I've had a lot of fun in the game. Consider this: I've played games for more than thirty years, and RPGs for most of them. Even so, NWO was the first RPG ever where I reached max level. Not just that, but I continued to play the same character for a while, when I wasn't leveling up other characters. So you can see I've had a lot of fun. Add the fact I've bought a few mounts, companions, clothes and stuff like that, and I've ended up spending more money on this than single-player games, and it's all bee fun.
But then I hit lvl 60 and got bored quickly. Sharandar and Dread Ring was fun for a while, but it's just grind, grind, grind. I've done all dungeons except Castle Never at least once, and I don't intend to bother do them again. They are in different places with different enemies, yet the dungeons are all the same.
Now add events like Call to arms. It sounded fun at first, but they are just the old skirmishes all over again, with new dye at the end. Yay... dye. Sure, you can also get transmutable weapons, but while the first transmute is free, you'll usually update the weapon soon, and then it's 50k+ ADs to transmute it again. That's a lot, especially as a TR with two daggers.
Winter/Summer/Whatever Festival? Boring as hell.
So then there's Module 3. New areas to grind in, more dungeons to not give a <font color="orange">HAMSTER</font> about after the second or third run, and that's about it. It should be fun a few hours, hopefully, but hardly more than that.
That leaves the question: Why should I bother return? Don't get me wrong, I really do want to return. I've had a ton of fun in this game, and I really want to keep playing. But... what's the point? This game has a ton of potential for expanding, so why not take advantage of that? Why stick to the same, old, boring stuff over and over? I've mentioned several times how CTAs can be fun (for instance, give us new enemies in old areas, like fighting a dragon in the Charge the keep skirmish etc). Give us solo-dungeons. Give us new variations of old dungeons. Put a dragon in Cloak Tower, or a huge, near-indestructible blob in cragmire. Or a demi-lich. That works too. Don't just give us the same, old stuff over and over, please.
I just want a reason to bother return, and giving us the same, old, boring stuff over and over isn't doing it. I frequently check the news for updates, and I keep getting disappointed. Honestly, I'm considering uninstalling the game, and no one wants that. That means no fun for me, and no more money from me to you. Sigh...
orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited March 2014
I think the foundry sounds like what you are looking for. Lots of content, much of which is better then the Cryptic content. The only real downside is the lack of rewards which I don't get the impression you are worried about.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited March 2014
Let's turn this around,
What would you like to see which would make you want to play?
I don't see what big difference new enemies in the CTA events would make , new enemies in the CTA would mean you would run it a few times and then be bored again , by the sounds of your post you get easily bored , your comment about this being the first MMO you ever capped in backs that up .
All I know is what I have observed and that is that on CTA weekends the server is buzzing with plenty of players online and the queue usually pops within seconds of queuing up so it seems that the vast majority of players are happy with the CTA events , the same for the festivals , I agree that they could be improved but I thought they were fine for first attempts .
I've played a fair few MMO's in the past 10 or so years and events in every MMO are more or less the same , once you have spammed them so many times you get bored.
Maybe MMO's just aren't the right type of game for you since every one I have ever played involves repetitive dungeon grind, spamming the same events for different rewards and slow progression at cap while you grind out BiS gear in dungeons , cap out enchantments or other item enhancement upgrades and passives or their equivalent (boons in NW ) or in other words pretty boring gameplay when all is said and done.
I too was planning on moving on in April but after a few beta weekends the game I was planning on going to doesn't live up to the hype for me so I decided to stay here , Neverwinter is basically still in it's infancy but it is slowly but surely being fleshed out , more features are being added with each module plus we can look forwards to a lot of new classes and maybe even new races in future , Neverwinter will become a really brilliant game , it just needs fattening up a bit .
Neverwinter has a lot of potential, but first Cryptic will have to make some dramatic changes to things they've already done. Unfortunately, free-to-play studios aren't generally known for making dramatic changes to existing content.
Even without Cryptic doing anything though, you may find the game better if you have someone to play it with - or a group of someones.
What would you like to see which would make you want to play?
Possibly add some large open (read explorable I guess) zones. Like the distance between dread ring and Thay. Well maybe not that large in a single zone initially. Heck Icewind Dale would be a pretty awesome place to have explorable. Could have explore achievements from the cave that Drizzt came to the surface world all the way to ten-town. Although this is probably too large of an area for them to code into a single zone.
But with them tossing Ten-Towns at us this could eventually open up so many locations that we have read in the Drizzt books. Although I don't know/remember where the game sits in the timeline of the books...
IMO Winter festival was a quite enjoyable event if you don't bother grinding too much -.-
The things that make me feel the same way you do in this game are exploits, PvE disbalance (can't simply play the class you rolled and have to roll another with higher demand...no way) and an endless boring grind...Sharandar boons is the worst one...
Do you have any idea how big that area is?
This is the map we currently have. There is about 60,000 square miles here. Not fleshed out but it is there.
That's about a 3,000 mile straight line to get to Thay low ball.
You'll be lucky if the devs could get a tenth of that done in the next decade.
Do I want a fleshed out map? Yes I asked for this consistently. However they could spend the next decade just on the current map and not do it justice.
And as a bit of a disclaimer this game will never be seamless open world. Seamless open worlds must be designed from the ground up and have huge limitations. Steamed open worlds are great as well (honestly better) and are just going to become more prevalent in future games because the technology to make seamless games have huge limitiations and the expectations of quality is quickly exceeding the limitations of modern technology.
I think the foundry sounds like what you are looking for. Lots of content, much of which is better then the Cryptic content. The only real downside is the lack of rewards which I don't get the impression you are worried about.
Foundry is great if you are not (in-game) reward oriented.
Are you in a guild? Being in a guild multiplies the fun in an MMO a lot. There's only so much juice you can squeeze out of an MMO as a solo player, the most fun to be had is playing with other people and chatting as you play. A not inconsiderable part of that kind of fun is, once you yourself are geared up and know the game, teaching others and helping them get geared up.
But no game is infinite, and everyone gets bored eventually. NWO has a pretty reasonable amount of stuff to do at endgame, some games have more, others less, but it will develop more as time goes on. Probably fairly slowly, but it will come.
If all else fails, take a break from the game and come back again later. In my experience, if you've enjoyed a game, there's usually a period after your intensive interest in it, where you can come back to it again and again a few times, and it still feels a bit fresh each time. You can play a game that way for a couple of years after an intense period, stretching it out, as it were.
But yeah, no game is infinite, and one's interest comes to an end one day, and it's always a bit sad.
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azahronMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 2Arc User
edited March 2014
Sounds like burnout to me.
I'd say take a break, enjoy something else for a while - maybe read some Forgotten Realms novels that'll rekindle your desire to play.
Don't force yourself to play if you're not enjoying it, it'll just make things worse.
Are you in a guild? Being in a guild multiplies the fun in an MMO a lot. There's only so much juice you can squeeze out of an MMO as a solo player, the most fun to be had is playing with other people and chatting as you play. A not inconsiderable part of that kind of fun is, once you yourself are geared up and know the game, teaching others and helping them get geared up.
But no game is infinite, and everyone gets bored eventually.
Yep. And even as a team player in a guild, the "end game" of the majority of MMOs is basically the same - repeat some action (epic dungeons, raids, CTAs, etc) many times until it gets you with the best possible rewards. If that's not your thing, OP, MMOs will all end up "stale" for you after you hit the level cap/finish up the questlines.
The good part about free-to-play MMOs like Neverwinter, is that it's easy to take a break until more content is released and come back whenever you want - you don't have to keep playing to use up your subscription time, or re-sub to come back.
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zankardMember, Neverwinter Beta UsersPosts: 0Arc User
Since we are on the subject of being demotivated to play the game. To be honest the drop rate for Shard of Valindra's Crown or Emblem of the Seldarine even the Eye of Lathander is just way too low. I had been farming VT and MCs and doing my dailies for the entire past 2 months and I have not even seen any of these even drop from a boss. At least let us say turn in say 600 of these seals to get the artifact. That will motivate me to do more MC or VTs just for these artifacts. For now I am already thinking of moving on the other games. I must admit I am almost sick of doing multiple MC or VTs back to back even throughout GG. I have not even got to opening 120+ lockboxes and not getting the Thayan Book of the Dead. Yeah I am just tired and disgusted to continue playing.
Second this, already posted about a similar idea in another thread. Other games have such a mechanism too.
What I'd like to see is a new high level dungeon that's farmable. CNs prices have dropped a lot which may be due to an exploit, but even so, CN will be obsolete one time or another for high level play and so we need something else. MC isn't really farmable when the artifacts are so rare that it's not a steady source of income, and the more steady drops which still aren't that common compared to guaranteed drops in CN are bop. Basically I'm glad I've managed to get the AD I've earned so far, new players will have a slower slope.
I understand where you are coming from. For me, a lot of games end up with this result where PvE gets very similar/repetitive. This is one of the many reasons I started looking to games for good PvP content instead. This game, along with any others I play, I play only for the PvP content. PvP is always more dynamic than PvE. It is also more challenging as well because it is not always the same or created with the intention of being beat as PvE is. I do like having a grind based PvE progression system in the background so I have things to work towards still though, but ultimately for me what I enjoy most in any game is PvP. Also, fighting people more geared than you in PvP gives the motivation to get out and grind the PvE occasionally.
Since we are on the subject of being demotivated to play the game. To be honest the drop rate for Shard of Valindra's Crown or Emblem of the Seldarine even the Eye of Lathander is just way too low. I had been farming VT and MCs and doing my dailies for the entire past 2 months and I have not even seen any of these even drop from a boss. At least let us say turn in say 600 of these seals to get the artifact. That will motivate me to do more MC or VTs just for these artifacts. For now I am already thinking of moving on the other games. I must admit I am almost sick of doing multiple MC or VTs back to back even throughout GG. I have not even got to opening 120+ lockboxes and not getting the Thayan Book of the Dead. Yeah I am just tired and disgusted to continue playing.
Farming VT and MC for artifacts is a nonsense. Farm T2s actively for 1 month. You may even farm CN if you like. Then you will be able to buy at least one of these from the AH. It took me 1 month to get my emblem of seldarine. That's quite short for the most game-breating effing OP artifact in game.
To OP, well, MMOs aren't for you obviously. They're all about the gear/xp grind hamster wheel.
I think the extremely low drop rate in Neverwinter contributes greatly to players having to do excessive runs, that eventually leads to player burnout. This is especially true when they never even get the drop they are hoping for. Over the years I've played a lot of games too and I have NEVER seen any game with such a low drop rate for rare items. For example, I played the heck out of this last event and opened hundreds of boxes, and never saw a crown. We're talking 12 hours a day here for 5 days in a row, and nada.
I understand that having an extremely low drop rate cuts down on bot faming and the devaluing of rare drops, but the problem is that solution comes at the cost of "real" player satisfaction. If this many people are speaking up here in the forums, the problem is most likely much broader that any of us are aware of.
For example, I played the heck out of this last event and opened hundreds of boxes, and never saw a crown. We're talking 12 hours a day here for 5 days in a row, and nada.
Tell me about it. I lost out last event as I was only able to farm just a little bit. This time I was in a much better position to go all out. So I farmed my tail off. And when that wasn't enough, I bought boxes by the truck load. Simply because I wasn't getting the drops I wanted.
1200 boxes later. I ended up with 5 crowns and 2 coins.
It didn't inspire me to keep trying, it didn't make me happy or that my time was well spent. It left me disheartened and disappointed and upset with myself. For continuing to open the silly things even when it was obvious I wasn't going to win.
I understand that if you make everyone winners, no one actually wins. But making everyone losers is far worse. At least the winners will still play, the losers just give up and leave.
1200 boxes later. I ended up with 5 crowns and 2 coins.
It took me 400 boxes for 1 crown, thankfully the boxes were from simply leveling my character during that weekend, otherwise the drop rate would not be something I would bother to farm.
That said, I take breaks from the game and this time getting a new 60 and playing dungeons was more infuriating than before. The game seems to have gotten worse with new changes of drop in, drop outs, and vote kicks. Earlier during a DD, I was the main last boss DPS in a pug for FH, and got votekicked before getting any loot by some 20k GS guardian fighter tank who dropped in, can't even remember his character's name other than Dark*something*.
I say it's getting harder to want to return to this game, with all the BS and exploiting of other players by a system the devs stupidly put in place. This game is outcasting and losing solo players by the truckloads because they are getting abused by guilds pugging dungeons and hording the loot through this new system. Kind of made me regretting pumping a bunch of zen into this game again when I started on this new character.
Its odd that you had to open so many for 1 crown, you could buy one from the ah for 2-3k. I didn't really open that many, last time i got so many that I needed to discard some, they were bop then ):
Its odd that you had to open so many for 1 crown, you could buy one from the ah for 2-3k. I didn't really open that many, last time i got so many that I needed to discard some, they were bop then ):
Well, as I said the 400 boxes were the bonus for leveling my character so I didn't actually spend effort to farm for a crown if you see it that way.
Yes but not in the near future.
Games have to mature for quite a while before level cap increases can be considered.
I'd like to point out that there's an incredibly good reason for this. Extra points can seriously harm or break games. There's a good reason why humans are limited to only getting their extra feat points spent on heroic, not paragon, abilities. Because every time a level cap is increased and all those fancy new power or feat points come out the Devs have to fully recalibrate the balance system of the game, add new feats and powers to the new levels you'll be getting, see how this affects PvE and PvP through the use of testers, Make new gear for the new level cap, and a whole hell of a lot more. All this sort of stuff takes months to design on their own, and then you have to get them approved, redesigned, rinse and repeat until it's acceptable to the heads of development.
Try playing around in the foundry editor sometime, to get a taste of what NPC and map generation is like, then realize that map generation for a larger world system (such as the Dread Ring or Sharandar, for instance) is far less linear, much larger on all counts, and in general harder to manage than a simple foundry map. And this is if the heads approve of it, and if they don't, they'll send it back and ask for a redesign, meaning you have to go through that entire system again. Even bug fixes have to go through this process, which is why it takes so long.
The level of work is beyond our mere mortal/consumer comprehension, and because of that, I'm thankful well designed, hand crafted games exist at all.
Any plans on adding more level 60 Skirmishes or make the low level skirmishes to make level 60 versons of the low level skirmishes?
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited March 2014
CTAs will continue to be made and we got a new level 60 skirmish with each module thus far.
If there is no new skirmish in Module 3 it is a fairly safe assumption we will see more in future modules.
CTAs will continue to be made and we got a new level 60 skirmish with each module thus far.
If there is no new skirmish in Module 3 it is a fairly safe assumption we will see more in future modules.
Nice I like skirmishes fun to do with the guild also any plans on making epic Skirmishes like Epic Dungeons in the near future?
I also hope Module 3 will have 2 or 3 new skirmishes, Dungeons and epic dungeons.
game doesn't need new skirmishes, classes or races, weapons and etc. currently
open living world is needed!
different fun things like:
- fishing, extraction of fossil, ... (more ingredients with ability to explore recipes, no predefined)
- ability to open own shop (sell your cool crafts)
- bying/building house (which can be used as guildhouse too)
- professions, when player cooking eat (potion analogue) by himself (not by looking at progress bar on professions page)
- wild locations for discovering, without any npcs, quests and etc. with living world when something interesting from time to time happens (currently thereis no game world - there is only players world)
- ...
game doesn't need new skirmishes, classes or races, weapons and etc. currently
open living world is needed!
different fun things like:
- fishing, extraction of fossil, ... (more ingredients with ability to explore recipes, no predefined)
- ability to open own shop (sell your cool crafts)
- bying/building house (which can be used as guildhouse too)
- professions, when player cooking eat (potion analogue) by himself (not by looking at progress bar on professions page)
- wild locations for discovering, without any npcs, quests and etc. with living world when something interesting from time to time happens (currently thereis no game world - there is only players world)
- ...
maybe it's time refuse from f2p
What you're asking for would be literally a completely different game. Unfortunately, that's just not how Neverwinter works.
You'll notice a lot of people sticking their heads back in when mod 3 drops- just like they did for mod 2. NW is a fairly casual game, and people tend to tear through the content quite fast- but when something new drops, they're often back for a new snack.
Comments
What would you like to see which would make you want to play?
All I know is what I have observed and that is that on CTA weekends the server is buzzing with plenty of players online and the queue usually pops within seconds of queuing up so it seems that the vast majority of players are happy with the CTA events , the same for the festivals , I agree that they could be improved but I thought they were fine for first attempts .
I've played a fair few MMO's in the past 10 or so years and events in every MMO are more or less the same , once you have spammed them so many times you get bored.
Maybe MMO's just aren't the right type of game for you since every one I have ever played involves repetitive dungeon grind, spamming the same events for different rewards and slow progression at cap while you grind out BiS gear in dungeons , cap out enchantments or other item enhancement upgrades and passives or their equivalent (boons in NW ) or in other words pretty boring gameplay when all is said and done.
I too was planning on moving on in April but after a few beta weekends the game I was planning on going to doesn't live up to the hype for me so I decided to stay here , Neverwinter is basically still in it's infancy but it is slowly but surely being fleshed out , more features are being added with each module plus we can look forwards to a lot of new classes and maybe even new races in future , Neverwinter will become a really brilliant game , it just needs fattening up a bit .
Even without Cryptic doing anything though, you may find the game better if you have someone to play it with - or a group of someones.
Possibly add some large open (read explorable I guess) zones. Like the distance between dread ring and Thay. Well maybe not that large in a single zone initially. Heck Icewind Dale would be a pretty awesome place to have explorable. Could have explore achievements from the cave that Drizzt came to the surface world all the way to ten-town. Although this is probably too large of an area for them to code into a single zone.
But with them tossing Ten-Towns at us this could eventually open up so many locations that we have read in the Drizzt books. Although I don't know/remember where the game sits in the timeline of the books...
Jorm
The things that make me feel the same way you do in this game are exploits, PvE disbalance (can't simply play the class you rolled and have to roll another with higher demand...no way) and an endless boring grind...Sharandar boons is the worst one...
WTB Class Reroll please
Do you have any idea how big that area is?
This is the map we currently have. There is about 60,000 square miles here. Not fleshed out but it is there.
That's about a 3,000 mile straight line to get to Thay low ball.
You'll be lucky if the devs could get a tenth of that done in the next decade.
Do I want a fleshed out map? Yes I asked for this consistently. However they could spend the next decade just on the current map and not do it justice.
And as a bit of a disclaimer this game will never be seamless open world. Seamless open worlds must be designed from the ground up and have huge limitations. Steamed open worlds are great as well (honestly better) and are just going to become more prevalent in future games because the technology to make seamless games have huge limitiations and the expectations of quality is quickly exceeding the limitations of modern technology.
Foundry is great if you are not (in-game) reward oriented.
But no game is infinite, and everyone gets bored eventually. NWO has a pretty reasonable amount of stuff to do at endgame, some games have more, others less, but it will develop more as time goes on. Probably fairly slowly, but it will come.
If all else fails, take a break from the game and come back again later. In my experience, if you've enjoyed a game, there's usually a period after your intensive interest in it, where you can come back to it again and again a few times, and it still feels a bit fresh each time. You can play a game that way for a couple of years after an intense period, stretching it out, as it were.
But yeah, no game is infinite, and one's interest comes to an end one day, and it's always a bit sad.
I'd say take a break, enjoy something else for a while - maybe read some Forgotten Realms novels that'll rekindle your desire to play.
Don't force yourself to play if you're not enjoying it, it'll just make things worse.
Yep. And even as a team player in a guild, the "end game" of the majority of MMOs is basically the same - repeat some action (epic dungeons, raids, CTAs, etc) many times until it gets you with the best possible rewards. If that's not your thing, OP, MMOs will all end up "stale" for you after you hit the level cap/finish up the questlines.
The good part about free-to-play MMOs like Neverwinter, is that it's easy to take a break until more content is released and come back whenever you want - you don't have to keep playing to use up your subscription time, or re-sub to come back.
Second this, already posted about a similar idea in another thread. Other games have such a mechanism too.
Farming VT and MC for artifacts is a nonsense. Farm T2s actively for 1 month. You may even farm CN if you like. Then you will be able to buy at least one of these from the AH. It took me 1 month to get my emblem of seldarine. That's quite short for the most game-breating effing OP artifact in game.
To OP, well, MMOs aren't for you obviously. They're all about the gear/xp grind hamster wheel.
I understand that having an extremely low drop rate cuts down on bot faming and the devaluing of rare drops, but the problem is that solution comes at the cost of "real" player satisfaction. If this many people are speaking up here in the forums, the problem is most likely much broader that any of us are aware of.
Tell me about it. I lost out last event as I was only able to farm just a little bit. This time I was in a much better position to go all out. So I farmed my tail off. And when that wasn't enough, I bought boxes by the truck load. Simply because I wasn't getting the drops I wanted.
1200 boxes later. I ended up with 5 crowns and 2 coins.
It didn't inspire me to keep trying, it didn't make me happy or that my time was well spent. It left me disheartened and disappointed and upset with myself. For continuing to open the silly things even when it was obvious I wasn't going to win.
I understand that if you make everyone winners, no one actually wins. But making everyone losers is far worse. At least the winners will still play, the losers just give up and leave.
It took me 400 boxes for 1 crown, thankfully the boxes were from simply leveling my character during that weekend, otherwise the drop rate would not be something I would bother to farm.
That said, I take breaks from the game and this time getting a new 60 and playing dungeons was more infuriating than before. The game seems to have gotten worse with new changes of drop in, drop outs, and vote kicks. Earlier during a DD, I was the main last boss DPS in a pug for FH, and got votekicked before getting any loot by some 20k GS guardian fighter tank who dropped in, can't even remember his character's name other than Dark*something*.
I say it's getting harder to want to return to this game, with all the BS and exploiting of other players by a system the devs stupidly put in place. This game is outcasting and losing solo players by the truckloads because they are getting abused by guilds pugging dungeons and hording the loot through this new system. Kind of made me regretting pumping a bunch of zen into this game again when I started on this new character.
Yes but not in the near future.
Games have to mature for quite a while before level cap increases can be considered.
Try playing around in the foundry editor sometime, to get a taste of what NPC and map generation is like, then realize that map generation for a larger world system (such as the Dread Ring or Sharandar, for instance) is far less linear, much larger on all counts, and in general harder to manage than a simple foundry map. And this is if the heads approve of it, and if they don't, they'll send it back and ask for a redesign, meaning you have to go through that entire system again. Even bug fixes have to go through this process, which is why it takes so long.
The level of work is beyond our mere mortal/consumer comprehension, and because of that, I'm thankful well designed, hand crafted games exist at all.
If there is no new skirmish in Module 3 it is a fairly safe assumption we will see more in future modules.
Nice I like skirmishes fun to do with the guild also any plans on making epic Skirmishes like Epic Dungeons in the near future?
I also hope Module 3 will have 2 or 3 new skirmishes, Dungeons and epic dungeons.
open living world is needed!
different fun things like:
- fishing, extraction of fossil, ... (more ingredients with ability to explore recipes, no predefined)
- ability to open own shop (sell your cool crafts)
- bying/building house (which can be used as guildhouse too)
- professions, when player cooking eat (potion analogue) by himself (not by looking at progress bar on professions page)
- wild locations for discovering, without any npcs, quests and etc. with living world when something interesting from time to time happens (currently thereis no game world - there is only players world)
- ...
maybe it's time refuse from f2p
What you're asking for would be literally a completely different game. Unfortunately, that's just not how Neverwinter works.