Nope, but you have to stack encounters or do lots of hard encounters if you want it to be challenging for a group. Of course then it will be too hard for a solo to do.
Nope, but you have to stack encounters or do lots of hard encounters if you want it to be challenging for a group. Of course then it will be too hard for a solo to do.
But that's what dungeons are about right? They are too hard to solo and are specified for a group of people.
On topic though, i think they are thinking how to deal with the loot system since, as some people mentioned, it would be way too easy to abuse. I thought that the company should have 1 or 2 people checking new foundry ever day and that's the only thing they would do but i forgot you need 5 people to do a dungeon so it's close to impossible for them to try if it's good or not and to find out if it's appropriate/balanced.
I understand there are dungeons but the foundy was a draw for me and my friends because when you get tired of the built in content there is unlimited user created content which ends up being even more fun because people are so creative. That all goes down the tube for us if none of it is for groups.
Yeah I have to say me and some friends tried The Cragspeak Crypt tonight with the 3 of us, 2 CW's and a Cleric and it was by far the most impressive foundry I've seen yet. Very detailed, the survive the horde type sections were alot of fun given both of the CW's were aoe builds. Made me want to get out of the normal game and open the foundry up on the spot. The last fight was actually more enjoyable then what I've seen the actual developers do in tier 2 dungeons by FAR. I think they could learn a thing or two from the guy who made that. I can only imagine what he could have done if he had the ability to actually script a typical boss like neverwinter nights allowed.
If you liked Cragsteep, you'll like "Orcus Unleashed" too. It's a skirmish styled quest.
NW-DT4OV7EXH
Every time they idiot-proof something...they make better idiots.
0
apocrs1980Member, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited June 2013
Thank you n0slet3, as the guy who designed Crag steep I am humbled by your words! I'm so glad to hear that you and your buddies had fun! It makes it all worth it. I will be designing another dungeon more tuned for 2-3 players or 5 players should we get bosses. There is only so much you can do with normal hard encounters. I also am working on Ravenloft at the moment. Thank you so very much again!
[SIGPIC][/SIGPIC]
The Cragsteep Crypt - BETA Ravenloft Look for@Apocrs1980 or visit the main page here or Ravenloft here
Someone said that a guy created an option to take friendly NPCs to the quests, right? He said, that they are fighting on your side.
But I planted a golem on my map who follows me... but he can't fight?
Someone said that a guy created an option to take friendly NPCs to the quests, right? He said, that they are fighting on your side.
But I planted a golem on my map who follows me... but he can't fight?
Sorry for my bad english.
How can I make NPCs fight for me?
You'll need to use Guard encounters with the Follow behaviour instead of NPCs if you want them to engage hostiles.
Crimson Descent (NW-DRWNLMGYV) - Solo 15-20m combat-focused adventure
Comments
On topic though, i think they are thinking how to deal with the loot system since, as some people mentioned, it would be way too easy to abuse. I thought that the company should have 1 or 2 people checking new foundry ever day and that's the only thing they would do but i forgot you need 5 people to do a dungeon so it's close to impossible for them to try if it's good or not and to find out if it's appropriate/balanced.
If you liked Cragsteep, you'll like "Orcus Unleashed" too. It's a skirmish styled quest.
Every time they idiot-proof something...they make better idiots.
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here
But I planted a golem on my map who follows me... but he can't fight?
Sorry for my bad english.
How can I make NPCs fight for me?
A CURIOUS DISAPPEARANCE by Sphecida: NW-DDLEOFL2Q
A CRY UNANSWERED by obsidianw0lf: NW-DGNBAX3RD
SIEGEBREAKER by ash4all: NW-DGDPWV2U5
You'll need to use Guard encounters with the Follow behaviour instead of NPCs if you want them to engage hostiles.