isn't the gf's shield supposed to block cc? in that case is a bug and will be fixed in mod5 (lol)
It doesn't block chill. Dodges don't help against it either. Nothing is supposed to block chill, afaik. That's why it takes time for you to build up stacks of chill, so you have a chance to do something about chill, like attacking the CW using it on you or breaking LoS.
as a DC I can give you nice advice
go naked
youll die faster
beside that I am out of ideas
ppl say it "very hard to kill DC" so if you die faster then me I guess you are in a better spot
"very hard to kill DC" doesn't exist anymore, any CW with half a brain could kill a DC within seconds if not instantly (especially those with red dragon glyphs)
Not only CW, HR's piercing blade is just as broken...
Yeah... for the first time in a long time I know I can't go contest a node against a certain player. I'm not sitting at the best skills or the best gear in the game, but heck, mod3 18kgs gwf raising his sword for IBS while I was proned was nowhere near as bad as seeing one 14k CW is right now.
Agreed.
Mod 4 CW is worse than mod 3 GWF, the only broken s*** they had was roar whereas CWs now have
1) Orb of imposition (perma CC = easy)
2) Focused wizardry (+30% dmg but all we have are -40% & -50% heal from righteousness & healing depression, UNBELIEVABLE)
3) Alacrity (if it wasn't bugged it'd be OP as hell because you can truly perma CC someone with it)
4) Assailing force (still too powerful after nerf, and still does more dmg than 7.5% HP)
5) Storm spell (insane dmg and proc rate)
Sigh...I guess we'd have to wait yet another few months or so to hopefully get buffed in mod 5....
Agreed.
Mod 4 CW is worse than mod 3 GWF, the only broken s*** they had was roar whereas CWs now have
1) Orb of imposition (perma CC = easy)
2) Focused wizardry (+30% dmg but all we have are -40% & -50% heal from righteousness & healing depression, UNBELIEVABLE)
3) Alacrity (if it wasn't bugged it'd be OP as hell because you can truly perma CC someone with it)
4) Assailing force (still too powerful after nerf, and still does more dmg than 7.5% HP)
5) Storm spell (insane dmg and proc rate)
Sigh...I guess we'd have to wait yet another few months or so to hopefully get buffed in mod 5....
NO WAY!!!!! Mod 3 GWF was ridiculous not even a comparison...
CW ~ do not have or get 80% DR
CW ~ do not face smash the keyboard and tank 3-4 players and win!
CW ~ do not heal themselves and get CC immunity
CW ~ can not run away when things look bleak
GWF ~ could do all of the above and with bugged abilities and insta crit IBSand chain prones!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
It doesn't block chill. Dodges don't help against it either. Nothing is supposed to block chill, afaik. That's why it takes time for you to build up stacks of chill, so you have a chance to do something about chill, like attacking the CW using it on you or breaking LoS.
if the problem is that you sit at 6 stack of chill while having guard and then getting frozen after guard comes off it's wai, but if you get froze while having guard up it's a bug imo
I really doubt it but maybe, just maybe, in a toe-to-toe stand-up fight a Mod 3 GWF could match a Mod 4 CW as it could come down to gets the first proper CC in.
But the difference is CWs are a ranged class and that is a huge advantage acting as a massive force multiplier.
Well, I wish there would be a bigger separation of CC and damage. An example of what I mean by that:
- RoF should not freeze the target at 6 stacks just like that. It should be a feature only for Oppressors (and/or maybe Thaums).
- A good EotS should only be reserved for Renegades (high cooldown for Opp/Thaum, cooldown reduction feat for Renegades).
- Less damage on Storm Spell for Thaum/Opp, more damage for Renegades through feats.
- A pure Oppressor should have outstandingly low damage, but feats that make Icy Rays or Repel ignore CC immunity (Tier 5).
- Thaum should be a decent mix of CC and damage. More AoE features.
- Oh yeah… and buff Shard on TAB.
But not matter how good or bad the CW is right now. You'll meet the new M4 HRs soon, and you'll forget about CW.
Mel, I knnow you love your Renegade. But seriously. Thauma is also a Dps Line, I want to see big Icy ray crits. I spec for it and love them.
Your proposed changes turn what we currently have (With a ****ty capstone feat and really only one competitive PvP Line) into the same thing. Except instead of everyone speccing for Thauma, They go Full Renegade.
Thats just silly. EoTs is a Class feature. Not renegade specific. Stop trying to make it so.
Come up with another alternative that does not **** other playstyles but your own preferred one...
Desidus@Xtraordinary91
19.9k PvP Control Wizard
<Complaints Department>
Mel, I knnow you love your Renegade. But seriously. Thauma is also a Dps Line, I want to see big Icy ray crits. I spec for it and love them.
Your proposed changes turn what we currently have (With a ****ty capstone feat and really only one competitive PvP Line) into the same thing. Except instead of everyone speccing for Thauma, They go Full Renegade.
Thats just silly. EoTs is a Class feature. Not renegade specific. Stop trying to make it so.
Come up with another alternative that does not **** other playstyles but your own preferred one...
Don't get me wrong, it's just an example that I proposed back on preview when Assailant wasn't nerfed (ignores all defenses + no cap on players… so basically every Assailant hit you for 10 - 15k, ignoring ITC/Unstoppable/dodge). EotS wasn't buffed back then (and no one could imagine they would ever buff it). It had the old activation chance (3% on At-Will, 10% on encounter) with a 25 sec cooldown. So my suggestion was a Renegade feat that reduces the cooldown by 4/8/12/16/20 sec.
I do not propose these changes as everything is completely different now! It's just what first came to my mind when thinking of a better separation of damage and CC, just so you get the idea: Chill should be all about control, Arcane should be all about damage. As it stands now, Chill wins in both damage and control.
Chill should be all about control, Arcane should be all about damage. As it stands now, Chill wins in both damage and control.
This! Renegades are using arcane skills mostly (r.i.p. shard, roe, steal time, magic missile) and they were all forgotten. Module 4 is so chill focused it's sickening. Even arcane enhancement feat buffs arcane spells damage for 1/2/3% whereas the one for chill damage is twice this much! As if there weren't already multiple benefits (buffs/debuffs) from chill stacks for Oppressor/Thauma tree. You can buff your chilling cloud using 2 thauma and 1 rene feat. Isn't this crazy? 3 feats to make your chill at will superb. Why not magic missile? I don't even see arcane stacks any more. This is how bad it is for arcane spells. The only good one is ST and RoE for boss fight maybe.
Buffing arcane enhancement would also save shard for some. Sadly Devs didn't take it under
consideration.
@ Topic:
And how you counter repel? I found it interesting after m4 changes.
Bids he then the spruces to singer him an anthems!
And the Woodsie Lord binders them fleshes to stone!
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited August 2014
Storm spell/EotS buffed Conduit of Ice followed by ray of frost is the most balanced pile of horse <font color="orange">HAMSTER</font> to have graced the game....
A SW's main defense in domination seems to be to spawn so many soul puppets that everything starts lagging out and they can't be targeted. IWD is stupid though, I wouldn't judge anything based on that the guy could have had a bunch of purple pets with stupid bonus's and all his boons, while you as a new SW probably had none.
This! Renegades are using arcane skills mostly (r.i.p. shard, roe, steal time, magic missile) and they were all forgotten. Module 4 is so chill focused it's sickening. Even arcane enhancement feat buffs arcane spells damage for 1/2/3% whereas the one for chill damage is twice this much! As if there weren't already multiple benefits (buffs/debuffs) from chill stacks for Oppressor/Thauma tree. You can buff your chilling cloud using 2 thauma and 1 rene feat. Isn't this crazy? 3 feats to make your chill at will superb. Why not magic missile? I don't even see arcane stacks any more. This is how bad it is for arcane spells. The only good one is ST and RoE for boss fight maybe.
Buffing arcane enhancement would also save shard for some. Sadly Devs didn't take it under
consideration.
@ Topic:
And how you counter repel? I found it interesting after m4 changes.
Best part about Renegade: Magic Missile has been nerfed so far that, even with the latest buff of +15%, it has a lower base damage than Ray of Frost. So, what do you choose? The non-slowing, lower damage, non-freezing At-Will or the higher damage, slowing, controlling, proccing Storm Spell like crazy At-Will?
As to Repel, it still doesn't push as Panderus promised. :mad:
Forcing arcane renegade to predominantly use chill spells makes me wanna scream. This is no fun for me. Devs, what have you done!
Bids he then the spruces to singer him an anthems!
And the Woodsie Lord binders them fleshes to stone!
0
sidewazeMember, Neverwinter Knight of the Feywild UsersPosts: 31Arc User
edited August 2014
Tell.
Your.
Teammates.
If you leverage your team CWs melt in 2v1, certainly 3v1. The real problem comes when they are hard to LOS (ie attacking from up above in Domination), or find you 1v1.
They are glitched a bit and it will be fixed, and that ice ray is just hell with a CW in great gear, but at the end of it all, they cannot survive multiple attacks too well. As a GF I charge them and knock 'em on their butt alot while a HR or GWF wails on them.
Comments
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
It doesn't block chill. Dodges don't help against it either. Nothing is supposed to block chill, afaik. That's why it takes time for you to build up stacks of chill, so you have a chance to do something about chill, like attacking the CW using it on you or breaking LoS.
"very hard to kill DC" doesn't exist anymore, any CW with half a brain could kill a DC within seconds if not instantly (especially those with red dragon glyphs)
Not only CW, HR's piercing blade is just as broken...
Agreed.
Mod 4 CW is worse than mod 3 GWF, the only broken s*** they had was roar whereas CWs now have
1) Orb of imposition (perma CC = easy)
2) Focused wizardry (+30% dmg but all we have are -40% & -50% heal from righteousness & healing depression, UNBELIEVABLE)
3) Alacrity (if it wasn't bugged it'd be OP as hell because you can truly perma CC someone with it)
4) Assailing force (still too powerful after nerf, and still does more dmg than 7.5% HP)
5) Storm spell (insane dmg and proc rate)
Sigh...I guess we'd have to wait yet another few months or so to hopefully get buffed in mod 5....
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
NO WAY!!!!! Mod 3 GWF was ridiculous not even a comparison...
CW ~ do not have or get 80% DR
CW ~ do not face smash the keyboard and tank 3-4 players and win!
CW ~ do not heal themselves and get CC immunity
CW ~ can not run away when things look bleak
GWF ~ could do all of the above and with bugged abilities and insta crit IBSand chain prones!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
But the problem is that CWs are now like mod 3 GWFs which require very little skill to play....
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
if the problem is that you sit at 6 stack of chill while having guard and then getting frozen after guard comes off it's wai, but if you get froze while having guard up it's a bug imo
CWs didn't need buffing!! All they needed was a tweak to their CC and GWFs toned down!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
But the difference is CWs are a ranged class and that is a huge advantage acting as a massive force multiplier.
Mel, I knnow you love your Renegade. But seriously. Thauma is also a Dps Line, I want to see big Icy ray crits. I spec for it and love them.
Your proposed changes turn what we currently have (With a ****ty capstone feat and really only one competitive PvP Line) into the same thing. Except instead of everyone speccing for Thauma, They go Full Renegade.
Thats just silly. EoTs is a Class feature. Not renegade specific. Stop trying to make it so.
Come up with another alternative that does not **** other playstyles but your own preferred one...
19.9k PvP Control Wizard
<Complaints Department>
Don't get me wrong, it's just an example that I proposed back on preview when Assailant wasn't nerfed (ignores all defenses + no cap on players… so basically every Assailant hit you for 10 - 15k, ignoring ITC/Unstoppable/dodge). EotS wasn't buffed back then (and no one could imagine they would ever buff it). It had the old activation chance (3% on At-Will, 10% on encounter) with a 25 sec cooldown. So my suggestion was a Renegade feat that reduces the cooldown by 4/8/12/16/20 sec.
I do not propose these changes as everything is completely different now! It's just what first came to my mind when thinking of a better separation of damage and CC, just so you get the idea: Chill should be all about control, Arcane should be all about damage. As it stands now, Chill wins in both damage and control.
This! Renegades are using arcane skills mostly (r.i.p. shard, roe, steal time, magic missile) and they were all forgotten. Module 4 is so chill focused it's sickening. Even arcane enhancement feat buffs arcane spells damage for 1/2/3% whereas the one for chill damage is twice this much! As if there weren't already multiple benefits (buffs/debuffs) from chill stacks for Oppressor/Thauma tree. You can buff your chilling cloud using 2 thauma and 1 rene feat. Isn't this crazy? 3 feats to make your chill at will superb. Why not magic missile? I don't even see arcane stacks any more. This is how bad it is for arcane spells. The only good one is ST and RoE for boss fight maybe.
Buffing arcane enhancement would also save shard for some. Sadly Devs didn't take it under
consideration.
@ Topic:
And how you counter repel? I found it interesting after m4 changes.
Best part about Renegade: Magic Missile has been nerfed so far that, even with the latest buff of +15%, it has a lower base damage than Ray of Frost. So, what do you choose? The non-slowing, lower damage, non-freezing At-Will or the higher damage, slowing, controlling, proccing Storm Spell like crazy At-Will?
As to Repel, it still doesn't push as Panderus promised. :mad:
Your.
Teammates.
If you leverage your team CWs melt in 2v1, certainly 3v1. The real problem comes when they are hard to LOS (ie attacking from up above in Domination), or find you 1v1.
They are glitched a bit and it will be fixed, and that ice ray is just hell with a CW in great gear, but at the end of it all, they cannot survive multiple attacks too well. As a GF I charge them and knock 'em on their butt alot while a HR or GWF wails on them.
CW problem effectively over.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Was it the guild that starts with an S and finishes with Y ? And the 5th was a GF right?
Completely lame.