I have a feeling Average Quest Duration is based on:
- Total Quest Time / Total Plays
If a quest is re-published, if new average duration is much higher than previously, the incremental difference added to Total Quest Time is essentially worthless by averaging it out over previous Total Plays.
Consider recalculating average quest duration as follows:
- Total Time Since Published / Plays Since Published
And when quest is re-published, start by initializing
- Total Time Since Published = Last Average
- Plays Since Published = 1
This is especially needed since Foundry Quests are not eligible for Dailies unless they hit the 15 minute mark.
It becomes more and more difficult to adjust a quest when it's pre-hindered by being diluted by an average tied to an ever increasing Total Plays.
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I made that mistake with Blacklake Luskan, which averaged 20-minutes for first-time players. But then the runners would repeat it often - and knowing every objective and the map intimately they blast through it like snot on teflon. This pushes the average play-time down. Now this quest no longer qualifies for the daily and hence, doesn't get any more plays, even though every single rating except two are all four and five stars. ~shrug~
I've learned to just not care about this aspect. I'm creating the quests I want to create for me. I've had my next chapter ready to publish since the end of September, but I just haven't pressed that button, yet (too lazy to run through Live Server tests on all my classes). I will, maybe this weekend. It's just not that important to me.
I will advertise it, mention it to everyone I meet, all that stuff. But in the end, those who play it will get to experience my own attention-to-detail and how carefully I like to craft my work. The average play-time in this one for first-timers I expect will be around the thirty-minute mark. So it will get very few plays because the Daily-Runners won't be interested because it takes too long for Daily-Running.
This is the problem with the "Average Play Time" stat: it's just NOT ACCURATE because of the Daily-Runners. As for what the Devs can do to fix this issue/problem/corruption/whatever - I don't have any answers. So I suppose the status quo will be status quo. The Devs have other, more important work to focus on than this.
This is only my own too sense, your mileage will vary, of course.
I think "so frequently" differs drastically between our perspectives. Your thousands of plays are no doubt helped incredibly by actually being seen in the top few of any of the foundry search tabs. Whereas after about 6 months, I have, oh about, 20 plays. So ... 250 plays "sentences me" to a little over six years.
Exactly. The Foundry search needs to be fixed. Rewards for "dailies" needs to be fixed. Until then (probably thousands of) foundry authors like me are doomed to total in-game invisibility and must beg for plays on forums, and perhaps litter zone chat with "ads" for our quests -- inevitably risking the spam hammer for a handful of users.
Encounter Matrix | Advanced Foundry Topics
NWS-DITF6RXSK - All Daily Qualified
Q1 - Dungeons of Mirent Tusk - 16 minutes Featured
Q2 - The Legend of Prince Brightblade - 30+m
Q3 - The Legend of The Lady - 30m
Q4 - Finding the Way -20m
Q5 - King Mirent Tusk - 50m
So, if I add lots of detail and expand the time of my quest from 15 minutes to an hour and get 25 plays month (I'm actually closer to 25 over 6 months), then it'll take nearly two years to "correct" the actual average playtime. All the while misrepresenting the length of the quest and probably causing many, many people to simply quit playing it after 25-30 minutes thereby not even affecting the average and those that do "stick it out" for the full hour leaving 1-star reviews griping that it took them an hour for their 15-minute "daily" ? (So, in my case that'd be closer to 10 years to correct the average.)
Or, conversely, suppose I streamline the quest because it is taking longer than the desired 15-minute magical daily encouraged time-frame and strip out some unnecessary encounters, and dialogue cutting it from 40 minutes down to 20. Once again, I'm screwed for a couple of years before people finally see it closer to the magical 15-minute time.
Encounter Matrix | Advanced Foundry Topics
Encounter Matrix | Advanced Foundry Topics
Agreed. Although I think that there would need to be a sliding scale...more like the vote/ranking now. Where new plays have more effect on the time rating than earlier ones before the latest publish.
As a non-author ATM I have a question in regards to this subject. Does republishing move your quest back into the "For Review" category? If so would not simply publishing the Quest under a new name reset the the number of plays and the average duration? In effect doing exactly what ephiroll suggested above.
[SIGPIC][/SIGPIC]
No, the only way to do that is to duplicate the quest and publish the duplicate instead. That only works for people with foundry slots available though.
And since quest duplication is soooo risky, it could take many, many hours to "fix" whatever duplication broke or shifted assuming you could even be sure you found it all. If duplication weren't so buggy, this might be a viable workaround - withdraw original, duplicate, publish duplicate.
Encounter Matrix | Advanced Foundry Topics
This is pretty much what I was thinking, some way to make it weigh more heavily on recent plays while taking into account the total number of plays.
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