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[Feedback] The new Soulforged Enchantment

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  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2013
    nwn2motb9 wrote: »
    I just logged onto the preview server and found out my greater soulforged enchantment has changed and now resurrects you when you die giving you 5400 HP and 1080 HP a second for 3 seconds which can be triggered once every 90 seconds. I dunno about anyone else but being invulnerable for 4 seconds is awesome and often invaluable for reviving downed team mates.

    What do you guys think?
    Merged into existing thread.


    My feedback remains the same. I love the new soulforged, it just needs tweaking.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    zebular wrote: »
    Merged into existing thread.


    My feedback remains the same. I love the new soulforged, it just needs tweaking.

    A bug appear: If you have already the revive penalty and the soulforged proc, you get injured(for beeing dead doesn't matter that you only <1s are dead). This need to changed too. But independent this is a great change. Especially for the 'Armor swapping shouldn't allow'. The buff only appear after you wear the enchantment for more than 89s.
  • skarlspeedskarlspeed Member, NW M9 Playtest Posts: 74 Arc User
    edited November 2013
    All of the older Soulforged enchants should be grand-fathered as they are. All future ones need to change. Don't announce this until opening day of module 2.

    Watch all the speculators poo themselves as the souldforges get bought and sold like crazy when they thought they were becoming <font color="orange">HAMSTER</font>.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited November 2013
    Previous Soulforge was good also if some minor balance change would have been made, this new soulforge is also something not so new in games and from what i;ve encounter is alot more powerful as an enchant especially for tank builds. Problem with this new enchant is that imo is a buff for the so called op pvp classes and a nerf for casters/burst specs.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    It's already the best, by far, defensive enchantment in the game. Why is this enchantment being changed at all, and why make it even better or change it at all?

    If anything, try buffing, oh, I don't know, anything else, because there's no reason to use anything but Soulforged already, except maybe barkshield for some toons.

    There are something like 25 defensive enchantments in the game and 23 of them are absolute unmitigated garbage. Soulforged should be the last on your list to look at.
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    ranncore wrote: »
    It's already the best, by far, defensive enchantment in the game.

    Not the best, but it is the most cost effective defensive armor enhancement as well as being one of the very few enhancements useful for CWs and TRs. At higher ranks and depending on class, build and context, other enhancements are superior.

    But, yes, you otherwise make another very solid point about this completely unexpected and radical change to an existing fully invested enhancement. It is almost Stalwarts all over again for some classes.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    fondlez wrote: »
    At higher ranks and depending on class, build and context, other enhancements are superior.

    I'm curious, which other? A case can be made for Barkshield in PvP, but that's about it. And as far as my CW and TR go, I consider the change a buff for PvE (admittedly less useful in PvP).
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    ranncore wrote: »
    I'm curious, which other? A case can be made for Barkshield in PvP, but that's about it. And as far as my CW and TR go, I consider the change a buff for PvE (admittedly less useful in PvP).

    Barkshield - DC, CW, TR.
    Negation - GWF, DC, GF.
    Briartwine - DC PvE (due to Astral Seal healing).
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    You know negation is <font color="orange">HAMSTER</font>, right?

    http://nw-forum.perfectworld.com/showthread.php?526811-Dev-confirm-WAI-or-bugged
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    ranncore wrote: »
    You know negation is <font color="orange">HAMSTER</font>, right?

    http://nw-forum.perfectworld.com/showthread.php?526811-Dev-confirm-WAI-or-bugged

    You say that, but I know a ton of the highest level PvP and PvE players who swear by it for their builds (these are guys who are able to test any Perfect enhancements). Personally, I prefer the mechanics of Barkshield due to ArP.

    But regardless of whether you consider it for yourself or others a buff or a nerf, the real question is WHY change it at all, and so radically, if Soulforged is already one of the highest used enhancements, while others lay untouched? And why not introduce a separate enhancement instead of changing an invested one?
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    1.) My guess would be this is due to reading the enchant without actually testing it, as a 20% DR increase would be very good, but a functionally 7% DR increase is pretty bad.
    2.) I think because they couldn't fix the Armor Swapping exploit to stop perma-soulforged status they just decided to change how it worked altogether.
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    ranncore wrote: »
    2.) I think because they couldn't fix the Armor Swapping exploit to stop perma-soulforged status they just decided to change how it worked altogether.

    Hmm, good point. Didn't think of that.
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited November 2013
    Agreed, I'm a rogue that uses barkshield. However, my only options are that or soulforged. Well, after the patch it will be only barkshield.

    Now would be a great time to look at the other armor enchantments and make them more worthwhile.

    Also- The graphic for barkshield is generally considered ugly. :) I know it looks like bark but there has to be a better way for it to look.
    "we all love this game and want it to thrive"
  • kemi1984kemi1984 Member Posts: 849 Arc User
    edited November 2013
    I must say I'm trying to get to greater Negation.
    But seeing it can be bugged as well will make me cry - seriously:)

    I should point out that my main is GF. I see NO real alternative for Negation.

    Thought about Barkshield but MAN it's broken. You take 3 consecutive hit's (even for 1dmg) & your "protection" is gone.
    It is really useless for any damage taker.

    I must say...so many armor enchants out there & they're all really REALLY BAD.

    If Negation joins the club :) guess I will be running around with empty slot.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • deknodekno Member Posts: 181 Bounty Hunter
    edited November 2013
    when 90% + are all running soulforged in pve, no matter class or spec then there is some seriously wrong with the design of the other enchants.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited November 2013
    kemi1984 wrote: »
    I should point out that my main is GF. I see NO real alternative for Negation.If Negation joins the club :) guess I will be running around with empty slot.

    I use Thunder and i am rly happy with it both pve and pvp. Briart has its uses and so is bloodtheft. At the curent state of pve i see no point in using barkshield or soulforge as lifesteal does a much better job.
  • kemi1984kemi1984 Member Posts: 849 Arc User
    edited November 2013
    dekno wrote: »
    when 90% + are all running soulforged in pve, no matter class or spec then there is some seriously wrong with the design of the other enchants.

    Agreed. Some time ago I've read & agreed that situation is much better with weapon enchants. For armor we have very few choices.
    But it's not really about the choice. The main thing is to make these babies work as they should be.
    If Greater negation doesn't give me what the tooltip says...than there's nothing more to add.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    I think maybe the purpose is that we use every shard in the game that isn't Soulforged in the new refinement system to rank up the one viable defensive enchantment.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited November 2013
    ranncore wrote: »
    You know negation is <font color="orange">HAMSTER</font>, right?

    http://nw-forum.perfectworld.com/showthread.php?526811-Dev-confirm-WAI-or-bugged

    This is false, at least for the Perfect version. I made a note in that thread. I only have a Perfect, so I can't test the Greater, but if a bug exists, it's specific to lesser versions of the enchant and really should be fixed.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • pestilence149pestilence149 Member Posts: 195 Bounty Hunter
    edited November 2013
    Are you serious? As if you weren't already breaking ALL the enchantments you now have to go even further and CHANGE completely what a soulforged IS? How are you allowed to let people invest 84 Coalescent wards + Shards into a Enchantment then 6 months down the road CHANGE the entire nature of the armor enchantment from making you invulnerable for 2-5 seconds depending on the quality TO resurrecting you after you die? Either this makes no sense, or you people who work at Cryptic are TRYING To destroy your own game with this next Module.. get real for crying out loud, leave the old enchantments alone and CREATE new ones instead of destroying your own economy.

    Anyone else think they need to leave it at that, do NOT touch Soulforged and create something DIFFERENT instead of harming peoples enchantments they already worked hard for/paid for with real life money.

    Signed,
    Pestilence
    Foundry Missions ;
    By ; @pestilence149
    Gladiators of Dhara (Easy) & (Hard)
    ELIGIBLE FOR THE DAILY FOUNDRY REWARDS!
    Search by Best : Name/Summary/Short-Code ; Gladiators
    NW-DJJS7OWZI (For easy)
    NW-DPT9I8RKF (For hard)

    Any feedback and suggestions are welcome please enjoy!
  • dante123pldante123pl Member, NW M9 Playtest Posts: 282 Arc User
    edited November 2013
    Are you serious? As if you weren't already breaking ALL the enchantments you now have to go even further and CHANGE completely what a soulforged IS? How are you allowed to let people invest 84 Coalescent wards + Shards into a Enchantment then 6 months down the road CHANGE the entire nature of the armor enchantment from making you invulnerable for 2-5 seconds depending on the quality TO resurrecting you after you die? Either this makes no sense, or you people who work at Cryptic are TRYING To destroy your own game with this next Module.. get real for crying out loud, leave the old enchantments alone and CREATE new ones instead of destroying your own economy.

    Anyone else think they need to leave it at that, do NOT touch Soulforged and create something DIFFERENT instead of harming peoples enchantments they already worked hard for/paid for with real life money.

    Signed,
    Pestilence
    its good as it is now i have no clue where that stupid idea to change it came from
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    The new soulforged works great in PvE but it's pretty badly balanced in favor of tank classes in PvP.
    RIP Neverwinter 26/06/2014
  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    It's an entirely different enchantment now why the heck wouldn't they just make a new enchantment?
    21.jpg
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited November 2013
    Probably.
    It might have some use in pve if the resurrected doesn't get the aggro back immediately.
  • pestilence149pestilence149 Member Posts: 195 Bounty Hunter
    edited November 2013
    It's an entirely different enchantment now why the heck wouldn't they just make a new enchantment?

    Exactly.. Seriously why in the hell wouldn't you just create a NEW one.. why would you BREAK an enchantment someone uses for PVP and spent 7+ Million AD for and or Converted RL Money>Zen>AD and bought them would be a SERIOUS disappointment.. Cryptic get your head out of your <font color="orange">HAMSTER</font> and fix this your'e creating mass hysteria and ruining what my enchantments SHOULD be worth.

    Angry,
    Pestilence
    Foundry Missions ;
    By ; @pestilence149
    Gladiators of Dhara (Easy) & (Hard)
    ELIGIBLE FOR THE DAILY FOUNDRY REWARDS!
    Search by Best : Name/Summary/Short-Code ; Gladiators
    NW-DJJS7OWZI (For easy)
    NW-DPT9I8RKF (For hard)

    Any feedback and suggestions are welcome please enjoy!
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    We had this discussion last week in another thread.

    Not a single word has been said for the reason by developers about this very expensive and high impact change.

    So, we came to the eventual speculative conclusion it was to do with Armor Swapping. It is likely the developers could not figure out how to fix a Damage Immunity armor enhancement spanning items, leaving them with either changing the entire armor system or changing one enhancement.

    This also explains why they have not said anything.

    And, this is why we cannot have nice things. :/
  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    the old soulforged sucked major <font color="orange">HAMSTER</font> anyway

  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2013
    It's an MMO. Everything is subject to change.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • swarfega27swarfega27 Member Posts: 185 Arc User
    edited November 2013
    It's people in an MMO. Everything is subject to human nature.
  • swarfega27swarfega27 Member Posts: 185 Arc User
    edited November 2013
    banaanc wrote: »
    the old soulforged sucked major <font color="orange">HAMSTER</font> anyway

    Your geared toons are GWF and GF. This new version suits you perfectly. Remaining classes for pvp.... no so much.
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