Yeah, thats concerning. So their official launch was on the heels of a major "balancing update"...sooooo epic!!....Why not keep it in "Beta" and wait to release it with major new content?...and furthermore, why didn't the "balancing update" fix the real problems with PvP (which have nothing to do with balance)...They literally "launched" when PvP was at its worst...
Am I the only one who realizes why PvP is crucial to the success of this game?
Whats the point of a beta if you are going to launch when major aspects of your game are at an all time low??
They launched the game way to soon. The soft launch was to soon also. My theory is they were running out of budget for the game. Then some idiot on the board thought well its good enough to launch as is we just need more funds lets open the zen store and still call it a beta. But this was the stupidest idea which drove away a HUGE amount of players and i hope that person or persons got sacked for this idea.
and people who say PW has unlimited funds. So what projects get budgeted they can go over budget but if they go over budget and then run out of the extra funds the game gets shelved. Thats how you run a business you dont keep throwing money at something until it gets finished. This isnt the military industrial complex LOL
The game as it stands now I would say its OPen beta testing ready stage now. With a play money zen store test stage. The game still has major issues its not close to full launch status.
Idiot like these <
omg lol. best end game of any MMO? this guy clearly never played any game before.
All previous endgames in the last 15 years have been too crappy to continue playing.
I usually dabble with a couple alts for a few weeks and then wait for an expansion.
They make new content but then force us into guilds + make the content open each X hours. Way to kill a game.
The GG PvP map is comparatively large.
GG isn't really new content. It's part of the planned raid content released with the official launch.
And, forcing people to join a guild to participate in raid content makes a lot of sense to me.
Though, it doesn't seem to matter much since you aren't restricted to partying only with guildmates.
Still seems to help them ensure the factions will be decently balanced.
All those fanboys saying it isnt dying is because they just got in or spent money and don't want it to die.
Might be dying.
Enough people are still playing at the moment that I don't care if it's dying 'cause I'm having fun.
If it dies, I'll wait for something else... Like Pathfinder.
The fact is: Developers aren't listening to us at all.
Devs always listen. Sometimes the answer is no.
Most often the answer is "please wait".
GWF still a useless class just like the marauder in Star wars.
PvP still unbalance and NO CONTENT! People can make foundry (WHICH NO ONE EVER DOES) but no one care because it gives NOTHING. We could be making raids and PVP maps with that.
Expect PvP to remain unbalanced. It's a D&D game. That's the inherent design of D&D classes.
I think there aren't enough tools in the Foundry to make decent raids or PvP maps.a
but no. Developers prefer this game dying.
Patience is a virtue.
All they do, is keep adding those RIDICULOUS companion the NO ONE WANTS. yeah those **** you need to buy with real money since they worth something like 5 millions AD worth of ZEN.
Companions are nice, but really only need one or two. And not worth spending $10 or $20 every time a new one becomes available.
I'd rather spend that on new clothes.
1 stupid *** thing these kind of people do is make open beta when THERE IS NO CONTENT! Everyone comes along to see the hype, find it boring because at 60 its only grind grind grind so they ****ing quit. Even if you had 1000 raids and pvp after, they freaking quit, they aint coming back.
Kinda difficult to grind at max level.
I'm having fun farming runes and crafting at 60
And, then there's the glory of GG - which is way more fun than the Epic dungeons or regular PvP.
WAKE UP DEVELOPERS. GET YOUR HEAD OUT YOUR ***. WE DON'T WANT COMPANION YOU IDIOT. GIVE ME A REAL RAID AND PVP MAPS.
Don't listen to him! GIVE US MORE GG-LIKE CONTENT!!!
It's not like Cryptic forces you to play their games, do what any normal person would do when things get stale and take a break. This is an American MMORPG, all of them have dry end game content. If you want go play a Korean grind fest MMORPG and cry at how long it takes to hit end game. Take a break or play multiple games to keep you occupied and entertained. This game is far from dead, I queue up for PVP and it takes 1~5 seconds to join a PuG. When it's Dungeon Delve / Skirmish Event, I only have to queue 10 mins tops. You can even form groups even faster by spamming at Enclave zone chat. This is only one 1 shard too, imagine when they merge all 3 shards.
When 4/5 members of your PVP PuG consists of bots then you can say it's dead. When Gauntlgrym can't be played since no one can fill up all 40 spots. Or when it's Skirmish event time, and you can't form or queue up for a party within 1 hour. Until these things happen the game is nowhere near dead.
anzentantouMember, Neverwinter Beta UsersPosts: 27Arc User
edited July 2013
pw isnt all that great. their community sucks and customer supports even worse. no wonder they have so many bots in game. they cant do their jobs right. either way beta was better than live. this game looks dead as they cant help but fall back on every factor of balancing classes and bugs
They launched the game way to soon. The soft launch was to soon also. My theory is they were running out of budget for the game. Then some idiot on the board thought well its good enough to launch as is we just need more funds lets open the zen store and still call it a beta. But this was the stupidest idea which drove away a HUGE amount of players and i hope that person or persons got sacked for this idea.
and people who say PW has unlimited funds. So what projects get budgeted they can go over budget but if they go over budget and then run out of the extra funds the game gets shelved. Thats how you run a business you dont keep throwing money at something until it gets finished. This isnt the military industrial complex LOL
The game as it stands now I would say its OPen beta testing ready stage now. With a play money zen store test stage. The game still has major issues its not close to full launch status.
this, a billion times this.
and I think they know we know.
I'm picking that all but the bean counters are ashamed. I know I would be.
0
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
Am I the only one who realizes why PvP is crucial to the success of this game?
Not everyone agrees with that. To me, PvP is boring and one of the things that is hurting the game, because of whining from certain people that all classes should be "equal" and "balanced" for PvP purposes - making some of the classes perform worse in PvE, which is what I personally really enjoy.
Hoping for improvements...
0
jihancritiasMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
Every day my guild loses more and more people. Boredom has set in. Complaints about not having a reason to run dungeons during non-dd times, GG being completely pointless. Many just want to do CN ring runs. Takes a bit longer, but ridiculously easy. 15 minutes for one ring. The horrible drop rates and some would rather just run mad dragon again and again because it's stupidly easy. Run that, get stalwart helm, forget running anything else. Farm that enough and you can get all the gear you need. The rest of the guild suffers. Now, multiple gf groups during DD to get the helm, everyone else can pug a gf. Then, they get bored of even that. PVP is pointless and no fun. Attacking a target that doesn't stealth at all, just running and capping, and seeing immune and dodged pop up every time...yeah, waste of time there too.
I don't think Cryptic has what it takes to make a long term game worthwhile. I'd rather have a steady community of fun players than a rotating community of new players and bots.
I would disagree with you in that PvP is crucial to the success of this game. It is important, but it is of equal importance with the PvE element.
But what else is there.... you do endless reruns of the same dungeons in order to get loot for pvp or more of the same dungeons but with a thousand more adds. There is nothing else.
PvP in two maps and one mode with full stealth combat rogues one-shotting people at 60....yes that's fun pvp. No ranked, two maps, imbalances the the gods of Dune have never seen.
On another note, the dungeons have more adds then I've seen since clearing out Plane Of Fear in EQ1..with 70+ people...
Combat is good, but it won't keep people unless they harness that into better gameplay.
0
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited July 2013
Personally I am waiting for the Faywild module - I really don't like PvP or dungeon grinding, but that does not mean I have nothing to do - I can strive towards goals like getting more achievement points, getting all professions to lvl 20, getting a lvl 60 of every class, and so on. Plenty of things to do.
Having said that, I really wish that various things would get fixed.
Personally I am waiting for the Faywild module - I really don't like PvP or dungeon grinding, but that does not mean I have nothing to do - I can strive towards goals like getting more achievement points, getting all professions to lvl 20, getting a lvl 60 of every class, and so on. Plenty of things to do.
Having said that, I really wish that various things would get fixed.
More paragon paths for eqch class like a TRUE DnD IP should have would add so much more depth to each class.
Personally I am waiting for the Faywild module - I really don't like PvP or dungeon grinding, but that does not mean I have nothing to do - I can strive towards goals like getting more achievement points, getting all professions to lvl 20, getting a lvl 60 of every class, and so on. Plenty of things to do.
Having said that, I really wish that various things would get fixed.
I thought that too, but after the 3rd lvl60 I realized I'm still playing the same game, with the same disappointments. Somehow I just can't get excited by the prospect of a 'title' after 60+ hours making digital pants.
Am I the only one who realizes why PvP is crucial to the success of this game?
Is it?
Name one MMORPG that has in any way been improved by the presence of PvP. Just one, I bet you can't.
PvP belongs with FPS games.
PvP breaks MMORPGs.
From BC onwards WoW was made worse and worse by Devs attempting to balance PvP (10% of game content) with PvE (90% of game content).
Every MMO I have played has been made worse by the interminable whining from PvPer about "balance" and the never-ending and futile attempts by Devs to quell that constant whining.
MMORPG developers need to learn one simple fact: balancing PvP gimps PvE, and PvE is 90% of the content and 80% of the playerbase.
So unless the game is designed from the roots up with PvP as its main focus the holy-grail of PvP balance and PvE synergy and functionality (that also has to take in to account scripted special skills for bosses ets that will never appear in PvP) is unattainable.
And no one to my knowledge has ever tried that, because they know PvP is only 10% of the "draw" (even if the PvP playerbase does seem to the source for 90% of the whines).
So, what is an MMORPG developer going to do?
Are they going to gimp 90% of game content and 80% of the playerbase just to appease 20% of the playerbase who engage in 10% of the content?
Are they?
Really?
No, of course they are not.
And nor should they.
The long-haul players of this game are not, and were never going to be, the PvPers.
Long-term this game will die if PvE isn't fixed, if "world content" stagnates, and if there isn't more diversity of classes and class specialisation.
But I would bet my last $ that this game could jettison PvP and still be here in 2 years time IF they fix PvE.
Now, how long would it last if they jettisoned PvE and fixed just PvP? One month? Two?
So, do you really, honestly think PvP is "crucial to the success of this game"?
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0
krahctMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited July 2013
Ever heard the saying, "Death by a thousand cuts"
This game is slowing dying. There is so much wrong with it that the development team can't keep up. They are trying to fix things, they are trying to give us new stuff, but there is too much to do in a timely manner. End game will continue to suffer because they do not have the development staff to fix everything that is broken and spend talent on building new content or enhancing gameplay in other areas. I have six characters all level 50+ now. I play for lack of anything better to do. I have experienced more problems in this game than any game I've ever played in 10 years of gaming.
Should you play the game? It's free right, why not? If you have nothing better to do, have no other games that pique your interest then play the game. It's a beautiful game, nice character models, great environments, but the rest of the game needs massive work. Play it for the newness, which will wear off at about level 30 on just about any class you play, the rest will be pure painful grind and the bugginess of the game will begin to become apparent.
Once again, this game is suffering from 'Death by a thousand cuts'
"I never make mistakes, I once thought I did but I was wrong"
The game is dying because quite frankly there isn't that much to do and there is basically no mechanism in place to stop people completing all of the content in one day.
Contrast this to games like World of Warcraft where there are weekly resets on currency gains and raid lockouts, it's not really a surprise why they use this approach.
0
krahctMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
So, do you really, honestly think PvP is "crucial to the success of this game"?
Really?
All The Best
A large segment of the MMO player base is moving towards PVP. I for one WILL NOT play an MMO that doesn't have a PVP component to it. I'm for OPEN WORLD PVP, I tolerate this instanced game for a change and it has some small component of PVP. The only thing I look forward to is GG, and I'm not hopeful for that because of what I've been reading about what people are saying. Not to mention the class imbalances related to PVP and how that would work in a PVP/PVE raid.
I believe PVP gives players something to do when they aren't raiding, without that what is there to do?
"I never make mistakes, I once thought I did but I was wrong"
A large segment of the MMO player base is moving towards PVP. I for one WILL NOT play an MMO that doesn't have a PVP component to it. I'm for OPEN WORLD PVP, I tolerate this instanced game for a change and it has some small component of PVP. The only thing I look forward to is GG, and I'm not hopeful for that because of what I've been reading about what people are saying. Not to mention the class imbalances related to PVP and how that would work in a PVP/PVE raid.
I believe PVP gives players something to do when they aren't raiding, without that what is there to do?
Arena Junkies has tons of that stuff..go check it out.
Ten Ton Hammer has tons of that stuff...go check it out.
Personally, in the last six years of my gaming and playing MMOs I have not known a single player that didn't PVP, that didn't want PVP in their MMO
My post was a personal observation of experience in game, and research/reading done on internet websites focusing on MMOs
I'm not a statistician, if you want stats go dig them up yourself. I used the term "A large segment" and I understand it is an ambiguous term, however as indicated above, my experience has been that many players want PVP. Game Development companies know this, somewhere some nerdy statistician determined that and it has been a common practice in MMO game development for years now.
To deny PVP is NOW a fixed part and expectation of any MMO expecting to thrive is naive.
EDIT ADDITION:
One thing I find curious, is even PVErs are PVPing in some way. Here's my theory. You go into a raid with other players..It's an MMO right? Don't you compete with their other DPS to be the top in your raid? Don't you compete with other guild healers to be the best healer, tank, dps? Don't you compete with all the other players playing the game by racing to have the best gearz? Aren't PVErs competing against other players in other guilds to be the best most progressed guild on the server?
If you say no, and that you're merely playing the PVE aspect of the game for the adventure, what adventure is there after the first run through a dungeon?
"I never make mistakes, I once thought I did but I was wrong"
Arena Junkies has tons of that stuff..go check it out.
Ten Ton Hammer has tons of that stuff...go check it out.
Personally, in the last six years of my gaming and playing MMOs I have not known a single player that didn't PVP, that didn't want PVP in their MMO
My post was a personal observation of experience in game, and research/reading done on internet websites focusing on MMOs
I'm not a statistician, if you want stats go dig them up yourself. I used the term "A large segment" and I understand it is an ambiguous term, however as indicated above, my experience has been that many players want PVP. Game Development companies know this, somewhere some nerdy statistician determined that and it has been a common practice in MMO game development for years now.
To deny PVP is NOW a fixed part and expectation of any MMO expecting to thrive is naive.
EDIT ADDITION:
One thing I find curious, is even PVErs are PVPing in some way. Here's my theory. You go into a raid with other players..It's an MMO right? Don't you compete with their other DPS to be the top in your raid? Don't you compete with other guild healers to be the best healer, tank, dps? Don't you compete with all the other players playing the game by racing to have the best gearz? Aren't PVErs competing against other players in other guilds to be the best most progressed guild on the server?
If you say no, and that you're merely playing the PVE aspect of the game for the adventure, what adventure is there after the first run through a dungeon?
Cant actually provide any links to stats. Ok.
And as always PVP will be a minority in a major PVE title. It will always be tacked on and lacking in some form or manner. Havent people learned this already? You want to PVP play some FPS or Fighter game.
Nice article, thanks for finding/posting, I feel that embraces what I've been saying. PVP is here to stay, deal with it, that means class balancing, consideration for PVP aspects of the game and the list goes on and on. It's a new Paradigm. Well not really, but it appears for the die-hard I'm a PVErs I hates PVP it is.
"I never make mistakes, I once thought I did but I was wrong"
0
nick1sternMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 330Bounty Hunter
Nice article, thanks for finding/posting, I feel that embraces what I've been saying. PVP is here to stay, deal with it, that means class balancing, consideration for PVP aspects of the game and the list goes on and on. It's a new Paradigm. Well not really, but it appears for the die-hard I'm a PVErs I hates PVP it is.
Think you better actually read that article.
Nothing says a large percentage of players are moving to PvP.
Just he crazed Hardcore minority and even when they become devs they face the issues of
balance and QQers from PvP.
That article clearly spells out how PvP can break a game not make it better for the Majority.
However it does clearly demonstrates the rose colored glasses PvPers wear and can try
to claim anything supports thier personal position.
0
krahctMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
Think you better actually read that article.
Nothing says a large percentage of players are moving to PvP.
Just he crazed Hardcore minority and even when they become devs they face the issues of
balance and QQers from PvP.
That article clearly spells out how PvP can break a game not make it better for the Majority.
However it does clearly demonstrates the rose colored glasses PvPers wear and can try
to claim anything supports thier personal position.
You're really hung up on stats aren't you. Aren't the debates on the forums enough for you to at least evaluate your stance that maybe PVP is an intergral part of MMOs now and that the old days of 50k players Roleplaying in dungeons are gone?
"I never make mistakes, I once thought I did but I was wrong"
Comments
They launched the game way to soon. The soft launch was to soon also. My theory is they were running out of budget for the game. Then some idiot on the board thought well its good enough to launch as is we just need more funds lets open the zen store and still call it a beta. But this was the stupidest idea which drove away a HUGE amount of players and i hope that person or persons got sacked for this idea.
and people who say PW has unlimited funds. So what projects get budgeted they can go over budget but if they go over budget and then run out of the extra funds the game gets shelved. Thats how you run a business you dont keep throwing money at something until it gets finished. This isnt the military industrial complex LOL
The game as it stands now I would say its OPen beta testing ready stage now. With a play money zen store test stage. The game still has major issues its not close to full launch status.
Not buying another PWE shiny <font color="orange">HAMSTER</font>
Problem solved
I usually dabble with a couple alts for a few weeks and then wait for an expansion.
GG isn't really new content. It's part of the planned raid content released with the official launch.
And, forcing people to join a guild to participate in raid content makes a lot of sense to me.
Though, it doesn't seem to matter much since you aren't restricted to partying only with guildmates.
Still seems to help them ensure the factions will be decently balanced.
Might be dying.
Enough people are still playing at the moment that I don't care if it's dying 'cause I'm having fun.
If it dies, I'll wait for something else... Like Pathfinder.
Devs always listen. Sometimes the answer is no.
Most often the answer is "please wait".
Expect PvP to remain unbalanced. It's a D&D game. That's the inherent design of D&D classes.
I think there aren't enough tools in the Foundry to make decent raids or PvP maps.a
Patience is a virtue.
Companions are nice, but really only need one or two. And not worth spending $10 or $20 every time a new one becomes available.
I'd rather spend that on new clothes.
Kinda difficult to grind at max level.
I'm having fun farming runes and crafting at 60
And, then there's the glory of GG - which is way more fun than the Epic dungeons or regular PvP.
Don't listen to him! GIVE US MORE GG-LIKE CONTENT!!!
When 4/5 members of your PVP PuG consists of bots then you can say it's dead. When Gauntlgrym can't be played since no one can fill up all 40 spots. Or when it's Skirmish event time, and you can't form or queue up for a party within 1 hour. Until these things happen the game is nowhere near dead.
https://www.youtube.com/watch?v= http://www.youtube.com/user/moegoodtime
this, a billion times this.
and I think they know we know.
I'm picking that all but the bean counters are ashamed. I know I would be.
Not everyone agrees with that. To me, PvP is boring and one of the things that is hurting the game, because of whining from certain people that all classes should be "equal" and "balanced" for PvP purposes - making some of the classes perform worse in PvE, which is what I personally really enjoy.
I don't think Cryptic has what it takes to make a long term game worthwhile. I'd rather have a steady community of fun players than a rotating community of new players and bots.
But what else is there.... you do endless reruns of the same dungeons in order to get loot for pvp or more of the same dungeons but with a thousand more adds. There is nothing else.
On another note, the dungeons have more adds then I've seen since clearing out Plane Of Fear in EQ1..with 70+ people...
Combat is good, but it won't keep people unless they harness that into better gameplay.
Having said that, I really wish that various things would get fixed.
More paragon paths for eqch class like a TRUE DnD IP should have would add so much more depth to each class.
I thought that too, but after the 3rd lvl60 I realized I'm still playing the same game, with the same disappointments. Somehow I just can't get excited by the prospect of a 'title' after 60+ hours making digital pants.
Is it?
Name one MMORPG that has in any way been improved by the presence of PvP. Just one, I bet you can't.
PvP belongs with FPS games.
PvP breaks MMORPGs.
From BC onwards WoW was made worse and worse by Devs attempting to balance PvP (10% of game content) with PvE (90% of game content).
Every MMO I have played has been made worse by the interminable whining from PvPer about "balance" and the never-ending and futile attempts by Devs to quell that constant whining.
MMORPG developers need to learn one simple fact: balancing PvP gimps PvE, and PvE is 90% of the content and 80% of the playerbase.
So unless the game is designed from the roots up with PvP as its main focus the holy-grail of PvP balance and PvE synergy and functionality (that also has to take in to account scripted special skills for bosses ets that will never appear in PvP) is unattainable.
And no one to my knowledge has ever tried that, because they know PvP is only 10% of the "draw" (even if the PvP playerbase does seem to the source for 90% of the whines).
So, what is an MMORPG developer going to do?
Are they going to gimp 90% of game content and 80% of the playerbase just to appease 20% of the playerbase who engage in 10% of the content?
Are they?
Really?
No, of course they are not.
And nor should they.
The long-haul players of this game are not, and were never going to be, the PvPers.
Long-term this game will die if PvE isn't fixed, if "world content" stagnates, and if there isn't more diversity of classes and class specialisation.
But I would bet my last $ that this game could jettison PvP and still be here in 2 years time IF they fix PvE.
Now, how long would it last if they jettisoned PvE and fixed just PvP? One month? Two?
So, do you really, honestly think PvP is "crucial to the success of this game"?
Really?
All The Best
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
This game is slowing dying. There is so much wrong with it that the development team can't keep up. They are trying to fix things, they are trying to give us new stuff, but there is too much to do in a timely manner. End game will continue to suffer because they do not have the development staff to fix everything that is broken and spend talent on building new content or enhancing gameplay in other areas. I have six characters all level 50+ now. I play for lack of anything better to do. I have experienced more problems in this game than any game I've ever played in 10 years of gaming.
Should you play the game? It's free right, why not? If you have nothing better to do, have no other games that pique your interest then play the game. It's a beautiful game, nice character models, great environments, but the rest of the game needs massive work. Play it for the newness, which will wear off at about level 30 on just about any class you play, the rest will be pure painful grind and the bugginess of the game will begin to become apparent.
Once again, this game is suffering from 'Death by a thousand cuts'
Contrast this to games like World of Warcraft where there are weekly resets on currency gains and raid lockouts, it's not really a surprise why they use this approach.
A large segment of the MMO player base is moving towards PVP. I for one WILL NOT play an MMO that doesn't have a PVP component to it. I'm for OPEN WORLD PVP, I tolerate this instanced game for a change and it has some small component of PVP. The only thing I look forward to is GG, and I'm not hopeful for that because of what I've been reading about what people are saying. Not to mention the class imbalances related to PVP and how that would work in a PVP/PVE raid.
I believe PVP gives players something to do when they aren't raiding, without that what is there to do?
Stats? Or a link to some offical stats?
Seriously? You don't consider most new MMO's heavily integrating pvp as some sort of clue?
Ive seen MMO's include some sort of PVP for a long time, it doesnt mean most of the MMO gamers are moving to PVP.
Arena Junkies has tons of that stuff..go check it out.
Ten Ton Hammer has tons of that stuff...go check it out.
Personally, in the last six years of my gaming and playing MMOs I have not known a single player that didn't PVP, that didn't want PVP in their MMO
My post was a personal observation of experience in game, and research/reading done on internet websites focusing on MMOs
I'm not a statistician, if you want stats go dig them up yourself. I used the term "A large segment" and I understand it is an ambiguous term, however as indicated above, my experience has been that many players want PVP. Game Development companies know this, somewhere some nerdy statistician determined that and it has been a common practice in MMO game development for years now.
To deny PVP is NOW a fixed part and expectation of any MMO expecting to thrive is naive.
EDIT ADDITION:
One thing I find curious, is even PVErs are PVPing in some way. Here's my theory. You go into a raid with other players..It's an MMO right? Don't you compete with their other DPS to be the top in your raid? Don't you compete with other guild healers to be the best healer, tank, dps? Don't you compete with all the other players playing the game by racing to have the best gearz? Aren't PVErs competing against other players in other guilds to be the best most progressed guild on the server?
If you say no, and that you're merely playing the PVE aspect of the game for the adventure, what adventure is there after the first run through a dungeon?
http://www.mmorpg.com/showFeature.cfm/feature/3838/page/1
Cant actually provide any links to stats. Ok.
And as always PVP will be a minority in a major PVE title. It will always be tacked on and lacking in some form or manner. Havent people learned this already? You want to PVP play some FPS or Fighter game.
It's like a certain element is huddled in a corner rubbing their hands together and praying for doom.
Pathetic really.
Yup, you said it! Still a new game, with new game stuff to be worked out. It's a fine game, I'm enjoying it still and I've played it since Beta too.
Yup, you said it! Still a new game, with new game stuff to be worked out. It's a fine game, I'm enjoying it still and I've played it since Beta too.
If you have suggestions, add them here! http://nw-forum.perfectworld.com/showthread.php?320771-Interactive-Poll-The-Top-20-Fixes-You-d-Make-to-Neverwinter!
Nice article, thanks for finding/posting, I feel that embraces what I've been saying. PVP is here to stay, deal with it, that means class balancing, consideration for PVP aspects of the game and the list goes on and on. It's a new Paradigm. Well not really, but it appears for the die-hard I'm a PVErs I hates PVP it is.
Think you better actually read that article.
Nothing says a large percentage of players are moving to PvP.
Just he crazed Hardcore minority and even when they become devs they face the issues of
balance and QQers from PvP.
That article clearly spells out how PvP can break a game not make it better for the Majority.
However it does clearly demonstrates the rose colored glasses PvPers wear and can try
to claim anything supports thier personal position.
You're really hung up on stats aren't you. Aren't the debates on the forums enough for you to at least evaluate your stance that maybe PVP is an intergral part of MMOs now and that the old days of 50k players Roleplaying in dungeons are gone?