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nymesis92nymesis92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 270 Bounty Hunter
edited June 2013 in The Temple
This butthurt over a 4-5 seconds loss of downtime on AS?

Oh god...we can't chain pull the entire dungeon anymore..better uninstall the game and make 400 threads crying about how AS is destroyed. Please get real.
Post edited by nymesis92 on
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Comments

  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    Thanks for posting! :)
  • arlacharlach Member Posts: 46
    edited June 2013
    If you have nothing of worth to contribute, then don't.

    If you haven't run T2 dungeons as a DC, then obviously you won't know what the upcry is about.

    If you actually did read the reasons WHY DCs have issues (pve issues) of astral shield nerfs (duration, heal, cleanse), and how those nerfs will end up that you will be the one dying, then you might be able to understand.
    Astral shield is, and soon will be was, the only viable skill that DCs have to use in dungeons, simply because the rest of DC's encounters are next to useless in terms of keeping people alive.

    To all the non-DCs that don't care about AS nerf, don't complain when your party's DC can't keep you alive anymore after the patch, it's not their fault!
  • fabaelfabael Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 76
    edited June 2013
    nymesis92 wrote: »
    This butthurt over a 4-5 seconds loss of downtime on AS?

    Oh god...we can't chain pull the entire dungeon anymore..better uninstall the game and make 400 threads crying about how AS is destroyed. Please get real.

    Not really I think it is a good thing I just can't wait to see the threads from the other classes once it has been live for a while... omg clerics can't heal.... I had to use 20 pots on that boss alone.... I actually have to dodge that mob... I can't just stand in front of it an wail on it....

    The thing clerics are annoyed about is not the AS nerf per say but there is nothing to replace that down time no way to heal consistently through a rough patch....

    I guess we will see how things change once it goes live....
  • oronessoroness Member Posts: 378 Arc User
    edited June 2013
    Now its astral shield, tomorrow will be who-knows-what. Crytic hates clerics, it's pretty clear.
    [SIGPIC][/SIGPIC]
    I want this class in NW. :o
  • nymesis92nymesis92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 270 Bounty Hunter
    edited June 2013
    arlach wrote: »
    If you have nothing of worth to contribute, then don't.

    If you haven't run T2 dungeons as a DC, then obviously you won't know what the upcry is about.

    If you actually did read the reasons WHY DCs have issues (pve issues) of astral shield nerfs (duration, heal, cleanse), and how those nerfs will end up that you will be the one dying, then you might be able to understand.
    Astral shield is, and soon will be was, the only viable skill that DCs have to use in dungeons, simply because the rest of DC's encounters are next to useless in terms of keeping people alive.

    To all the non-DCs that don't care about AS nerf, don't complain when your party's DC can't keep you alive anymore after the patch, it's not their fault!

    I solo heal CN...good attempt to be little me though. Try again.

    I absolutely love people like you that talk and blabber off at that mouth and have no clue about anything.
  • daervondaervon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited June 2013
    Are you really this stupid?

    Who's talking about chain-pulling the dungeon?
    This change doesn't affect soloing, and barely (if at all) affects regular dungeons.

    It WILL affect T2 and T3 dungeons, as well as PvP though and people are complaining because, currently, there are no real filler abilities to make up for the loss.

    Is some of the complaining premature? Perhaps. Perhaps in the grand scheme of things, once all classes have been changed, the impact of AS not being up 100% of the time will be less that what is being speculated. We'll have to test it and see, either on the Test shard or on Live.

    Other than that, if you don't have anything useful to say -- as in some suggestion about viable alternatives or (intelligent) reasoning why this change will not have the effect people are afraid it will have -- kindly go put your head back under the rock you crawled from.

    Thanks.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    Also, it's belittle. All one word.
  • nymesis92nymesis92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 270 Bounty Hunter
    edited June 2013
    daervon wrote: »
    Are you really this stupid?

    Who's talking about chain-pulling the dungeon?
    This change doesn't affect soloing, and barely (if at all) affects regular dungeons.

    It WILL affect T2 and T3 dungeons, as well as PvP though and people are complaining because, currently, there are no real filler abilities to make up for the loss.

    Is some of the complaining premature? Perhaps. Perhaps in the grand scheme of things, once all classes have been changed, the impact of AS not being up 100% of the time will be less that what is being speculated. We'll have to test it and see, either on the Test shard or on Live.

    Other than that, if you don't have anything useful to say -- as in some suggestion about viable alternatives or (intelligent) reasoning why this change will not have the effect people are afraid it will have -- kindly go put your head back under the rock you crawled from.

    Thanks.

    My point is people will not be able to pull as many mobs as they are doing now because their will not be a 100% up time on AS. Groups are going to have to pull mobs conservatively rather then just pulling mass amounts of mobs and standing in AS.

    All you people saying WE don't have any other good healing spells....do you guys like not use anything but AS?
  • nymesis92nymesis92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 270 Bounty Hunter
    edited June 2013
    morsitans wrote: »
    Also, it's belittle. All one word.

    Thank you sir for the grammar correction. You are a gentleman and a scholar.
  • hidusxhidusx Member Posts: 20 Arc User
    edited June 2013
    This is standard stuff after class balancing happens. Doesn't matter what game it is, the reaction is always the same: "My class is ruined, Game maker hates me, I'm quitting, etc".

    I just want to get a better idea of how I need to adjust my char/playstyle to adapt to these changes. No crying necessary - just testing and information.
  • nymesis92nymesis92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 270 Bounty Hunter
    edited June 2013
    hidusx wrote: »
    This is standard stuff after class balancing happens. Doesn't matter what game it is, the reaction is always the same: "My class is ruined, Game maker hates me, I'm quitting, etc".

    I just want to get a better idea of how I need to adjust my char/playstyle to adapt to these changes. No crying necessary - just testing and information.

    People are just going to have to play smarter. Manage dailies and encounters better...rather then just relying on the one trick pony as we all know is astral shield..
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    *doffs hat*

    Back on topic, while I imagine top-flight super keen ubergeared players with tip-top connections and so on might mass-pull and zerg just to mass-clear trash, this is not a universal approach. Certainly not the sort of thing you'd encourage in a pug, for instance. Pugs are enough work as it is.

    Plus..bosses? How do you, well, NOT pull a metric boatload of insta-spawned adds? The adds are going to be there, they're all going to be hard hitting, and now we're only going to be able to mitigate that 66% of the time.
  • nymesis92nymesis92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 270 Bounty Hunter
    edited June 2013
    morsitans wrote: »
    *doffs hat*

    Back on topic, while I imagine top-flight super keen ubergeared players with tip-top connections and so on might mass-pull and zerg just to mass-clear trash, this is not a universal approach. Certainly not the sort of thing you'd encourage in a pug, for instance. Pugs are enough work as it is.

    Plus..bosses? How do you, well, NOT pull a metric boatload of insta-spawned adds? The adds are going to be there, they're all going to be hard hitting, and now we're only going to be able to mitigate that 66% of the time.

    GF will be able to tank when these changes go live..I hope. I personally think the amount of adds we are having to deal with will change soon.
  • arlacharlach Member Posts: 46
    edited June 2013
    nymesis92 wrote: »
    My point is people will not be able to pull as many mobs as they are doing now because their will not be a 100% up time on AS. Groups are going to have to pull mobs conservatively rather then just pulling mass amounts of mobs and standing in AS.

    All you people saying WE don't have any other good healing spells....do you guys like not use anything but AS?

    Who's complaining about not being able to tons of mobs at once? Mobs before last boss aren't an issue, even without astral shield.

    Issue is at bosses. You should try after astral shield cds, then wait 5 seconds, then cast it again.

    Do we not use anything but AS? Of course we do, but not so much for their healing abilities (apart from D-FF, and even that is situational). Sunburst for AP gain, bastion of health for certain bossfights, break the spirit for pvp.

    Name a good healing spell that actually heals yourself, heals others, and has a decent cd. There isn't. Any potential decent healing spell smacks against the wall of the righteousness debuff. Divine AS is the most reliable self-heal a cleric has, as it applies regeneration, which will be changed to applying HoT (again -40% due to debuff).
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    nymesis: That'd be nice, since..well, really: under add pressure even tanks tend to fold like tissue paper if they step outside the blue. Assuming, you know: they've actually managed to pull aggro, which it's now looking increasingly like they will.

    AS always felt like a way of levelling the playing field, not breaking it. Doublestacked AS was obviously broken, but single still felt like a lifesaver. Plus, it's not really like we have any good alternative options, so it's kinda painful.
  • laudon1laudon1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    arlach wrote: »
    Who's complaining about not being able to tons of mobs at once? Mobs before last boss aren't an issue, even without astral shield.

    Issue is at bosses. You should try after astral shield cds, then wait 5 seconds, then cast it again.

    Do we not use anything but AS? Of course we do, but not so much for their healing abilities (apart from D-FF, and even that is situational). Sunburst for AP gain, bastion of health for certain bossfights, break the spirit for pvp.

    Name a good healing spell that actually heals yourself, heals others, and has a decent cd. There isn't. Any potential decent healing spell smacks against the wall of the righteousness debuff. Divine AS is the most reliable self-heal a cleric has, as it applies regeneration, which will be changed to applying HoT (again -40% due to debuff).

    Nope, gwf will be optimal tank. Did CN on test shard and gfs fall flat very fast. a tank gwf is two times tankier than a tank gf. Also, I think the only reason people like stacking two clerics is because the damage you take from undodgeable attacks is too high. I also think the amount of adds will need to be changed or we'll need to have pretty spot on gwf tanks.
    Lemonade Stand.
    Dragon Guild
  • nymesis92nymesis92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 270 Bounty Hunter
    edited June 2013
    arlach wrote: »
    Who's complaining about not being able to tons of mobs at once? Mobs before last boss aren't an issue, even without astral shield.

    Issue is at bosses. You should try after astral shield cds, then wait 5 seconds, then cast it again.

    Do we not use anything but AS? Of course we do, but not so much for their healing abilities (apart from D-FF, and even that is situational). Sunburst for AP gain, bastion of health for certain bossfights, break the spirit for pvp.

    Name a good healing spell that actually heals yourself, heals others, and has a decent cd. There isn't. Any potential decent healing spell smacks against the wall of the righteousness debuff. Divine AS is the most reliable self-heal a cleric has, as it applies regeneration, which will be changed to applying HoT (again -40% due to debuff).

    Healing Word. I can heal someone for nearly 18k-20k if I wanted to cast all 3 uses on the same person, and in Divine mode it's a bigger one time heal.

    Soothing Light heals for a LOT.
  • uri92uri92 Member Posts: 0 Arc User
    edited June 2013
    Basically the cleric is only getting nerfs. How to ruin a class...

    The AS nerf would have been legitimate if we had some buffs on other powers, but we don't. We only get nerfs.
    Are we supposed to heal with Bastion and its 20sec cd ? Or with Sunburst and its 9sec cd/1k heal ? I wonder.

    The only thing that makes me happy is that the new threat system will cause everyone to die and not the cleric only, that way other classes will start considering that the cleric needs something different than a nerfhammer so he could possibly keep them alive.

    The cleric was already getting rare, now I think it will be an exctinct specie if this patch is released on the beta servers.

    Lucky I rolled a 60 rogue right before this patch. Rogues are barely only getting a nerf on execution so I bet I will keep being OP with my rogue and will delete my cleric in order to have a playable second character.

    TY Cryptic
    [SIGPIC][/SIGPIC]
    - DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
  • laudon1laudon1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    uri92 wrote: »
    Basically the cleric is only getting nerfs. How to ruin a class...

    The AS nerf would have been legitimate if we had some buffs on other powers, but we don't. We only get nerfs.
    Are we supposed to heal with Bastion and its 20sec cd ? Or with Sunburst and its 9sec cd/1k heal ? I wonder.

    The only thing that makes me happy is that the new threat system will cause everyone to die and not the cleric only, that way other classes will start considering that the cleric needs something different than a nerfhammer so he could possibly keep them alive.

    The cleric was already getting rare, now I think it will be an exctinct specie if this patch is released on the beta servers.

    Lucky I rolled a 60 rogue right before this patch. Rogues are barely only getting a nerf on execution so I bet I will keep being OP with my rogue and will delete my cleric in order to have a playable second character.

    TY Cryptic

    tank gwf with 7 greater tenebrous enchantment is amazingly fun. you should try that next :).
    Lemonade Stand.
    Dragon Guild
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    nymesis92 wrote: »
    Healing Word. I can heal someone for nearly 18k-20k if I wanted to cast all 3 uses on the same person, and in Divine mode it's a bigger one time heal.

    Soothing Light heals for a LOT.
    All of which are single-target and horrendous wastes of DP. Now you've got one dude back to mid-health and slowly ticking back up (since multiple HWs don't stack the heal, just the duration) and everyone else is near death. And you have no DP.

    Also, it's got a terrible cooldown once you've gone through your frontloaded 3 casts, heals you for 40% less than anyone else, and can miss your target anyway.
  • nymesis92nymesis92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 270 Bounty Hunter
    edited June 2013
    morsitans wrote: »
    All of which are single-target and horrendous wastes of DP. Now you've got one dude back to mid-health and slowly ticking back up (since multiple HWs don't stack the heal, just the duration) and everyone else is near death. And you have no DP.

    I'm done trying to discuss anything with you. Clearly we are not of the same skill level. Enjoy thinking the Cleric class is bad.
  • hyttehanshyttehans Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 61
    edited June 2013
    nymesis92 wrote: »
    This butthurt over a 4-5 seconds loss of downtime on AS?

    Oh god...we can't chain pull the entire dungeon anymore..better uninstall the game and make 400 threads crying about how AS is destroyed. Please get real.

    What you dont get is, the people this will hit the most is pugs & casual gamers, cause now it will be even more popular running with two clerics, you might now say why should i care for pugs & casual gamers, well casual gamers is the ones putting the most real money into the game, but if their queue times will now be longer due to them wanting two clerics, well they will most likely find a new game, and that would not be good for any of us, its all connected, so to all the pvpers crying about astral shield! well you get to wait even longer in queues now, and you will have to spend alot more potions than before, you do realize that pugs now cant do tier2's with just one healer :)
  • laudon1laudon1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    nymesis92 wrote: »
    I'm done trying to discuss anything with you. Clearly we are not of the same skill level. Enjoy thinking the Cleric class is bad.
    they'll seem bad for a while because our party members are gonna get aggro when they touch the mob and fall flat. CWs are very squishy.
    Lemonade Stand.
    Dragon Guild
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited June 2013
    Nymesis: Manners, sir!

    By all means, educate me exactly as to how you use it, coz I'm genuinely curious. I can even overlook your pointlessly direct LOL L2p posturing, if you like.

    Run me though your usual skillbar and usage, and how you'd pug through a dungeon.


    (and for the record, plz to find where I said the clerics class was bad -it's certainly got worse, yes, because it has been conspicuously nerfed, but I don't believe I have accused it of being bad)
  • laudon1laudon1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    morsitans wrote: »
    Nymesis: Manners, sir!

    By all means, educate me exactly as to how you use it, coz I'm genuinely curious. I can even overlook your pointlessly direct LOL L2p posturing, if you like.

    Run me though your usual skillbar and usage, and how you'd pug through a dungeon.

    **** lol. I wouldn't want to pug a dungeon with the new changes ever!
    Lemonade Stand.
    Dragon Guild
  • arlacharlach Member Posts: 46
    edited June 2013
    morsitans wrote: »
    Nymesis: Manners, sir!

    By all means, educate me exactly as to how you use it, coz I'm genuinely curious. I can even overlook your pointlessly direct LOL L2p posturing, if you like.

    Run me though your usual skillbar and usage, and how you'd pug through a dungeon.
    lol can't you tell, he doesn't pug.
    if he did he wouldn't be needing to feed his ego with every post and then he'd understand what we're all saying.
  • hidusxhidusx Member Posts: 20 Arc User
    edited June 2013
    arlach wrote: »
    lol can't you tell, he doesn't pug.
    if he did he wouldn't be needing to feed his ego with every post and then he'd understand what we're all saying.

    Well his delivery might be a bit rough but he has a valid point. There is way too much crying on here and not enough talking about how to adapt to the changes.
  • nymesis92nymesis92 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 270 Bounty Hunter
    edited June 2013
    hidusx wrote: »
    Well his delivery might be a bit rough but he has a valid point. There is way too much crying on here and not enough talking about how to adapt to the changes.

    Finally..someone who speaks my language. Someone who is probably thinking of ways to adapt to the new changes rather then coming on the forums to cry about them. Well played sir.
  • laudon1laudon1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    hidusx wrote: »
    Well his delivery might be a bit rough but he has a valid point. There is way too much crying on here and not enough talking about how to adapt to the changes.

    I feel like the astral shield uptime shoudl be 100% or mobs need a decrease in damage, or you'll be seeing a lot of stacking clerics just to keep up with the healing.
    Lemonade Stand.
    Dragon Guild
  • elahndraelahndra Member Posts: 0 Arc User
    edited June 2013
    arlach wrote: »

    Name a good healing spell that actually heals yourself, heals others, and has a decent cd. There isn't. Any potential decent healing spell smacks against the wall of the righteousness debuff. Divine AS is the most reliable self-heal a cleric has, as it applies regeneration, which will be changed to applying HoT (again -40% due to debuff).

    I have righteousness so there is no healing spell that I cast that heals me that well LOL...OH wait potion is the best self-heal that I have as a healer..boggle
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