**** it, just wheni lvl up my CW to 60 and had some fun the past 2 days, they decided to go ahead to nerf the AP gain on EF and Chilling Strike. The resulted AP gain is still decent, but compared to live server, it sucks. All these nerfing is frustrating
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Oddly, enough, it will have almost zero impact on CW damage though, since most CWs have adapted since the last batch of AP nerfs from Feywild.
GF have it far worse, as I predicted since the GF/GWF paragon fusion was announced. Since the beginning of the game, Frontline Surge is critical to them for many things, including rapid AP generation so they can aggro quickly or emergency heal quickly both in PvE and PvP. This is counterbalanced by the long cooldown it has for a damaging Encounter. Their aggro ability, Villain's Menace is also the main source of their damage. Now they will not be able to maintain a decent uptime with that either.
So, in short, CW's got off lightly. Be very happy that you still retain Spellstorm Mage and have the option between Paragons instead of soon seeing a whole bunch of your critical abilities clobbered because they were crudely thrust into the middle of a completely different class, or being forced to choose a new Paragon because of nerfs to an existing one.
For instance, if I'm the only CW in Pirate King, I see my job as singbot, just because there are so many **** relatively beefy adds. So, entangle goes onto spell mastery.
Actually, that is how I approach most "traditional" boss fights, when it's the CW's job to keep the adds under control for the tank, while the melee DPSers go after the boss.
So as currently still Renegade, what should go on spell mastery now in order for good uptime of Singularity?
Maybe this is another reason for all of the non-PVP CW's to all go Thaum so that we can all have Conduit of Ice on Spell Mastery. Oh but wait that means the CW class overall will be doing *more* damage (and the melee classes *less* damage, because the adds will be less controlled and running around all over the place) and then there will be even more nerfs.
Chill Strike: This power now generates the correct amount of Action Points. This has resulted in roughly 50% more AP gained per use.
Chill Strike: The Mastery version of this power no longer incorrectly generates AP based on the number of targets hit.
Entangling Force: This power now generates the correct amount of Action Points. This has resulted in roughly 25% more AP gained per use.
As I read it, we GAIN AP?
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EF on normal is up by 25%, EF on mastery is also down by 80%.
So less control and more damage is the way they want us to go? :S
Edit:
omg I tried out EF on testshard.... HAHAHA.
No point of using that spell on tabb anymore and really no point of using it in pve.
No damage, No AP, very little control.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
Now I see more & more CW's making damage first, THAN controlling the actions on the battlefield.
Of course I don't blame CW's for making dmg there are still viable ways to control when doing so...
I'm sure good CW's will still find a way to make the job done after the nerfs.
I just wonder how far will these nerfs go.
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Ever since then GWF generate AP so slooow and it ruined a GWF's ability to do any kind of add control where it would be useful such as Slam/Spinning Strike/Avalanche of Steel. Now GWF's are stuck tanking or being a partial single/multi dps.
And now Control Wizards are the same. Now mostly just focusing on doing damage now, even more so than they already were. Ugh.
They are constantly narrowing the play styles of classes with all these nerfs I swear. Do they even realize what they are doing in the grand scale of the global picture of this game?
I mean really, the CW feats are full of choices that give us additional damage. That is for all of the paragon paths. If the devs are really so concerned about the CW's doing too much damage, then rework the entire feat structure and nerf the ones that give us additional damage, *while at the same time* buff the ones that enhance our control. (There really aren't that many of them, actually.)
It's just pushing all of the PVE CW's to go Thaum, because with that paragon path, there is one clear choice for Spell Mastery: Conduit of Ice. Which is all about control by damage, not control by positioning (e.g. via Arcane Singularity). So the complaints about "Damage Wizards" will just intensify.
First, yeah...I saw the nerf coming after they started tackling skills that generated AP on targets hit.
But how does this "narrow" play styles? Prior to the nerf, there was very little reason NOT to have EF in the tab slot. Now that it's not a monster AP generator, it opens up the door for people to get more creative with their builds.
Personally, I've spent the last week tooling around with different builds that weren't relying on the excessive AP being generated from EF in the tab slot, and it's not the end of the world.
Players will just have to adapt. And the ironic thing is, it's the non-CW's who are going to be hit the hardest if they've become reliant on those quick Sings to help them survive fights.
And they changed these spells for single target use, i.e. PvP, to generate EVEN MORE AP for us CWs, so expect EVEN MORE dailies from us in PvP, exactly where these things should be rare enough. So yeah, I suppose in the end we will have a fiesta of IKs, OF and Ice Storms in PvP, who knows how it will look like
Don't get me wrong, dps is fun but I have my TR for that and soon enough a HR. Why can't they nerf the damage output and buff the control-abilities??
The problem is that they are so slow fixing things. With the shield "nerf" people were crying because they play like bots. I never used EF on tab and never had AP problems. Just read the AP tooltip "wizards earn AP doing damage". So do more damage and be a better mage.
This change is good for the game. If you cant play using a singularity every 5 seconds, CW is not your class. And CW arent less controlers if they cant use singularity all time. We have encounter powers also, and very good ones.
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tested: 14% AP gain no matter the # targets for me at least, 14% on steal time also, way better than the shield nerf. Shield nerf because I am not gaining AP based off % of my damage for shield, it's always 5% except when using focal mage set.
However shard of avalanche does benefit from number of targets hit a.k.a bugged and steal time can go over 14% (most likely Critical power being counted), but entangling force can only go under 14%. So this time it's most likely an adjustment to the AP gain cap, If you have high rec like my main it will only slow down the speed at which you gain dailys until shard is "fixed".
If my testing is correct Critical power feat no longer works with Shield and Entangling force, but it's a "fix" right? Don't take any of this at face value because I only did a quick ACT test because I'm busy, but will test further when I have time which is why I am not posting the results. Too quick a test just wanted a general feel for the changes.
Because it was quick, I could be wrong!
Why highlight and not go test? Because there are more people that can test also, and the more test the better, plus good test take time.
The AP gain from CA heroic feat is literally a magnitude less than that of EF on tab. EF on tab was useful to most CWs because, especially for a solo CW, it could be used to gain AP to maintain a high uptime on an aoe control daily like Singularity or for emergency/clutch control. Very few CWs used it as part of their normal damage rotation whenever the control was not required. Thus, having a little more AP here or there from CA is beside the point.
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Someone PLEASE enlightening me. I decided to play this game several days ago, but I have been doing research about all the classes and trying to decide what I want.
Well, almost every Power of CW's Spellstorm Mage has some element of control, aoe or otherwise. CW is still by far the most control-oriented class in the game. I highly doubt that will ever change, even with the new CW paragon in Module 2.
This thread is a discussion about how the game is changing within the context of existing player experiences. It will mean little to a brand new player comparing between classes - there is no comparison. For control, its CW or nothing.
The latter.
People may notice if you have unusually low dps for a CW, but its not the main concern. They only care if the healer is dying for no good reason at all. That's your main job, to keep the healer alive, just like the healer role is to keep you alive. The only difference are the tools you use. DPS is a secondary output.
Also, due to the type of content in most of the game, i.e. basically infinite adds, CWs end up almost always having the highest overall damage in group PvE. That may change in Module 2 due to high geared GWFs, but again it is not your primary role anyway.
As you get more experienced and control becomes nature to you, you will naturally min-max your DPS because damage has no cap whereas control is binary, you either have it in a situation or you don't. That's also one of the reasons why players often talk about dps in the forums instead of control - it is easier to talk about optimizing a single number.
You are always going to be needed as a CW. Always - due to the control aspect. So, nothing is stopping you going INT/WIS.
However, you should keep in mind that Powers and experience are the main source of your control and therefore they come for "free" as a CW; whereas you cannot pick up damage if you do not spec into it.
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