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Daily Quests Need Attention

krahctkrahct Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
edited July 2013 in General Discussion (PC)
Ok, so I posted something like this before and my tone was negative, I'll try again.

Dungeon Dailies, Skirmish and Dungeons

Here's what I'm observing that is irksome.

If you grab the daily and queue for a dungeon or skirmish, it requires you to complete three runs to fullfil the daily requirements.

Often times, I either level out of the dungeon before I get three runs in, and the time spent attempting to get the daily done is wasted or I complete three runs and it shows 3/3 but won't let me turn it in.

The other aspect of the dailies that is bothersome is that many times the last fight is too difficult for a PUG and after several attempts the group begins to fall apart and the dungeon run ends prematurely...this results in an incomplete run and you don't get credit towards the daily.

My Suggestions:

1) Fix the daily quests so they do not require so many runs (one run takes long enough)
2) If a player starts the daily and levels out of the dungeon change the daily requirements so that any level appropriate dungeon will fulfill the requirements, Do not lock us into the first dungeon run if you are going to continue to require 3/3 to complete
3) Change it to a time in dungeon requirement or 2/3 bosses down or something, too often a full clear doesn't happen


I know many will argue, "join a guild", well I'm in a guild and they don't always want to or have characters that are at the same level as what I'm running. So that doesn't help, I've never had a guild, in this game, actually help me get a dungeon run in for a daily quest.

Thoughts, suggestions?

EDIT:

If the intent of the dailies is to give players a way to earn a little extra AD and get people playing together with the queue system I suggest this:

Get rid of the daily concept and change it to a 'community participation quest' make it repeatable as much as the player wants. Make it one run for the reward and reduce the reward amount (say, 1000AD for completion)
"I never make mistakes, I once thought I did but I was wrong"
Post edited by krahct on

Comments

  • krahctkrahct Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited June 2013
    Nobody has any thoughts on this? See this is why I nerd rage and get all aggro on the forums. When I do post something with constructive suggestions I get nothing, the only way to wake this forum up is to troll with mean comments.
    "I never make mistakes, I once thought I did but I was wrong"
  • allaerraallaerra Member, Neverwinter Beta Users Posts: 838 Bounty Hunter
    edited June 2013
    If you retain your Dungeon Quests you can fill them with the EPIC versions when you level to 60, just don't abandon them.
  • satorusenpaisatorusenpai Member, Neverwinter Beta Users Posts: 167 Bounty Hunter
    edited June 2013
    Isn't the skirmish, pvp, and foundry the only dailies that are multiples? I just think foundry/skirmish should be lowered to max of 2, the rewards for the time it takes to do 4 are too low, even just 1 is a lot. The daily dungeon at 60 should apply to any epic dungeon as well. There also needs to be more daily and maybe weekly quests, and possibly a bonus for doing the dailies every day of a week.
  • mhblis1mhblis1 Member Posts: 167 Bounty Hunter
    edited June 2013
    I would actually suggest that at 60 the Daily dungeon and Daily skirmish becomes a rotation. Each day a new random Dungeon and Skirmish is selected. You have to complete it on that day.

    This way you can encourage more people to run more of your content. Because before 60 you level out of the quest far too quickly.

    also these aren't really dailies in that you can do them everyday it is more a quest you can only pick up once a day but might take you a few days to finish.
  • zoiks100zoiks100 Member Posts: 355 Arc User
    edited June 2013
    Foundry dailies: Foundry quests in general need the most work, from huge improvements the search mechanics, improving loot and giving some level of editor control over it without making it an even bigger exploit-fest, needing a much better review system, faster reaction to exploit quests, to redesigning the daily so it doesn't just incentivize doing the same short foundry quests over and over and OVER. These things are just plain broken right now.

    Dungeon dailies: Queue needs to be fixed, only actually fixed this time instead of "Hey, we fixed it!...Oops, oh well maybe 10 patches from now we'll try again." Epics need to have their own daily. Daily reward needs to be something that offsets the dungeon delve event, so >50% of people don't JUST do dungeons during the event. Dungeons also seriously need another quality control and design pass, they're still bug infested, unbalanced, too much trash, no incentive to do anything but rush through as fast as possible, and mechanically dull. Which is a real shame since these are clearly the content their designers put the most work into.

    Skirmish dailies: Queue needs to be fixed, dailies need to not be set to a specific skirmish and actually do what they say "any skirmish of appropriate level", there needs to be a way to do lower level skirmishes, and there need to be epic skirmishes with relevant rewards for level 60s (doesn't have to be t2, could just be a higher gold reward or emblems if they redo the emblem rewards for 60s).

    PVP dailes: Queue needs to be fixed, PVP daily should reward PVP REWARDS. It's mind bogglingly stupid to have the PVP daily reward something that is mainly for PVE. And even worse that the best PVP gear is gotten from PVE sources. PVP in general needs a ton of work in this game though anyway, similar to foundry, so I'm not sure any daily changes would help before then.

    ADD
    Zone event daily: To get players out of Protector's Enclave and doing those zone events, would require scaling so level 60s didn't dominate like they currently can in most of them, also zone events would need to be debugged and moved off the exact same timers.

    Tournament daily: Mount racing, vehicle combat (jousting, steeplechase, etc.), dueling, arena pve/pvp. All would of course have to be added and at least some balancing applied, but a lot of that should have been in the game from the start. Action combat cries out for these kinds of things, not that character balance is at all in good shape, but at least it would keep more interest in the game until that can be improved.
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  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited June 2013
    krahct wrote: »
    Nobody has any thoughts on this? See this is why I nerd rage and get all aggro on the forums. When I do post something with constructive suggestions I get nothing, the only way to wake this forum up is to troll with mean comments.

    I think this just ties in with the fact the levelling is too fast to even contemplate experiencing all the content from 1-59 by levelling only one character. The upside of that is playing alts allows us to experience content we missed along the way. I was pissed that the opportunity to sample some skirmishes and dungeons passed me by, but on reflection I think it is better to have too much content than not enough.

    I honestly had no trouble with completing dungeons in PUGs. Not saying there wasn't the odd one that defeated us, but if that happened my brain has had a memory wipe.

    My advice re: Dailies, is not to wait for an event to join a queue. Just get them done and dusted and that reduces the risk of missing out on the daily reward. You can still participate in the DD and Skirmish events and have it count toward a daily of course, but treat the two things separately and you can minimise the 'over-level' issue.
  • m1nuendm1nuend Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    I find it kind of a downer that I can't do both dailies and questline without outleveling one of them.

    I'm at lvl 44 and I have two or three skirmishes that I missed and a dungeon or two. And quests are easy because I'm at the verge of outleveling them.

    I have a 53 GWF as well which I spent more time in PvP, dungeons and skirmishes. And you do become much more skillfull if you play those, than when you quest. I was a much better GWF at lvl 44, than I am rogue. I just haven't needed to hone my skill because I'm always at a high lvl compared to my quests.

    I am one of those that will explore every inch of my map, and do every single quest. Not being able to do all dungeons and skirmishes create holes in my completeness :~(

    I don't mind doing 3/3 skirmishes as I learn a lot from them, the exp thing is the problem. And the fact that I can't go back and do them like I can with dungeons.

    Alternatively, they could just not hide quests you outlevel so it's easier to find them as you focus on dungeons and such instead.
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  • krahctkrahct Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited July 2013
    Shameless Bump, I think this warrants more discussion.
    "I never make mistakes, I once thought I did but I was wrong"
  • flamexsoldierflamexsoldier Member Posts: 89
    edited July 2013
    Having to complete the same skirmish so many times is such a bore that it really makes me not want to do it. It is especially frustrating when I complete 2/3 and then outlevel it before I can complete the third, so trying to spread out the runs isn't even possible.

    Another thing I think is that the daily foundry requirements is ruining the foundry for a lot of players. Right now on my level 60 character, I have to run four a day to get the reward. This means that I try to choose the shortest quests possible because I have to cram so many into my playing time. I have a limited time to play each day so if I want to make the AD I can't go and try a foundry quest that takes say 30 minutes because I'm trying to complete the daily quest, so there's tons of foundries that I can't get myself to attempt because I want to get it done, and after I get it done I'm sick of doing foundry quests.

    Making it four runs a day also runs the risk of burning people out. They've gone and done the four quests that were eligible for the foundry daily. However, there's tons of foundries that aren't eligible that could be just as fun. However, you're so sick of the foundry at this point because you've just done the four same quests that you do every day.

    It gets repetitive too. I mean, I love Bill's Tavern as much as the next guy, but there's only so many times I can run it before it's just a chore. There needs to be a way to better find eligible foundry quests because the list that pops up when you hit 'L' is just the same ones over and over, or aren't eligible for the daily.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2013
    Don't try to do the "daily" Foundry every day. Accept that sacrificing some ADs is the price to pay for actually exploring and enjoying the long, intricate quests. Accept the daily, do enough quests over a few days, then turn it in and start over.

    Now, skirmishes, I have run into the problem where while trying to not outlevel them, I do *nothing* (except stand around in PE trying to level Alchemy, or looting nodes in low-populated instances of areas I have outlevelled), waiting for a queue to pop. On Garrundar the Vile, my TR had a misleadingly easy go of the first time, pulled through on the second attempt, and then had a couple of groups in a row wipe/quit because they wouldn't pay any attention to strategy tips until it was too late. Finally managed to get that third one done and turned in, and now am levelled to the point of accessing the next skirmish. I confess I'm dreading it.
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