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How to deal with CW in PvP?

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  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited August 2014
    Its supposed to but does not! We are cced 50% of the time with guard up in pvp...
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • arimikamiarimikami Member Posts: 439 Arc User
    edited August 2014
    valencay wrote: »
    isn't the gf's shield supposed to block cc? in that case is a bug and will be fixed in mod5 (lol)

    It doesn't block chill. Dodges don't help against it either. Nothing is supposed to block chill, afaik. That's why it takes time for you to build up stacks of chill, so you have a chance to do something about chill, like attacking the CW using it on you or breaking LoS.
  • bvirabvira Member, NW M9 Playtest Posts: 385 Arc User
    edited August 2014
    plavia wrote: »
    as a DC I can give you nice advice
    go naked
    youll die faster
    beside that I am out of ideas
    ppl say it "very hard to kill DC" so if you die faster then me I guess you are in a better spot

    "very hard to kill DC" doesn't exist anymore, any CW with half a brain could kill a DC within seconds if not instantly (especially those with red dragon glyphs)
    Not only CW, HR's piercing blade is just as broken...
    metaplexus wrote: »
    Yeah... for the first time in a long time I know I can't go contest a node against a certain player. I'm not sitting at the best skills or the best gear in the game, but heck, mod3 18kgs gwf raising his sword for IBS while I was proned was nowhere near as bad as seeing one 14k CW is right now.

    Agreed.
    Mod 4 CW is worse than mod 3 GWF, the only broken s*** they had was roar whereas CWs now have
    1) Orb of imposition (perma CC = easy)
    2) Focused wizardry (+30% dmg but all we have are -40% & -50% heal from righteousness & healing depression, UNBELIEVABLE)
    3) Alacrity (if it wasn't bugged it'd be OP as hell because you can truly perma CC someone with it)
    4) Assailing force (still too powerful after nerf, and still does more dmg than 7.5% HP)
    5) Storm spell (insane dmg and proc rate)


    Sigh...I guess we'd have to wait yet another few months or so to hopefully get buffed in mod 5....
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited August 2014
    bvira wrote: »

    Agreed.
    Mod 4 CW is worse than mod 3 GWF, the only broken s*** they had was roar whereas CWs now have
    1) Orb of imposition (perma CC = easy)
    2) Focused wizardry (+30% dmg but all we have are -40% & -50% heal from righteousness & healing depression, UNBELIEVABLE)
    3) Alacrity (if it wasn't bugged it'd be OP as hell because you can truly perma CC someone with it)
    4) Assailing force (still too powerful after nerf, and still does more dmg than 7.5% HP)
    5) Storm spell (insane dmg and proc rate)


    Sigh...I guess we'd have to wait yet another few months or so to hopefully get buffed in mod 5....

    NO WAY!!!!! Mod 3 GWF was ridiculous not even a comparison...


    CW ~ do not have or get 80% DR
    CW ~ do not face smash the keyboard and tank 3-4 players and win!
    CW ~ do not heal themselves and get CC immunity
    CW ~ can not run away when things look bleak



    GWF ~ could do all of the above and with bugged abilities and insta crit IBSand chain prones!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • bvirabvira Member, NW M9 Playtest Posts: 385 Arc User
    edited August 2014
    To be fair tho, I'm glad that CWs got buffed in mod 4 so now they could actually have a chance to fight HRs and GWFs effectively.

    But the problem is that CWs are now like mod 3 GWFs which require very little skill to play....
  • valencayvalencay Member Posts: 431 Bounty Hunter
    edited August 2014
    arimikami wrote: »
    It doesn't block chill. Dodges don't help against it either. Nothing is supposed to block chill, afaik. That's why it takes time for you to build up stacks of chill, so you have a chance to do something about chill, like attacking the CW using it on you or breaking LoS.

    if the problem is that you sit at 6 stack of chill while having guard and then getting frozen after guard comes off it's wai, but if you get froze while having guard up it's a bug imo
    Aset Xharran, Oppressor CW
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited August 2014
    bvira wrote: »
    To be fair tho, I'm glad that CWs got buffed in mod 4 so now they could actually have a chance to fight HRs and GWFs effectively.

    But the problem is that CWs are now like mod 3 GWFs which require very little skill to play....

    CWs didn't need buffing!! All they needed was a tweak to their CC and GWFs toned down!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2014
    I really doubt it but maybe, just maybe, in a toe-to-toe stand-up fight a Mod 3 GWF could match a Mod 4 CW as it could come down to gets the first proper CC in.

    But the difference is CWs are a ranged class and that is a huge advantage acting as a massive force multiplier.
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited August 2014
    meldan3n wrote: »
    Well, I wish there would be a bigger separation of CC and damage. An example of what I mean by that:

    - RoF should not freeze the target at 6 stacks just like that. It should be a feature only for Oppressors (and/or maybe Thaums).
    - A good EotS should only be reserved for Renegades (high cooldown for Opp/Thaum, cooldown reduction feat for Renegades).
    - Less damage on Storm Spell for Thaum/Opp, more damage for Renegades through feats.
    - A pure Oppressor should have outstandingly low damage, but feats that make Icy Rays or Repel ignore CC immunity (Tier 5).
    - Thaum should be a decent mix of CC and damage. More AoE features.
    - Oh yeah… and buff Shard on TAB.


    But not matter how good or bad the CW is right now. You'll meet the new M4 HRs soon, and you'll forget about CW. ;)

    Mel, I knnow you love your Renegade. But seriously. Thauma is also a Dps Line, I want to see big Icy ray crits. I spec for it and love them.

    Your proposed changes turn what we currently have (With a ****ty capstone feat and really only one competitive PvP Line) into the same thing. Except instead of everyone speccing for Thauma, They go Full Renegade.

    Thats just silly. EoTs is a Class feature. Not renegade specific. Stop trying to make it so.

    Come up with another alternative that does not **** other playstyles but your own preferred one...
    Desidus@Xtraordinary91
    19.9k PvP Control Wizard
    <Complaints Department>
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited August 2014
    Mel, I knnow you love your Renegade. But seriously. Thauma is also a Dps Line, I want to see big Icy ray crits. I spec for it and love them.

    Your proposed changes turn what we currently have (With a ****ty capstone feat and really only one competitive PvP Line) into the same thing. Except instead of everyone speccing for Thauma, They go Full Renegade.

    Thats just silly. EoTs is a Class feature. Not renegade specific. Stop trying to make it so.

    Come up with another alternative that does not **** other playstyles but your own preferred one...

    Don't get me wrong, it's just an example that I proposed back on preview when Assailant wasn't nerfed (ignores all defenses + no cap on players… so basically every Assailant hit you for 10 - 15k, ignoring ITC/Unstoppable/dodge). EotS wasn't buffed back then (and no one could imagine they would ever buff it). It had the old activation chance (3% on At-Will, 10% on encounter) with a 25 sec cooldown. So my suggestion was a Renegade feat that reduces the cooldown by 4/8/12/16/20 sec.

    I do not propose these changes as everything is completely different now! It's just what first came to my mind when thinking of a better separation of damage and CC, just so you get the idea: Chill should be all about control, Arcane should be all about damage. As it stands now, Chill wins in both damage and control.
  • relativityrelativity Member Posts: 246 Arc User
    edited August 2014
    meldan3n wrote: »
    Chill should be all about control, Arcane should be all about damage. As it stands now, Chill wins in both damage and control.

    This! Renegades are using arcane skills mostly (r.i.p. shard, roe, steal time, magic missile) and they were all forgotten. Module 4 is so chill focused it's sickening. Even arcane enhancement feat buffs arcane spells damage for 1/2/3% whereas the one for chill damage is twice this much! As if there weren't already multiple benefits (buffs/debuffs) from chill stacks for Oppressor/Thauma tree. You can buff your chilling cloud using 2 thauma and 1 rene feat. Isn't this crazy? 3 feats to make your chill at will superb. Why not magic missile? I don't even see arcane stacks any more. This is how bad it is for arcane spells. The only good one is ST and RoE for boss fight maybe.

    Buffing arcane enhancement would also save shard for some. Sadly Devs didn't take it under
    consideration.

    @ Topic:
    And how you counter repel? I found it interesting after m4 changes.
    Bids he then the spruces to singer him an anthems!
    thief-glyphs.gif?w=32
    And the Woodsie Lord binders them fleshes to stone!
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited August 2014
    Storm spell/EotS buffed Conduit of Ice followed by ray of frost is the most balanced pile of horse <font color="orange">HAMSTER</font> to have graced the game....
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited August 2014
    A SW's main defense in domination seems to be to spawn so many soul puppets that everything starts lagging out and they can't be targeted. IWD is stupid though, I wouldn't judge anything based on that the guy could have had a bunch of purple pets with stupid bonus's and all his boons, while you as a new SW probably had none.
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited August 2014
    relativity wrote: »
    This! Renegades are using arcane skills mostly (r.i.p. shard, roe, steal time, magic missile) and they were all forgotten. Module 4 is so chill focused it's sickening. Even arcane enhancement feat buffs arcane spells damage for 1/2/3% whereas the one for chill damage is twice this much! As if there weren't already multiple benefits (buffs/debuffs) from chill stacks for Oppressor/Thauma tree. You can buff your chilling cloud using 2 thauma and 1 rene feat. Isn't this crazy? 3 feats to make your chill at will superb. Why not magic missile? I don't even see arcane stacks any more. This is how bad it is for arcane spells. The only good one is ST and RoE for boss fight maybe.

    Buffing arcane enhancement would also save shard for some. Sadly Devs didn't take it under
    consideration.

    @ Topic:
    And how you counter repel? I found it interesting after m4 changes.

    Best part about Renegade: Magic Missile has been nerfed so far that, even with the latest buff of +15%, it has a lower base damage than Ray of Frost. So, what do you choose? The non-slowing, lower damage, non-freezing At-Will or the higher damage, slowing, controlling, proccing Storm Spell like crazy At-Will?

    As to Repel, it still doesn't push as Panderus promised. :mad:
  • relativityrelativity Member Posts: 246 Arc User
    edited August 2014
    Forcing arcane renegade to predominantly use chill spells makes me wanna scream. This is no fun for me. Devs, what have you done! :(
    Bids he then the spruces to singer him an anthems!
    thief-glyphs.gif?w=32
    And the Woodsie Lord binders them fleshes to stone!
  • sidewazesidewaze Member, Neverwinter Knight of the Feywild Users Posts: 31 Arc User
    edited August 2014
    Tell.
    Your.
    Teammates.

    If you leverage your team CWs melt in 2v1, certainly 3v1. The real problem comes when they are hard to LOS (ie attacking from up above in Domination), or find you 1v1.

    They are glitched a bit and it will be fixed, and that ice ray is just hell with a CW in great gear, but at the end of it all, they cannot survive multiple attacks too well. As a GF I charge them and knock 'em on their butt alot while a HR or GWF wails on them.

    CW problem effectively over.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    relativity wrote: »
    Forcing arcane renegade to predominantly use chill spells makes me wanna scream. This is no fun for me. Devs, what have you done! :(
    Yeah. It's even more infuriating when the 'Master of Fire' relies more on chill than flame. :mad:
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    Fought a 4 CW premade yesterday. Yes, the new cheese is CW instead of GWF.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • sidewazesidewaze Member, Neverwinter Knight of the Feywild Users Posts: 31 Arc User
    edited August 2014
    Fought a 4 CW premade yesterday. Yes, the new cheese is CW instead of GWF.
    I just threw up in my mouth a little bit. :p
  • pandora1xpandora1x Member Posts: 725 Arc User
    edited August 2014
    Fought a 4 CW premade yesterday. Yes, the new cheese is CW instead of GWF.

    Was it the guild that starts with an S and finishes with Y ? And the 5th was a GF right?

    Completely lame.
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