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Neverwinter needs Dual Spec

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  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited June 2013
    Not in the cards mate. Multiclassing is a DnD trait and out of scope for this kind of format.
  • h3rbossh3rboss Member Posts: 5 Arc User
    edited June 2013
    Never played WoW and I and THE MAJORITY of people playing the game, couldn't care less if it breaks your stupid D&D beliefs, the game NEEDS a dual spec option. It's something I'd be happy enough to pay actual money for if I had to as it would improve my enjoyment of the game that much.

    When there's no PVE to do PVP keeps people entertained, keeps people playing. Dual spec mainly supports PVPers which is why you have these pure PVE'ers saying NOES you'll break my immersion! :rolleyes: Don't be stupid and ignore such an important part of the player base, in this day and age it's just a major oversight.
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited June 2013
    h3rboss wrote: »
    Never played WoW and I and THE MAJORITY of people playing the game, couldn't care less if it breaks your stupid D&D beliefs, the game NEEDS a dual spec option. It's something I'd be happy enough to pay actual money for if I had to as it would improve my enjoyment of the game that much.

    When there's no PVE to do PVP keeps people entertained, keeps people playing. Dual spec mainly supports PVPers which is why you have these pure PVE'ers saying NOES you'll break my immersion! :rolleyes: Don't be stupid and ignore such an important part of the player base, in this day and age it's just a major oversight.

    Id love to see duel classing.. it would be outstanding. But lets be honest. Its simply out of scope with this current format. I don't think you got the point, I agree with the OP and you. Multiclassing IS a DND trait, and therefor out of scope in this game.
  • lltsnwnlltsnwn Member, Neverwinter Beta Users Posts: 787 Bounty Hunter
    edited June 2013
    tazokh wrote: »
    With Gauntylgrym upcoming (once again) i really feel, we should get dual specs. My current spec on my GWF is meant for CC and sustain. This doesnt do so well in PvE. As a result im usually 3rd or 4th in dps. But when I pay the 2.30$ for the respec and switch to my dps spec, I am 1st but I just totally suck at PvP then. Right now I am stuck on a Hybrid PvP/PvE spec which is on my scale at 8/10 for PvP and 6/10 for PvE. This is for the GWF class. I have not played other classes yet and I am sure other classes would be having the same problem.

    This would help the game evolve by seeing people trying new stuff like DPS cleric or ...tank rogue maybe?? dont know. Tank rogue sounds kinda vague but, yea DPS cleric!!! why not? I have talked to a couple of other players within my guild and a bunch of us feel that it would be great to have Dual Specs.

    Could we please have a dual spec? Please bump if you feel the same.
    -
    Thanks,
    Tazokh

    What exactly is cleric's "other" spec supposed to be? We can't DPS or anything other than heal... /sigh
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  • hellorcohellorco Member Posts: 82
    edited June 2013
    esteena wrote: »
    You are very short sighted.

    This is a free to play game, if they allow you to use 2 builds at the same time will mean they have to release exclusive gears for PVP and PVE separately else players will complain on forums saying " oh my god , i want more gears for PVP , the PVE ones isnt efficient with my build !".

    So far we are very limited on the gears, Dual spec will require more gears for more Builds variety.
    And ofcourse they will have to be restricted to where they will be used.

    Please use your brain.

    This is by far the most senseless thing I've ever read as an argument against something kind of REQUIRED in a game that has both pvp and pve and different mechanics...
  • cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User
    edited June 2013
    I own a car, but really need a pick up truck! Why can't I have both!
    I know! I'll get an El Camino! :-D

    Or an extended cab truck.

    Point is, sometimes, you don't always get what you think you need. Learn to compromise. If you want the 'perfect' PvP or PvE build, realize that there will be tradeoffs. You will give up effectiveness in one to gain it in another.

    If it is a matter of powers - well, max the powers you need for each setup, and you should still have plenty left over.
    Feats? Well, sorry, but you'll need to choose. Just like you needed to choose which Paragon Path you'd be concentrating on. As the man told Indy - "Choose. But Choose wisely."

    As for gear creating money for PWE - just how is that going to happen? Gear doesn't cost Zen. The best is either bought with Glory or dropped in dungeons, isn't it?
  • nikitaoznikitaoz Member, Neverwinter Beta Users Posts: 149 Bounty Hunter
    edited June 2013
    tazokh wrote: »
    With Gauntylgrym upcoming (once again) i really feel, we should get dual specs. My current spec on my GWF is meant for CC and sustain. This doesnt do so well in PvE. As a result im usually 3rd or 4th in dps. But when I pay the 2.30$ for the respec and switch to my dps spec, I am 1st but I just totally suck at PvP then. Right now I am stuck on a Hybrid PvP/PvE spec which is on my scale at 8/10 for PvP and 6/10 for PvE. This is for the GWF class. I have not played other classes yet and I am sure other classes would be having the same problem.

    This would help the game evolve by seeing people trying new stuff like DPS cleric or ...tank rogue maybe?? dont know. Tank rogue sounds kinda vague but, yea DPS cleric!!! why not? I have talked to a couple of other players within my guild and a bunch of us feel that it would be great to have Dual Specs.

    Could we please have a dual spec? Please bump if you feel the same.
    -
    Thanks,
    Tazokh

    Dear Cryptic Team,

    This is yet another service (along with Race Change) I will gladly pay for. Availability of one more Spec is crucial for this game.
    Please, consider this proposal. I am 100% backing this suggestion.
  • bpphantombpphantom Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    gumbo72 wrote: »
    This is why D&D must evolve and become up to date. A dual spec would be nice.

    Correction: A D&D game with misplaced* PvP needs Dual Spec. D&D doesn't.

    *IMO. PvP has no place in a D&D game.
    - bpphantom

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  • tazokhtazokh Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 13 Arc User
    edited June 2013
    bpphantom wrote: »
    Correction: A D&D game with misplaced* PvP needs Dual Spec. D&D doesn't.

    *IMO. PvP has no place in a D&D game.

    what do you mean..Do you even know what Glory is in the game? or even the 2nd phase in Gauntylgrym???
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2013
    I can understand wanting to be able to dual-spec from a player's perspective, but from a game developer's, all it would do is to allow a player to devote time into maxing out 1 character, while getting all the benefits of 2 - separate power picks, separate feat selections, and different stat allocations.

    Now, what I could see the devs doing is allowing a few different power tray loadouts, (similar to builds in Champions Online) - where you could have a control-heavy loadout or a more DPS-oriented one on another. You'd still draw from the same selection of powers and such, it'd just be more convenient than having to re-drag and drop powers from the powers window everytime you wanted to change.
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  • yushirokaneyushirokane Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Total agree with dual spec is basic in mmos these days, some features in NW are like 10 years ago....Justput it to some zen prize so you dont loose money from tokens, not like many ppl buy tokens as they seem them offensive and just wait next balance patch
  • vold316vold316 Member Posts: 0 Arc User
    edited June 2013
    Are you guys going to ask them to give ya Dual Paragon Path as well when they add more PP's to the classes?
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  • tazokhtazokh Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 13 Arc User
    edited June 2013
    Honestly each time I have a guild raid I have to pay 150kAD and respec or not be in the dungeon group...it is really annoying. Please we need Dual spec..whats the whole point of Gauntylgrym if they do PvE + PvP together...
  • tazokhtazokh Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 13 Arc User
    edited June 2013
    vold316 wrote: »
    Are you guys going to ask them to give ya Dual Paragon Path as well when they add more PP's to the classes?

    I dont think they will add new PP's until another 8-9 months maybe even a year....it takes a while to test specs and bug test and almost a month to balance stuff out so it doesn't seem broken...It isnt like they come in one day and just roll out dies and say this feat goes here this feat goes there.lol
  • azahronazahron Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 2 Arc User
    edited June 2013
    For 4k Zen you can unlock a dual spec on one character! How would that sound? Because if it ever got added I don't see it being any lower than that considering the price of respecs. :cool:
    As Yerune said above, you might be better off just getting an alt.
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  • musashinokamimusashinokami Member, Neverwinter Beta Users Posts: 127 Bounty Hunter
    edited June 2013
    logancaine wrote: »
    No.. This game does not need dual spec... That's completely against D&D
    What this game needs is a better AI. PVE should be played like PVP. No thousands adds around you and enemies you can kill with two shots... If you are in a party with 4 people, then the map should spawn 4 monsters which matches your GS and skill levels. They should be intelligent enough that you think you are playing against real humans.
    That's the only way it should go... Not this dual **** stuff

    So true...
  • cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User
    edited June 2013
    I agree. If the average 'hardcore' spec-swapper is looking at switching even, say, every week, that'd be 3600 Zen in a 3 month (12 week) period. 4000 Zen for a dual spec seems low, all things considered.

    And of course, if this isn't offered nearly free, the gnashing of teeth and stomping of feet will be deafening....
  • jintortlejintortle Member Posts: 655 Arc User
    edited June 2013
    I have a Guardian and I am my spec is for Guarding a Party and taking damage.

    But I am woefully outmatched in PVP and I would also like some more power in PVE.

    I do the spec for others - and have nothing fun for me.

    But on the other hand my PvP skills are OK atm and u need a few runs to see what works best - but basically they see me coming and they ignore because I am not going to kill them quick - it feels shameful.

    Also please note that a Guardian has to drop their shield to do any attacks and when that happens it is like instant death in PVP with no dodge or evasions.

    I want Dual Spec for Guardians and maybe Guardians Only!!!

    The rest of the classes are basically DPS and heals - not much variation. I have a CW and basically I could not even be bothered trying to see a difference in a Dual Spec for it - because it is all the same spam whatever attack and dodge!
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  • gentoo1972gentoo1972 Member Posts: 0 Arc User
    edited June 2013
    I could give a rats *** about pvp, and would like dual spec..
  • h3rbossh3rboss Member Posts: 5 Arc User
    edited June 2013
    I do enjoy this conversation (I had it on the Age Of Conan forums as well), same old pure pve'rs that don't need or want dual spec so shout it down from the roof tops that it will either ruin the game or goes against the lore etc. Really all dual spec will do is allow people to fully enjoy pve AND pvp. The only downside I can think of is that maybe these pve'rs are just worried that the generally more skilled pvp'rs will steal their spots.
  • musashinokamimusashinokami Member, Neverwinter Beta Users Posts: 127 Bounty Hunter
    edited June 2013
    Yeah, we totally need more useless healers in PvP... How fun to die at healer's feet and reading he's dps specced on the chat thus if people want to be healed they can still spend their glory for potions.

    Or what about doing smartwise choices in builds and then try to deal with it in PvE and PvP, better than always trying to become the best in everything... Pretty childish mentality actually : why not trying to play one's role in the team instead ..?
  • sh4dowrunn3rsh4dowrunn3r Member, Neverwinter Beta Users Posts: 17 Arc User
    edited June 2013
    Yeah, we totally need more useless healers in PvP... How fun to die at healer's feet and reading he's dps specced on the chat thus if people want to be healed they can still spend their glory for potions.

    Or what about doing smartwise choices in builds and then try to deal with it in PvE and PvP, better than always trying to become the best in everything... Pretty childish mentality actually : why not trying to play one's role in the team instead ..?

    Translated: Shut up cleric be my slave follow me around and heal me while I have fun killing people with my OP class.

    This game there is no healer class, it's leader class that is supposed to be able to off-dps / off-control / off-heal / buff,debuff. But they failed and made it <font color="orange">HAMSTER</font> at everything.

    Besides you don't have first idea about cleric heals... even if cleric fully specs into damage his heals heal for pretty much same thing. DPS cleric can just as easily place down AS for you as any other cleric - and if he doesn't have feats to give him a few % more healing makes almost no difference. It's power choice that makes the difference no matter the build.

    Also you are scoring points and cleric healing you gets him 0 points. In end cleric gets <font color="orange">HAMSTER</font> xp, glory and you get 1st place. Ofc you don't care about that.

    Cleric wants his team to win, but heals are outdamaged by every single other class by 10fold - why would he bother healing you for 1k when people are hiting you for 10k. Sometimes a good placed AS can help in big fight, tho it's because people are stupid and fight inside it when they could so easily just move away.

    In the end everyone can fight any way they wish. If anything annoys you - make premade with people who don't annoy you. You are the one behaving childishly and you got no right to tell others how to play or to yell at them to heal you.
  • twerkulatorrtwerkulatorr Member, Neverwinter Beta Users Posts: 55 Arc User
    edited June 2013
    Are some of these responses a joke? How could you possibly not support the idea of dual spec. Every modern MMORPG has them and realizes the need for them. There's both PvE/PvP in this game and as such need the ability to optimize our spec for each. I fully support dual spec!
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  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited June 2013
    I for one, am against dual spec. It's completely unnecessary. Your character, your training, and your backpack is ALL your character needs to do PvE or PvP.

    As for D&D, I don't want to hear another person insult the D&D name other than to say this game should be like D&D in many more ways. How so? Adding Variety. Such as:

    We need more weapon types, be able to equip almost any weapon, utilize 2 weapons if properly trained, multiclassing. We need more powers on the available classes. We need them to open up the classes, and make these builds they currently have the EZ button option, Casters need more spells. Yes casters. Yes to more classes... yup with even more powers. They need to make crafting more interesting. And we need RESISTANCES mechanic added to the game. Example: If I hit a troll with a fire based weapon.. they should take extra damage... and if I hit an Iron golem, they should be healed by fire damage and slowed by electric damage! We also can use many more monsters out of the D&D monster manual... and we need to stop this random adds generation BS and replace them with more mob variety (mob AI dial turned up, quantity of adds dial down). Queue system should be shot dead and replaced with a fully featured Party LFM system, where the community chooses who they party with.

    These are just some ways to better utilize the D&D name and history to enrich this game, in my opinion.

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  • sh4dowrunn3rsh4dowrunn3r Member, Neverwinter Beta Users Posts: 17 Arc User
    edited June 2013
    I for one, am against dual sec. Its completely unnecessary. Your character, your training, and your backpack is ALL your character needs to do PvE or PvP.

    As for D&D, I don't want to hear another person insult the D&D name other than to say this game should be like D&D in many more ways. How so? Adding Variety. Such as:

    We need more weapon types, be able to equip almost any weapon, utilize 2 weapons if properly trained, multiclassing. We need more powers on the available classes. We need them to open up the classes, and make these builds they currently have the EZ button option, Casters need more spells. Yes casters. Yes to more classes... yup with even more powers. They need to make crafting more interesting. And we need RESISTANCES mechanic added to the game. Example: If I hit a troll with a fire based weapon.. they should take extra damage... and if I hit an Iron golem, they should be healed by fire damage and slowed by electric damage! We also can use many more monsters out of the D&D monster manual... and we need to stop this random adds generation BS and replace them with more mob variety (mob AI dial turned up, quantity of adds dial down). Queue system should be shot dead and replaced with a fully featured Party LFM system, where the community chooses who they party with.

    These are just some ways to better utilize the D&D name and history to enrich this game, in my opinion.

    While most of those changes sound good to me - they are unrealistic expectations that will never happen. They won't be remaking the game totally from stratch - just additions and balancing.
    So supporting something that might actually be possible is better idea then dreaming of impossible.
    I agree this IP is badly used with such static/rigid classes and customization is very limited.
  • tyr216tyr216 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    I for one, am against dual spec. It's completely unnecessary.

    The Respec Tokens completely agree with you.
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited June 2013
    While most of those changes sound good to me - they are unrealistic expectations that will never happen. They won't be remaking the game totally from stratch - just additions and balancing.
    So supporting something that might actually be possible is better idea then dreaming of impossible.
    I agree this IP is badly used with such static/rigid classes and customization is very limited.

    Ahhh don't be so sure... grant it there's some wishful thinking in there, but I'll bet you a box of Crispy Cremes we'll see some of 'em! ;)

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  • tazokhtazokh Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 13 Arc User
    edited June 2013
    I for one, am against dual spec. It's completely unnecessary. Your character, your training, and your backpack is ALL your character needs to do PvE or PvP.

    As for D&D, I don't want to hear another person insult the D&D name other than to say this game should be like D&D in many more ways. How so? Adding Variety. Such as:

    We need more weapon types, be able to equip almost any weapon, utilize 2 weapons if properly trained, multiclassing. We need more powers on the available classes. We need them to open up the classes, and make these builds they currently have the EZ button option, Casters need more spells. Yes casters. Yes to more classes... yup with even more powers. They need to make crafting more interesting. And we need RESISTANCES mechanic added to the game. Example: If I hit a troll with a fire based weapon.. they should take extra damage... and if I hit an Iron golem, they should be healed by fire damage and slowed by electric damage! We also can use many more monsters out of the D&D monster manual... and we need to stop this random adds generation BS and replace them with more mob variety (mob AI dial turned up, quantity of adds dial down). Queue system should be shot dead and replaced with a fully featured Party LFM system, where the community chooses who they party with.

    These are just some ways to better utilize the D&D name and history to enrich this game, in my opinion.

    you will probably learn the difference of a PvP and a PvE spec when you play a GWF or a GF. There are still hybrid specs that do pretty fine but it still lacks in one or the other.depends.
  • tazokhtazokh Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 13 Arc User
    edited June 2013
    h3rboss wrote: »
    I do enjoy this conversation (I had it on the Age Of Conan forums as well), same old pure pve'rs that don't need or want dual spec so shout it down from the roof tops that it will either ruin the game or goes against the lore etc. Really all dual spec will do is allow people to fully enjoy pve AND pvp. The only downside I can think of is that maybe these pve'rs are just worried that the generally more skilled pvp'rs will steal their spots.

    True this is what i feel as well..
  • tazokhtazokh Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 13 Arc User
    edited June 2013
    lltsnwn wrote: »
    What exactly is cleric's "other" spec supposed to be? We can't DPS or anything other than heal... /sigh

    ull be suprised that a DPS cleric does almost the same dmg of a TR with the same gear score..and alot lower healing...not many ppl build dps clerics..mainly coz they are useless in dungeons coz a CW would do it better...ive seen only 2 DPS clerics so far.
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