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Stop nerfing, start buffing :)

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  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2014
    markons wrote: »
    ALL TRUE!

    Dungeons are easy, we are overgeared. New players coming into game have a blast of fun in them, making some tactics, pushing adds from cliffs....stuff we all did in the early days :)

    Dungeons are becoming more tough with each new module, so its not an issue.

    I'm talking about not messing with fine tuned classes. And yes I think GWF is fine tuned. He works as intended. CW also. Rest of classes needs some stuff changed a bit, like a more damage for GF, some feats on DC changed, but not much... I think if they up the damage on GF, he will be more desired class in raids/dungeons, and had a bit faster time on dailies too. That can easily be done by just adding some more damage in their powers. Some solutions are obvious, others are not so.

    It's a MMORPG, there is not such a thing as "working as intented". You feel comfortable and strong with your toon only for how you perform relatively to content and other players. They can make dungeon harder or make you weaker. Or in pvp buff every other class or, again, make you weaker. It won't change a thing: you won't be as satisfied as you are now.

    But a fact remains: they can't follow the route of buffing everybody else. If everyone went around dishing out the damage, controlling everything or surviving everything as gwf and cw do now, content would become menial and BORING.
    They can't do that just because some of you like to see big numbers on screen. But this number means nothing: in other games 1000 of damage can one shot a player. They are relative to the environment in which they are applied.

    Sorry for my poor english.
  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2014
    lococatt91 wrote: »
    How does a game have the DnD license and be struggling. 1 server is a fail they are obviously doing something wrong. Just create the iconic DnD enounters, locations, NPCs, mobs, classes and items and you have a built in multi million person fan base. You make mod3 the never ending black ice farm, whoever came up with that should be shown the door or at least sent back to the marketing room. How have you not made Ravenloft, Temple of elemental evil, Lolth the spider queen or any of the hundreds of other "Modules"? People love when you create some iconic item like gelatinous cube or tensors disc so why not stick to doing what is successful.

    You don't understand much about technology, do you?
    Look I'm not saying they have millions of players. Just that one server isn't really ONE server. With smart coding and a big enough cluster you can have hundreds of thousands of simultaneous clients.
  • lococatt91lococatt91 Member, Neverwinter Beta Users Posts: 162 Bounty Hunter
    edited July 2014
    A couple hundred thousand is a massive fail. It has nothing to do with tech it has everything to do with revenue. No revenue means no more game. If 200k people spend $5/month maybe the game limps along but cryptic has some base operating cost and when this game stops generating at least that amount its done.

    I want the game to continue and be successful. I believe the way to do that is stick to the iconic DnD realm. There are tons of mmo making generic fantasy games, for this game to continue it has to have something different. They have the DnD license why in the world would you not use it.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited July 2014
    WHo says they aren't using it? Icewind Dale is a pretty well iconic place and they just used it for module 3. Just to cite an example.
    2e2qwj6.jpg
  • lococatt91lococatt91 Member, Neverwinter Beta Users Posts: 162 Bounty Hunter
    edited July 2014
    Do you think icewind dale or any of mod3 was a good representation of DnD content?

    This is DnD content in its most general terms, in name only. I am certain cryptic is paying licensing fees to use the DnD content. There are tens of millions of DnD fans and if they could capture a small percent of them as new players, there would be millions of paying, enthusiastic players.

    They could do that making Mod Ravenloft they will never do that making Mod black ice crapfest.

    Players will keep peeling away to other games until NW is no longer profitable.
  • edited July 2014
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  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2014
    lococatt91 wrote: »
    A couple hundred thousand is a massive fail. It has nothing to do with tech it has everything to do with revenue. No revenue means no more game. If 200k people spend $5/month maybe the game limps along but cryptic has some base operating cost and when this game stops generating at least that amount its done.

    I want the game to continue and be successful. I believe the way to do that is stick to the iconic DnD realm. There are tons of mmo making generic fantasy games, for this game to continue it has to have something different. They have the DnD license why in the world would you not use it.

    And again you missed the point. You can't tell anything about population just from the fact it has "one server". Because it is NOT one server. It's a cluster. And you can have one big enough to support hundreds of thousand simultaneous (as in playing at the same time) clients. simultaneous is keyword here.
    And if NW had "A couple hundred thousand" simultaneous players, it would be a huge success.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited July 2014
    If they buffed DC / GF to the other classes in PVP, and then buffed GF / DC / TR / HR for PVE the game would be unplayable! The amount of overpowered players would cause mass outcry.


    So the only option is to slightly boost some and slightly lower others.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • vristvrist Member, Neverwinter Beta Users Posts: 50
    edited July 2014
    The saying is simple, "<font color="orange">HAMSTER</font> rolls down hill" nerf the bigger powerful 20K GS people down to make the old dead and tired content more challenging, the people at the bottom 12k GS gets the brown spatter.

    This game where it is now has a stop, or go point, at around 14k GS (for most classes) when they get to 14K gs, they either face months of AD grind to start getting r7+ enchants, extra artifacts, add favorable class companions Xs 5, all up to epic level THATS if they don't woop out the ole faithful credit card. So essentially, you have a player base standing around stepping in the doo doo the GS monsters now created.

    who wants to play in someone else's doo doo?
  • lococatt91lococatt91 Member, Neverwinter Beta Users Posts: 162 Bounty Hunter
    edited July 2014
    People that talk about "Technology" like its magical make me smile. So thanks for that anyways

    Your right simultaneous players is realistically 20k tops for NW, but you can infer from that how many active (paying) customers they have and that is the point I was trying to make. This game has very few paying customers and would certainly have many times more if they produced Iconic DnD Mods.

    They will not go back and fix old pve content (nor should they). The game should progress with harder (hopefully more interesting) content. By time a player advances thru mod1 and mod2 they will have about a 14k gs, so make content for that level.

    Someone mentioned another tier to dungeons. Regular, epic and Hard or something like that in which the hard mode would double the health and damage of the mobs. This is a great idea, that several other games employ, to quickly make old pve content viable again.

    Please forget the nerfs/shuffling of classes. These major revamps would be better spent on the less desirable classes.
  • reilz1981reilz1981 Member Posts: 512 Arc User
    edited July 2014
    i see the majority of the nerfing due to players QQing about pvp so just make pvp match by gs and theres no need to nerf well a whole lot less need anyway
    Actual Join date: Dec 2007
  • ahsherahsher Member Posts: 208 Bounty Hunter
    edited July 2014
    You say Gear Score like it matters... HAHA. Wait till you face a 10k Scourge Warlock that mops the floor with you 18k gwf. You'll see. They are making them so op it's pathetic.
  • query523query523 Member Posts: 1,515 Arc User
    edited July 2014
    kweassa wrote: »
    It's a farmer's wet dream. The sort of people who don't really care about the game, and just want max efficiency in farming so they can grind for loot faster, and get more money.

    It's also the munchkin's wet dream as well. Certain types of PvE players who so much enjoy the feel of invincibility in cakewalks and milkruns, that they never see any balance issues, nor do they even care about it. All they want is their classes to feel like demi-gods, or an Incredible Hulk™ taking a stroll in a china shop.

    So to them, a power that hits much too hard as any other classes isn't really a problem. Even if some class feels like a divine avatar of some god on a mortal plane -- while the rest of the party feels like the heroes in a tutorial campaign, that still does not matter. All the munchkin cares is how powerful his own class is. Ofcourse, when a balance/nerf happens, these are also the first to come to the boards and start a page-long rant about how PvPers have screwed him over, when in fact, the class was so obviously OP that they had it coming.


    ay caramba. :rolleyes:

    I mean really who cares about those people and what they want? Let's be realistic. at 1$= 100zen = 50000 AD if I take a long dump at work I have earned more AD than spending a whole delve multi-farming Draco. I play games to have fun and hopefully encounter a challenge that can hold my attention. Here's what I want. Give me a dungeon that most parties wipe. That requires coordination and concentration to beat. That will definately wipe if you bring 3 of the same class. That when you win it feels like an accomplishment and you are rewarded like a champion. And hey, Cryptic? Let me whisper in your ear for a second here. If you build a doom instance that only 10-20% of your players can beat it will not deter the rest. They will play harder and grind more and spend real money even to be able to because nothing motivates like having a real goal. But make it burly evil hard. Make it so nobody will multi-run it because after beating it your eyes are twitching and your experiencing a bit of carpal. And make the payout worth that effort.
  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2014
    lococatt91 wrote: »
    People that talk about "Technology" like its magical make me smile. So thanks for that anyways

    Your right simultaneous players is realistically 20k tops for NW

    You were talking about one server = mass failure. I just pointed you out that you can't draw any conclusions from that. Maybe for you technology IS magical after all.

    And "20k tops": any source?
  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2014
    query523 wrote: »
    Here's what I want. Give me a dungeon that most parties wipe. That requires coordination and concentration to beat. That will definately wipe if you bring 3 of the same class. That when you win it feels like an accomplishment and you are rewarded like a champion.

    +1
    /10 chars
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