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AP nerf

cheapjingcheapjing Member Posts: 113 Arc User
edited November 2013 in The Library
**** it, just wheni lvl up my CW to 60 and had some fun the past 2 days, they decided to go ahead to nerf the AP gain on EF and Chilling Strike. The resulted AP gain is still decent, but compared to live server, it sucks. All these nerfing is frustrating :(
Post edited by cheapjing on
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  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    Yup, further reductions in CW playstyles and control.

    Oddly, enough, it will have almost zero impact on CW damage though, since most CWs have adapted since the last batch of AP nerfs from Feywild.

    GF have it far worse, as I predicted since the GF/GWF paragon fusion was announced. Since the beginning of the game, Frontline Surge is critical to them for many things, including rapid AP generation so they can aggro quickly or emergency heal quickly both in PvE and PvP. This is counterbalanced by the long cooldown it has for a damaging Encounter. Their aggro ability, Villain's Menace is also the main source of their damage. Now they will not be able to maintain a decent uptime with that either.

    So, in short, CW's got off lightly. Be very happy that you still retain Spellstorm Mage and have the option between Paragons instead of soon seeing a whole bunch of your critical abilities clobbered because they were crudely thrust into the middle of a completely different class, or being forced to choose a new Paragon because of nerfs to an existing one.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2013
    Well it will definitely impact my playstyle.

    For instance, if I'm the only CW in Pirate King, I see my job as singbot, just because there are so many **** relatively beefy adds. So, entangle goes onto spell mastery.

    Actually, that is how I approach most "traditional" boss fights, when it's the CW's job to keep the adds under control for the tank, while the melee DPSers go after the boss.

    So as currently still Renegade, what should go on spell mastery now in order for good uptime of Singularity?

    Maybe this is another reason for all of the non-PVP CW's to all go Thaum so that we can all have Conduit of Ice on Spell Mastery. Oh but wait that means the CW class overall will be doing *more* damage (and the melee classes *less* damage, because the adds will be less controlled and running around all over the place) and then there will be even more nerfs.
  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    edited November 2013
    Wait what nerf?

    Chill Strike: This power now generates the correct amount of Action Points. This has resulted in roughly 50% more AP gained per use.
    Chill Strike: The Mastery version of this power no longer incorrectly generates AP based on the number of targets hit.
    Entangling Force: This power now generates the correct amount of Action Points. This has resulted in roughly 25% more AP gained per use.

    As I read it, we GAIN AP?

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  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    ejziponken wrote: »
    Wait what nerf?

    Chill Strike: This power now generates the correct amount of Action Points. This has resulted in roughly 50% more AP gained per use.
    Chill Strike: The Mastery version of this power no longer incorrectly generates AP based on the number of targets hit.
    Entangling Force: This power now generates the correct amount of Action Points. This has resulted in roughly 25% more AP gained per use.

    As I read it, we GAIN AP?
    Chill Strike normal AP gain is up 50%...but Chill strike on mastery is nerfed by 80%.
    EF on normal is up by 25%, EF on mastery is also down by 80%.
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  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    edited November 2013
    LOL.

    So less control and more damage is the way they want us to go? :S

    Edit:
    omg I tried out EF on testshard.... HAHAHA.
    No point of using that spell on tabb anymore and really no point of using it in pve.
    No damage, No AP, very little control.

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  • xushin7xushin7 Member Posts: 147 Bounty Hunter
    edited November 2013
    These narrowing of playstyles is just so off putting..
  • kemi1984kemi1984 Member Posts: 849 Arc User
    edited November 2013
    Some time ago CW's were controllers. I played mine as a full control class + still a good DPS'er.
    Now I see more & more CW's making damage first, THAN controlling the actions on the battlefield.

    Of course I don't blame CW's for making dmg :) there are still viable ways to control when doing so...
    I'm sure good CW's will still find a way to make the job done after the nerfs.

    I just wonder how far will these nerfs go.
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  • drsconedrscone Member Posts: 309 Arc User
    edited November 2013
    The change to EF is pretty ironic, given that the players of other classes biggest complaint about CWs is that we're more of an AoE Damage Wizard than a Control Wizard. So a nerf to one of the few instances where we'll place control over damage makes little sense. It's also a shame because they're aren't really many options for the spell mastery slot anyway. CoI or CS in PvE is pretty much it now, unless you're in single target mode.
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  • xushin7xushin7 Member Posts: 147 Bounty Hunter
    edited November 2013
    I saw this coming back when they removed the AP generation of all the GWF shout abilities and targets hit with Wicked/Weapon master strike. And i said then that was a bad move.

    Ever since then GWF generate AP so slooow and it ruined a GWF's ability to do any kind of add control where it would be useful such as Slam/Spinning Strike/Avalanche of Steel. Now GWF's are stuck tanking or being a partial single/multi dps.

    And now Control Wizards are the same. Now mostly just focusing on doing damage now, even more so than they already were. Ugh.

    They are constantly narrowing the play styles of classes with all these nerfs I swear. Do they even realize what they are doing in the grand scale of the global picture of this game?
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited November 2013
    ejziponken wrote: »
    [...]
    No point of using that spell on tabb anymore and really no point of using it in pve.
    No damage, No AP, very little control.
    It should still gather those MOBs back together, which were spread out by Shard of the Endless Avalanche or Oppressive Force. Therefore it could still have it's use, but ofc there are other very valid options available. Need to check it out.
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  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2013
    How about this instead: Let us keep our AP gain from Entangle Mastery, but make the damage output from Arcane Singularity equal to zero. (Almost serious.)

    I mean really, the CW feats are full of choices that give us additional damage. That is for all of the paragon paths. If the devs are really so concerned about the CW's doing too much damage, then rework the entire feat structure and nerf the ones that give us additional damage, *while at the same time* buff the ones that enhance our control. (There really aren't that many of them, actually.)

    It's just pushing all of the PVE CW's to go Thaum, because with that paragon path, there is one clear choice for Spell Mastery: Conduit of Ice. Which is all about control by damage, not control by positioning (e.g. via Arcane Singularity). So the complaints about "Damage Wizards" will just intensify.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited November 2013
    One of the Devs posted last week in the Preview forum that NO power is supposed to generate AP based on the number of targets hit. It's taking them awhile but eventually everyone's powers will be changed to AP per cast.
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2013
    xushin7 wrote: »
    These narrowing of playstyles is just so off putting..

    First, yeah...I saw the nerf coming after they started tackling skills that generated AP on targets hit.

    But how does this "narrow" play styles? Prior to the nerf, there was very little reason NOT to have EF in the tab slot. Now that it's not a monster AP generator, it opens up the door for people to get more creative with their builds.

    Personally, I've spent the last week tooling around with different builds that weren't relying on the excessive AP being generated from EF in the tab slot, and it's not the end of the world.

    Players will just have to adapt. And the ironic thing is, it's the non-CW's who are going to be hit the hardest if they've become reliant on those quick Sings to help them survive fights.
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  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    Well... EF on Mastery, I so rarely used it, and always hated it when I had to... but Chill Strike? Common. That's <font color="orange">HAMSTER</font>. This spell hardly did any substantial AP generation, I watched it closely as I was using it on Tab as Rene for months. Now it's even less? ****.

    And they changed these spells for single target use, i.e. PvP, to generate EVEN MORE AP for us CWs, so expect EVEN MORE dailies from us in PvP, exactly where these things should be rare enough. So yeah, I suppose in the end we will have a fiesta of IKs, OF and Ice Storms in PvP, who knows how it will look like :\
  • hrodvalderhrodvalder Member Posts: 43 Arc User
    edited November 2013
    Great! Awesome! I finally get my CW to lvl 60 with the idea of beeing the CONTROLLER in Dungeons and now it's BAM! Your gonna be the DPSer, wow.
    Don't get me wrong, dps is fun but I have my TR for that and soon enough a HR. Why can't they nerf the damage output and buff the control-abilities??
  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User
    edited November 2013
    Is not a Nerf, this change is a fix. Having a power that gives 50% AP is just stupid. Like old shield was.

    The problem is that they are so slow fixing things. With the shield "nerf" people were crying because they play like bots. I never used EF on tab and never had AP problems. Just read the AP tooltip "wizards earn AP doing damage". So do more damage and be a better mage.

    This change is good for the game. If you cant play using a singularity every 5 seconds, CW is not your class. And CW arent less controlers if they cant use singularity all time. We have encounter powers also, and very good ones.
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  • grimahgrimah Member Posts: 1,658 Arc User
    edited November 2013
    calm down guys, they are doing this to every class. As some have posted before, they are making it so there are no skills that generate AP based on targets hit.
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  • iergoiergo Member, Neverwinter Beta Users Posts: 107 Bounty Hunter
    edited November 2013
    I have to go test this my self, I have 45%+ AP gain for a reason, both my DC and CW keep getting hit with these AP nerfs. I don't want to make my alt my main since he is shadow weaver crit build...

    tested: 14% AP gain no matter the # targets for me at least, 14% on steal time also, way better than the shield nerf. Shield nerf because I am not gaining AP based off % of my damage for shield, it's always 5% except when using focal mage set.

    However shard of avalanche does benefit from number of targets hit a.k.a bugged and steal time can go over 14% (most likely Critical power being counted), but entangling force can only go under 14%. So this time it's most likely an adjustment to the AP gain cap, If you have high rec like my main it will only slow down the speed at which you gain dailys until shard is "fixed".

    If my testing is correct Critical power feat no longer works with Shield and Entangling force, but it's a "fix" right? Don't take any of this at face value because I only did a quick ACT test because I'm busy, but will test further when I have time which is why I am not posting the results. Too quick a test just wanted a general feel for the changes.

    Because it was quick, I could be wrong!


    Why highlight and not go test? Because there are more people that can test also, and the more test the better, plus good test take time.
  • omgnicktakenomgnicktaken Member Posts: 2 Arc User
    edited November 2013
    well, with the reduction of control you might actually need a GF to protect you.. ironically nerfhammering the GF from day 1 has caused most of them to quit/reroll, and this patch (everyone else is getting new at least somewhat shiny stuff while GF gets GWF old shoes at a steep price) will mean even less of them remain..
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2013
    So does that mean the Controlling Action feat becomes viable again?
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    pointsman wrote: »
    So does that mean the Controlling Action feat becomes viable again?

    The AP gain from CA heroic feat is literally a magnitude less than that of EF on tab. EF on tab was useful to most CWs because, especially for a solo CW, it could be used to gain AP to maintain a high uptime on an aoe control daily like Singularity or for emergency/clutch control. Very few CWs used it as part of their normal damage rotation whenever the control was not required. Thus, having a little more AP here or there from CA is beside the point.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    Not sure what everyone is all worked up about. This changes... nothing. *shrug* Slot something else on tab and move on.
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  • entellexentellex Member, Neverwinter Beta Users Posts: 11 Arc User
    edited November 2013
    Sooo is this "nerf" destroying the "Control" playstyle for CWs? Are most CWs going to be aiming for DPS instead of Control? I only decided to play CW, because it was different than other typical Mages. If I want to focus on damage, I would go GWF/TF or wait for Hunter. :C

    Someone PLEASE enlightening me. I decided to play this game several days ago, but I have been doing research about all the classes and trying to decide what I want.
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    entellex wrote: »
    Sooo is this "nerf" destroying the "Control" playstyle for CWs? Are most CWs going to be aiming for DPS instead of Control? I only decided to play CW, because it was different than other typical Mages. If I want to focus on damage, I would go GWF/TF or wait for Hunter. :C

    Someone PLEASE enlightening me. I decided to play this game several days ago, but I have been doing research about all the classes and trying to decide what I want.

    Well, almost every Power of CW's Spellstorm Mage has some element of control, aoe or otherwise. CW is still by far the most control-oriented class in the game. I highly doubt that will ever change, even with the new CW paragon in Module 2.

    This thread is a discussion about how the game is changing within the context of existing player experiences. It will mean little to a brand new player comparing between classes - there is no comparison. For control, its CW or nothing.
  • entellexentellex Member, Neverwinter Beta Users Posts: 11 Arc User
    edited November 2013
    Okay Thanks fondlez. I have a question. When people are looking for CWs in groups. Does it matter if you do decent damage or not? Or is DPS CWs for players who just like to DPS.
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    entellex wrote: »
    Okay Thanks fondlez. I have a question. When people are looking for CWs in groups. Does it matter if you do decent damage or not? Or is DPS CWs for players who just like to DPS.

    The latter.

    People may notice if you have unusually low dps for a CW, but its not the main concern. They only care if the healer is dying for no good reason at all. That's your main job, to keep the healer alive, just like the healer role is to keep you alive. The only difference are the tools you use. DPS is a secondary output.

    Also, due to the type of content in most of the game, i.e. basically infinite adds, CWs end up almost always having the highest overall damage in group PvE. That may change in Module 2 due to high geared GWFs, but again it is not your primary role anyway.

    As you get more experienced and control becomes nature to you, you will naturally min-max your DPS because damage has no cap whereas control is binary, you either have it in a situation or you don't. That's also one of the reasons why players often talk about dps in the forums instead of control - it is easier to talk about optimizing a single number.
  • entellexentellex Member, Neverwinter Beta Users Posts: 11 Arc User
    edited November 2013
    So I could still be stubborn and focus on INT/WIS instead? As long as I do my job as controlling? I would rather focus on controlling as a CW, instead of damage. But I also want to be NEEDED in dungeons, unless I can solo most dungeons myself.
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    entellex wrote: »
    So I could still be stubborn and focus on INT/WIS instead? As long as I do my job as controlling? I would rather focus on controlling as a CW, instead of damage. But I also want to be NEEDED in dungeons, unless I can solo most dungeons myself.

    You are always going to be needed as a CW. Always - due to the control aspect. So, nothing is stopping you going INT/WIS.

    However, you should keep in mind that Powers and experience are the main source of your control and therefore they come for "free" as a CW; whereas you cannot pick up damage if you do not spec into it.
  • entellexentellex Member, Neverwinter Beta Users Posts: 11 Arc User
    edited November 2013
    Okay, thanks.
  • notbizzynotbizzy Member Posts: 170 Bounty Hunter
    edited November 2013
    Yay nerf. Time to adapt.
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