lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited July 2014
Most players already have capped ArPen for PvE so this set doesn't provide any kind of help to the group, if it's going to be "3% to something" at least it should be 3% more power or something even better.
The set bonuses are not very appealing - especially for the stats (I should say LACK OF) that they have. Honestly they should give this set a 2 pc bonus of an extra "enchant slot" so players can slot a radiant for more HP for instance etc etc...
The 4 piece bonus seems pretty lazy to just have it be 5% more X...
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited July 2014
I add one more thing. There is a new super owerload enchat, lazar can give you guys more detail i am not home can't login rigth now to see it later i will add all new sets for this thread.
Yeah but have you seen some of the insane marks that can be added to the overload slots? look at the crazy OP Shimmering metalic mark in this thread and it's effects xD - http://nw-forum.perfectworld.com/showthread.php?712391-New-Shimmering-Marks it's probably going to be nerfed but still it's like you can tailor your armor set effects .
We exchange good gears (T2) against an overload slot for an enchantment that has 25% chance to compensate the missing stats for 20 sec once every 60 sec...
There is not even tenacity.
Disappointing
Chaotic neutral - so i can do whatever the hell i want
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shavaruinMember, Neverwinter Beta UsersPosts: 32Arc User
We exchange good gears (T2) against an overload slot for an enchantment that has 25% chance to compensate the missing stats for 20 sec once every 60 sec...
There is not even tenacity.
Disappointing
"compensate"?
It has more than double the effect of a perfect armor enchantment. I would hardly call that "compensate".
Yeah but have you seen some of the insane marks that can be added to the overload slots? look at the crazy OP Shimmering metalic mark in this thread and it's effects xD - http://nw-forum.perfectworld.com/showthread.php?712391-New-Shimmering-Marks it's probably going to be nerfed but still it's like you can tailor your armor set effects .
but bi sets have a lot higher bases and it can be improved with bi refine if anyone will use this enchants then they will use them on bi sets for sure
Could be you're not factoring in the 3rd enchantment overload slot.
i cant see how this can make it better 3% arp for team is still useless 2 part bonus is very bad and gear it self dont have to good stats so how can all this problems be fixed with once in a min enchant?
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mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
edited August 2014
The issue with GWF is that their current 'Best in Slot' Set is pretty much the strongest selfbuff in the game. The only thing that would cause a GWF to drop it would most likely be an even stronger Damageboost, which I don't really see happening.
For the GF however, the Draconic Set seems nice. Not completely overloading on Defense, some actual ARMOR PEN on it.....and a Group Buff that actually seems useful.
The issue with GWF is that their current 'Best in Slot' Set is pretty much the strongest selfbuff in the game. The only thing that would cause a GWF to drop it would most likely be an even stronger Damageboost, which I don't really see happening.
For the GF however, the Draconic Set seems nice. Not completely overloading on Defense, some actual ARMOR PEN on it.....and a Group Buff that actually seems useful.
this set is bad for everyone for example how can this sets compete as team buffing with high wiz and high prophet?idk any dc or cw who will take this new sets for party buffing
to fix this sets they need to replace useles +150 as 2 part bonus with 450 power and make 4 part bonus at least 15%+something for team like resist from gf,power from dc, deflection from gwf,movment speed from hr,crtic chance from tr,def reduction from warlock and controll bonus from cw this would make this sets more worth of takeing and they still could not compete with high wiz or prophet sets
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mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
this set is bad for everyone for example how can this sets compete as team buffing with high wiz and high prophet?idk any dc or cw who will take this new sets for party buffing
to fix this sets they need to replace useles +150 as 2 part bonus with 450 power and make 4 part bonus at least 15%+something for team like resist from gf,power from dc, deflection from gwf,movment speed from hr,crtic chance from tr,def reduction from warlock and controll bonus from cw this would make this sets more worth of takeing and they still could not compete with high wiz or prophet sets
You can pretty much assume that, when the Draconic Sets are not used 'enough', that there will be an adjustment, further down the line. And we all know how that will end up. Hint: HP/HV/AoW/RG getting the chop to 'collection gear'.
Also, I agree on the horrible 2/4 bonus. However, I strongly disagree that EVERY Set needs a +450 Power bonus there. Rather, they need a +450 Bonus to a USEFUL Stat that otherwise isn't covered by the Set itself.
Example, GF, last I checked, no crit on it. Put +450 Crit in. TR? No Crit on it, so put 450 Crit on it. DC? No Lifesteal, so +450 LS. (Naa, joking on that one. But technically, putting Armor Pen on it would help DCs a big chunk with soloing and it would also increase return on a certain Heroic Feat, which creates an AoE Heal around the enemy that was critically hit by a DC). CW Set is lacking Recovery, so slap +450 Recovery on it, and so on.
If we would get '+15%' Auras on gear, it would have to be made sure that you can only benefit from ONE instance of each Aura. And in some cases, if the Aura is 'additive', this would be MORE than overpowering. An Aura that gives a flat +15% Armor Penetration/Resistance Ignored? Oh boy......you would have people ditch the ArP gear and enchants faster than you you say 'Yolo', at least for PvE.
You can pretty much assume that, when the Draconic Sets are not used 'enough', that there will be an adjustment, further down the line. And we all know how that will end up. Hint: HP/HV/AoW/RG getting the chop to 'collection gear'.
Also, I agree on the horrible 2/4 bonus. However, I strongly disagree that EVERY Set needs a +450 Power bonus there. Rather, they need a +450 Bonus to a USEFUL Stat that otherwise isn't covered by the Set itself.
Example, GF, last I checked, no crit on it. Put +450 Crit in. TR? No Crit on it, so put 450 Crit on it. DC? No Lifesteal, so +450 LS. (Naa, joking on that one. But technically, putting Armor Pen on it would help DCs a big chunk with soloing and it would also increase return on a certain Heroic Feat, which creates an AoE Heal around the enemy that was critically hit by a DC). CW Set is lacking Recovery, so slap +450 Recovery on it, and so on.
If we would get '+15%' Auras on gear, it would have to be made sure that you can only benefit from ONE instance of each Aura. And in some cases, if the Aura is 'additive', this would be MORE than overpowering. An Aura that gives a flat +15% Armor Penetration/Resistance Ignored? Oh boy......you would have people ditch the ArP gear and enchants faster than you you say 'Yolo', at least for PvE.
i dont think 15% buffing would be op atm high prophet and wiz buff up a lot more as for stacking only 1 of the same kind should work
as for them doing anything to balance them later this wont happen every class use only 1 set since cb and they done nothing to change it
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mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
i dont think 15% buffing would be op atm high prophet and wiz buff up a lot more as for stacking only 1 of the same kind should work
as for them doing anything to balance them later this wont happen every class use only 1 set since cb and they done nothing to change it
The thing with HP/HV is that they aren't exactly the best examples of a 'balanced' Bonus, just like the HR Set Royal Guard (a well placed Rain of Arrows can in theory proc that 4/4 bonus 4-5 times in one second. Had that happen often enough), or the completely out of bounds AoW Bonus (annoying to get it going, since it requires the use of 3 Encounters, but after that, using Roar or Not So Fast, ridiculously easy to maintain in a longer fight). So I completely have to disagree that those are the measurement where any future Set is to be measured against.
Lets say, the TR Draconic 4/4, giving 10% more Combat Advantage Damage. This is a good bonus, at least as long as it is ADDITIVE, not multiplicative. It rewards Teamwork and positioning - or bringing a HR who has Aspect of the Pack slotted and isn't ditching increasing his teams' Damage Output by increasing only his own (upcoming 'Stillness of the Forest' Feat for Archery, or, in case of a Combat or Trapper Stormwarden, Bladestorm/Twinblade Storm Class Feature).
Now, for a more direct 'In your Face' Bonus for the GWF, that Aura could give 5% more Damage at all time - or 10% more teamwide Crit Severity.
Edit:
On the Set changes - remember that the GF also had 2 Sets used since Beta that got redone. So there IS Precedence.
The thing with HP/HV is that they aren't exactly the best examples of a 'balanced' Bonus, just like the HR Set Royal Guard (a well placed Rain of Arrows can in theory proc that 4/4 bonus 4-5 times in one second. Had that happen often enough), or the completely out of bounds AoW Bonus (annoying to get it going, since it requires the use of 3 Encounters, but after that, using Roar or Not So Fast, ridiculously easy to maintain in a longer fight). So I completely have to disagree that those are the measurement where any future Set is to be measured against.
Lets say, the TR Draconic 4/4, giving 10% more Combat Advantage Damage. This is a good bonus, at least as long as it is ADDITIVE, not multiplicative. It rewards Teamwork and positioning - or bringing a HR who has Aspect of the Pack slotted and isn't ditching increasing his teams' Damage Output by increasing only his own (upcoming 'Stillness of the Forest' Feat for Archery, or, in case of a Combat or Trapper Stormwarden, Bladestorm/Twinblade Storm Class Feature).
Now, for a more direct 'In your Face' Bonus for the GWF, that Aura could give 5% more Damage at all time - or 10% more teamwide Crit Severity.
i dont want sets to be op but if they are made for buffing then they should buff atleast half as good as 2 best buffing sets in game and 15% bonus to something would alow them to do this at least i cant see someone taking in group ppl for haveing this sets atm since buffs they provide are way to weak to even notice them
Comments
[SIGPIC][/SIGPIC]
< Guild: Gravity X Game >
What's the bonus for SW by the way?
WTB Class Reroll please
Probably lifesteal?
lol
10 chars
Yepp its underpowered .
Mybe if they change it to 5% more dmg or 10 % more power. It will be viable and good gear.
GF have a good set 5% more DMR + the set main stat is power.
3 % more ls for pt.
CRAZY MIKE - 14.6k PvE CW
Backbone - 16.7k PvP HR
[SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
The set bonuses are not very appealing - especially for the stats (I should say LACK OF) that they have. Honestly they should give this set a 2 pc bonus of an extra "enchant slot" so players can slot a radiant for more HP for instance etc etc...
The 4 piece bonus seems pretty lazy to just have it be 5% more X...
There is not even tenacity.
Disappointing
"compensate"?
It has more than double the effect of a perfect armor enchantment. I would hardly call that "compensate".
but bi sets have a lot higher bases and it can be improved with bi refine if anyone will use this enchants then they will use them on bi sets for sure
i cant see how this can make it better 3% arp for team is still useless 2 part bonus is very bad and gear it self dont have to good stats so how can all this problems be fixed with once in a min enchant?
For the GF however, the Draconic Set seems nice. Not completely overloading on Defense, some actual ARMOR PEN on it.....and a Group Buff that actually seems useful.
this set is bad for everyone for example how can this sets compete as team buffing with high wiz and high prophet?idk any dc or cw who will take this new sets for party buffing
to fix this sets they need to replace useles +150 as 2 part bonus with 450 power and make 4 part bonus at least 15%+something for team like resist from gf,power from dc, deflection from gwf,movment speed from hr,crtic chance from tr,def reduction from warlock and controll bonus from cw this would make this sets more worth of takeing and they still could not compete with high wiz or prophet sets
You can pretty much assume that, when the Draconic Sets are not used 'enough', that there will be an adjustment, further down the line. And we all know how that will end up. Hint: HP/HV/AoW/RG getting the chop to 'collection gear'.
Also, I agree on the horrible 2/4 bonus. However, I strongly disagree that EVERY Set needs a +450 Power bonus there. Rather, they need a +450 Bonus to a USEFUL Stat that otherwise isn't covered by the Set itself.
Example, GF, last I checked, no crit on it. Put +450 Crit in. TR? No Crit on it, so put 450 Crit on it. DC? No Lifesteal, so +450 LS. (Naa, joking on that one. But technically, putting Armor Pen on it would help DCs a big chunk with soloing and it would also increase return on a certain Heroic Feat, which creates an AoE Heal around the enemy that was critically hit by a DC). CW Set is lacking Recovery, so slap +450 Recovery on it, and so on.
If we would get '+15%' Auras on gear, it would have to be made sure that you can only benefit from ONE instance of each Aura. And in some cases, if the Aura is 'additive', this would be MORE than overpowering. An Aura that gives a flat +15% Armor Penetration/Resistance Ignored? Oh boy......you would have people ditch the ArP gear and enchants faster than you you say 'Yolo', at least for PvE.
i dont think 15% buffing would be op atm high prophet and wiz buff up a lot more as for stacking only 1 of the same kind should work
as for them doing anything to balance them later this wont happen every class use only 1 set since cb and they done nothing to change it
The thing with HP/HV is that they aren't exactly the best examples of a 'balanced' Bonus, just like the HR Set Royal Guard (a well placed Rain of Arrows can in theory proc that 4/4 bonus 4-5 times in one second. Had that happen often enough), or the completely out of bounds AoW Bonus (annoying to get it going, since it requires the use of 3 Encounters, but after that, using Roar or Not So Fast, ridiculously easy to maintain in a longer fight). So I completely have to disagree that those are the measurement where any future Set is to be measured against.
Lets say, the TR Draconic 4/4, giving 10% more Combat Advantage Damage. This is a good bonus, at least as long as it is ADDITIVE, not multiplicative. It rewards Teamwork and positioning - or bringing a HR who has Aspect of the Pack slotted and isn't ditching increasing his teams' Damage Output by increasing only his own (upcoming 'Stillness of the Forest' Feat for Archery, or, in case of a Combat or Trapper Stormwarden, Bladestorm/Twinblade Storm Class Feature).
Now, for a more direct 'In your Face' Bonus for the GWF, that Aura could give 5% more Damage at all time - or 10% more teamwide Crit Severity.
Edit:
On the Set changes - remember that the GF also had 2 Sets used since Beta that got redone. So there IS Precedence.
i dont want sets to be op but if they are made for buffing then they should buff atleast half as good as 2 best buffing sets in game and 15% bonus to something would alow them to do this at least i cant see someone taking in group ppl for haveing this sets atm since buffs they provide are way to weak to even notice them