At level 45 I'm done with the official quests. They are simply too hard for me. As I have no interest in PvP and I loathe group dungeons, I've just been doing Foundry missions (which are great!).
The problem is, I'm still leveling just through Foundry missions and I want some way to stop it. Because the higher my level gets, the more difficult the Foundry missions become, and I'm rapidly reaching the point where I won't be able to play them either.
So I'd like to request some kind of option to allow people to lock their levels, so if they don't want to level any further, they can freeze at whatever level they feel comfortable at.
This is a great game, but the difficulty scaling is insane! I've really come to dread leveling up
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If I could, I'd like to lock my level to around 40 and then just play Foundry missions.
Comments
Granted, the scaling of Foundry quests is still pretty awful and those are the most hit and miss thing in the game at 60. Although outside of gear, my TR's feat selection is horrible since I just picked what sounded cool while leveling up and for some reason even though I can respec his powers free I can't respec his feats like we were supposed to be able to(My Cleric can do his feats and powers both if I wanted to, but he started later and is much better built).
So, it can get better, but it needs either doing dungeons for better gear or saving up AD to buy gear. I imagine that if I ever stop being too cheap to get a respec token so I can do my feats and get T2 gear I'll probably be back to the point of 'Occasionally difficult but still totally doable' for foundry quests instead of 'If I'm careful I can do some of them pretty well'.
But yeah, you can definitely hit points during levelling where it's like 'Gah I cannot do anything anymore'.
I would love to find that kind of haardship you are finding... a challenge is the best in a game...
Perhaps because the OP hasn't spent anywhere as much time as you playing games? BTW one thousand games played is seriously scary.
Anyway, I would think level-locking is a good idea, but to prevent PvP abuses, I would suggest that any level-locked character cannot PvP again until max level. Otherwise it would be really easy to abuse this option.
A couple of suggestions.
A lot of quests can be challenging at level, but if you play a bit of Foundry and gain a level or two they are frequently much easier. Also you can run the level appropriate dungeons during DD and get much better equipment which helps a lot. Finally, make sure you have the highest damage weapon you can get - there are vendors in Seven Sun market which sell these for gold.
Brag all you want, the late game solo quests are pretty challenging for anyone other than Tanks. I've been playing games since pong, server first Quarm kill in EQ, challenge runs in dark souls, modded impossible x-com, you name it I've done it. You're just lying or cheating.
My TR friend was able to solo pretty well. He never had any trouble, except with the end boss of Hotenow.
Mt' Hotenow is proving to be a serious slog. From the ash zombies that come in packs to large to fully nuke. To the flame shields that are impossible to dodge. And the bloody flamespikes...ugh.
I can completely sympathize with the OP, its been tough. I had far less trouble when I did the same quests with my CW.
All I can suggest is to keep at it. It does get easier. Once you hit 60, its not to much trouble to get set up with a cheap T1 set of gear and rain holy revenge on the fights that gave you trouble.
It also allows one to do modules within a given lvl range they find the most fun.
Not every one wants to be the best at games, nor do they want to rush to max lvl or get the best gear etc. Some of us actually enjoy taking our time, experiencing what others have created (foundry) and just touring around areas with no pressurre or desire to out level an area.
What may be easy to some, will be more difficult for others - there's no reason to be insulting about it.
Nice try twink
logboy@logboy1
Then I take a good long look at my Gear and notice that nearly all of it is ten levels or more lower than my characters level. You can get workable, level appropriate, Green Gear dirt cheep on the A.H. and it makes all the difference in the world. Of cource, if you ARE playing a Cleric, you may want to try something else with better D.P.S./Survivability. Me? I find I am liking Control Wizards and Great Weapons Fighters.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
It's also worth checking out some builds and get some advice on feats/ powers/ combos. Perhaps a respec would do you wonder. Of course, that costs AD as well, but I find it more worth it than gear, even if it is more expensive O:
Honestly, I don't know what's wrong with me, but level 40 seems to be my cut-off point for the game. No matter which class I'm playing, once I reach level 40 (and Pirate's Skyhold) it's like I hit a brick wall. The difficulty really ramps up and the game just stops being fun. If it wasn't for the Foundry, I would probably have stopped playing by now.
I have had a couple of ideas though:
* At the beginning of a Foundry mission, allow us to choose if we want to earn XP or not.
* Foundry only characters! At any point in the game you can make a copy of your character (like you do for the test server) that can only be used in Foundry missions. This character can not earn any more XP and remains at the level it was when you copied it. It should be entirely optional though, if you want to keep doing Foundry missions with your main characters, and leveling up, then so be it.
Anyway, I'm enjoying the Foundry much more than the official game, I'm even working up the courage to have a try at making my own adventure
I might play it one day. Maybe...
And with my newer characters I always check my gear after every quest I complete. And I check the gear I've looted for anything with the stats I want to upgrade (though I don't ignore ALL stats). The AH has some nice pieces, but as you need AD to buy from it the Foundry dailies are easiest for me (not too fond of groups or PvP myself). That "recommended" thing you see with gear isn't the best way to determine what gear is best for you. It's better to use your own personal judgement.
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Just make sure you have good gear - in fact, you can wear mostly blue items from level 15 to 59 - bought for low AD amounts in the AH - no need to convert Zen - you should make enough just by invoking and through leadership tasks. Also, make sure you have the right powers, and know how to use them....in fact I am going to claim that anyone with decent gear who finds the quests too hard (other than the few I was talking about earlier) probably needs to improve his play and skills.
The only time I've been able to beat him is with my Rogue. He completely destroyed my Guardian fighter, Wizard and Cleric.
But this is what I mean when I talk about losing motivation. Scalefather was so incredibly hard, that it just sapped my will to continue playing. Especially with the knowledge that Scalefather isn't even the hardest boss in the game and there are much harder bosses to come.
At the moment, I'm strongly tempted to delete all my higher level characters and start over again, this time just playing foundry missions. But without some way to lock my level, it means I'll have to keep deleting them when they get too high level for the foundry missions, which is really disheartening
The scaling of the Foundry missions is a problem. I mean, I consider myself reasonably competent, I have good gear (12.5k GS for those who care about that nonsense) and the best companions...Foundry missions should be easy, right ? No - even missions which were of very reasonable difficulty back when I was level 20-40 are now getting absurdly hard by comparison - in fact, I have more-or less stopped doing foundry stuff solo - which is a shame, as that was what I was most looking forward to in the game - an endless stream of new content.
Hmm... maybe someone can start doing Quest Reviews for the Foundry at level 60.
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Would have liked a level lock. Though its pretty much to late for me. Most of my characters leveled to 30-40 just invoking and working leadership.
I know the foundry scaling is off right now, but there are bright spots. 50-59 my GWF was having a terrible time. I could beat the foundry missions, but was downing potions like crazy. And killing stuff took forever. The moment I hit 60 I bought him 2 PvP armor pieces, 2 T1 armor pieces and a purple level 60 weapon. It made a huge difference. A couple pieces of gear later I could run foundry missions and pick up more potions than I drank in a mission.
My point is that you might not want to delete if you can tough it out till 60 and gear up. Things can get better then (though I hear DCs still have problems). Also they are adjusting things on the higher levels on the preview shard. I don't think they are changing stuff in the 40s but who knows. They might later. Or they might change the foundry scaling.
This really depends on the class I found. My GF was fine in level 60 foundries even with level 50 gear (I had stopped paling it for a while and got 10 levels form leadership and invoking ^^), but my 9.4K Cleric had a hell of a time and could only complete those Foundries with an easy mode. Some quests even have a 'Cleric' mode which is nice.
NOTE; You might consider putting a post up in the Foundry section (or even General maybe) asking for Quests that have a 'Cleric' or Easy mode.
This might also be a class thing. Not just a level thing. I have a TR, CW, GWF at 60. With them I can run my missions in less than 15 minutes solo. But I have gotten complaints from DCs saying its impossible to do in less than half an hour. My DC isn't 60 yet, so I can't really argue with them on it.
But its not something we can fix. For example: if I made the mission any easier (even optionally) then people would run the time down to the point that it was no longer qualified for the daily. The only maps that are truly balanced for all classes (imo) wouldn't have any combat at all. And that's not the kind of maps I make.
But, back on topic... Level lock would be good.
There was at least one foundry quest I came across that had a special options for DCs in addition to the 'solo' option to reduce combat intensity, so it is doable. Note that I was playing on my GWF so I (obviously) couldn't check out the option, but it does seem possible to have Foundry Quests that are balanced for DCs.
You are seriously under geared and need to use the auction to pick up the best gear you can cheaply get for astral diamonds, they are cheap there and you should be able to be fully outfitted through invoking and your foundry quests without a problem unless you haven't been invoking and haven't been picking up and turning in the daily foundry quest missions. I don't understand how you can respec your powers for free and can't respec your feats. Though it costs around 90,000 AD, you can convert AD into zen through I believe the third icon to the left on the very top edge of your game screen (you need to click on the first screen to be taken to a second to get to the AD/zen exchange which I think is at the bottom right corner). You shouldn't be having the type of problem you are having and your gear is likely the culprit.
Even my healing cleric mostly leveled up solo, foundries don't need an easy cleric mode, the clerics just need to learn how to use their damaging powers when soloing.
I found the best combo to be:
encounters
-sunburst (non divine)
-divine glow (divine when possible otherwise non-divine)
-daunting like (always divine mode).
at wills
sacred flame
brand of the sun
dailies
hammer of fate
flamestrike
basically if you are soloing on a cleric you should use all damaging abilities or almost all if you want to use astral shield instead of divine glow or sunburst. Don't slot any pure healing abilities and make good use of your divinity. Clerics can do alot of damage, they just need to learn how so they can solo effectively (yes even healing spec clerics can do this).
Absolute rubbish. So far, I have levelled a DC, a CW and a GWF in that order. All have been a faceroll, none are tanks. Hell, for the GWF, I didn't put any gems in my levelling gear, so as to have more to use at cap, and it was still fine. The difficulty of levelling in this game is nothing special- if anything it's pitched considerably below that of Vanilla WoW (a yardstick of sorts for accessibility), or even GW2.
I really genuinely do not understand this sort of thing. I must have blinked and missed the hard part. On all three characters, healing pots dropped faster than I used them, and I ended up giving away the really low-level ones, too.
I think I have seen the OP asking the cleric forum for a "levelling build" which made my jaw drop, too. How? Mine levelled specced for healing, and it was a cakewalk, even as my first character in a new game.
Edit: OP, do you have any accessibility issues that I missed? I'd feel terrible if that were the case, and you were struggling for physical reasons.
Well, not unless you count age as a disability. I'm just not as nimble fingered as I once was
But I don't hold anything against you, I actually envy your skills. I do wish this game had a difficulty slider though. Sadly, I'm just not a very good player and if given the choice, I'm the pathetic soul who always chooses Easy or Normal mode.
Ah well, at least there are some Foundry Authors who understand this and add a difficulty slider to their missions. I just wish everybody (and that includes the Devs) would do the same!