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Dragon Leaderboards top 3 are HR's. Where are the QQ threads?

joncansjoncans Member Posts: 158 Bounty Hunter
edited August 2014 in PvE Discussion
As of logging off today I'm a GF on pg. 21. Not incredible, but I hold my own. It took me a week and two respec's but I have CW under control. Today I played with Dragon's top PVP player Nightingale (on my team) and he single handedly held down 2 for the entire match. 0 deaths. Later in the day I played against Optic (something) currently on pg. 11. He didn't go down either and single handedly spanked our entire team.

Yes we are talking about the 1%er club here, so this thread is not for the casual PVPer's still working on their Profound or BI. This is geared for the elite (pun intended).

In this league of play HR is simply impossible to put down. I know they destroy at 1v1, which is fine, Domination is a team game. Anyone who cares about my credentials can find me: BladeRunner. Enjoy gawking at my up surd amount of assists (joking; maybe).

Point here is, the forums are flooded with CW (hell day one Mod 4 I made a QQ thread immediately about their new CC), but in the upper echelon of Dom if the party isn't running two CW's, then that one CW can and does go down. TR's are their bane, especially when a GWF or GF is interrupting their casting, or face smashing them with shields (like me).

Folks, CW are incredibly predictable, unlike the very fast and resilient HR. I'm not crying nerf, I'm just curious what people are doing to take these guys down. I saw Optic evade and then proceed to kill me, a TR, and a CW when he had little to no health. I had my party buffed with Epic Vanguard Banner, Into The Frey and Knight's Valor and we still all went down.

Again not crying nerf, I'm asking for either tactics, or honest opinions of top HR players if you think your class is a little out of control at the moment.

See you all in game!

inb4l2p. Kids I was running Timeless Hero and Vorpal critting for 30k in Dom as a GF before tenacity. I simply chose a more tactical and defensive build for Mod 4. Seems to be working fine. =)
BladeRunner-Proud member of the BlackCloaks.
Post edited by joncans on
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Comments

  • abecassisabecassis Member Posts: 255 Bounty Hunter
    edited August 2014
    HRs are DEVs favourite class. Their healing is better then a DC. Their damage is better then a CW. Their tankiness is better then a GWF. Their melee attacks hit harder then the GF. Their 4v1 skill/survivability in like any other in the game. But its been like this since mod2, and its even worse now in mod4 then ever.

    So who knows. Maybe because people have given up on QQing about that stupid class. Or maybe people just know that nothing will ever change so they QQ about the one class that is currently change where there is some hope for then that changes will be made.
    Dr. Phil
  • izidiusizidius Member, Neverwinter Beta Users Posts: 40
    edited August 2014
    joncans wrote: »
    As of logging off today I'm a GF on pg. 21. Not incredible, but I hold my own. It took me a week and two respec's but I have CW under control. Today I played with Dragon's top PVP player Nightingale (on my team) and he single handedly held down 2 for the entire match. 0 deaths. Later in the day I played against Optic (something) currently on pg. 11. He didn't go down either and single handedly spanked our entire team.

    Yes we are talking about the 1%er club here, so this thread is not for the casual PVPer's still working on their Profound or BI. This is geared for the elite (pun intended).

    In this league of play HR is simply impossible to put down. I know they destroy at 1v1, which is fine, Domination is a team game. Anyone who cares about my credentials can find me: BladeRunner. Enjoy gawking at my up surd amount of assists (joking; maybe).

    Point here is, the forums are flooded with CW (hell day one Mod 4 I made a QQ thread immediately about their new CC), but in the upper echelon of Dom if the party isn't running two CW's, then that one CW can and does go down. TR's are their bane, especially when a GWF or GF is interrupting their casting, or face smashing them with shields (like me).

    Folks, CW are incredibly predictable, unlike the very fast and resilient HR. I'm not crying nerf, I'm just curious what people are doing to take these guys down. I saw Optic evade and then proceed to kill me, a TR, and a CW when he had little to no health. I had my party buffed with Epic Vanguard Banner, Into The Frey and Knight's Valor and we still all went down.

    Again not crying nerf, I'm asking for either tactics, or honest opinions of top HR players if you think your class is a little out of control at the moment.

    See you all in game!

    inb4l2p. Kids I was running Timeless Hero and Vorpal critting for 30k in Dom as a GF before tenacity. I simply chose a more tactical and defensive build for Mod 4. Seems to be working fine. =)

    That Optic person is hella annoying, we killed him a few times but it took almost the whole team to do it. 1 vs 1 with me he would slice me up in seconds and if I did do any significant damage he would heal right up and continue the assault - also he was fast...very fast.
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  • joncansjoncans Member Posts: 158 Bounty Hunter
    edited August 2014
    macjae wrote: »


    Meanwhile, while the HRs were majorly changed, and they were the strongest class in module 3, that strength wasn't fully utilized by most HRs, because it required good builds and active use of all class abilities. The average pug HR is the guy who plays a squishy "archer" and sits way back. That playstyle was boosted too, but it remains ineffective compared to the incredible power that well-specced, well-played combat HRs enjoy in PvP. And again, the players that are able to take that to a high level are relatively few.



    The second thing is, it's probably more annoying to be frozen and controlled without being able to act for an extended period of time than it is to just be killed,

    +1 and well said. I can't really even get mad at the good HR's. You can immediately tell the difference. Good HR's are usually bunny hopping on the node, dodging like crazy. Inexperienced ones sit off the point and try and snipe you with that green shot of whatever (sorry don't know the name of the ability).

    I was mostly annoyed with the insane rooting of Mod 3 HR, but now I am simply frustrated or confused, because I feel like against one we as a team are putting a lot of pressure on them, and then they are insta-healed and back in the fight.

    And yes, CW rotation right now is one of the most annoying, patience testing occurrences in any game, ever. But that is for the other 30+ topics on Mod 4 CW and not this one. =)

    Good insight and thanks for contributing.
    BladeRunner-Proud member of the BlackCloaks.
  • joncansjoncans Member Posts: 158 Bounty Hunter
    edited August 2014
    magenubbie wrote: »
    I'd like to thank the OP for showing people how it's done. If you want to take down a class, you gotta have the right stuff for it and not cry OP just because you die in a rotation you didn't prepare for. You learned to play your class, and I hope it sets an example for all the crybabies out there.

    Thank you! :)


    Ha! Oh man did I cry on day 1 Mod 4. But thank you. I love this game, support the hell out of it, am in one of the best natured Guilds in the game, so I don't want to trash any class. I actually respect a good HR as they seem like a technical class to perform well with, I just want to know pliable counters so I can learn to take one down with teamwork.
    BladeRunner-Proud member of the BlackCloaks.
  • cryptfoundationcryptfoundation Member Posts: 342 Arc User
    edited August 2014
    joncans wrote: »
    As of logging off today I'm a GF on pg. 21. Not incredible, but I hold my own. It took me a week and two respec's but I have CW under control. Today I played with Dragon's top PVP player Nightingale (on my team) and he single handedly held down 2 for the entire match. 0 deaths. Later in the day I played against Optic (something) currently on pg. 11. He didn't go down either and single handedly spanked our entire team.

    Yes we are talking about the 1%er club here, so this thread is not for the casual PVPer's still working on their Profound or BI. This is geared for the elite (pun intended).

    In this league of play HR is simply impossible to put down. I know they destroy at 1v1, which is fine, Domination is a team game. Anyone who cares about my credentials can find me: BladeRunner. Enjoy gawking at my up surd amount of assists (joking; maybe).

    Point here is, the forums are flooded with CW (hell day one Mod 4 I made a QQ thread immediately about their new CC), but in the upper echelon of Dom if the party isn't running two CW's, then that one CW can and does go down. TR's are their bane, especially when a GWF or GF is interrupting their casting, or face smashing them with shields (like me).

    Folks, CW are incredibly predictable, unlike the very fast and resilient HR. I'm not crying nerf, I'm just curious what people are doing to take these guys down. I saw Optic evade and then proceed to kill me, a TR, and a CW when he had little to no health. I had my party buffed with Epic Vanguard Banner, Into The Frey and Knight's Valor and we still all went down.

    Again not crying nerf, I'm asking for either tactics, or honest opinions of top HR players if you think your class is a little out of control at the moment.

    See you all in game!

    inb4l2p. Kids I was running Timeless Hero and Vorpal critting for 30k in Dom as a GF before tenacity. I simply chose a more tactical and defensive build for Mod 4. Seems to be working fine. =)

    Hmm.. What encounters were they using and do you know wep enchants and gear set? That info will be useful if you wanna know how to counter them
  • joncansjoncans Member Posts: 158 Bounty Hunter
    edited August 2014
    Hmm.. What encounters were they using and do you know wep enchants and gear set? That info will be useful if you wanna know how to counter them

    Can't speak on my teammates, and I am sorry that I am ignorant of HR moves. I only have one toon, my GF, over a year of play so I have never tested any of the other classes.

    With that being said I will try to explain Optic's typical rotation, and maybe you will know.

    Node fills with red circle with a bush

    HR dodges, fires a shot, dodges, green dodge to stealth.

    Reappears, fires a shot, then rushes in for a flurry of dmg using melee, dodges out.

    If I rushed him, he would turn into a green boar, do some good damage, then be off stealthed (I think).

    To heal, he would pop the bush, then start to regen like crazy (I think). I am familiar with the Mod3 bush and crouch they did where they healed up if you tried to hit them, but he seemed to pop that and regen while stealthed or on the go so I am not sure.

    For weapon enchants, I think either PF or LifeDrinker, but I may be way off.

    Lol I realize it sounds like an LSD trip, and again sorry, I don't know the exact names. =)
    BladeRunner-Proud member of the BlackCloaks.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    Hmm.. What encounters were they using and do you know wep enchants and gear set? That info will be useful if you wanna know how to counter them

    Did you even read his post ? He explains pretty much everything in regard of his build and enounter use
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    joncans wrote: »
    As of logging off today I'm a GF on pg. 21. Not incredible, but I hold my own. It took me a week and two respec's but I have CW under control. Today I played with Dragon's top PVP player Nightingale (on my team) and he single handedly held down 2 for the entire match. 0 deaths. Later in the day I played against Optic (something) currently on pg. 11. He didn't go down either and single handedly spanked our entire team.

    Yes we are talking about the 1%er club here, so this thread is not for the casual PVPer's still working on their Profound or BI. This is geared for the elite (pun intended).

    In this league of play HR is simply impossible to put down. I know they destroy at 1v1, which is fine, Domination is a team game. Anyone who cares about my credentials can find me: BladeRunner. Enjoy gawking at my up surd amount of assists (joking; maybe).

    Point here is, the forums are flooded with CW (hell day one Mod 4 I made a QQ thread immediately about their new CC), but in the upper echelon of Dom if the party isn't running two CW's, then that one CW can and does go down. TR's are their bane, especially when a GWF or GF is interrupting their casting, or face smashing them with shields (like me).

    Folks, CW are incredibly predictable, unlike the very fast and resilient HR. I'm not crying nerf, I'm just curious what people are doing to take these guys down. I saw Optic evade and then proceed to kill me, a TR, and a CW when he had little to no health. I had my party buffed with Epic Vanguard Banner, Into The Frey and Knight's Valor and we still all went down.

    Again not crying nerf, I'm asking for either tactics, or honest opinions of top HR players if you think your class is a little out of control at the moment.

    See you all in game!

    inb4l2p. Kids I was running Timeless Hero and Vorpal critting for 30k in Dom as a GF before tenacity. I simply chose a more tactical and defensive build for Mod 4. Seems to be working fine. =)

    Fact is the HR is a class with just so many tools and all the tools work. As a GF and GWF in Mod 4 I have only 2 direct damage encounters in PVP + 1 utility - the HR has 6 dodges! He can potentially evade any and all encounters you fire at him. I made a HR last night just to test how it is. In the fist mission from Knox you get to fight a Skeleton Guardian, all I did for 5 mins was testing the dodge. Keep in mind that is basic HR, no boons, no stamina regen no nothing.. I could pretty much perma dodge and thats just their Shift. In end game PVP you meet HRs with ~35K HP, ~33% DR, ~50% Deflect ( + Fey thistle ), high crit even with low crit stat, free ArmPen damage, a ton of encounters, CC/CC immunity and 6 dodges with boons/items to regen stamina. On top of that the two best Regeneration rings in the game + super self healing thru lifesteal. Did I miss something ?
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2014
    Imo, ranger is supposed to be a semi-squishy class. They wear leather so they should not be so tanky.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    Basically you have to be pretty well geared to steamroll on HR. Gear helps HR exponentially.

    Just one example: HP. HP stacking affects 4 different things.

    -How much HP you have (duh)
    -How much regen you have
    -How much healing you get from wilds medicine
    -How much healing you get from the pvp set bonus (if you're still using it)

    So by simply stacking HP, an HR benefits in 4 different ways, growing stronger exponentially. Throw on things like a 10 million perfect lifedrinker ontop of the lifesteal combat spec gives you, and you're going to have a pretty **** tough HR.

    Most HRs aren't running around with a perfect lifedrinker though, and they're usually pretty low on HP.

    On the other side, because CW damage is coming from set-things that don't really increase with gear, any CW can kill fast as long as they spec right and know how to hit left mouse button.

    So, people are going to be running into way more problem CWs than problem HRs.

    tl;dr: a 9k CW holding down left mouse button can be a real threat to almost anybody. A 9k HR holding down left mouse button is almost no threat whatsoever.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    Basically you have to be pretty well geared to steamroll on HR. Gear helps HR exponentially.

    Just one example: HP. HP stacking affects 4 different things.

    -How much HP you have (duh)
    -How much regen you have
    -How much healing you get from wilds medicine
    -How much healing you get from the pvp set bonus (if you're still using it)

    So by simply stacking HP, an HR benefits in 4 different ways, growing stronger exponentially. Throw on things like a 10 million perfect lifedrinker ontop of the lifesteal combat spec gives you, and you're going to have a pretty **** tough HR.

    Most HRs aren't running around with a perfect lifedrinker though, and they're usually pretty low on HP.

    On the other side, because CW damage is coming from set-things that don't really increase with gear, any CW can kill fast as long as they spec right and know how to hit left mouse button.

    So, people are going to be running into way more problem CWs than problem HRs.

    tl;dr: a 9k CW holding down left mouse button can be a real threat to almost anybody. A 9k HR holding down left mouse button is almost no threat whatsoever.

    Fair point. One is broken op thru class related DIS, the other gets broken op thru gear related DIS*

    * - dev induced stupidity
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited August 2014
    emilemo wrote: »
    Fair point. One is broken op thru class related DIS, the other gets broken op thru gear related DIS*

    * - dev induced stupidity

    +1 to both this, and the guy you were responding to.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • osterdracheosterdrache Member Posts: 480 Arc User
    edited August 2014
    Basically another QQ thread. HRs are much easier to kill xvs1 as in mod3. If two equal geared players cant kill a HR they are bad players.

    Also I find it funny how people with ZERO knowledge about the class complain about it. Comments like "OMG HR has 5 dodges lololo op" just shows ignorance hiw things really work. The same ignorance which lead to the imbalances of mod3 and mod4.

    Play a HR to 60 and competive pvp for at least some weeks, then u can discuss the matters and issues of the class. (And the are some balance issues, but funny thing, nearly nobody here gets the real ones).
    If not all ur comments on this matter are QQ, proved by the failures and ignorance in this thread.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    Basically another QQ thread. HRs are much easier to kill xvs1 as in mod3. If two equal geared players cant kill a HR they are bad players.

    Also I find it funny how people with ZERO knowledge about the class complain about it. Comments like "OMG HR has 5 dodges lololo op" just shows ignorance hiw things really work. The same ignorance which lead to the imbalances of mod3 and mod4.

    Play a HR to 60 and competive pvp for at least some weeks, then u can discuss the matters and issues of the class. (And the are some balance issues, but funny thing, nearly nobody here gets the real ones).
    If not all ur comments on this matter are QQ, proved by the failures and ignorance in this thread.

    You mean to tell me that something "minor" like the ability to avoid 6 times in a roll is not really an important asset for the HR.. So that is why they dont shift all the time in PVP.. oh but they actually do
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited August 2014
    Last night my admited scrub sw with little tenacity was 1 shot from a CW storm, 27k shot crit.

    Now, I do admit a few things, other then the SW being a scrub still, is that they have litmited amount of survive skills.

    But I can tell you even though I would lose to any HR as well right now, It wouldnt be nearly as stupid op.

    I have a CW, I love the skills, but its too much. The way they were constructed before was 100% better for the game, if they just fixed orb, it wouldve done everything that was needed for cw pvp and leave the rest of it alone. Now a CW is a short range melee specialist while having survive skills in the form of freeze ticks, repal, shield or extra control slotted to keep people chained longer. Even though you dont have the super degree of control as a oppressor, its almost no liablity just to take damage thaum in instead.

    The few times ive gone in I do not slot storm or orb and its still crazy wierd the passives that tick off around me.. I do it to be more fair, as its just really stupid right now.

    I cant say it enough.. they shouldve mostly left mod 3 balance alone between hr(some healing decrease)/gwf(roar fix)/cw(just fix orb) and reworked gf/dc/tr instead. This wouldve been the wisest choice to create balance honestly.
  • osterdracheosterdrache Member Posts: 480 Arc User
    edited August 2014
    emilemo wrote: »
    You mean to tell me that something "minor" like the ability to avoid 6 times in a roll is not really an important asset for the HR.. So that is why they dont shift all the time in PVP.. oh but they actually do

    If you actually played a HR you would knew the answer. Dodges arent "dodges". The mechanic behind it is the so called immunity frame, and its duration differs depending on the class. The immunity frame of HR dodges is very short, while its activation time is fast. The issue now is, that with a game where almost all players have a ping around 100-200, the influence of latency on the quality of dodges is huge, meaning: you dont have reliability in these immunity frames.

    Everyone who plays HR knows this. Its always kind of a guessing game when u should dodge and you have to use even two consecutive dodges if u want any reliability. So in reality a HR has 0.5 more immunity frame duration as a TR but way less duation than a CW.

    But beginners and inexpierienced players just see five dodges on paper and go like "5 dodges wuuut op nerf nerf" while in reality, they have, like u, no clue about it. No offense, just the plain simple truth.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited August 2014
    I still want a rework on CW though.

    I refuse to accept that a class stacking on INT has the most dumb, easy and predictable gameplay ever. I want to feel the power on my powers :(
    (´・ ω ・`)
  • sandstorm777sandstorm777 Member Posts: 56 Arc User
    edited August 2014
    I'm just going to throw this out there because hey, its a discussion so might as well put my two cents. First of all, my main is an HR, though I also do have a CW.

    Yesterday I decided to PvP with my CW, 12k GS 0 Tenacity, basically a work in progress, considering the character is only 4 days old. I can say without a doubt it was easier to kill people with my CW than my almost complete 15k+ HR.

    Now moving on to the HR. What I don't understand is why people complain so much. As many of you said in this thread alone, most of them are terrible, easy to kill and a complete joke. Archery and even Combat they are easy pickings. Then we go into the 1%. Did it ever occur to you crying nerf that those 1% maybe better skilled than you? I'm sure if you were to put any character in the hands of the 1% they would still wreck you, from HR to TR to GF to GWF, they will still beat you regardless, why? Not because of the class, because they are simply better skilled than you. I come from a high competitive background, even in MMO's. The amount of times I've heard people cry OP is just getting too much. People need to realize that its THEM and not the class. They are better skilled than you, but then again its the internet and people have a hard time dealing with their egos.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2014
    The reason is simple enough - HRs are only seriously over-powered at very high (probably near BiS) levels whereas CWs are extremely OP from a very early stage.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    mconosrep wrote: »
    The reason is simple enough - HRs are only seriously over-powered at very high (probably near BiS) levels whereas CWs are extremely OP from a very early stage.

    Not true. I play both classes. Each scale with better gear pretty much the same and each are just as "useful" with bad gear.

    What really counts is:

    - SPEC
    - GEARING CHOICES

    After having the proper foundation into place, both these classes is viable. I am not gonna enter details about what the fotm specs are.

    The things is HR is a bit harder to play (but not by much) than the CW, that is all. Of course, for Neverwinter's playerbase, that bit is so significant very few can actually achieve, lol...
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  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited August 2014
    As a CW I find the endgame HRs lacking in feasibility at my CC, Yes they may heal/move quickly but I'll be draining their hitpoints with all the autoproc damage I have, along with the intense CC + node clearing abilities to drain points almost constantly when in a 1v1 fight, it takes some practice to memorize the HR rotation but it's very simple once you get it down. All endgame HRs are almost certain to use disruptive shot so they can land a boars charge and then fox shift, it's their only real damage dealer since most of them are melee feated and their archery skill are trash and a waste of time to use
    Coach Mike - 19.1k PvP CW
    CRAZY MIKE - 14.6k PvE CW

    Backbone - 16.7k PvP HR
    [SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
  • froszztfroszzt Member, Neverwinter Beta Users Posts: 284 Bounty Hunter
    edited August 2014
    crazymikee wrote: »
    As a CW I find the endgame HRs lacking in feasibility at my CC, Yes they may heal/move quickly but I'll be draining their hitpoints with all the autoproc damage I have, along with the intense CC + node clearing abilities to drain points almost constantly when in a 1v1 fight, it takes some practice to memorize the HR rotation but it's very simple once you get it down. All endgame HRs are almost certain to use disruptive shot so they can land a boars charge and then fox shift, it's their only real damage dealer since most of them are melee feated and their archery skill are trash and a waste of time to use

    How dare you bring logic, reason and the truth into this thread?! Away with you! k4to would hate you lol
  • froszztfroszzt Member, Neverwinter Beta Users Posts: 284 Bounty Hunter
    edited August 2014
    If you actually played a HR you would knew the answer. Dodges arent "dodges". The mechanic behind it is the so called immunity frame, and its duration differs depending on the class. The immunity frame of HR dodges is very short, while its activation time is fast. The issue now is, that with a game where almost all players have a ping around 100-200, the influence of latency on the quality of dodges is huge, meaning: you dont have reliability in these immunity frames.

    Everyone who plays HR knows this. Its always kind of a guessing game when u should dodge and you have to use even two consecutive dodges if u want any reliability. So in reality a HR has 0.5 more immunity frame duration as a TR but way less duation than a CW.

    But beginners and inexpierienced players just see five dodges on paper and go like "5 dodges wuuut op nerf nerf" while in reality, they have, like u, no clue about it. No offense, just the plain simple truth.

    And this, very much this! I would trade my 5 "dodges" for 2 CW dodges easily. I might actually even trade it for just 1 if we had a slight bump in stamina regen. I rather have 1 reliable dodge than 5 crappy ones.
  • thedemienthedemien Member Posts: 830 Arc User
    edited August 2014
    joncans wrote: »
    Can't speak on my teammates, and I am sorry that I am ignorant of HR moves. I only have one toon, my GF, over a year of play so I have never tested any of the other classes.

    With that being said I will try to explain Optic's typical rotation, and maybe you will know.

    Node fills with red circle with a bush

    HR dodges, fires a shot, dodges, green dodge to stealth.

    Reappears, fires a shot, then rushes in for a flurry of dmg using melee, dodges out.

    If I rushed him, he would turn into a green boar, do some good damage, then be off stealthed (I think).

    To heal, he would pop the bush, then start to regen like crazy (I think). I am familiar with the Mod3 bush and crouch they did where they healed up if you tried to hit them, but he seemed to pop that and regen while stealthed or on the go so I am not sure.

    For weapon enchants, I think either PF or LifeDrinker, but I may be way off.

    Lol I realize it sounds like an LSD trip, and again sorry, I don't know the exact names. =)

    I ll try to translate in HRs skills

    Optic's typical rotation
    1. Thorn Ward - areal. one target. decrees some of defense. good against GF or GWF that count on high defense stat.
    2. I assume green dodge to steals is either Forest Ghost or Fox Shift. Fox does damage. Was nerfed like 3-4 time by now allredy. Pretty much only damage encounter we have that was (!) reliable. Not not anymore since it required well placement.
    3. Boars Rush - knocks you back. Has 1 freeze after execution. this is a bug. Shield or don't stand on its way - close distance - you are safe.

    Reappears
    1. Fox Shift
    2. Boars Rush
    3. Thorn Ward.

    Probably both pathfinders since high regen. Question is only how much health they have. My combat HR does dies in pvp and now is mostly pve - around 27k. Can have more health but will do less damage.
    If they are from synergy - don't know current state now- I play pvp now once a week or so, Then it is only Plaguefire.
    Pathfinder Hunters Teamwork (shot - makes green bag on you) - lowers you damage.
    Careful Attack (2nd At will from Teamwork) - it is a tick power. ticks every no faster then 1.5 sec if damage is done. Pretty good stuff but can be only on one target. goes well with plaguefire.

    Also by the play-style you describe - they might put Aimed strike on you too. Another dot but is not a long dot.

    I do want people to stop cry about HRs. CW can do better now in 80% of people. All CW do benefit more from their freeze and so on. Good CW could win even before. Now it is more like CW with left button pressing can win on all levels of pvp - low or very top. HR need skill to dominate.

    Like stated before - we look at really good skilled HR. HR are single target. It take 2 good people to take HR down. If they know how to play in team. And not die one by one.

    All this cry about nerf HR cause we have
    - no CC
    - no CC breaker (some HR do benefit on skills that give microsecond of immunity - this one are good and very well timed)
    - our dodge is small and unreliable due to latency
    Just states that this player have no clue how HR work and how to work in teams with other player. They just want to nerf HR to the level they are and dominate them.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited August 2014
    crazymikee wrote: »
    As a CW I find the endgame HRs lacking in feasibility at my CC, Yes they may heal/move quickly but I'll be draining their hitpoints with all the autoproc damage I have, along with the intense CC + node clearing abilities to drain points almost constantly when in a 1v1 fight, it takes some practice to memorize the HR rotation but it's very simple once you get it down. All endgame HRs are almost certain to use disruptive shot so they can land a boars charge and then fox shift, it's their only real damage dealer since most of them are melee feated and their archery skill are trash and a waste of time to use

    Just wondering, have you faced and killed GOOD Hrs and if so please list them
  • cryptfoundationcryptfoundation Member Posts: 342 Arc User
    edited August 2014
    If we're so OP then just bring us back to how we were in Mod3. Nerf WM and PB and we're useless... Then you have the complete idiots who never played a ranger in their lives that say "You guys should be squish archer dat stay in background and do damage, u deserve no healing or survivbalty" But when we were exactly that in Mod2 you guys cried for a split shot and fox shift nerf. So honestly tell me.. If our role isn't the self healer, or insane survivability, or great DPS then what is it? You don't like the Mod4 self healer nor did you like the Mod3 insane survivability, and heavens know you hated the great DPSer... So should we be the people that stay on those ledges and try to do 24 aimed shots to kill the CW and hope he doesn't CC us? (Lord knows you people were begging for an aimed shot nerf so you didn't have to worry about not being cautious) Please someone explain to me what we should be..
  • pandora1xpandora1x Member Posts: 725 Arc User
    edited August 2014
    Idk what the fuss about HR's is.

    I'm more on my guard when I see a well geared, pesky CW.

    So apparently they rely on Life Steal now in PVP with LifeDrinker. I've gotta admit these HR's know how to adapt quite well.
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