test content
What is the Arc Client?
Install Arc

People still getting into graveyards in pvp

baconteabacontea Member Posts: 21 Arc User
edited September 2013 in PvE Discussion
nwo1.jpg

They jump in the crack in the wall and jump across...

screenshot_2013_09_15_19_58_07.jpg
Post edited by bacontea on
«1

Comments

  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    Perhaps they should just fix the problem "People still sitting in their spawn point for the entire match pressing a button every now and again to not go afk" and then this wouldn't be a problem...
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • baconteabacontea Member Posts: 21 Arc User
    edited September 2013
    cribstaxxx wrote: »
    Perhaps they should just fix the problem "People still sitting in their spawn point for the entire match pressing a button every now and again to not go afk" and then this wouldn't be a problem...

    You must be one of those people that spawn camp?
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    no actually I don't, I sit around point 2 talking to people in other matches via /zone b/c my game is so utterly boring since the other team is spawn camping.

    Matching system ---> Leaver penalty ----> thrown out of spawn after ~20 seconds

    Has to happen in that order, but I'd very much like to see it happen.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited September 2013
    cribstaxxx wrote: »
    thrown out of spawn after ~20 seconds

    Yes please..
  • r1der1de Member Posts: 0 Arc User
    edited September 2013
    an easy fix to stop the spawn killing idiots, would be to remove that little "ledge" from those walls near the spawns in the rivenscar map and to remove the pillars from near the spawns on the other map (hotenow?)

    problem solved...
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited September 2013
    Yeah not sure why they didn't start there instead of adding things like invisible walls and whatever else they've tried so far.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Penalty for leaving and penalty for hiding in spawn are a must. I have had a whole team my team was facing hide in spawn. I have had several PVP matches ruined because a team member was selfish and hid in spawn instead of participating. Cribstaxxx is right that having the spawn area push people out after 20 secs would stop killing in the spawn area and hiding in the spawn area.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    kingculex wrote: »
    Penalty for leaving and penalty for hiding in spawn are a must. I have had a whole team my team was facing hide in spawn. I have had several PVP matches ruined because a team member was selfish and hid in spawn instead of participating. Cribstaxxx is right that having the spawn area push people out after 20 secs would stop killing in the spawn area and hiding in the spawn area.

    Exactly. You Q'd for PvP, that means you are going to kill and be killed by players. If you are going to cry about it and sit in your little hiding spot so the mean other players can't hurt your avatar then you deserve 0 rewards for PvP as you didn't do any PvP. Perhaps you should Q for hide and seek instead?
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • baconteabacontea Member Posts: 21 Arc User
    edited September 2013
    cribstaxxx wrote: »
    Exactly. You Q'd for PvP, that means you are going to kill and be killed by players. If you are going to cry about it and sit in your little hiding spot so the mean other players can't hurt your avatar then you deserve 0 rewards for PvP as you didn't do any PvP. Perhaps you should Q for hide and seek instead?

    5 vs 1 and you want them to punt people out of spawn... ya your one of those spawn campers that drool at the mouth waiting for someone to pop down...
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    bacontea wrote: »
    5 vs 1 and you want them to punt people out of spawn... ya your one of those spawn campers that drool at the mouth waiting for someone to pop down...

    As I said first comes a matching system for somewhat equal teams, then comes penalties for leaving, and at that point there will be exponentially less leavers so that you will not find yourself in a 5v1 position. At that point when it's 5v5 and you just wanna sit around and afk to get your rewards yes I want you to be tossed to the hungry dogs below lol.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    bacontea wrote: »
    5 vs 1 and you want them to punt people out of spawn... ya your one of those spawn campers that drool at the mouth waiting for someone to pop down...

    The penalty for leaving should help stop your team mates from leaving and nothing was stopping you from leaving as well. It was your choice to stay in an uneven match when the rest of your team left.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • petpet2petpet2 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    bacontea wrote: »
    5 vs 1 and you want them to punt people out of spawn... ya your one of those spawn campers that drool at the mouth waiting for someone to pop down...

    if you're the only 1 left in the game, why bother staying? stop QQ, leave and join another
  • kurisantonkurisanton Member Posts: 64
    edited September 2013
    A spawn killing fix needs to be addressed as well. I do not believe that a team that is 3 capped with all 5 players waiting outside their spawn should be pushed into the enemy. Thats just not fair to the loosing players. That said, I think there is a compromise to be had. Create a device in the spawn point that players can use when they are three capped and have less points then their opponents. When used it teleports that player to 1 of 20 locations around the map, which one they arrive at is determined randomly. This would enable people to, you know, actually participate in PVP without jumping down into a 5v1 situation
  • rraglerragle Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    It gets so <font color="orange">HAMSTER</font>, I now leave matches where we are winning so badly because the other team just sits there after they lost 1/2 people.

    I join warfronts to pvp, not stand around scratching my <font color="orange">HAMSTER</font>, waiting for the match to finish.
    I must be the only person I know who stays when its 1v5 and fights everyone, yet leaves when it's 5v1!

    Forcing people out who hide in base, penalties for leavers, and not lame penalties, actual penalties that make people think "bugger leaving its not worth it!"

    Until they implement basics like this, then they will continue to lose people who want meaningful pvp, something cryptic didn't expect and didn't prepare for, because if they had, no way would pvp be as badly implemented as it has been.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    kurisanton wrote: »
    A spawn killing fix needs to be addressed as well. I do not believe that a team that is 3 capped with all 5 players waiting outside their spawn should be pushed into the enemy. Thats just not fair to the loosing players. That said, I think there is a compromise to be had. Create a device in the spawn point that players can use when they are three capped and have less points then their opponents. When used it teleports that player to 1 of 20 locations around the map, which one they arrive at is determined randomly. This would enable people to, you know, actually participate in PVP without jumping down into a 5v1 situation

    I do not believe a full 5 player team or even a few players should be hiding in the spawn area at all. PVP is player versus player not hiding to get your daily. In several cases where the other team lost players agreements were reached between the teams. The agreements were 1vs1 and the team members on the other team capping a point so my team can recap it until the leavers were at the bottom of the PVP scoreboard. The idea of telephorting players to 1 of 20 locations is an interesting idea that could be added to the pushing players out of spawn idea. It gives players the option to be pushed out and face a full team or teleport to a different location and fight whoever comes to them first.

    Granted some of the players are completely cowards and liars like one time when a full team was hiding in spawn a 1vs1 agreement was reached. Three team mates and myself backed off to allow the 1vs1 match to happen. The 1vs1 match did not happen because the cowardly full team jumped are single team member.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    And there are still people suiciding the spider queen, random maws or the first boss in spellplague, there are still people skipping all fights but the boss in fardelver's crypt, there are still people cheesing the first two bosses on karrundax when they get on safe spots, there are still people skipping everything in the temple of spider but the last boss they suicide, there are still people skipping everything but the final boss in frozen heart, people are still running and dying to campfires, people are still suiciding spiders in CN, skipping major parts of this dungeon... And this list is of course not comprehensive. Every single piece of content in game is exploited. That's not a surprise.
  • troljtrolj Member, Neverwinter Beta Users Posts: 3
    edited September 2013
    kingculex wrote: »
    The penalty for leaving should help stop your team mates from leaving and nothing was stopping you from leaving as well. It was your choice to stay in an uneven match when the rest of your team left.

    Nothing will stop people from leaving. People still need dailies and its their right to wait in peace, since they may not have time to reque. What you suggesting is a butcher party, with current lack of balance in gear and class, thats exactly what is going to happen. The match is boring for you? Do the same thing you preach, leave, no one is ceeping you. The spawn area should simply be no PvP zone.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    trolj wrote: »
    Nothing will stop people from leaving. People still need dailies and its their right to wait in peace, since they may not have time to reque. What you suggesting is a butcher party, with current lack of balance in gear and class, thats exactly what is going to happen. The match is boring for you? Do the same thing you preach, leave, no one is ceeping you. The spawn area should simply be no PvP zone.

    So people want PVP DAILIES but they deserve to sit and wait semi-afk to achieve them? how about forcing them to PVP to get their PVP DAILY? what a novel concept huh? Can I sit afk in the foundry instance and complete the foundry daily? Can I sit afk in dread vault and complete the daily dungeon? Go figure every other daily you actually have to participate to get credit...
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    trolj wrote: »
    Nothing will stop people from leaving. People still need dailies and its their right to wait in peace, since they may not have time to reque. What you suggesting is a butcher party, with current lack of balance in gear and class, thats exactly what is going to happen. The match is boring for you? Do the same thing you preach, leave, no one is ceeping you. The spawn area should simply be no PvP zone.

    ^FYI: I do leave the majority of the time if the entire other team leaves or only a few players are left hiding. The only time I stay is when there is only 200 points or less for my team to get to finish the match when the other team leaves or hides because it makes no sense to leave when most of the match is done. You may want to stop making assumptions without facts. Interesting how you decided to target that post and ignore the rest. hmm...
    cribstaxxx wrote: »
    So people want PVP DAILIES but they deserve to sit and wait semi-afk to achieve them? how about forcing them to PVP to get their PVP DAILY? what a novel concept huh? Can I sit afk in the foundry instance and complete the foundry daily? Can I sit afk in dread vault and complete the daily dungeon? Go figure every other daily you actually have to participate to get credit...

    ^Yes it would be a very novel concept. Maybe having the PVP match count based on a player making at least 300 points. This means a player would only have to cap one point with the rest of the team to get credit for the PVP. "Their right to wait in peace".... Yeah, their right to wait in peace and say forget the rest of the team when they do it during a 5vs5 pvp match. Their right to be selfish and not support the other team members when they do it in a 5vs5 match.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • troljtrolj Member, Neverwinter Beta Users Posts: 3
    edited September 2013
    cribstaxxx wrote: »
    So people want PVP DAILIES but they deserve to sit and wait semi-afk to achieve them? how about forcing them to PVP to get their PVP DAILY? what a novel concept huh? Can I sit afk in the foundry instance and complete the foundry daily? Can I sit afk in dread vault and complete the daily dungeon? Go figure every other daily you actually have to participate to get credit...

    They actually do have to participate to count it in...So there goes that theory. What you are advocating is a butcher fest, after team was left gimped. Someone sitting in spawn point seems to be spoiling youre fun game. Hate to brake it to you but game has to be fun for everyone and not all people see 1v5/ 3v5 getting youre face beat in as fun. If they decided to stay for what ever reason its their right to finish it in peace, you have the victory. If its too boring for you personally do what you preach - leave and reque. If Cryptic deemed fit to place camp fires in safe zones, then so be it. All they need to do is make it a propper safe zone.
    kingculex wrote: »
    ^FYI: I do leave the majority of the time if the entire other team leaves or only two players are left hiding. The only time I stay is when there is only 200 points or less for my team to get to finish the match when the other team leave or hides because it makes no sense to leave when most of the match is done. You may want to stop making assumptions without facts. Interesting how you decided to target that post and ignore the rest. hmm..

    Err... I am missing where you are heading with youre reply there. Anyway the reason why i quoted you is you mentioning choice. You just decided to place all the responsibility on a gimped side for some reason, along with some penalties. You know PuGs are PuGs and real life happens. People get disconnected, they quit for one or another reason, you can not fault the remaining members for it and you sure as hell should not give the wining side by default more advantage. Thats just not done. If they decided to stay at campfire and sit it out, suck it up you have the victory, or reque. You people are missing this game is not about hard core PvP so the rules you are used to in other PvP games, do not apply here.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    trolj wrote: »
    Incoherent rambling

    You can sit in your spawn the entire time, not make 1 single point, and get 1 towards your daily. I've seen it happen... You were just advocating sitting happily in your spawn to "earn" (terrible use of that word) your PvP daily.

    Once again for the 500th time, first comes a ranking system to ensure more even teams, then comes a leaver penalty harsh enough that you won't be put in 1-2v5 positions anymore, THEN a timer that tosses you out of spawn because there is NO reason you should still be sitting there with an even playing field and no leavers, but mark my words people are going to do it. So after ~20 seconds toss them out.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Another novel idea is to just remove the daily completely that way people do not have an excuse to hide in the spawn area. Honestly, if people bother reading the posts here instead of simply jumping at pieces of them it would be much better. I repeat again since some people missed it. Penalize the leavers and penalize the ones who hide in spawn. Players should simply blame their team mates if they get stuck in a 5vs1 match. They should suck it up if they decide to stay in spawn and get killed for it because the other team did not abandon them. No one forced them to stay in PVP where it is suppose to be players competing against players and not hiding in spawn.
    trolj wrote: »
    They actually do have to participate to count it in.

    ^Incorrect because players can just hide in spawn and move around in spawn for a PVP match to count for the DAILY. Players have to participate for it to count for glory but not the daily. Making the DAILY count based on number of points earned like glory might work if the number is low like 300 points. Capping a single point is 300 points per player who does it.



    trolj wrote: »
    The match is boring for you? Do the same thing you preach, leave, no one is Keeping you.
    kingculex wrote: »
    ^FYI: I do leave the majority of the time if the entire other team leaves or only a few players are left hiding. The only time I stay is when there is only 200 points or less for my team to get to finish the match when the other team leaves or hides because it makes no sense to leave when most of the match is done. You may want to stop making assumptions without facts.

    ^You assumed I do not leave if players on the other team hide and refuse to participate.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • troljtrolj Member, Neverwinter Beta Users Posts: 3
    edited September 2013
    cribstaxxx wrote: »
    You can sit in your spawn the entire time, not make 1 single point, and get 1 towards your daily. I've seen it happen... You were just advocating sitting happily in your spawn to "earn" (terrible use of that word) your PvP daily.

    Are you trying to fault me for impropper use of a foreign language? Lol guilty i gues. About sitting in campfire and still counting, dont know never tried it, i just assumed with all the changes to PvP you couldnt do it. My bad. But thats not what i am talking about. Its mainly about gimped 3v5.
    cribstaxxx wrote: »
    Once again for the 500th time, first comes a ranking system to ensure more even teams, then comes a leaver penalty harsh enough that you won't be put in 1-2v5 positions anymore, THEN a timer that tosses you out of spawn because there is NO reason you should still be sitting there with an even playing field and no leavers, but mark my words people are going to do it. So after ~20 seconds toss them out.

    This ranking system will not be implemented for a long, long time. They have a lot and i mean a lot of work to do in PvE, which is this games main selling point. PvP is an added bonus at the moment. Usually if developers place weight on both they do so from very begining, giving PvP content a meaning like, i dont know- good gear for instance. Here we have two maps (two and a half, realy), one mode, mediocre PvP gear, no ranking system, calss/ gear imbalance, no guild wars / duels, etc. PvP is addet to ceep people like you and me busy and entertained, if i want serious PvP i log in to another game, simple. Im not telling PvP should be left hanging and gauntlgrym was a big step forward. They are already making more adjustments and balance in favor of PvP over PvE. In this types of games its hard to reach perfect balance between bolth and i unlike you do not play this game for its PvP, i play it for PvE and thats where i want the developers attention. For me as long as they fixed that spawn killing, im all good. And right now its esear to simply make it a real safe zone, to avoid all the unnecessary drama.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    I do hope that they realize that quite a few PvP'ers are spending quite a lot of money on the game to get their PvP gear. PvE is simple and there is no real need to spend money, while lot's of people loathe running the same dungeon over and over and would sooner drop the 200 dollars to have all their dungeon gear so they can do what they do enjoy, PvP. I know countless people that do this, and will continue to do this if you give them more PvP content Cryptic =)
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • nornsavantnornsavant Member Posts: 311 Arc User
    edited September 2013
    cribstaxxx wrote: »
    I do hope that they realize that quite a few PvP'ers are spending quite a lot of money on the game to get their PvP gear. PvE is simple and there is no real need to spend money, while lot's of people loathe running the same dungeon over and over and would sooner drop the 200 dollars to have all their dungeon gear so they can do what they do enjoy, PvP. I know countless people that do this, and will continue to do this if you give them more PvP content Cryptic =)

    Oh they realize it alright, Cryptic saw you guys coming. PVP is the summer home of awful behavior, I don’t know why you would be surprised that awful people are continuing their trend of perpetrating ignoble acts like spawn camping and stamping their little feet when they don’t get a steady stream of players to feed their premades.

    Or is the surprise that Cryptic said they would stop that business and has failed to do so? But really, is that so surprising? I would say that failure to do anything save for prop up the money making gambits in the code is just a dully aching reality by now.

    The 20-30 second boot out of the spawn area is a standard in games of all sorts that feature pvp from years back. But Cryptic has shown that they are entirely unwilling to learn from what has come before. They are going to reinvent that wheel no matter how much it costs you. But from a consumer’s perspective one has to wonder how the initial development team missed such clear and obvious standard equipment like that. In half an hour an ordinary human vaguely proficient in the genre could list half a dozen things that would be patently silly to omit. And here we are without most of them.

    And the lack of central authority in PVP does not help the bloodthirsty imps there. Leaver penalty? If you can’t get them to recognize how cool you are on the map you can harm them by proxy huh? But I understand your frustration. You are not among your kind. These spawn sitters aren’t here to fight you. Its not you vs. them, its them vs. the game and you are largely inconsequential to that equation. That can’t be easy to take in your expensive gear, all dressed up and no one to annoy.

    But I shouldn’t be so hard on you bunch. You are just trying to play the game. Sure the company is taking advantage of you and doing little or nothing to make your experience interesting or engaging. But still there is something there and you guys and gals are there reaching for it. Gotta’ be some props in that. But the reason you keep finding people in PVP that have no interest in PVP is because the game is structured so that they have to do that to get some of their dailies. So instead of taking a stand against people getting their dailies, consider taking a stand again the game including them in your PVP experience. Tell Cryptic to open their eyes and implement the standard boilerplate strategies for controlling PVP that other games use so you can be at least that directed. Instead of some lowest common denominator leaver penalty, add things to the PVP experience that would interest and engage anyone.

    It can be done, it remains to be seen if it can be done by Cryptic.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    nornsavant wrote: »
    Oh they realize it alright, Cryptic saw you guys coming. PVP is the summer home of awful behavior, I don’t know why you would be surprised that awful people are continuing their trend of perpetrating ignoble acts like spawn camping and stamping their little feet when they don’t get a steady stream of players to feed their premades.

    You are really sad you know that. You have everyone that enjoys PvP labeled as a childish bully with a superiority complex. I am 28, work full time, and am married. I'm a casual player that happens to like the challenge of PvP. PvE provides no challenge as it is the exact same enemies with the exact same mechanics every single time.

    You PvE elitists that think PvP has no place in "your" game need to get over yourselves. As I just stated I think that PvP players put more money into this game than PvE ones do, and if I'm right I think Cryptic is going to get on the ball with PvP content.

    Lol who are you to judge me b/c I enjoy a different aspect of the game than you? I enjoy even matches that are a challenge, that's why I want a matching system, no leavers, and no spawn campers, it makes the match more fun for everyone. If you don't find PvP fun at all then don't do it, there are plenty of other daily's that give you AD.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • nornsavantnornsavant Member Posts: 311 Arc User
    edited September 2013
    cribstaxxx wrote: »
    Lol who are you to judge me b/c I enjoy a different aspect of the game than you? I enjoy even matches that are a challenge, that's why I want a matching system, no leavers, and no spawn campers, it makes the match more fun for everyone. If you don't find PvP fun at all then don't do it, there are plenty of other daily's that give you AD.

    My apologies if my comments affected you unduly. I certainly didn’t mean to be so rough with your sensibilities. Since we are on the subject though let’s talk about your aspect of the game. You say I characterize you as a childish bully and part of that hallmark is a short sighted inattention to anything but the most immediate events and kneejerk reactions. But perhaps I spoke too soon.

    The ranked matches are a gimme, everyone knows that they are a needful thing. The whole ”leaver penalty” bit is decidedly lacking in imagination though and a bit on the nose if we are speaking of characterizations. Instead of going for the cheap sucker punch of penalizing other players can you come up with some way to interest people in PVP? According to you that is one of the keystones to the whole mess here. No leavers means no spawn campers and that means great pvp for everyone right?

    So let’s see some grey cell action, use those neurons and offer some suggestions that would make PVP engaging and interesting, things that might captivate even someone who didn’t like pvp. Try to add to the experience and not subtract from someone else’s experience. Be a visionary, think past that gut level and imagine a game where PVP is amazing. Heck, steal ideas from other games. The PVP in NW has nowhere to go but up. And you can help it do just that but not with the likes of a “leaver penalty”.

    Think bigger and better, not smaller and meaner.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    nornsavant wrote: »
    My apologies if my comments affected you unduly. I certainly didn’t mean to be so rough with your sensibilities. Since we are on the subject though let’s talk about your aspect of the game. You say I characterize you as a childish bully and part of that hallmark is a short sighted inattention to anything but the most immediate events and kneejerk reactions. But perhaps I spoke too soon.

    The ranked matches are a gimme, everyone know that they are a needful thing. The whole ”leaver penalty” bit is decidedly lacking in imagination though and a bit on the nose if we are speaking of characterizations. Instead of going for the cheap sucker punch of penalizing other players can you come up with some way to interest people in PVP? According to you that is one of the keystones to the whole mess here. No leavers means no spawn campers and that means great pvp for everyone right?

    So let’s see some grey cell action, use those neurons and offer some suggestions that would make PVP engaging and interesting, things that might captivate even someone who didn’t like pvp. Try to add to the experience and not subtract from someone else’s experience. Be a visionary, think past that gut level and imagine a game where PVP is amazing. Heck, steal ideas from other games. The PVP in NW has nowhere to go but up. And you can help it do just that but not with the likes of a “leaver penalty”.

    Think bigger and better, not smaller and meaner.

    Lol "cheap sucker punch of penalizing other players", how about the way that player ruins 9 other players PvP experience, those other 9 are supposed to just suck it up and waste 20 minutes b/c after all we certainly can't penalize the one guy that left. You are acting like these leavers are saints and the people that join PvP because they enjoy PvP are just constantly beating up on the poor little pugs.

    1 Leaver ruins an entire match for all 9 other players, you think it's fun to sit there and wait for score to tick up while I chat in /zone?? It's completely boring and not what I enjoy at all in PvP. The most fun matches are those that end up around 1000-980 in score, because they are a challenge.

    Yes I believe leaver penalties are needed b/c if 1 player ruins 9 other players games for 20 minutes he should at the very least have a 20 minute penalty himself. All of your gripes about premade's are a moot point b/c we need a matching system prior to leaving penalties.

    Matching system + penalties for leaving = more fun PvP for everyone. If you disagree with that then you are simply there for the reward and not the PvP, in which case you don't deserve the reward if you can't even participate in the PvP.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • drsconedrscone Member Posts: 309 Arc User
    edited September 2013
    I'm guilty of spawn sitting. I do it when the match has ended up 5v3 and we're getting stomped - there are some 5v3 games where there's still some point, some chance of getting away and facing off 1v1 or 1v2. But some games just turn into wipes. I'll often chat or respond to 1v1 requests from the other team. In most of those cases I instantly get leapt upon by the entire opposing team. I'll give them the benefit of the doubt and do it a couple of times more, but after that it's time to check the AH, or do a bit of crafting til the timer runs out.

    There's no penalty to dying in PvP, so I couldn't really care if a spawn kicking mechanism was put in place. I'd have to question the sanity of someone that actually enjoys 5v1 however.

    5v5s that last are great and the more I play them the more I like PvP. You have to give people an incentive to play PvP, to enjoy it. Kicking people into the arena that don't want to play isn't the answer. Personally I'd like to see some sort of leaver penalty just to improve the quality of the queues. Someone that's going to quit with 60s cos his team did 'the wrong thing' at the initial spawn, or who got beaten up by a TR just ruins the game for the other 9 playing and aren't going to be missed.
    Tele Savalas, Dwarf Thaumaturge CW
    Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited September 2013
    [QUOTE=nornsavant;6071661 come up with some way to interest people in PVP[/QUOTE]

    More Maps obviously.

    Larger, longer maps(continually rotating new people in to replace leavers), with objectives. Think Battlefield. Red Team is on defense, Blue team needs to capture an objective to further push through the map, etc.

    Juggernaut

    Team Deathmatch

    Deathmatch

    Capture the Flag

    King of the Hill

    These are all insanely fun in PvP mmo's.

    You made a comment about how to get people to "like" PvP. I'm not really sure that's possible in all honesty. People who like to PvP generally have a different mindset then other mmo carebear players.

    I'm the guy who LOVEs, absolutely LOOOOOVES open world PvP. I love knowing that when I'm out questing with my noobie at any moment I could get into a fight. I could get 1 shot by some higher level, or get jumped by a bunch of lowbies. Or random dude questing takes my quest mob so I engage and kill him.

    Other people want to ragequit and smash their computer, and shove remotes in there butts when they are forced to PvP. I would imagine some people even cry, and try and have their mom contact Cryptic customer support because Tigole Bitties the mean nasty TR 1 shot her son in a PvP match.

    You either like it or you hate it, I don't really see a middle ground. Which is just fine

    Alysin Chains
    Mindflayer
    EoA
Sign In or Register to comment.