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How to make an ambush after an objective has been reached?

pein1337pein1337 Member Posts: 14 Arc User
edited September 2013 in The Foundry
As the title states, I was wondering how you make an encounter ambush once you have completed a objective and your character has reached a specific location?

I've been trying to do it with the marker but it spawns before the objective, as you have to pass that room first.
Post edited by pein1337 on

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  • kithliskithlis Member Posts: 217 Arc User
    edited September 2013
    Howdy!
    Sadly this isn't as easy as just picking two components.... I have copy/pasted a description that fellow author Eldarth posted on the Scribe's Enclave forums. (It's a modification of his detailed description of "OR" handlers over here: Authors Anvil post)

    It requires hiding other encounters that the player will never interact with.
    eldarth wrote:
    How to handle AND events Cryptic left out
    Postby Eldarth on Sat Aug 17, 2013 10:19 am
    So, you think everything in foundry is AND?
    Not so fast there Binky... try doing any kind of ___ Complete AND Waypoint Reached.

    Well, here's how you can workaround yet another foundry deficiency.
    Add a "platform" of some kind, below the terrain level (say Terrain -50) put a couple of invisible walls on it, a Hard Mob on one side, and an Easy Melee Guard on the other. Then you can make the walls Disappear When (anything)
    and when both walls are gone, you can "detect" when the Easy Melee Guard "completes."

    So the actual thing that will cause your ambush to spring is a Component Complete of the hidden encounter death... which only happens after the two invis walls are removed... which only happens after your Objective Complete AND Waypoint Reached.

    Good luck!
  • pein1337pein1337 Member Posts: 14 Arc User
    edited September 2013
    I did not quite follow that description, it's my first time doing this kind of thing, Would it be possible to request an easier explanation? ^^

    ( This is an interior map too )
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited September 2013
    pein1337 wrote: »
    As the title states, I was wondering how you make an encounter ambush once you have completed a objective and your character has reached a specific location?

    I've been trying to do it with the marker but it spawns before the objective, as you have to pass that room first.

    Remove the encounter from the storyboard. Just place the encounter on the map and have it spawn when the point is reached or when the objective is complete.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited September 2013
    pein1337 wrote: »
    I did not quite follow that description, it's my first time doing this kind of thing, Would it be possible to request an easier explanation? ^^

    ( This is an interior map too )

    Here's the Scribes' Enclave posting (with pictures)
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