There is no endgame content here
Maybe I am late to the party, but between the bugs that make it near impossible to PUG for any epic dungeons it really feels like you need to have a good guild or GTFO. I have spent a little cash supporting the game, but nowhere near what others have dropped and this allows me to not really foam at the mouth. However, I just wish SOMETHING worked right on the endgame. I just want to be able to grind for gear like everyone else, but on the rare time you can even get in a working dungeon instance you wipe because the only really boss mechanic is to spam adds everywhere and all the "good" players are the ones bugging the other instances no one can use.
From my understanding you can either grind for boons, play the foundry for no rewards other than being less bored or pvp. I use pvp as punishment for my girlfriend when she misbehaves... THAT is how much fun it is
I'm attempting to join a guild currently, but other than that does anyone have any suggestions? I'm trying to be a glass is half full kinda guy.... but the glass has a giant hole in it.
Comments
Step up, start a team or even a guild, and gather people together that want to play the content productively.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
It's like you didn't even read a single part of the OP's post...
Don't you dare say 'You just need a good strategy.' When a full party of 1-each class all with gs over 11.5k (my gwf is 13.5k) can't even experience the boss because of the tidal wave of pawns rolling over us, it just isn't fun, there is no satisfaction in beating these dungeons even when you can. And when you can't, it's very disheartening.
Here's an idea, SCREW THE ADDS, I don't care if you give the boss a ridiculous health pool, I don't care if it takes an hour of slowly chewing the boss down. I want to fight a boss that has braincells, patterns, strategies, unique mechanics. One of my favorite bosses ever was Buaum from Lineage2. It took 45 minutes with a a raid group of over 100+ players, but he didn't throw adds, he didn't toss fodder at you like he was some pansy that couldn't fight his own battles. You fought HIM and when you beat him, **** did it feel great!! Not to mention the rings where the perfect spec for my BladeDancer
This is a serious, semi-critical, constructive, comment to the dev's. . .You're getting way to lazy about dungeon scaling and bosses in general. C'mon guys, this game is on the edge of epic, but the crowds of fodder are blocking the path.
I did, and my points are relevant - first, to expect something other than repetitive instances for endgame in an MMO is not logical. I mean, if you break it down to its most fundamental, that's what an MMO is. Regardless, and if you're playing for fun, then whatever enjoyment you draw from the game will be tied to your experiences playing it - since the epic end game content requires a team, forming a strong team that works well together necessarily will result in a better experience.
Most, if not all of the bugs relating to not being able to get into a dungeon are alleviated by forming your own team.
Most, if not all of the issues related to actually running said dungeons are alleviated by running with a team that doesn't try to cheat or exploit.
Most, if not all of the issues regarding handling adds in any given dungeon, as annoying as they are, can be addressed by a team of smart players that work together.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
That being said, perhaps we are doing something wrong, perhaps we're missing something here and there, but seriously though, if you can't do a T2 dungeon with T1 gear correctly, then what gives? And i'm talking around 8.3-9.5k GS here. Maybe I should run with the people in the Legit channel and see how they do it, instead of running with my own guild.
I have many alts, I am a class and race rainbow.
I agree with this a bit. Dungeons aren't my big thing, I've always said I don't run them that often. Lately though, I've been trying to get into them a bit more. One thing I noticed is that its not a matter of if we can kill the boss. Its can we kill all its little helpers.
Adds being dangerous isn't a bad thing. Reminds me of Cella in EQ2. Where at some points you would stop all DPS on the boss to let some time pass (for a buff and to get player cooldowns back). Then when the boss hit a certain % of health a supercharged pack of adds would spawn. Anyway, I'm rambling... My point was that while the mechanic isn't bad, it just shouldn't be used on every boss in every dungeon.
I really hope they eventually do a module where they revamp all the bosses. Obviously it wouldn't be anytime soon though. Even if they are working on something like that it would take a long time to do. All we can do is hope they are listening at this point.
Sounds like you've about got it covered. PvP, Foundry, Sharandar, Dungeons, Skirmishes.
Finding a guild actually a great idea. Since the merge, I've been looking around for one I like as well. Doing anything with a good group of friends makes everything seem better (imo). Nothing other than that, sorry.
to be fair, because this game is f2p, it will attract all kinds of gamers... even those not familiar with MMOs. of course just like everything else in the world, you can't please everybody. some people will love it and become part of the core player base and some won't. it's like 90% of the time i'm responding to these threads, i'm trying to set a realistic expectation and i'm not even sure how a game company could do this without the individual actually diving in and trying it out for themselves.
but because this game is an MMO, there will be a continuous flow of new content and events. end-game for some is solely pvp and getting BiS gear. for others, it's grinding and wealth. whatever blows your hair back. if nothing holds your attention after you hit level 60, then logically there is nothing keeping you here.
Honestly, seeing how I not even been able to run a pug dungeon since the merge I guess that would be step up from where I am now?
The flip side is people seeing it just like me and having very similar poor experiences of trying to have casual dungeon runs. There is a system in place for people like me that did not want to commit to a guild, but it is so poorly operated that in the end you have no choice, but to find a core group of people to play with or not get to play or finish epic dungeons at all....
Anyone want to start up a guild with me? Drop me a message I am EST timezone and up for making my gaming experience suck a little less here
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
For what? For frustrating piece of <font color="orange">HAMSTER</font> is called "dungeons" eh? Once I got my T2 piece of gear I stop doing this dungeons, because this is the worst experience of any game. For PvP - nope, I got "Head Hunter" on my CW and TR when played solo. Sharandar is soloable. So is gaunt. Foundry is a waste of time.
A group with <font color="orange">HAMSTER</font> gear that is committed to working toward success is going to be a much, much more enjoyable experience than a collection of high-GS randoms who think they can solo everything.
While I dislike many aspects of the game, I'd say that if NW is good at something, that is at keeping the players busy. Skirmish Time! You go Master of the Hunt. PvP time! You go see if the new bots are getting better. Dungeon Delve time! You queue for Cloak tower, with the remaining time you complete one of the three Sharandar campaign solo dungeons. GG time! Will the Delzouns win again?
Agreed, iall of the above is not epic at all, won't make you any richer and won't get you any gear. Content no, but things to do yes.
As for dungeon final bosses, every MMO has its own mechanics. My first MMO (Crowns of Power) had bosses with no ads at all. But the bosses were very powerful. My next MMO (Rappelz) has bosses with tons of adds, the adds repop instantly when killed but their number remains the same during the fight. NW has a mechanism with an evergrowing number of adds. This mechanics is what it is, I have no problem with acknowledging that, given my current GS and skill, any team that includes me will lose most of the final fights of the lvl60 dungeons.
The fact that with the said mechanisms my class is useless is another discussion, and my perspectives of ever getting decent gear being nil is also another discussion.
Other than join a guild... When I first started playing, I had no intention to join a guild - I simply didn't care to. Of course, after time, I ended up joining in one and I love it. It's a very small guild - a handful of members; sometimes I'm the only one on in the guild while other times up to 10 people. I don't think I would ever join a large guild. Smaller guilds, well, they're a lot more relaxed and helpful, IMHO.
And now that I've completely ignored that request for suggestions aside from guilds...
There's also channels you can join in. Personally, I'm in the NW Legit channel. There's people in there always looking for members for a dungeon and quite often find them in the channel and I love it because I don't have to worry about the BS of PUG groups and a member (or several) go all emo when one person doesn't know the dungeon and/or an exploit. I joined in a PK party last night from that channel when someone asked (and there are quite a few of these), "Need one more member for _______ DD - any class." I just responded, "TR?" and off we went. We did zero exploits and cleared 3 dungeons in full with 30 seconds to spare. There wasn't much conversation in the party except for the occasional, "hold up one second". We started right when DD even started (the very minute). We finished Pirate King two times, Frozen Heart once, and tried to enter a 4th dungeon in that hour span but unfortunately when we finished Frozen Heart we had less than 30 seconds to enter the next dungeon and we didn't get the queue message in time.
As for PUGs, yeah, they're annoying. Though the most annoying aspect of them is when people want to exploit and others either do not want to or do not know how. Now, a great party would be a legit run and I think bioshrike said it best:
I think a PUG group wiping isn't a bad thing (most of the time), because then you know what you should expect both from your party members and the mobs. If it was a complete disaster from the beginning of the fight then, to me, that means it's time to rethink how you're going to go about this fight entirely. If I do a run with guild members (ie: people I know how they play) I usually use a different power combination than what I do when I do a PUG run.
Creator and maintainer of TR's Epic Gear Comparison Spreadsheet
Join the legit community channel on Neverwinter!
/channel_join NW_Legit_Community
/bind 9 channel_setcurrent NW_Legit_Community
And press 9 in game (not in ALT mode) to easily access the channel!
Second, I still dont get why people rely so heavily on GS. Gear Score means nothing. It s just an arithmetic sum of stats. If u believe that a players capacity can be measured by an arithmetic sum then by all means try your hand. The dungeons are difficult for whatever reason ( adds, bugs, bosses etc). Some players can do them with less gear than others, a notion purely lost on GS. Furthermore the capability of a 5 man party is different than the simple summation of its constituents parts, it can be both greater or lesser depending on individuality, specs, experience and party composition. Take a party of mostly cws to epic FH and a party of mostly gwfs and trs and c which run is snoother. Situationall factors affect gameplay as much as anything.
Third and last, not everybody can get end game gear. That has nothing to do with the game being unbalanced, bugged or whatnot. It s very simple. When did balance start meaning that everyone gets to have the top sets in a game?
lucky i don`t do the standard dungeons anymore, but mc i still need to do.
but left twice because they just run to the end and expect the tr to do the barrels
while i say i don`t know how, and don`t even have the needed skill for it. guess that dummy skill is needed which i don`t have.
they just keep standing around.
happend twice untill now. kind of hard for a tr to find a group since all cw`s get pulled in and chances with the automated lfg thing are bigger that you get a full melee group.
which isn`t a problem for me, but some are used to the cw stuf.
so they leave and i have to que again ;p
also got kicked by some french talking guy on mic hehe, hahaha. he asked the healer to heal him while not in combat. so glad i was kicked, saved a few wipes probably.
25! but barely play on those. (24 above 40 ;p)
pvp should be fun, but a lot just don`t understand how to play and then there`s the bot army
and don`t like questing, so .. the end for that.
unless i go premade.
I have played well over 100 MMOs. They really aren't that different from console games - both console games and MMOs all use strategy, have individual genres and playstyles, etc, and many have proper end-game content/
Most of what I'm seeing when it comes to people that say "that's just how it is" is that they came from WoW - one of the worst MMOs to ever exist in the history of mankind.
Before WoW players started infecting the MMO industry, we had proper end-game bosses, like the King Black Dragon, in the majority of MMOs. Then everything in the MMORPG industry got nerfed because WoW players threw hissy fits. And then, those same players threw hissy fits about console games and THEY got nerfed into CoD slaughterfests.
Now you see Empty Fashion Window kind of nude semi-rich players running around with l33tspeak and wanting the game to only be PvP while complaining that "teh bozz ez too hard". < And THAT is why the bosses no longer use strategy but instead only spawn mobs, because if you B2W you can defeat them without having to think at all.
Unless they fixed it, I wouldn't bother with MOTH for skirmish time. Last time I played it you had a chance to get AD running it anytime. Running it during a skirmish didn't guarantee you AD. But if you do get AD you don't get the enchant shard. Did they ever change it?
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
25 toons. . . are you sure are confusing this game with poke'mon
Gotta grind 'em all! NEVERWINTER!!!
they leveled so easy
especialy with the epic wolf pet, just walk to the end of a dungeon cast spell sometimes and done, the pet does half the work. but only on low lvls ofcourse
The end game is go to a better MMO. The massive amount of adds around the bosses are a joke in this game because they are tougher than the boss. Not every game has bosses with massive amount of adds. Tera is f2p and has a larger world with bosses that do not have large amounts of adds.The world is too small and a joke when it comes to exploring. The only option is to gate between places instead of exploring the areas in between the locations. The pvp is decent but it is being ruined by all the players crying for nerfs. So yeah, the end game is uninstall.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
Sorry, that would require creativity and brain.
then you get to spam the forum and chat to try and get people to even see your quests, and then have jerks downrate you for brilliant reasons like they didnt get a good item from the final chest you have no control over...such fun!