going down in price and they will do so more. I havent been able to get the Dex belt for my HR but..... after so much grinding (and selling dragon gems) i did actually manage to make enough AD to buy the WIS one instead as its available for around 1m ad right now. Since im running a crit build the dps gain is about the same, but it cost me 5 times less than a dex one.
But yeah hope there is less daily grind to access the new group content and hopefully we get some 10 man raid or at least something really hard.
Comments
It was a very nice and pleasant thing to decorate your house the way you wanted.
This being said, I think that anyone can already make their own home after just a few hours work in the Foundry.
- Animated people and pets (butler, baby dragon sitting on the table, etc)
- Decorate with variety of items (vases, paintings, taxidermy)
- Furniture (cabinets, closets, tables, beds)
Also, using the foundry to make the houses design. Come on ya'll! This is a fantastic idea! Lets get the ball rolling on Player Housing!!
Please. PLEASE. Implement guild halls along a similar to (but in true Neverwinter fashion, better than) the way your colleagues have done Fleet Starbases in Star Trek Online. Founded and manage a huge Neverwinter guild that is actually several guilds in one. I do hope you'll take into consideration that many of the largest guilds are in fact many guilds in one when you work on this. After all, the most active guilds in your game have long ago outstripped the 500 member limit and have branched into other guilds to contain their members. I know the Greycloaks are not the only one.
STO took a whole season (module) away from new story content to implement and vastly improve the guild experience, I would very much like Neverwinter to do that as well. I'd be more than happy to provide other thoughts on how guilds in Neverwinter could be improved, especially on the management side, if/when such input would be useful.
Thanks
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I used to be excited when they say "bigger battles" but now I just think it will just be a heroic encounter that isn't worth doing because the loot will be RNG-based and very frustrating.
Keep up with these <font color="orange">HAMSTER</font> drop rates and you will end up with a game that consists of a couple of hundred BiS geared people and a bunch of new players nothing inbetween , unfortunately being consistently disappointed isn't much of an incentive to bother to continue playing a game .
http://www.arcgames.com/en/games/neverwinter/news/detail/7007073-coming-soon%3A-rise-of-tiamat
I can buy the belt I want but I refuse to do that because it goes against my personal rule of getting everything possible through playing but not paying. And I feel like giving up.
Please, no more artifact gear.
With what direction the game is going now, I am terrified about newbies in future as I imagine that BAZILLION ammount of dailies they would need to do.
But of course it's easier to keep players occupied with dailies than making new dungeons and skirmishes...yeah...wth I am even trying to ask for now...
WTB Class Reroll please
Nice use of hyperbole. Neither the belt nor the weapon require a person to spend "a fortune" to acquire.
Unfortunately, for you, you're going to be seeing more Artifact gear, not less of it.
And you can get an Artifact belt without paying (real money, I'm assuming). Just earn your AD by playing the parts of the game you enjoy, then grab one off the AH. They've been steadily dropping in price over the last few weeks, so I don't see why you wouldn't if you want one so bad. You can still get it by playing.
Not sure what you're talking about. Each module has added new dungeons and skirmishes.
Sharandar = New Skirmish, New Dungeon
Dread Ring = New Skirmish, New Dungeon
Icewind Dale = New Skirmish
Tyranny of Dragons = New Skirmish, New Dungeon (with 2 difficulty levels)
Honestly, just sounds like you guys are burnt out on the game itself, which happens to everyone at some point. Take a break, play something else, then come back when you feel like picking things up again.
Personally, I'm looking forward to more heroic encounters, more artifact gear, more boons, another campaign and *fingers crossed* a larger scale showdown with Tiamat...10 man raid please!
EDIT: And I think all the new stuff (including the dailies) is actually good for new players. What do you tell people who are new to the game when they ask, "What's there to do at 60?" Well, in Neverwinter there's a ton of content for new players...and with the way campaign boons permanently improve your character, it's all worth doing.
*Person replies* - Sounds good to me, let's get to work.
Super excited to know abot thy new module and stuff. I await also TR and DC changes for better game experience.
But one thing bout gear...is worth obtaining draconic gear or is it wiser to sit still and wait for new one to arrive with module 5?
Ten people for the current campaign dragons, the incoming one has five heads, so 50 ppl. Probably less realm instances too, when 50 ppl are needed you want them all at the same place. But well, 50 ppl and 5 dragon heads (hopefully each head will have its own AI), that's a lot of lag. Also, hopefully this final-ultimate-whatever fight will take place in some dedicated 20k+GS area, not in Protector enclave or a low-level realm where any level-1 bot can enter and spam ad nauseam its "comme at chinesefarmer.com, legendary artifacts for as cheap as 10 bucks, safe safe safe we want all your money in our safe"
Nice to hear about the new SW paragon too and I can't wait to know about the changes for TR and DC.
Let's hope they make the campaign daily quests (that it will inevitably have) more intersting and look like we're actually progressing in the story.
also again nothing for the foundry *sigh*
I don't know about 20k.
Maybe 16K (ish). Most folks can reach that by the time they finish with Icewind Dale. The downside (at least for Cryptic/World) is that, if you make it that heavily gated, almost no-one will ever be able to use it. Just a tiny group of uber-players. And when they get bored with it, then all that content sits alone and unused.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Sounds alot like some new grindy content. Where we have to "prep" for some resurrection, and "hunt" for artifact gear. Who knows what that means
Yeah, so make this deity a trash mob so every one can kill him... :mad:
NOOO!!!, I will be extremely disappointed if they make this thing:
Trivial, farmeable, and easily killeable like the rest of the content.
Omg, maybe it would be the first time we may have a real Endgame content, don't make them think that it should be easy because few people can kill a deity (like it should be), please.
Shar changed that (not the enchant, but the gear) by imposing dailies and the boon system and gear you couldn't simply scoop up of the AH, but rather, you *had* to run the campaign, at least mostly. Shar also added Lairs, which was a nice new touch too. DR followed more or less same pattern with some fun content and (I think my timeline is correct here) the refinement system, which revolutionized enchantments to the point where it's pretty ridiculous now (I actually liked how an R7 was super powerful and seeing someone with an R8 was... mesmerizing... and still knowing there was at least another 2 ranks above that, but that's just me)
IWD raised that bar with the 3-boon requirement and the advent of Heroic Encounters (say what you like about the drop rates -- I have given up on getting those Gloves and completing the black ice set, more than 100 remos dead, no gloves... I've moved on -- but the idea of the HE's is actually a pretty good one). Then ToD, with more refined HE's and some really nice twists to the DD and Skirms (randomness -- always fun!). But, at the end of the day, ToD wasn't really *that* innovative. Yes, there was some new features, but for the most part the format and new features were built on or extended existing features -- not like how Dailies in Shar and HEs were fundamentally new to the game
I would very much like to see something new and innovative in Mod5 since it's not going to be GUILD HALLS. New like how dailies were new to the game in Sharandar. New like how HE"s were new, and how refinement was, while not new per se was still a massive overhaul.
Mod5 is a marketing ploy -- ok, that's fine. But I do hope it also ushers in something new and revolutionary since Cryptic sort of took a break from that in ToD. Again, not saying ToD didn't bring in some new features, just saying it wasn't anything ground breaking -- I mean, they didn't even really create new zones, just added a bit to some existing ones. I don't dislike what they did in ToD, quite the contrary, but I do feel like they mostly phone it in in the innovation department, like whoever came up with Dailies, HEs, Refinement and the rest were.... on vacation.
But that's all secondary. GUILD HALLS! Make GUILD HALLS!
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Nice reading comprehension , did you actually read the rest of the sentence? , if you read the rest of the sentence you would have seen the bit that said -
then I said -
Unless of course you want to explain a way to get artifact belts that isn't gated behind ridiculously low RNG that doesn't cost a small fortune.
haha i feel the same way. The first two mods were very exciting. But now, i just feel demotivated to even continue playing because i know the next one will be an even more grind infested RNG based mod then the previous one.
I actually liked IWD when it came out.
yeah getting the belt you want is annoying but it is true they have been going down in price and they will do so more. I havent been able to get the Dex belt for my HR but..... after so much grinding (and selling dragon gems) i did actually manage to make enough AD to buy the WIS one instead as its available for around 1m ad right now. Since im running a crit build the dps gain is about the same, but it cost me 5 times less than a dex one.
But yeah hope there is less daily grind to access the new group content and hopefully we get some 10 man raid or at least something really hard.