As the title states, I was wondering how you make an encounter ambush once you have completed a objective and your character has reached a specific location?
I've been trying to do it with the marker but it spawns before the objective, as you have to pass that room first.
Howdy!
Sadly this isn't as easy as just picking two components.... I have copy/pasted a description that fellow author Eldarth posted on the Scribe's Enclave forums. (It's a modification of his detailed description of "OR" handlers over here: Authors Anvil post)
It requires hiding other encounters that the player will never interact with.
How to handle AND events Cryptic left out
Postby Eldarth on Sat Aug 17, 2013 10:19 am
So, you think everything in foundry is AND?
Not so fast there Binky... try doing any kind of ___ Complete AND Waypoint Reached.
Well, here's how you can workaround yet another foundry deficiency.
Add a "platform" of some kind, below the terrain level (say Terrain -50) put a couple of invisible walls on it, a Hard Mob on one side, and an Easy Melee Guard on the other. Then you can make the walls Disappear When (anything)
and when both walls are gone, you can "detect" when the Easy Melee Guard "completes."
So the actual thing that will cause your ambush to spring is a Component Complete of the hidden encounter death... which only happens after the two invis walls are removed... which only happens after your Objective Complete AND Waypoint Reached.
As the title states, I was wondering how you make an encounter ambush once you have completed a objective and your character has reached a specific location?
I've been trying to do it with the marker but it spawns before the objective, as you have to pass that room first.
Remove the encounter from the storyboard. Just place the encounter on the map and have it spawn when the point is reached or when the objective is complete.
Comments
Sadly this isn't as easy as just picking two components.... I have copy/pasted a description that fellow author Eldarth posted on the Scribe's Enclave forums. (It's a modification of his detailed description of "OR" handlers over here: Authors Anvil post)
It requires hiding other encounters that the player will never interact with.
So the actual thing that will cause your ambush to spring is a Component Complete of the hidden encounter death... which only happens after the two invis walls are removed... which only happens after your Objective Complete AND Waypoint Reached.
Good luck!
( This is an interior map too )
Remove the encounter from the storyboard. Just place the encounter on the map and have it spawn when the point is reached or when the objective is complete.
Here's the Scribes' Enclave posting (with pictures)
Encounter Matrix | Advanced Foundry Topics