Sorry, what makes you think those are *your* materials?
"YOUR" arrogance is almost as astounding as "YOUR" ignorance.
If I fight a pile of mobs next to a shiny, then you should probably assume that it is what I am fighting for, you know common courtesy and all that jazz.
"You have a wife and kids? If so, what would happen, if we called you in at 1am, everytime something went wrong!
Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
"YOUR" arrogance is almost as astounding as "YOUR" ignorance.
If I fight a pile of mobs next to a shiny, then you should probably assume that it is what I am fighting for, you know common courtesy and all that jazz.
Only attack when no one is nearby or wait until someone else takes the mobs and then get the mats. Be the better a-hole. If you start feeling bad about doing that just keep at it, it'll go away after a while.
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nemesis788450Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
i think you speak the truth. I fortunatly never had the issue with need-on-everything in dungeons, only 1 time then we told the guy and he was ok with it...so maybe this is a problem that starts with epic dungeons? i also never saw the problem really with pvp afker, but im not doing that much pvp? i think the need-greed issue is easily resolved by making it impossible to "need" for items that youre not allowed to wear - problem solved. For pvp - why not simply kick someone thats afk for more than hmm 45 seconds? and replace that person automatically. As for the points, i would change the point system, give more points for wins and assists, give points for reviving comrades and for winning. Less for kills and capturing. You could also only give points for capturing if the captured point is held for at least 1 minute.
"YOUR" arrogance is almost as astounding as "YOUR" ignorance.
If I fight a pile of mobs next to a shiny, then you should probably assume that it is what I am fighting for, you know common courtesy and all that jazz.
I think the skill nodes should be instanced per player like the chests, but since they're not, sorry -- first come first served. Personally I'll probably help kill the bad guys.
Only attack when no one is nearby or wait until someone else takes the mobs and then get the mats. Be the better a-hole. If you start feeling bad about doing that just keep at it, it'll go away after a while.
I would say your a load your mother should have swallowed.
"You have a wife and kids? If so, what would happen, if we called you in at 1am, everytime something went wrong!
Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
I think the skill nodes should be instanced per player like the chests, but since they're not, sorry -- first come first served. Personally I'll probably help kill the bad guys.
first come first serve attitude is why humanity fails.
nodes would be nice to instance, but common courtesy is a no brainer.
"You have a wife and kids? If so, what would happen, if we called you in at 1am, everytime something went wrong!
Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
first come first serve attitude is why humanity fails.
nodes would be nice to instance, but common courtesy is a no brainer.
Well, you know it took a long time to figure out that those things *weren't* instanced. The other thing about them is that there's always another one right around the corner.
Too many hilarious posts to quote. Though I'll say that I have enjoyed people's stupidity so much that when I bring up that there's no use in winning PVP matches, nor losing them for that matter, because in the end shorter PVP matches get you more Glory and EXP than longer ones. Shorter ones are accomplished by allowing the other team to hold all the points until about 4-6 minutes passes and you "lose" (I quote "lose" because at this point there doesn't seem to be any quantitative aspect to PVP in this game, in terms of keeping track of personal scores and averages and what not) and get a fairly good chunk of rewards - I say 'rewards' lightly, obviously - and then queue for another one and finish about two or three by the time two teams are finished duking it out for about 13-18 minutes (based off of the rough estimates in terms of match lengths I've noticed) and therefore get a good, two or three times the amount of 'rewards' that the teams that try really hard. When I say that in game people don't seem to understand that math, and by those stats I completely understand going AFK. On top of that I understand it because for the most part the classes aren't balanced for PVP (if you say "just get the bets gear" or "just don't suck (because by sucking I'm assuming you mean not stun locking them into submission)" then you're a part of the problem, it's not clever to say that and it doesn't offer anything to solve the problem) and Cryptic seems fairly fail when it comes to this sort of thing (looking at you Champions and STO).
The way I look at it, what's been ruining this game is the loads of people complaining that others aren't playing the game the way they want them to play it (look at the Foundry nerf, seems to me that Role Playing scum bags ruined the experience and fun others had while playing the game they themselves wanted to play it in a way that didn't negatively affect the Role Player's game play experience at all - ergo, who cares if someone gets to level 60 faster, *****ing about how they're spending too much time beating things up than exploring your fantastic story /s makes less sense than chewing glass - and thus that mentality is being carried over to PVP though in this instance going AFK I guess ruins others experience though it doesn't matter all that much seeing as how grossly imbalanced it seems. What I want to do is get to cap level, and enjoy the Lore in my own time because I've already gotten to the max level, and the way I ENJOY playing games is by doing it thus. When someone wants to step over how I play a game, that's pretty fundamentally fascist.
I know people could say "you get blues and stoof" when doing well in PVP, but look at it this way: can you use the majority of those blues? Or are they meant for other classes? Honestly the time taken to chase potentially useful blues is more of a waste of time than trying to win everything just for the sake of winning.
Sorry for the long post, totes had to get this rant off my chest. Cryptic is going in the wrong direction with their nerfs and maints, because they're not even paying attention to **** that needs priority. They're busy appeasing a small player base while not making their other player's experience any better.
Any critiques? I find it hard pressed to be convinced otherwise about PVP.
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kimonagiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
What happened to playing with friends or looking for a friendly guild? You won't have any of those problems.
Also, I think going afk (not actually, but refusing to be a victim of bullying) when your random group is matched against a premade is perfectly "legitimate". I don't mind premades and I think it's the smart thing to do, I just won't play against them. Premades should not be matched with PUGs.
What, your going to justify being afk in a PvP map you grouped in by choice by saying your being intimidated???
0
steppenkatMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
First you whiny losers cry about the lockboxes, then when they fix what you cried about, you joke about it not being enough. Look at the newest patch notes and all the other things they had fixed, and take into account they did all that in 2 days after the previous patch.
Anyone with mathematical ability ( more than that of a braindead <font color="orange">HAMSTER</font> ameba ) can see that they are actually working to improve things, and judging by the amount of changes they programmed within 48 hours they are probably working hard.
Cryptic is going in the wrong direction with their nerfs and maints, because they're not even paying attention to **** that needs priority.
You are going in the wrong direction with your failing logic, since they have priority on bugs and exploits, which is the best priority you can have. Everything else comes after.
What does Cryptic focus on: fixing the foundry so players can't level a bit faster than their intended quest chain allows. Why does anyone care how someone gets to 60? Is the market going to suddenly be monopolized? Is their PVE content going to suffer for it? Is PVP content going to suffer from it?
.
Because it was hurting their cash shop sales! If everyone and their mother can Level up that fast, then they won't be selling any XP boosters in their store.
They want People to Level slowly and force them to buy XP boosters if they want to Level faster.
You can surely bet they gonna nerf XP gains a lot more Down the line to make sure it will hit you in the face at around Level 30 or so. Enough fast Levels to make you addicted and then kill the pace halfway at Level 30, so People start buying XP pots in the Cash Shop.
It's standard practice in every F2P game out there!
Because it was hurting their cash shop sales! If everyone and their mother can Level up that fast, then they won't be selling any XP boosters in their store.
They want People to Level slowly and force them to buy XP boosters if they want to Level faster.
You can surely bet they gonna nerf XP gains a lot more Down the line to make sure it will hit you in the face at around Level 30 or so. Enough fast Levels to make you addicted and then kill the pace halfway at Level 30, so People start buying XP pots in the Cash Shop.
It's standard practice in every F2P game out there!
Or maybe something just wasn't working as it should and they fixed it. I love how the forum is full of these conspiracy theorists.
What, your going to justify being afk in a PvP map you grouped in by choice by saying your being intimidated???
I am saying I will not play against premade teams when I solo queue. Intimidated? Hardly. Mindful of whether I am having fun in a game I spend money on? Absolutely. I signed up for a PUG vs PUG match, which I will play. I will not play a premade vs PUG match.
Or maybe something just wasn't working as it should and they fixed it. I love how the forum is full of these conspiracy theorists.
Ofcourse foundry needed to be fixed. It's just funny they couldn't see this coming!
I mean.... it happened in City of Heroes, when foundry was added and being exploited.
I mean.... it happened in Star Trek Online, when foundry was added and being exploited.
So it was really nothing New.
I was just saying they gonna kill XP gains a lot more Down the line, so slow Down the pace in general questlines as well. As People are still leveling too fast.
Every F2P game has fast early Levels and then the curve hits rock bottom halfway to push People to the Cash Shop.
Really sucks because I hate questing in mmo's. PvP, Dungeons, and Skirmishes are the saving grace for me, but with afk PvP and so many bugs and issues with Dungeons, I seem to be left with Skirmishes- but those can get dull after a while.
Beta is no excuse, especially open beta. Especially having an 'experienced' company making it. You'd think that after all their games they'd have a set game plan to not have any issues. Guess not.
I am saying I will not play against premade teams when I solo queue. Intimidated? Hardly. Mindful of whether I am having fun in a game I spend money on? Absolutely. I signed up for a PUG vs PUG match, which I will play. I will not play a premade vs PUG match.
Genuine question here......HOW do you know if it's premade?
PITY,REGRET, AND MERCY are just EXCUSES for the strong not to kill the weak!
Only in WoW and every other mmo that came out after it...
Dumbest thing said in this thread.
It is free to play mmo. That means that it is not going to be for the die hard fans who like fair and balance. It is a pick up and play game until WildStar, or Elder Scrolls online comes out. No point in getting upset over a game of this low tier.
Comments
"YOUR" arrogance is almost as astounding as "YOUR" ignorance.
If I fight a pile of mobs next to a shiny, then you should probably assume that it is what I am fighting for, you know common courtesy and all that jazz.
Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
Only attack when no one is nearby or wait until someone else takes the mobs and then get the mats. Be the better a-hole. If you start feeling bad about doing that just keep at it, it'll go away after a while.
I think the skill nodes should be instanced per player like the chests, but since they're not, sorry -- first come first served. Personally I'll probably help kill the bad guys.
I would say your a load your mother should have swallowed.
Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
first come first serve attitude is why humanity fails.
nodes would be nice to instance, but common courtesy is a no brainer.
Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
At less than a minute until the match is over the party leader returns and kicks everyone out of the group.
Even me. And I was the only one not complaining about him being afk.
What an a-hole.
Well, you know it took a long time to figure out that those things *weren't* instanced. The other thing about them is that there's always another one right around the corner.
The way I look at it, what's been ruining this game is the loads of people complaining that others aren't playing the game the way they want them to play it (look at the Foundry nerf, seems to me that Role Playing scum bags ruined the experience and fun others had while playing the game they themselves wanted to play it in a way that didn't negatively affect the Role Player's game play experience at all - ergo, who cares if someone gets to level 60 faster, *****ing about how they're spending too much time beating things up than exploring your fantastic story /s makes less sense than chewing glass - and thus that mentality is being carried over to PVP though in this instance going AFK I guess ruins others experience though it doesn't matter all that much seeing as how grossly imbalanced it seems. What I want to do is get to cap level, and enjoy the Lore in my own time because I've already gotten to the max level, and the way I ENJOY playing games is by doing it thus. When someone wants to step over how I play a game, that's pretty fundamentally fascist.
I know people could say "you get blues and stoof" when doing well in PVP, but look at it this way: can you use the majority of those blues? Or are they meant for other classes? Honestly the time taken to chase potentially useful blues is more of a waste of time than trying to win everything just for the sake of winning.
Sorry for the long post, totes had to get this rant off my chest. Cryptic is going in the wrong direction with their nerfs and maints, because they're not even paying attention to **** that needs priority. They're busy appeasing a small player base while not making their other player's experience any better.
Any critiques? I find it hard pressed to be convinced otherwise about PVP.
What, your going to justify being afk in a PvP map you grouped in by choice by saying your being intimidated???
World of Warcraft must be the worst MMO ever, so.
- Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
- Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
- Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
- Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
Check Steppenkat's Foundry Quest Reviews!
First you whiny losers cry about the lockboxes, then when they fix what you cried about, you joke about it not being enough. Look at the newest patch notes and all the other things they had fixed, and take into account they did all that in 2 days after the previous patch.
Anyone with mathematical ability ( more than that of a braindead <font color="orange">HAMSTER</font> ameba ) can see that they are actually working to improve things, and judging by the amount of changes they programmed within 48 hours they are probably working hard.
You are going in the wrong direction with your failing logic, since they have priority on bugs and exploits, which is the best priority you can have. Everything else comes after.
If you dont like it, leave the game, bye.
Because it was hurting their cash shop sales! If everyone and their mother can Level up that fast, then they won't be selling any XP boosters in their store.
They want People to Level slowly and force them to buy XP boosters if they want to Level faster.
You can surely bet they gonna nerf XP gains a lot more Down the line to make sure it will hit you in the face at around Level 30 or so. Enough fast Levels to make you addicted and then kill the pace halfway at Level 30, so People start buying XP pots in the Cash Shop.
It's standard practice in every F2P game out there!
Or maybe something just wasn't working as it should and they fixed it. I love how the forum is full of these conspiracy theorists.
I am saying I will not play against premade teams when I solo queue. Intimidated? Hardly. Mindful of whether I am having fun in a game I spend money on? Absolutely. I signed up for a PUG vs PUG match, which I will play. I will not play a premade vs PUG match.
Ofcourse foundry needed to be fixed. It's just funny they couldn't see this coming!
I mean.... it happened in City of Heroes, when foundry was added and being exploited.
I mean.... it happened in Star Trek Online, when foundry was added and being exploited.
So it was really nothing New.
I was just saying they gonna kill XP gains a lot more Down the line, so slow Down the pace in general questlines as well. As People are still leveling too fast.
Every F2P game has fast early Levels and then the curve hits rock bottom halfway to push People to the Cash Shop.
And yeah I know... beta.
Genuine question here......HOW do you know if it's premade?
......wait. So now we're stuck with them taking up inventory space? You literally cannot get rid of them unless you buy a key and open it?
Occam's Razor makes the cutting clean.
Only in WoW and every other mmo that came out after it...
Dumbest thing said in this thread.
It is free to play mmo. That means that it is not going to be for the die hard fans who like fair and balance. It is a pick up and play game until WildStar, or Elder Scrolls online comes out. No point in getting upset over a game of this low tier.