I've been doing pretty well so far but a friend of mine also has a Rogue. I went Dex because its our main stat and he went Str.
We often group together and have similar gear, yet he often beats me on total damage done, even though I crit more. I concentrate on crit and he goes for nothing but DMG.
Should I respec to Str and swap my gear for damage? Anyone have any ideas/suggestions?
Edit:
Thanks for the suggestions and answers all. After reading the old class forums, I decided to focus on Str and Pow instead of Dex + Crit + AP.
Spending my wonderful respec token for the good of everyone (namely me), I am now a full Str Rogue, focusing mainly on Power with some minor Crit and AP when I can get them without sacrificing Pow too much.
Over all my damage totals went up by about 12-14% (running the SAME dungeon) and I am a lot happier than I was mainly focusing on Dex + Crit + AP.
The downside is in PvP I lost a lot of my burst damage, allowing more classes to realize I am on them and try to get away, but that just means I get to chase them
Unless they are a GF that is, then I just ignore them because it is my firm belief that they can't die, and the CW target just looks too tempting to pass up.
Comments
but hey just mmo might be different
str increases all damage, which means his crits hurt more too. But you get Deflection chance so dex might be a little more defensive.
Well that would depend on how hard "really" hard is, and how often "some" of the time is, wouldn't it? Absent some actual math, the question/observation is meaningless.
what math is needed? roll a rogue, mouse over stats. Everything AFTER 10 points is 1% per point, no matter what class you are (at 11 points you get 1%, 12 points is 2%, 24 points into a stat you get 14%). It just changes primary, secondary, tertiary stat priority depending on class. For rogues though Strength is damage bonus, Dexterity is crit chance, Charisma is combat advantage damage bonus. Yes each stat has some other things they do. That isn't my point. The point is go strength if you want power, go dexterity if you want crit%. Please don't try to downplay what I've said just because you don't see any "math" tacked onto my post. Either you agree or you don't. As a rogue I'D rather have more % to damage bonus through strength/charisma than crit% through dexterity from BASE STATS. You can gear for whatever you want at 60. At level 60 my human rogue will have 24str which is 14% damage bonus having started at 18str. Math....pffft. It's called preference.
Your statement has no thought to it /facepalm, at 60 you can gear for power or crit or try to balance both. Preference, as in, do you want a crit based build or a power based build which are the two main choices most rogues are dealing with currently. If YOU want your base stat distribution to be the same at 60 go for it. Do your own math, 6 points added to 2 stats of your choice and 2 points added to the other 4 stats by level 60. If you're going to reply to a thread at least try to apply your responses to the OP's question or statement.
Weapon Finesse - You are especially skilled at using weapons that can benefit as much from Dexterity as from Strength.
This feat should use your dex modifier in attacks insteat your str modifier.
But it's long time ago I played paper and pen, so I don’t remember if the feat is applicable to a rogue or he is a fighter bonus feat and I don’t know if is implemented in the game.
In 4'th edition the archetypes are Trickster Rouge and Brawny Rouge, only the first is in the game at this point, I think the priorities are
Trickster Rouge: Dex, Cha, Str
Brawny Rouge: Dex, Str, Cha
Either way 4'th edition changed a lot so the Rogues always use DEX (as if they had Weapon Finesse).
have you even logged in and looked at a character sheet? 1st this isn't PnP 4E, it's BASED on it, but in the end it's an MMO. 2nd this started as a question of which to go for by the OP, STR or DEX, within THIS game. Leave the tabletop out of it.
FACTS = for ROGUE, taken directly from the character sheet. Each point above 10 = 1%. 11 = 1%, 12 = 2%, 20 = 10%.
str is - stamina regen/dot damage resist/DAMAGE BONUS....
dex is - aoe damage resist/deflection chance/CRIT CHANCE....
cha is - deflection chance/companion stat bonus/COMBAT ADVANTAGE DAMAGE
so, when you roll base stats, go str/cha if you want to stack damage, specialize dex if you want crit
Also, the way this game goes, you can choose either str or dex, use gear to balance yourself out, and in the end be at about the same spot.
In other words, dex based builds that are high in crit but low in damage can stack power in their gear. Likewise a str rogue that's short on crit can stack crit in their gear to raise their crit %.
I don't think str is better than dex, or that dex is better than str. I think there is a balance between power and crit % that is optimal and you can reach this balance via str or dex because the gear is so flexible with stats.
There is supposedly a softcap for crit%. If looking at endgame the questions should be, IS there a cap on crit% for diminishing returns? Is it possible to hit the cap, if there is one, through just gear? IF there is a crit% cap and you can hit that cap with gear, then going with a str/cha build is more advantageous due to a higher damage output overall.
Not necessarily. Assuming a crit cap and assuming it can be obtained through gear, a dex build isn't in any worse shape because they could just focus more on power than crit with their gear. Just because you build dex doesn't mean you have to build so much crit through your gear that you pass the cap. You can stop at the cap then go power, or stop 5% below the cap, and focus even more on power.
I think you can build both ways considering how versatile gear is. In the end, str or dex builds, you might be able to hit +x% damage via power and +x% crit chance.
Strength - Secondary Stat: 1% Dmg Bonus, 1% Dot Dmg Resist, 1% Stamina Regen
Constitution - 2% Hit Points
Dexterity - Primary Stat: 1% Crit Chance, 1% AoE Dmg Resist, 0.5% Deflection Chance
Intelligence - 1% Recharge Speed
Wisdom - 1% Control Bonus, 1% Control Resist
Charisma - Secondary Stat: 1% Deflection Chance, 1% Combat Advantage, 1% Companion Stat Bonus
So your stat priorities as a rogue is Dex > Str > Chr
--Nom Anor
I'm not 60 yet so if there is a cap I'm not hitting it yet but I can say that it's been my experience that dex/str/cha is the way to go..
lastly, I think as with most questions on this forum the real answer is learn to play your class well. A crappy player could have the best build ever and they will still get owned..
Incorrect buddy read my post just above yours Str is a Secondary stat for TR. Dex is the primary stat. Str does increase damage but Dex increases crit. You need BOTH. A more balanced approach would be appropriate with Dex slightly higher. To say just stack Str is stupid. You should also have a healthy amount of Charisma although lower then Dex and Str. Read my post above yours, I clearly lay out what each stat does and the priorities.
Halfling or Human imo.
What about Paragon? I'm new sorry.
Dex is superior for all damage type builds of the TR. Str is secondary, also in terms of damage.
Doesn't your primary stat boost your Power?
It sounds like, since there is a bit of ambiguity in the stats, that unlike PnP 4th, it would be best to use a "balanced" stat layout at character creation, since it seems like trying to get an 18 robs you of having a secondary stat above 13.
I havn't checked on my TR, but I know my cleric had only one choice for PP (Divine Oracle), so you might not get a choice.
I think Dex just increases Crit, where Strength increases Damage.
Primary
Dexterity
+1% Critical Chance
+1% AoE Damage Resist
+0.5% Deflection Chance
Secondary
Strength
+1% Damage bonus
+1% Stamina Regeneration
+1% DoT Damage Resist
From the wiki.
I do a lot better now and can keep up or surpass my friend most of our encounters.
The downside is there is no longer a huge burst potential in PvP where I just see things melt away. But the damage is a lot more consistent.
Sad to read this, was hoping TR would be the crit favourable character, oh well guess ill stick my crit at 10% and stack STR and CHA along with Power and Armor penetration/crit