I was adviced 'Stone of Allure' (I think it's called) that costs 1200 ZEN.
I don't know if it is actually that, combined with rank 5-6 enchantments and 60 items to equip it with, that made my HR levelling super easy, but I think it is and I love it currently. It gives my 35 HR roughly 450 power I think. xD
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nowhere64Member, Neverwinter Knight of the Feywild UsersPosts: 37
edited February 2014
yeah, I mean other than the stones/cat. BTW, is the new promo stone of radiance going to be better than allure or might?
augment
dancing blade
vicious dire wolf (love the interrupt)
aranae
lillend (use with disruptive shot, helps more for a nature build)
The Vicious Dire wolf costs 60$, as you have no other way to get one, other than buying the Founder's Pack, wich also isn't available anymore.
Lilend is bugged, and even the passive healing just gives you at most 750 heal every 2 minutes, wich is utterly laughable.
The best comp is probably:
Wild Hunt Rider (it procs a lot, much more than the supposed 2%)
Blink Dog (you're always in Combat Advantage due to the Aspect of the Pack passive buff)
Fire Archon (one of the best damage DPS buffs around, also its buff has no ICD like Tiefling's one).
Dancing Blade ('nuff said)
The Vicious Dire wolf costs 60$, as you have no other way to get one, other than buying the Founder's Pack, wich also isn't available anymore.
Lilend is bugged, and even the passive healing just gives you at most 750 heal every 2 minutes, wich is utterly laughable.
The best comp is probably:
Wild Hunt Rider (it procs a lot, much more than the supposed 2%)
Blink Dog (you're always in Combat Advantage due to the Aspect of the Pack passive buff)
Fire Archon (one of the best damage DPS buffs around, also its buff has no ICD like Tiefling's one).
Dancing Blade ('nuff said)
didn't realize lilend was bugged saves me some ad, was about to buy it.
As far as the dire wolf, yeah, I actually didn't know you could even still buy it, but I love that thing. Then again I've had them since closed beta. As far as aspect of the pack that only works if you're next to someone. Fire archon I agree with since lilend is bugged.
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greymarchten10Member, Neverwinter Beta UsersPosts: 14Arc User
edited February 2014
Stone of Allure starts blue. The new Stone of Radiance starts green. Something to think about.
The blink dog now kicks-butt? Could someone explain to me the mechanics of how the blink dog is great for a ranged HR?
with that Class Feature running, and a bit of proper positioning, you can have Combat Advantage nearly 100% of the time
To make this work, you need to stay near your blink dog, correct? I suspect most HRs tend to stay at ranged until a mob rushes them, then they pull out their blades and chop-up their opponents, or they get out of the way. Perhaps the blink-dog strategy is better for melee HRs.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited February 2014
You're misunderstanding how active companion bonuses work. You just have to have the companions in an active slot, not summoned. So you get the blink dog buff if you're in a dungeon party and near an ally with Aspect of the Pack active, even with your augment as the summoned companion.
didn't realize lilend was bugged saves me some ad, was about to buy it.
It doesn't heal as much as supposed to, probably because you somewhat reduce actual healing based on your stats, it's an old bug that was never issued. Sometimes for mysterious reasons, its damaging powers actually heal your enemies too -.- Anyways even if he worked properly, I still think an Augment is the best active companion.
As far as the passive bonus, it's on a 2 minutes timer, so it doesn't matter how frequently you spam your DS, it only procs once in a while. And if you have at least one artifact, you know how sparse and minuscle is a 750 healing every 120 seconds.
if blink dogs combat advantage damage bonus is calculated the same as the one calculated from stat bonus, its worthless.
my list is:
1)augment for stats
2)Wild hunt rider is awsome ( i have it in rare quality) we have 6 encounters, mad encounter reseting and it procs off damage ticks/hits from encounters....so u get the picture.
3)fire archon (recent purchase...great dps too)
then for the 4th n 5th slots i have my doubts ( what im still considering)
4)slyblade kobold (3% more damage when stunned or rooted), since u always pair up with cws and could add damage buff to our roots/slows.
5)galebdur sounds great too as we tend to pull alot of agro... but with my ls i tend to spike up my health alot.
5)rust monster (25% chance to debuff for 5% on being hit, stacks 3 times) since we pull alot of agro and survive it with ls could be a better option to galebdur and much cheaper.
if blink dogs combat advantage damage bonus is calculated the same as the one calculated from stat bonus, its worthless.
It isn't. I've tested it on mannequins, and it looks like it just give a straight +2% to your overall damage, probably even more (because of a bug? who knows), so it's seriously worth it. For strange and mysterious reasons the stat bonus does not work instead, and I think that even the Lantern bonus does not work too.
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tajah23Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 32
edited February 2014
My setup is this:
Hunting Hawk - range bonus
Fire Archon - deathblow bonus
Blink Dog - combat advantage
Dancing Blade - crit severity
Stone (Cat works too - plan on getting one for extra crit)
other options
Lightfoot Thief - aoe bleed (because we need more dps lol)
vicious dire wolf - interrupt proc
panther if you premade with a tank specced for control (extra dmg to prone targets)
It all depends on play style really, a pure archer will benefit more from certain companions over an expert hybrid like myself. Look at where the majority of your strengths and weaknesses lie in play style and choose based off of the. Don't mold your style around companions.
Comments
I don't know if it is actually that, combined with rank 5-6 enchantments and 60 items to equip it with, that made my HR levelling super easy, but I think it is and I love it currently. It gives my 35 HR roughly 450 power I think. xD
dancing blade
vicious dire wolf (love the interrupt)
aranae
lillend (use with disruptive shot, helps more for a nature build)
The Vicious Dire wolf costs 60$, as you have no other way to get one, other than buying the Founder's Pack, wich also isn't available anymore.
Lilend is bugged, and even the passive healing just gives you at most 750 heal every 2 minutes, wich is utterly laughable.
The best comp is probably:
Wild Hunt Rider (it procs a lot, much more than the supposed 2%)
Blink Dog (you're always in Combat Advantage due to the Aspect of the Pack passive buff)
Fire Archon (one of the best damage DPS buffs around, also its buff has no ICD like Tiefling's one).
Dancing Blade ('nuff said)
As far as the dire wolf, yeah, I actually didn't know you could even still buy it, but I love that thing. Then again I've had them since closed beta. As far as aspect of the pack that only works if you're next to someone. Fire archon I agree with since lilend is bugged.
The blink dog now kicks-butt? Could someone explain to me the mechanics of how the blink dog is great for a ranged HR?
Aspect of the Pack.
with that Class Feature running, and a bit of proper positioning, you can have Combat Advantage nearly 100% of the time
To make this work, you need to stay near your blink dog, correct? I suspect most HRs tend to stay at ranged until a mob rushes them, then they pull out their blades and chop-up their opponents, or they get out of the way. Perhaps the blink-dog strategy is better for melee HRs.
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All posts pending disapproval by Cecilia
It doesn't heal as much as supposed to, probably because you somewhat reduce actual healing based on your stats, it's an old bug that was never issued. Sometimes for mysterious reasons, its damaging powers actually heal your enemies too -.- Anyways even if he worked properly, I still think an Augment is the best active companion.
As far as the passive bonus, it's on a 2 minutes timer, so it doesn't matter how frequently you spam your DS, it only procs once in a while. And if you have at least one artifact, you know how sparse and minuscle is a 750 healing every 120 seconds.
my list is:
1)augment for stats
2)Wild hunt rider is awsome ( i have it in rare quality) we have 6 encounters, mad encounter reseting and it procs off damage ticks/hits from encounters....so u get the picture.
3)fire archon (recent purchase...great dps too)
then for the 4th n 5th slots i have my doubts ( what im still considering)
4)slyblade kobold (3% more damage when stunned or rooted), since u always pair up with cws and could add damage buff to our roots/slows.
5)galebdur sounds great too as we tend to pull alot of agro... but with my ls i tend to spike up my health alot.
5)rust monster (25% chance to debuff for 5% on being hit, stacks 3 times) since we pull alot of agro and survive it with ls could be a better option to galebdur and much cheaper.
It isn't. I've tested it on mannequins, and it looks like it just give a straight +2% to your overall damage, probably even more (because of a bug? who knows), so it's seriously worth it. For strange and mysterious reasons the stat bonus does not work instead, and I think that even the Lantern bonus does not work too.
Hunting Hawk - range bonus
Fire Archon - deathblow bonus
Blink Dog - combat advantage
Dancing Blade - crit severity
Stone (Cat works too - plan on getting one for extra crit)
other options
Lightfoot Thief - aoe bleed (because we need more dps lol)
vicious dire wolf - interrupt proc
panther if you premade with a tank specced for control (extra dmg to prone targets)
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
In order to use the class effectively, shouldn't you be using both melee and archer?
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock