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Wizards and Clerics

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  • themightycthulhuthemightycthulhu Member Posts: 38 Arc User
    edited June 2013
    The real question here is why did cryptic feel they had to change so much? I think they are useless and didn't know how to do those things so decided on an easier version and we now see the result.
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited June 2013
    The real question here is why did cryptic feel they had to change so much? I think they are useless and didn't know how to do those things so decided on an easier version and we now see the result.
    Change so much like what?
    A turn-based tabletop game is going to need a fair amount of changes to convert it into an action MMO. There are differences from 4th edition D&D, but you will have to be more specific as to which are the ones that you think were wrong.

    You might want to edit your post a bit as well.
  • themightycthulhuthemightycthulhu Member Posts: 38 Arc User
    edited June 2013
    khatzhas wrote: »
    Change so much like what?
    A turn-based tabletop game is going to need a fair amount of changes to convert it into an action MMO. There are differences from 4th edition D&D, but you will have to be more specific as to which are the ones that you think were wrong.

    You might want to edit your post a bit as well.

    Well a I have said before Control wizards in 4th edition use knives and wands, not floating balls, Trickster Rogues use crossbows and clerics can turn undead.

    That is just what I have noticed, I am sure others can find more changes that need not be done but cryptic have.
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