All I worry is about threat here, cuz I wanna be tanky and Slam damage nerf seems will hit aggro holding
PS I am completly disagree with current class mechanics (wanna dps roll rouge etc.) It is wrong, so wrong, all classes should have dps skill tree with same potential.
Also is there way to have target of target, to know who target what ?
yes last I check in pnp dnd all class's could dps if u build it right the issue here is they need to make trees have bigger impact and other feats less of one and powers so u have to pick gwf dps or gwf tank need a lot less hybrid
You definitely don't speak for the majority of GWFs. In fact all of us in this forum combined do not represent the majority of GWFs. It is pathetic to say "we dont need survive more". The 15% is not just for you, it is for your CW who just got hit by the hands at Draco. It's for your DC that's getting clobbered because the CW missed a punt. It's for the countless reasons anyone dies in a dungeon, or the many wipes that occur by your AVERAGE group, who are still struggling at Pirate King.
Never had problems with surviability, I am always the last man standing. 15% for group? Why? we have cleric in group for that already.
Dont make me laught, tell me WHO would keep full AP half of the fight just to use it in maybe-to-come critical moment? You will rarely have the opputurnity to use it in key moments, all classes include daily in rotation and i dont see any reason why should i stockpile it.
0
m1nuendMember, Neverwinter Beta UsersPosts: 0Arc User
GWF was a class that had the choice of destroyer for dps or sentinel for tank.. Although the dps path was still a very inferior one.. This nerf now demolished the dps path.. Absolutely 0 point being a dps GWF it is dead completely... So u have the tank option.. Which they plan to nerf as well....
A DPS GWF does good damage.
I'm a destroyer, and I've never missed damage. I've been wanting more control. GWF is a flexible class, you can quickly switch between adds and boss. But, to be most effective with adds, the GWF should have something similar to smokebomb. Right now, TRs can probably more easily disable adds than a Destroyer.
The control effect of Slam is a step in the right direction, but the target cap makes it meh. Though, I guess in GG PvP, 15 target cap could be.. erm.
Though, the obvious solution to all this is separate powers for PvP and PvE.
0
sithisheMember, Neverwinter Beta UsersPosts: 7Arc User
Though, the obvious solution to all this is separate powers for PvP and PvE.
Yeah, MMO players trying to push this idea for ages, becos this would be best solution for all MMOs, classes always suffering in PvE becos of PvP "balancing", and all becos of forum whiners.
0
spreztMember, Neverwinter Beta UsersPosts: 6Arc User
edited August 2013
We don't do enough damage to kill things in pvp. We don't have enough damage options to do enough damage in pve. Singularity makes tanking in PvE not viable.
We don't do enough damage to kill things in pvp. We don't have enough damage options to do enough damage in pve. Singularity makes tanking in PvE not viable.
I am sure you will get tons of L2P comment for this But you re right, we win in PvP by simply outliving enemy, works too but drives them crazy and calling for GWF nerfs. What GWF need right now is and AoE encounter or two generating high threat and berserk mode(unstop is purely defensive, even when destro it cant be count as berserk).
I'm a destroyer, and I've never missed damage. I've been wanting more control. GWF is a flexible class, you can quickly switch between adds and boss. But, to be most effective with adds, the GWF should have something similar to smokebomb. Right now, TRs can probably more easily disable adds than a Destroyer.
The control effect of Slam is a step in the right direction, but the target cap makes it meh. Though, I guess in GG PvP, 15 target cap could be.. erm.
Though, the obvious solution to all this is separate powers for PvP and PvE.
Alternatively, give the new Slam no target cap and reduce the size of the aoe to something along the lines of Come and Get It. Now it's easier to avoid but still useful in PvP and better for PvE. Heck, swap the aoe radius of CaGI and Slam and make both skills useful (and offer some synergy).
With it's current range, I used Slam as if it was Come and Get it ... Sometimes I drew more than I could chew, and had to run ...
I'd be happy with a smaller range, would make aggro more manageable, provided that al mobs in it's range are getting hit. If they'd do this, I could live with the damage nerf, too.
Whatever we deny or embrace, we belong togheter./ Pat Benatar
We don't do enough damage to kill things in pvp. We don't have enough damage options to do enough damage in pve. Singularity makes tanking in PvE not viable.
I have yet to play in a pug where I have not led the DPS charts with my GWF.
wylderfoxMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 43
edited August 2013
You do realize you are given two slots to roll characters for free, right? Roll another class- it doesn't take long to level up! i suggest a GF. I never have to wait in queues long and I'm good in PvP and PvE.
If you're using queues for pve then you must be really bad. And the point is not in outdmging a pug. It's the point where every1 is geared and knows how to play their class.
Comments
yes last I check in pnp dnd all class's could dps if u build it right the issue here is they need to make trees have bigger impact and other feats less of one and powers so u have to pick gwf dps or gwf tank need a lot less hybrid
Never had problems with surviability, I am always the last man standing.
15% for group? Why? we have cleric in group for that already.
Dont make me laught, tell me WHO would keep full AP half of the fight just to use it in maybe-to-come critical moment? You will rarely have the opputurnity to use it in key moments, all classes include daily in rotation and i dont see any reason why should i stockpile it.
A DPS GWF does good damage.
I'm a destroyer, and I've never missed damage. I've been wanting more control. GWF is a flexible class, you can quickly switch between adds and boss. But, to be most effective with adds, the GWF should have something similar to smokebomb. Right now, TRs can probably more easily disable adds than a Destroyer.
The control effect of Slam is a step in the right direction, but the target cap makes it meh. Though, I guess in GG PvP, 15 target cap could be.. erm.
Though, the obvious solution to all this is separate powers for PvP and PvE.
Yeah, MMO players trying to push this idea for ages, becos this would be best solution for all MMOs, classes always suffering in PvE becos of PvP "balancing", and all becos of forum whiners.
I am sure you will get tons of L2P comment for this But you re right, we win in PvP by simply outliving enemy, works too but drives them crazy and calling for GWF nerfs. What GWF need right now is and AoE encounter or two generating high threat and berserk mode(unstop is purely defensive, even when destro it cant be count as berserk).
Alternatively, give the new Slam no target cap and reduce the size of the aoe to something along the lines of Come and Get It. Now it's easier to avoid but still useful in PvP and better for PvE. Heck, swap the aoe radius of CaGI and Slam and make both skills useful (and offer some synergy).
I'd be happy with a smaller range, would make aggro more manageable, provided that al mobs in it's range are getting hit. If they'd do this, I could live with the damage nerf, too.
I have yet to play in a pug where I have not led the DPS charts with my GWF.
Catalina Erantzo - GWF 13.9K GS
<Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)
Future Guild Recruitment Thread: http://nw-forum.perfectworld.com/showthread.php?475381-lt-Future-gt-Legit-Non-Exploit-Guild-Recruiting