I've decided to start a new GF to train him for pure PvP, so what would be the best way to spend his feats/powers? Also, which paragon path would be the best to choose?
1 into Action Surge, 3 into Pin Down and 2 into Weapon Mastery Heroic feats. Apply the same Paragon feats as human.
At-Wills: Cleave and Threatening Rush. Not that you get much of a chance to use Cleave.
Encounters: Lunging Strike, Bull Charge and Frontline Surge. That seems to be 95% of the rotation. I personally throw Anvil of Doom in there and some folks take Griffon's Wrath as that can stun you.
Class Features: Trample the Fallen and Combat Superiority or Ferocious Reaction.
Dailies: Indomitable Strike and Villain's Menace. Or Terrifying Impact, but that one takes some practice and timing. Indomitable Strike/Terrifying Impact will form part of your chain rotation. Villain's Menace helps when dealing with multiple CWs/HRs as you are CC immune, so you can get after them.
Ability scores: Your Constitution should be no lower than 24. Strength at least 20. Dexterity I'd say aim for 16. Strength affects your shield, which is made of paper as it is, so any bit helps.
Armour: Grim/Profound Preserver. Neck, rings and waist should be offensive (power, crit, armour penetration).
Sharandar Boons: Power, Crit, HP, Elven Tranquility and Elven Resolve.
Dread Ring Boons Crit & Movement, Regeneration, Armour Penetration, Enraged Regrowth and Augmented Thayan Bastion.
There are better theory crafters out there that min-max and all that, but I reckon the above is a solid enough guide to put you where you need to be, or very close to.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
1 into Action Surge, 3 into Pin Down and 2 into Weapon Mastery Heroic feats. Apply the same Paragon feats as human.
At-Wills: Cleave and Threatening Rush. Not that you get much of a chance to use Cleave.
Encounters: Lunging Strike, Bull Charge and Frontline Surge. That seems to be 95% of the rotation. I personally throw Anvil of Doom in there and some folks take Griffon's Wrath as that can stun you.
Class Features: Trample the Fallen and Combat Superiority or Ferocious Reaction.
Dailies: Indomitable Strike and Villain's Menace. Or Terrifying Impact, but that one takes some practice and timing. Indomitable Strike/Terrifying Impact will form part of your chain rotation. Villain's Menace helps when dealing with multiple CWs/HRs as you are CC immune, so you can get after them.
Ability scores: Your Constitution should be no lower than 24. Strength at least 20. Dexterity I'd say aim for 16. Strength affects your shield, which is made of paper as it is, so any bit helps.
Armour: Grim/Profound Preserver. Neck, rings and waist should be offensive (power, crit, armour penetration).
Sharandar Boons: Power, Crit, HP, Elven Tranquility and Elven Resolve.
Dread Ring Boons Crit & Movement, Regeneration, Armour Penetration, Enraged Regrowth and Augmented Thayan Bastion.
There are better theory crafters out there that min-max and all that, but I reckon the above is a solid enough guide to put you where you need to be, or very close to.
I've decided to start a new GF to train him for pure PvP, so what would be the best way to spend his feats/powers? Also, which paragon path would be the best to choose?
Advice is appreciated
Hi Ironmako,
I have been a GF since closed beta, and I just made a conqueror build pure PvP with my tiefling GF.
Stats: 19 Str > 23 Con > 18 Dex
Passives: tactical superiority, and trample the fallen
1. spend only 1 point on tactical superiority; you have 5 points on the second last feat of conqueror
2. Although I do not have crushing pin from the tactician path, tremple the fallen is always the 2nd best passive you can slot.
encounters: lunging strike, bullcharge, and frontline surge
1. lunging stike to move fast on the battlefield; engage, and disengage single targets
2. bullcharge is a nightmare for any enemy if you use it wisely
3. frontline has +1 second prone effect on enemies thanks to the 2 feats I chose
At-wills: Tide of Iron, and Threatening Rush
1. Tide of Iron increases your shield 10% for each hit you give with it
2. Threatening rush, is to mark, engage and disengage enemies; very uselful when you want to grab the attention of an enemy, or you need to wait for encouters cooldowns
Daylies: Supremacy of Steel, and .....whatever is more approriate for the enemy party's composition
1. Supremacy of steel send back a large portion of damage taken, against CWs, GWFs, TRs, is really good
I did not reduced cooldowns by 10% because I chose to be tougher. Mode deflection +5%, and more defense + 2.5%.
Passives: tactical superiority, and trample the fallen
1. spend only 1 point on tactical superiority; you have 5 points on the second last feat of conqueror
I never actually thought of that. So basically, because of the 5 points in the Tactical Superiority feat I only need 1 point in the Combat Superiority passive?
Daylies: Supremacy of Steel, and .....whatever is more approriate for the enemy party's composition
1. Supremacy of steel send back a large portion of damage taken, against CWs, GWFs, TRs, is really good
Be careful with this. I have killed my fair share of opponents with Supremacy as I just let them hit me, but more experienced players will know all about this power and will not touch you once it is up. As an example, because I main a GF I know what Supremacy looks like and what it does so if you activate it I will just run around you and wait for it to wear off.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
I never actually thought of that. So basically, because of the 5 points in the Tactical Superiority feat I only need 1 point in the Combat Superiority passive?
Be careful with this. I have killed my fair share of opponents with Supremacy as I just let them hit me, but more experienced players will know all about this power and will not touch you once it is up. As an example, because I main a GF I know what Supremacy looks like and what it does so if you activate it I will just run around you and wait for it to wear off.
Yes, you only need one point on Combat superiority if you get the 5th rank of Tactical superiority in the conqueror path. Actually, the second and third ranks of Combat superiority only increases the duration of the buff +5 seconds/each... therefore, if you have 1 point on it, it is just enough to activate Tactical superiority
Yes, you are right. Only exped players will not touch you, the others will try to kill you. But, if you play against an experienced player, he cannot touch you, while you can unleash all your powers The tactical advantage is always on your side, you can continue to fight when you have SoS, or you can run to drink a potion ;D
Yes, you only need one point on Combat superiority if you get the 5th rank of Tactical superiority in the conqueror path. Actually, the second and third ranks of Combat superiority only increases the duration of the buff +5 seconds/each... therefore, if you have 1 point on it, it is just enough to activate Tactical superiority
You learn something new everyday.
Yes, you are right. Only exped players will not touch you, the others will try to kill you. But, if you play against an experienced player, he cannot touch you, while you can unleash all your powers The tactical advantage is always on your side, you can continue to fight when you have SoS, or you can run to drink a potion ;D
That is true. In PVP my regen sits at 11%, so if they are not hitting me it gives me a chance to escape and heal. Even with healing depression it ticks well enough to help. Strong GWFs will still kill me through SOS though. They usually have more HP than a GF and similar amounts of DR and deflection, so they just hit through SOS.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
That is true. In PVP my regen sits at 11%, so if they are not hitting me it gives me a chance to escape and heal. Even with healing depression it ticks well enough to help. Strong GWFs will still kill me through SOS though. They usually have more HP than a GF and similar amounts of DR and deflection, so they just hit through SOS.
Although GWFs are often superiors than GFs, I would say that you still have a 50% chance to survive in a 1 VS 1 against a strong GWF. There are many factors that can make you the winner or the defeated of a match against a strong GWF. Some of them includes your ability to use efficiently your skills, the level of enchats you have, some good luck....... So, there is not way I can guaratee you a way to win against a strong GWF. Sometimes I win, sometimes I lose. However, I can tell you how I play against a GWF, and you can try it.
1. Know your enemy. The classic PvP GWF uses Indomitable battle strike, Takedown/Roar, and Frontline surge.
2. Know enemies movements. GWFs are foced to face you to take you down most of the times. Ususally, GWFs come at you sprinting, and they use Frontline. You just guard and wait for them to attack you. If the case is different, just wait with your guard up.
3. Know when counter attack, and make good use of your luck. Alternate Tide of iron with Block, and the "sword attack while guarding"; with practice, you will guard all GWFs encounters and have more than 50% guard meter still up!
4. When a GWF dows not have encounters ready, he will usually walk around waiting for cooldowns, that is the right moment to counter attack: bullcharge, lunging strike, frontline. Then, walk away from the GWF.
5. When the GWF is UNSTOPPABLE, you use SoS and Guard: alternate Tide of iron with Block. Although you block, the GWF still receives damage from taking down your guard meter
6. IMPORTANT: When the GWF is UNSTOPPABLE do not use your encounters, alternate Tide of iron with Block. As soon as unstoppable is finished, use all the rotation of powers you have. and walk away.
This fighting style is hard to manage at the beginning, but, when you master it GWFs will look less scary.
Daylies: Supremacy of Steel, and .....whatever is more approriate for the enemy party's composition
1. Supremacy of steel send back a large portion of damage taken, against CWs, GWFs, TRs, is really good
Hi damanhur.
A question: Is it possible or worth it to combine supremacy of steel with ferocious reaction (Passive)?
A question: Is it possible or worth it to combine supremacy of steel with ferocious reaction (Passive)?
No.
It goes very good with Knight's Valor, though - probably the most OP skill in the game (50% damage resistance to all friends at the cost of what'll end up being 20% of the damage they do going to you? Yes please!)
Or i can play chicken and nail your butt to the ground till SoS wears off lol.
No need, SOS doesn't hurt. Like at all. Worst daily GF has... Well not the worst but so far below IS and TI the fact that people even consider it in PvP astounds me.
Maybe you're right though, maybe reflecting a tiny amount of damage is better than a prone that goes through everything, or one that tosses the enemy 1/2 way across the map while doing around 10k damage non crit...
It goes very good with Knight's Valor, though - probably the most OP skill in the game (50% damage resistance to all friends at the cost of what'll end up being 20% of the damage they do going to you? Yes please!)
You don't have the HP pool to protect yourself from a wet noodle, much less be taking damage for others. You'll be taking AoE damage for every party member in the area, and if someone is being focused..... Yeah you're not going to help.
I suppose the extra threat is super cool though, that's pretty useful in PvP.
Waste of an encounter.
The ONLY time a GF is even slightly annoying is when they are running Bull and Frontline with low cool downs. They can keep you from getting your rotations off on their DPS and that can mess you up big time. If you are running anything except BR, LS, FLS, and TI/IS you are a detriment to your team.
This may change in the future if they ever decide to fix this disgustingly broken class but for now, that's what you got.
Yes you can slot silly things like SOS then /walk around the map while your point is getting capped and make videos to cool music. But while you may feel cool, you are losing the match for your team so GG.
A question: Is it possible or worth it to combine supremacy of steel with ferocious reaction (Passive)?
maybe it could be possbile somehow, but I really do not see the point in it. After Mode 3, ferocious reaction has been "defuffed" so that you can actually benefit from this class passive power only once every 3 minutes.... In a PVP match, 3 minutes is an eternity
Actually, I combine Supremacy of steel with Lifesteal becasue the damage sent back to enemies procs with it.
It goes very good with Knight's Valor, though - probably the most OP skill in the game (50% damage resistance to all friends at the cost of what'll end up being 20% of the damage they do going to you? Yes please!)
KV is a good power, but it is also a double edge sword. i would go caferul with it.
No need, SOS doesn't hurt. Like at all. Worst daily GF has... Well not the worst but so far below IS and TI the fact that people even consider it in PvP astounds me.
Maybe you're right though, maybe reflecting a tiny amount of damage is better than a prone that goes through everything, or one that tosses the enemy 1/2 way across the map while doing around 10k damage non crit...
Sorry mehpvpmeh,
I do not agree. I am not sure for what reason your SOS does not hurt, my SoS kills enemies in a matter of few seconds, especially TRs, GWFs, and CWs. Perhaps, you use it in the wrong way? Please, let me know how you use it. As for me, I use it especially in 2 circumstances. First, when I am against not very experienced players, they try to kill me, and i send them back a VERY GOOD PORTION of the damage i receive. Second, when i have the tactical disadvantage I use it as a defensive skill against more experienced palyers. For instance, when I am alone against an expd GWF, and my life is <50%, I use this power because I know that he will avoid to attack me up until my daily is up. During this time I regen, I drink a potion or i run to pick up another potion, and I use the waters of Elazhad. Therefore, I am refilled with HP in few seconds, ready to fight again!
in addition, mehpvpmeh, you can slot TI as a second power, although its limit is that you MUST have enemies lined up to use it in an efficient and effective way.
You don't have the HP pool to protect yourself from a wet noodle, much less be taking damage for others.
Exactly.
I'm an unskilled GF, and reached lvl 60 a few days ago http://i147.photobucket.com/albums/r307/CAMBar/Fergus.jpg.
I don't know if I should go all power and crit, and feel like butter; or go all defense and stick myself to a node; or go half power, half defense (as I am now) and laugh all the time in my pvp battles for the amount of times I am crushed by all the opposing team, while my mates capture a node.
You'll be taking AoE damage for every party member in the area, and if someone is being focused..... Yeah you're not going to help.
I suppose the extra threat is super cool though, that's pretty useful in PvP.
Waste of an encounter.
The ONLY time a GF is even slightly annoying is when they are running Bull and Frontline with low cool downs. They can keep you from getting your rotations off on their DPS and that can mess you up big time. If you are running anything except BR, LS, FLS, and TI/IS you are a detriment to your team.
This may change in the future if they ever decide to fix this disgustingly broken class but for now, that's what you got.
Yes you can slot silly things like SOS then /walk around the map while your point is getting capped and make videos to cool music. But while you may feel cool, you are losing the match for your team so GG.
I'm having an hard time to see Frontline as useful. I'm not using it right, for sure.
I do not agree. I am not sure for what reason your SOS does not hurt, my SoS kills enemies in a matter of few seconds, especially TRs, GWFs, and CWs. Perhaps, you use it in the wrong way? Please, let me know how you use it. As for me, I use it especially in 2 circumstances. First, when I am against not very experienced players, they try to kill me, and i send them back a VERY GOOD PORTION of the damage i receive. Second, when i have the tactical disadvantage I use it as a defensive skill against more experienced palyers. For instance, when I am alone against an expd GWF, and my life is <50%, I use this power because I know that he will avoid to attack me up until my daily is up. During this time I regen, I drink a potion or i run to pick up another potion, and I use the waters of Elazhad. Therefore, I am refilled with HP in few seconds, ready to fight again!
in addition, mehpvpmeh, you can slot TI as a second power, although its limit is that you MUST have enemies lined up to use it in an efficient and effective way.
I need to respec my GF, to see if that works. I don't have SoS at all.
No need, SOS doesn't hurt. Like at all. Worst daily GF has... Well not the worst but so far below IS and TI the fact that people even consider it in PvP astounds me.
Maybe you're right though, maybe reflecting a tiny amount of damage is better than a prone that goes through everything, or one that tosses the enemy 1/2 way across the map while doing around 10k damage non crit...
I've had people kill themselves on SOS, including GWFs. They could have been weak/PVE builds though, I don't know but it happened frequently enough for me to use it often.
Saying that, I do not use it anymore as I mostly get players that kite SOS or are strong enough to attack me with it up. And while it can buy you time if people don't hit you (I have 11% regen, so when disengaged I can tick over quickly), it is still pretty much a waste to me.
IS is go to for me or Villain's if I am being harassed by two or more CWs/HRs.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Exactly.
I'm an unskilled GF, and reached lvl 60 a few days ago http://i147.photobucket.com/albums/r307/CAMBar/Fergus.jpg.
I don't know if I should go all power and crit, and feel like butter; or go all defense and stick myself to a node; or go half power, half defense (as I am now) and laugh all the time in my pvp battles for the amount of times I am crushed by all the opposing team, while my mates capture a node.
I'm having an hard time to see Frontline as useful. I'm not using it right, for sure.
I need to respec my GF, to see if that works. I don't have SoS at all.
Thanks for all the feedback.
From my experience you cannot stack one way or the other... If you go high hp and high defense you will nothing more then an annoyance target dummy, however TRs with bilethorn, CWs, and HRs, GWF will tear through your armor with such efficiency you will feel like you are wearing a ziploc bag for armor!
If you go crit and offense you will pressure a DC or CW far more but die super fast.
You need to try and balance yourself for any composition, you'll need high hp, decent Defense at least 4k, need as much deflection, regen you can get, and try and get ARp and Crit up if you can.
We have the poorest gear stats variations, so you may like some of us need to itemize pve gear into slots to gain necessary stats you cannot raise otherwise!
If you are Iron Vanguard you must learn to use FLS because its amazing! A semi ranged aoe prone... Coupled with trample the fallen and crushing pin equals some serious damage buff on your targets for you and your team.
As for SoS, I have it I tried it it seems quirky and sometimes helps out but its not going to save you most the time. Good players see the swords floating around you and just kite you for a couple seconds, or they just plow through it knowing you just wasted a daily on a some reflect damage.
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I do not agree. I am not sure for what reason your SOS does not hurt, my SoS kills enemies in a matter of few seconds, especially TRs, GWFs, and CWs. Perhaps, you use it in the wrong way? Please, let me know how you use it. As for me, I use it especially in 2 circumstances. First, when I am against not very experienced players, they try to kill me, and i send them back a VERY GOOD PORTION of the damage i receive. Second, when i have the tactical disadvantage I use it as a defensive skill against more experienced palyers. For instance, when I am alone against an expd GWF, and my life is <50%, I use this power because I know that he will avoid to attack me up until my daily is up. During this time I regen, I drink a potion or i run to pick up another potion, and I use the waters of Elazhad. Therefore, I am refilled with HP in few seconds, ready to fight again!
in addition, mehpvpmeh, you can slot TI as a second power, although its limit is that you MUST have enemies lined up to use it in an efficient and effective way.
Dan i respect your opinion however in that scenario I think Fighters Recovery would have been a better usage! I mean using a reflect damage daily in the hopes of standing there hoping your opponent wont attack you is strange to me? I mean blowing potions, and blood crystal seems wasted when you could have used fighters recovery continued fighting to full HP, and still had a potion and a blood crystal in the wing!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I've had people kill themselves on SOS, including GWFs. They could have been weak/PVE builds though, I don't know but it happened frequently enough for me to use it often.
Saying that, I do not use it anymore as I mostly get players that kite SOS or are strong enough to attack me with it up. And while it can buy you time if people don't hit you (I have 11% regen, so when disengaged I can tick over quickly), it is still pretty much a waste to me.
IS is go to for me or Villain's if I am being harassed by two or more CWs/HRs.
I agree, I think its a wasted daily!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
We have the poorest gear stats variations, so you may like some of us need to itemize pve gear into slots to gain necessary stats you cannot raise otherwise!
That is what I do. Profound Preserver + Castle Never weapons + PVE neck/rings/belt. Hell, my rings are level 60 Greens but they stack 175 regen a piece plus an offensive slot, so more Dark enchantments.
I also think hermesunder made a mistake by taking the Aurora artifact. Should have gone for the Lantern. That's free crit and armour pen right there.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Dan i respect your opinion however in that scenario I think Fighters Recovery would have been a better usage! I mean using a reflect damage daily in the hopes of standing there hoping your opponent wont attack you is strange to me? I mean blowing potions, and blood crystal seems wasted when you could have used fighters recovery continued fighting to full HP, and still had a potion and a blood crystal in the wing!
You actually might be right sometimes. Fighter's recovery is usually my 2nd daily, otherwise I use Villain Menace when there are 3 or more CWs and HRs in the enemies' team. We have to take into account that a good GF does not only have a good GS, but it he/she has to make the best tactical choices according to the different scenarios. For instance, I use Fighter's recovery when I am against a DC + GF, or DC + TR and I specifically hunt the DC. on the contrary, when I am alone against a perma TR, I just use SoS, so that the TR has to choose between attack and die by his own hand, or roam around up until his stealth is over and I can bullcharge it
What I mean is that GFs do not have a real best daily to use, because they are all extemely uselful according to the different scenarios we face, and we also have to consider the fact that there are dailies that we like more than others because we have more chances to use them.
Being a VERY GOOD GF means being able to use the right powers in the right moment against the right enemies. I love to use IS against a single target to make damage and control it; I love to use TI agaist lined-up enemies (also in PVP), I love to see 2 enemies who inflict damage to themselves when my SoS is up, especially against TRs; I love to use Villain Menace against 2+ CWs and HRs, so they do not control me; I love to use Fighter's recovery when I know I have the tactical advantage to make use of it; for instance when we are 2vs1 and my teammate grabbed the attention of the enemy, so I can refill my HP pool with 2 stikes.
Yep, sounds good to me. I changed to Swordmaster the last week and I must say its awesome! Swordmaster seems much better for pvp then IV, however in PvE I miss threatening rush and FLS.
To each their own.
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Yep, sounds good to me. I changed to Swordmaster the last week and I must say its awesome! Swordmaster seems much better for pvp then IV, however in PvE I miss threatening rush and FLS.
To each their own.
I awas intrigued by the swordmaster's path too. It is a single target focused path for PVP - linging strike, bullcharge, anvil, flourish......Is it true that flourish can be interrupted in pvp? I was thinking about a spec with the talent that increases the time that flourish stuns enemies.
In addition I would use steel defense and combat supriority in PVP because I am a PVP conqueror. Does it sounds right to you? Please update me about your new spec when you have time, I like to learn something new every day!
Yes, the animation is dumb long! You pull back like a Musketeer doing a peroette!
I use Lunging / Bull / Anvil all 3 the highest possible dmg I can deliver on the shortest CDs. I do pretty well, most are surprised at the amount of damage I do and end up running away, or at least trying to... Steel Defense is Awesome for a rotation sequence as you are immune to damage for 5 secs you don't worry about blocking. Steel Blitzs is great for just added dps, and Cresendo on a GF is so silly, I mean it does great damage and leaves them prone and can be activated from further then you think...
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
0
lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
edited May 2014
I just finished making a Timeless PvE build, you should check it out here. However when it comes to PvP, creating a PvP build is very challenging. And the research requires a lot of resources (gear/enchantments) to experiment with. This is a build that is going to require help from other GF's, and a lot of test must be preformed. Because as of right now, no build is the perfect build. Because of fact that HR's, GWF's, TR's and CW's require different powers (encounters) against them. We have to find a hybrid selection of powers that will allow us to fight the other classes as well, and the gear has to compliment this selection. So that's where it gets tricky.
I'm more than happy to help research a GF PvP build, but I simply can't do it alone. I need more resources (items/enchants/artifacts) to experiment with. Obtaining AD is very difficult these days, since they keep making it harder and harder to earn it. They're trying too pressure people into buying ZEN =/...
So help me out by donating to the Ant-Monster's PvP Research Foundation LOL!
Comments
Powers you must have: Trample the fallen, Lunging Strike, Bull Charge, Frontline Surge
How long does trample the fallen last?
Tenacity Who? Versus GF Master means nada.
Cap the Conqueror tree but put 5 points into Tactician and 5 points into Protector as well.
Human: http://nwcalc.com/gf?b=cn4:13ydj4:13ydj4,1li353i:1p5551:150000:150000&h=1&p=ivn
3 into Action Surge, Weapon Mastery and Pin Down Heroic feats.
Non-human heroic feats: http://nwcalc.com/gf?b=cn4:13ydj4:13ydj4,19i353c:100000:100000:100000&h=0&p=ivn
1 into Action Surge, 3 into Pin Down and 2 into Weapon Mastery Heroic feats. Apply the same Paragon feats as human.
At-Wills: Cleave and Threatening Rush. Not that you get much of a chance to use Cleave.
Encounters: Lunging Strike, Bull Charge and Frontline Surge. That seems to be 95% of the rotation. I personally throw Anvil of Doom in there and some folks take Griffon's Wrath as that can stun you.
Class Features: Trample the Fallen and Combat Superiority or Ferocious Reaction.
Dailies: Indomitable Strike and Villain's Menace. Or Terrifying Impact, but that one takes some practice and timing. Indomitable Strike/Terrifying Impact will form part of your chain rotation. Villain's Menace helps when dealing with multiple CWs/HRs as you are CC immune, so you can get after them.
Ability scores: Your Constitution should be no lower than 24. Strength at least 20. Dexterity I'd say aim for 16. Strength affects your shield, which is made of paper as it is, so any bit helps.
Armour: Grim/Profound Preserver. Neck, rings and waist should be offensive (power, crit, armour penetration).
Sharandar Boons: Power, Crit, HP, Elven Tranquility and Elven Resolve.
Dread Ring Boons Crit & Movement, Regeneration, Armour Penetration, Enraged Regrowth and Augmented Thayan Bastion.
There are better theory crafters out there that min-max and all that, but I reckon the above is a solid enough guide to put you where you need to be, or very close to.
http://nwcalc.com/gf?b=cn4:13ydj4:13ydj4,19i352i:1uz051:100000:155000&h=0&p=ivn
Go Dwarf or Halfling , shoot for 22-25+ CON 22-25+ STR 15+ DEX
Key to Victory? : Block Only Encounters. Other than that your shield should be down regening like a boss.
Tenacity Who? Versus GF Master means nada.
Hi Ironmako,
I have been a GF since closed beta, and I just made a conqueror build pure PvP with my tiefling GF.
Stats: 19 Str > 23 Con > 18 Dex
This is the link for stats: http://nwcalc.com/#/gf?b=cn4:13ydj4:13ydj4,13j348i:1pz051:15u000:100000&h=0&p=ivn
This is the link of my PG: http://gateway.playneverwinter.com/#char(Damanhur@damanhur89)/charactersheet
Passives: tactical superiority, and trample the fallen
1. spend only 1 point on tactical superiority; you have 5 points on the second last feat of conqueror
2. Although I do not have crushing pin from the tactician path, tremple the fallen is always the 2nd best passive you can slot.
encounters: lunging strike, bullcharge, and frontline surge
1. lunging stike to move fast on the battlefield; engage, and disengage single targets
2. bullcharge is a nightmare for any enemy if you use it wisely
3. frontline has +1 second prone effect on enemies thanks to the 2 feats I chose
At-wills: Tide of Iron, and Threatening Rush
1. Tide of Iron increases your shield 10% for each hit you give with it
2. Threatening rush, is to mark, engage and disengage enemies; very uselful when you want to grab the attention of an enemy, or you need to wait for encouters cooldowns
Daylies: Supremacy of Steel, and .....whatever is more approriate for the enemy party's composition
1. Supremacy of steel send back a large portion of damage taken, against CWs, GWFs, TRs, is really good
I did not reduced cooldowns by 10% because I chose to be tougher. Mode deflection +5%, and more defense + 2.5%.
I never actually thought of that. So basically, because of the 5 points in the Tactical Superiority feat I only need 1 point in the Combat Superiority passive?
Be careful with this. I have killed my fair share of opponents with Supremacy as I just let them hit me, but more experienced players will know all about this power and will not touch you once it is up. As an example, because I main a GF I know what Supremacy looks like and what it does so if you activate it I will just run around you and wait for it to wear off.
Yes, you only need one point on Combat superiority if you get the 5th rank of Tactical superiority in the conqueror path. Actually, the second and third ranks of Combat superiority only increases the duration of the buff +5 seconds/each... therefore, if you have 1 point on it, it is just enough to activate Tactical superiority
Yes, you are right. Only exped players will not touch you, the others will try to kill you. But, if you play against an experienced player, he cannot touch you, while you can unleash all your powers The tactical advantage is always on your side, you can continue to fight when you have SoS, or you can run to drink a potion ;D
Tenacity Who? Versus GF Master means nada.
You learn something new everyday.
That is true. In PVP my regen sits at 11%, so if they are not hitting me it gives me a chance to escape and heal. Even with healing depression it ticks well enough to help. Strong GWFs will still kill me through SOS though. They usually have more HP than a GF and similar amounts of DR and deflection, so they just hit through SOS.
Although GWFs are often superiors than GFs, I would say that you still have a 50% chance to survive in a 1 VS 1 against a strong GWF. There are many factors that can make you the winner or the defeated of a match against a strong GWF. Some of them includes your ability to use efficiently your skills, the level of enchats you have, some good luck....... So, there is not way I can guaratee you a way to win against a strong GWF. Sometimes I win, sometimes I lose. However, I can tell you how I play against a GWF, and you can try it.
1. Know your enemy. The classic PvP GWF uses Indomitable battle strike, Takedown/Roar, and Frontline surge.
2. Know enemies movements. GWFs are foced to face you to take you down most of the times. Ususally, GWFs come at you sprinting, and they use Frontline. You just guard and wait for them to attack you. If the case is different, just wait with your guard up.
3. Know when counter attack, and make good use of your luck. Alternate Tide of iron with Block, and the "sword attack while guarding"; with practice, you will guard all GWFs encounters and have more than 50% guard meter still up!
4. When a GWF dows not have encounters ready, he will usually walk around waiting for cooldowns, that is the right moment to counter attack: bullcharge, lunging strike, frontline. Then, walk away from the GWF.
5. When the GWF is UNSTOPPABLE, you use SoS and Guard: alternate Tide of iron with Block. Although you block, the GWF still receives damage from taking down your guard meter
6. IMPORTANT: When the GWF is UNSTOPPABLE do not use your encounters, alternate Tide of iron with Block. As soon as unstoppable is finished, use all the rotation of powers you have. and walk away.
This fighting style is hard to manage at the beginning, but, when you master it GWFs will look less scary.
A question: Is it possible or worth it to combine supremacy of steel with ferocious reaction (Passive)?
No.
It goes very good with Knight's Valor, though - probably the most OP skill in the game (50% damage resistance to all friends at the cost of what'll end up being 20% of the damage they do going to you? Yes please!)
No need, SOS doesn't hurt. Like at all. Worst daily GF has... Well not the worst but so far below IS and TI the fact that people even consider it in PvP astounds me.
Maybe you're right though, maybe reflecting a tiny amount of damage is better than a prone that goes through everything, or one that tosses the enemy 1/2 way across the map while doing around 10k damage non crit...
You don't have the HP pool to protect yourself from a wet noodle, much less be taking damage for others. You'll be taking AoE damage for every party member in the area, and if someone is being focused..... Yeah you're not going to help.
I suppose the extra threat is super cool though, that's pretty useful in PvP.
Waste of an encounter.
The ONLY time a GF is even slightly annoying is when they are running Bull and Frontline with low cool downs. They can keep you from getting your rotations off on their DPS and that can mess you up big time. If you are running anything except BR, LS, FLS, and TI/IS you are a detriment to your team.
This may change in the future if they ever decide to fix this disgustingly broken class but for now, that's what you got.
Yes you can slot silly things like SOS then /walk around the map while your point is getting capped and make videos to cool music. But while you may feel cool, you are losing the match for your team so GG.
maybe it could be possbile somehow, but I really do not see the point in it. After Mode 3, ferocious reaction has been "defuffed" so that you can actually benefit from this class passive power only once every 3 minutes.... In a PVP match, 3 minutes is an eternity
Actually, I combine Supremacy of steel with Lifesteal becasue the damage sent back to enemies procs with it.
KV is a good power, but it is also a double edge sword. i would go caferul with it.
Sorry mehpvpmeh,
I do not agree. I am not sure for what reason your SOS does not hurt, my SoS kills enemies in a matter of few seconds, especially TRs, GWFs, and CWs. Perhaps, you use it in the wrong way? Please, let me know how you use it. As for me, I use it especially in 2 circumstances. First, when I am against not very experienced players, they try to kill me, and i send them back a VERY GOOD PORTION of the damage i receive. Second, when i have the tactical disadvantage I use it as a defensive skill against more experienced palyers. For instance, when I am alone against an expd GWF, and my life is <50%, I use this power because I know that he will avoid to attack me up until my daily is up. During this time I regen, I drink a potion or i run to pick up another potion, and I use the waters of Elazhad. Therefore, I am refilled with HP in few seconds, ready to fight again!
in addition, mehpvpmeh, you can slot TI as a second power, although its limit is that you MUST have enemies lined up to use it in an efficient and effective way.
Exactly.
I'm an unskilled GF, and reached lvl 60 a few days ago http://i147.photobucket.com/albums/r307/CAMBar/Fergus.jpg.
I don't know if I should go all power and crit, and feel like butter; or go all defense and stick myself to a node; or go half power, half defense (as I am now) and laugh all the time in my pvp battles for the amount of times I am crushed by all the opposing team, while my mates capture a node.
I'm having an hard time to see Frontline as useful. I'm not using it right, for sure.
I need to respec my GF, to see if that works. I don't have SoS at all.
Thanks for all the feedback.
I've had people kill themselves on SOS, including GWFs. They could have been weak/PVE builds though, I don't know but it happened frequently enough for me to use it often.
Saying that, I do not use it anymore as I mostly get players that kite SOS or are strong enough to attack me with it up. And while it can buy you time if people don't hit you (I have 11% regen, so when disengaged I can tick over quickly), it is still pretty much a waste to me.
IS is go to for me or Villain's if I am being harassed by two or more CWs/HRs.
From my experience you cannot stack one way or the other... If you go high hp and high defense you will nothing more then an annoyance target dummy, however TRs with bilethorn, CWs, and HRs, GWF will tear through your armor with such efficiency you will feel like you are wearing a ziploc bag for armor!
If you go crit and offense you will pressure a DC or CW far more but die super fast.
You need to try and balance yourself for any composition, you'll need high hp, decent Defense at least 4k, need as much deflection, regen you can get, and try and get ARp and Crit up if you can.
We have the poorest gear stats variations, so you may like some of us need to itemize pve gear into slots to gain necessary stats you cannot raise otherwise!
If you are Iron Vanguard you must learn to use FLS because its amazing! A semi ranged aoe prone... Coupled with trample the fallen and crushing pin equals some serious damage buff on your targets for you and your team.
As for SoS, I have it I tried it it seems quirky and sometimes helps out but its not going to save you most the time. Good players see the swords floating around you and just kite you for a couple seconds, or they just plow through it knowing you just wasted a daily on a some reflect damage.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Dan i respect your opinion however in that scenario I think Fighters Recovery would have been a better usage! I mean using a reflect damage daily in the hopes of standing there hoping your opponent wont attack you is strange to me? I mean blowing potions, and blood crystal seems wasted when you could have used fighters recovery continued fighting to full HP, and still had a potion and a blood crystal in the wing!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I agree, I think its a wasted daily!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
That is what I do. Profound Preserver + Castle Never weapons + PVE neck/rings/belt. Hell, my rings are level 60 Greens but they stack 175 regen a piece plus an offensive slot, so more Dark enchantments.
I also think hermesunder made a mistake by taking the Aurora artifact. Should have gone for the Lantern. That's free crit and armour pen right there.
You actually might be right sometimes. Fighter's recovery is usually my 2nd daily, otherwise I use Villain Menace when there are 3 or more CWs and HRs in the enemies' team. We have to take into account that a good GF does not only have a good GS, but it he/she has to make the best tactical choices according to the different scenarios. For instance, I use Fighter's recovery when I am against a DC + GF, or DC + TR and I specifically hunt the DC. on the contrary, when I am alone against a perma TR, I just use SoS, so that the TR has to choose between attack and die by his own hand, or roam around up until his stealth is over and I can bullcharge it
What I mean is that GFs do not have a real best daily to use, because they are all extemely uselful according to the different scenarios we face, and we also have to consider the fact that there are dailies that we like more than others because we have more chances to use them.
Being a VERY GOOD GF means being able to use the right powers in the right moment against the right enemies. I love to use IS against a single target to make damage and control it; I love to use TI agaist lined-up enemies (also in PVP), I love to see 2 enemies who inflict damage to themselves when my SoS is up, especially against TRs; I love to use Villain Menace against 2+ CWs and HRs, so they do not control me; I love to use Fighter's recovery when I know I have the tactical advantage to make use of it; for instance when we are 2vs1 and my teammate grabbed the attention of the enemy, so I can refill my HP pool with 2 stikes.
Did I explain correctly myself?
To each their own.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I awas intrigued by the swordmaster's path too. It is a single target focused path for PVP - linging strike, bullcharge, anvil, flourish......Is it true that flourish can be interrupted in pvp? I was thinking about a spec with the talent that increases the time that flourish stuns enemies.
In addition I would use steel defense and combat supriority in PVP because I am a PVP conqueror. Does it sounds right to you? Please update me about your new spec when you have time, I like to learn something new every day!
I use Lunging / Bull / Anvil all 3 the highest possible dmg I can deliver on the shortest CDs. I do pretty well, most are surprised at the amount of damage I do and end up running away, or at least trying to... Steel Defense is Awesome for a rotation sequence as you are immune to damage for 5 secs you don't worry about blocking. Steel Blitzs is great for just added dps, and Cresendo on a GF is so silly, I mean it does great damage and leaves them prone and can be activated from further then you think...
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I'm more than happy to help research a GF PvP build, but I simply can't do it alone. I need more resources (items/enchants/artifacts) to experiment with. Obtaining AD is very difficult these days, since they keep making it harder and harder to earn it. They're trying too pressure people into buying ZEN =/...
So help me out by donating to the Ant-Monster's PvP Research Foundation LOL!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!