Doubtfully. I never saw a G(W)F keeping aggro away from my CW if I dps the mob(s). There are no real tanks in this game, either intentional either because the devs can't code aggro mechanisms properly
I have 3 classes, GF, CW and GWF. and they are all rank 8+ geared.
Though my GWF is currently destroyer. It was sentinel before, and it is probably the easiest to play and overpowered class/spec there is. Module 2 will be crazy.
Of course, because a GWF is a tank. A CW is a squisher and a GF doesn't die as easily as you made it sound, in fact it is the exact opposite. No offence, but men is plural and man is singular.
Take care.
I think all good players would agree my statement, My GF has 34k+ hp and 10% regen hence 3800 defense and 14.5% deflect, when I made a mistake, I pretty much pop. Only thing stopping that currently is soulforged but that is it, if it even procs.
And no I don't mean those easy mode pug game, in pug I can rush into 4 people still come out alive. If u don't play in a more competitive PVP environment then yes even a GF with just Timeless Hero set and 0 regen can be tanky cause you are fighting all the nuubs out there.
You have no clue how to play in this game, I confirmed. Just don't reply thx.
Maybe you haven't seen immunity/permastealth rogue builds out there with high regen/lifesteal at work, but no, you are completely right. Something that can take a lot of damage vs something that can be immune to most or all damage (especially with ranged at-wills in module 2) while still dealing good damage is nothing right? Also, I've seen tene and crit based gfs hitting harder than GWF but still able to heal for over 1.8k regen ticks, same as gwf sents. Yeah, you lose a little deflect, but you gain more offense, plus you can act more as a control character. Pvp isn't all about killing, GWF has no useful push abilities and is slow to kill enemies. GF can kill faster and push people off base for points. Gf is also better at stun locking. Also, there is a vid out there by someone who posted a DC guide of him out-tanking a tene based sent gwf. He was literally unkillable. Not to mention again in this scenario, while the GWF couldn't do anything, the DC was still able to push him off base and gain points.
Maybe you haven't seen immunity/permastealth rogue builds out there with high regen/lifesteal at work, but no, you are completely right. Something that can take a lot of damage vs something that can be immune to most or all damage (especially with ranged at-wills in module 2) while still dealing good damage is nothing right? Also, I've seen tene and crit based gfs hitting harder than GWF but still able to heal for over 1.8k regen ticks, same as gwf sents. Yeah, you lose a little deflect, but you gain more offense, plus you can act more as a control character. Pvp isn't all about killing, GWF has no useful push abilities and is slow to kill enemies. GF can kill faster and push people off base for points. Gf is also better at stun locking. Also, there is a vid out there by someone who posted a DC guide of him out-tanking a tene based sent gwf. He was literally unkillable. Not to mention again in this scenario, while the GWF couldn't do anything, the DC was still able to push him off base and gain points.
Next time, please refrain from unnecessary insulting of others without backing up your statements when you lack experience.
Nice. Apparently you guys haven't been using the hardlock bind in order to lock on TR's in PVP. Kudos! Been hugging the ground more often lately thanks to it. If you were, I'm pretty sure we wouldn't be getting this much complaints about our class mechanic. A perma's DPS is absurd, and the upcoming ranged At-Will definitely will not help. Not to mention it's so easy to screw us up with a GWF's Roar these days thanks to it not being tagged as a control power. Not sure which patch was responsible for this change, but yeah. One Roar and we can't do anything even with immunities (ITC, Unstoppable, Villain's Menace, etc). We're rooted to the ground and interrupted. We have to spam our skill buttons fervently after which in order for the server to take in new commands from us, which approximately takes about 3 seconds. 3 seconds where people would have already sent you to the graveyard.
It also takes a lot of effort on our side to maintain our stealth, whereas it doesn't take too much effort for a Sent GWF to stand there, pop Unstoppable when ready, heal up with Lifesteall/Restoring Strike/Unstoppable Recovery. When you pit an equally-geared high-end perma versus an equally geared high-end sent, the outcome would be pretty easy to predict. No matter how well geared a perma is, DPS has higher diminishing returns as compared to defensive stats such as Defense and Deflect which are easy to stack. This is where we can see how gear makes a lot of difference. The said duel will either end up as a stalemate (if the TR is good), or with the GWF winning. TR's are really squishy and ITC can only do so much. Not to mention permastealth TR's have laughable DPS against anything other than fellow TR's (all but the deflect ones) and CW's.
Each class has the ability to become OP in its own right. Not sure about CW's, however, since perma-CC isn't as viable as it is today thanks to 3 classes having immunity to CC. But as for the GWF, once module 2 hits and they get access to Iron Vanguard, man it'd be a whole new PVP scene we're going to see. I just hope they don't get nerfed. GWF's are just playing with the toys they have been provided. Nerfing/unecessary adjustments for any class just ain't right.
Definitely not DC, though DCs should be better post-module 2.
Remove/change righteousness and make a solid 4-piece set for DCs. Then the poll results wouldn't be as skewed.
We are not intended to kill people though. Saying that, I can chain and crit you with Daunting Light for 12 - 19k. My true strength though as a PvP DC comes in my ability to take damage that only a GF can surpass and to hold nodes and keep my DPSes alive. I can stalemate a GF if I am not attacked by anyone else and can often gain the upper hand on said GF. I've held nodes against as much as 3 opponents before I've died or my my team arrives to kill them.
Also, my DC is a PvE-focused healtank moonlighting as a PvP DC, which I find impressive.
I usually have 2 - 6 kills but have the fewest deaths until the opposing team inevitably starts focusing on me when they realise what a nuisance I am.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
After module gf will be so bad and dc/gwf unkillable. Then perma trs now have damage. Premade pvp is gonna be weird as all hell
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Gf gets no buffs. But every other class gains massive buffs. Gwf new paragon makes gf almost irrelavent in a premade. And my main has always been gf so this is depressing
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Gf gets no buffs. But every other class gains massive buffs. Gwf new paragon makes gf almost irrelavent in a premade. And my main has always been gf so this is depressing
GF>GWF still
I try to find a way that the GWF can cancle the GF but i could not find it
Bull charge is the best encounter in PvP and we still have it :P
If this was voted by people who do premades or more elite pvp, I'd bet DC and GF would have many more votes... GF is great for pushing people off base and good DCs are incredible.
If this was voted by people who do premades or more elite pvp, I'd bet DC and GF would have many more votes... GF is great for pushing people off base and good DCs are incredible.
seems like the votes are based of kills. but when it comes to tactics I agree with you there
I've killed good dcs and gfs (a-team) with my gwf prepatch. Afterwards....well.... gg. Gwf get a choice of 2 prones and a root or 2 prones+insane dmg. They can't bounce but who needs to bounce off base when u could just combo them out
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
I've killed good dcs and gfs (a-team) with my gwf prepatch. Afterwards....well.... gg. Gwf get a choice of 2 prones and a root or 2 prones+insane dmg. They can't bounce but who needs to bounce off base when u could just combo them out
I dont see a end of a 1v1 with your GF and GWF.... or players with same gear and skill .. even after the M2
I dont see a end of a 1v1 with your GF and GWF.... or players with same gear and skill .. even after the M2
Idk about the tanky gfs with like 2.2k regen ticks.but I'm almost positive my gwf can kill my gf even now. U need daily atm though. It would look like: takedown restoring crescendo indom. I've crit 8k+ indom and 12k+ cres on tanky targets, with everything critting (ihave 43% crit atm) your either dead or dieing. Adding in a new prone that has more damage, and trample the fallen, gwf gets a huge ammount of dps without losing any tankiness if built right
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Idk about the tanky gfs with like 2.2k regen ticks.but I'm almost positive my gwf can kill my gf even now. U need daily atm though. It would look like: takedown restoring crescendo indom. I've crit 8k+ indom and 12k+ cres on tanky targets, with everything critting (ihave 43% crit atm) your either dead or dieing. Adding in a new prone that has more damage, and trample the fallen, gwf gets a huge ammount of dps without losing any tankiness if built right
We will see it ...dont forget that things will be re-shaped after it goes live.
I made a GWF myself also but i do not consider module 2 as a downfall for GF at all...All got pros and cons
Idk about the tanky gfs with like 2.2k regen ticks.but I'm almost positive my gwf can kill my gf even now. U need daily atm though. It would look like: takedown restoring crescendo indom. I've crit 8k+ indom and 12k+ cres on tanky targets, with everything critting (ihave 43% crit atm) your either dead or dieing. Adding in a new prone that has more damage, and trample the fallen, gwf gets a huge ammount of dps without losing any tankiness if built right
We will see it ...dont forget that things will be re-shaped after it goes live.
I made a GWF myself also but i do not consider module 2 as a downfall for GF at all...All got pros and cons
True things will be changed. But what does gf gain in the new paragon? Seems like nothing overwhelmingly usefull
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Comments
Doubtfully. I never saw a G(W)F keeping aggro away from my CW if I dps the mob(s). There are no real tanks in this game, either intentional either because the devs can't code aggro mechanisms properly
Though my GWF is currently destroyer. It was sentinel before, and it is probably the easiest to play and overpowered class/spec there is. Module 2 will be crazy.
and also the featured satirical comedic adventure "A Call for Heroes".
I think all good players would agree my statement, My GF has 34k+ hp and 10% regen hence 3800 defense and 14.5% deflect, when I made a mistake, I pretty much pop. Only thing stopping that currently is soulforged but that is it, if it even procs.
And no I don't mean those easy mode pug game, in pug I can rush into 4 people still come out alive. If u don't play in a more competitive PVP environment then yes even a GF with just Timeless Hero set and 0 regen can be tanky cause you are fighting all the nuubs out there.
Omg man I love ur comment, it makes me laugh so hard. It is pretty much true though, that chain prone knock is extremely not enjoyable.
Maybe you haven't seen immunity/permastealth rogue builds out there with high regen/lifesteal at work, but no, you are completely right. Something that can take a lot of damage vs something that can be immune to most or all damage (especially with ranged at-wills in module 2) while still dealing good damage is nothing right? Also, I've seen tene and crit based gfs hitting harder than GWF but still able to heal for over 1.8k regen ticks, same as gwf sents. Yeah, you lose a little deflect, but you gain more offense, plus you can act more as a control character. Pvp isn't all about killing, GWF has no useful push abilities and is slow to kill enemies. GF can kill faster and push people off base for points. Gf is also better at stun locking. Also, there is a vid out there by someone who posted a DC guide of him out-tanking a tene based sent gwf. He was literally unkillable. Not to mention again in this scenario, while the GWF couldn't do anything, the DC was still able to push him off base and gain points.
http://www.youtube.com/watch?v=AxRU-ktgIlQ
Next time, please refrain from unnecessary insulting of others without backing up your statements when you lack experience.
Remove/change righteousness and make a solid 4-piece set for DCs. Then the poll results wouldn't be as skewed.
Iyon the Dark
Nice. Apparently you guys haven't been using the hardlock bind in order to lock on TR's in PVP. Kudos! Been hugging the ground more often lately thanks to it. If you were, I'm pretty sure we wouldn't be getting this much complaints about our class mechanic. A perma's DPS is absurd, and the upcoming ranged At-Will definitely will not help. Not to mention it's so easy to screw us up with a GWF's Roar these days thanks to it not being tagged as a control power. Not sure which patch was responsible for this change, but yeah. One Roar and we can't do anything even with immunities (ITC, Unstoppable, Villain's Menace, etc). We're rooted to the ground and interrupted. We have to spam our skill buttons fervently after which in order for the server to take in new commands from us, which approximately takes about 3 seconds. 3 seconds where people would have already sent you to the graveyard.
It also takes a lot of effort on our side to maintain our stealth, whereas it doesn't take too much effort for a Sent GWF to stand there, pop Unstoppable when ready, heal up with Lifesteall/Restoring Strike/Unstoppable Recovery. When you pit an equally-geared high-end perma versus an equally geared high-end sent, the outcome would be pretty easy to predict. No matter how well geared a perma is, DPS has higher diminishing returns as compared to defensive stats such as Defense and Deflect which are easy to stack. This is where we can see how gear makes a lot of difference. The said duel will either end up as a stalemate (if the TR is good), or with the GWF winning. TR's are really squishy and ITC can only do so much. Not to mention permastealth TR's have laughable DPS against anything other than fellow TR's (all but the deflect ones) and CW's.
Each class has the ability to become OP in its own right. Not sure about CW's, however, since perma-CC isn't as viable as it is today thanks to 3 classes having immunity to CC. But as for the GWF, once module 2 hits and they get access to Iron Vanguard, man it'd be a whole new PVP scene we're going to see. I just hope they don't get nerfed. GWF's are just playing with the toys they have been provided. Nerfing/unecessary adjustments for any class just ain't right.
I find it very difficult to both ctrl-lock and dodge at the same time. Do others have success with this?
1. Rock
2. Paper
3. Scissors
Encounter Matrix | Advanced Foundry Topics
5. Spock
Essence of Aggression
Rock beats all here ...
We are not intended to kill people though. Saying that, I can chain and crit you with Daunting Light for 12 - 19k. My true strength though as a PvP DC comes in my ability to take damage that only a GF can surpass and to hold nodes and keep my DPSes alive. I can stalemate a GF if I am not attacked by anyone else and can often gain the upper hand on said GF. I've held nodes against as much as 3 opponents before I've died or my my team arrives to kill them.
Also, my DC is a PvE-focused healtank moonlighting as a PvP DC, which I find impressive.
I usually have 2 - 6 kills but have the fewest deaths until the opposing team inevitably starts focusing on me when they realise what a nuisance I am.
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
Ahahaha ,
Skill overall i would say ... no matter the class
Some people just dont get the game and they will always QQ
Some play really well with every class
What's going to happen to GF?
Play: PILLAGER* of the DEAD! By: Hempy NW-DNV3R9B4J
~HEMPY'S CRIT-GEN GUARDIAN FIGHTER BUILD~
dumpster
/char
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
GF>GWF still
I try to find a way that the GWF can cancle the GF but i could not find it
Bull charge is the best encounter in PvP and we still have it :P
Have you spent any time on the prieview server pvping? GF gets crushed by GWF 99.9% of the time.
seems like the votes are based of kills. but when it comes to tactics I agree with you there
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
I dont see a end of a 1v1 with your GF and GWF.... or players with same gear and skill .. even after the M2
Idk about the tanky gfs with like 2.2k regen ticks.but I'm almost positive my gwf can kill my gf even now. U need daily atm though. It would look like: takedown restoring crescendo indom. I've crit 8k+ indom and 12k+ cres on tanky targets, with everything critting (ihave 43% crit atm) your either dead or dieing. Adding in a new prone that has more damage, and trample the fallen, gwf gets a huge ammount of dps without losing any tankiness if built right
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
We will see it ...dont forget that things will be re-shaped after it goes live.
I made a GWF myself also but i do not consider module 2 as a downfall for GF at all...All got pros and cons
<image removed>
^ 2nd this.
True things will be changed. But what does gf gain in the new paragon? Seems like nothing overwhelmingly usefull
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]