People keep saying pure healing isn't needed in dungeons. That may be the case, but in my experience PvP always requires more healing than dungeons. In PvP, you're expected to die, which means you're expected to take more damage. So I'll be going healing spec in the hopes that it will make me more effective as a PvP healer.
People keep saying pure healing isn't needed in dungeons. That may be the case, but in my experience PvP always requires more healing than dungeons. In PvP, you're expected to die, which means you're expected to take more damage. So I'll be going healing spec in the hopes that it will make me more effective as a PvP healer.
Same. Except I'm not into PvP.
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
People keep saying pure healing isn't needed in dungeons. That may be the case, but in my experience PvP always requires more healing than dungeons. In PvP, you're expected to die, which means you're expected to take more damage. So I'll be going healing spec in the hopes that it will make me more effective as a PvP healer.
I like the looks of the healing stuff. Hallowed ground with its heal looks to have a good uptime. That by itself will be very strong. I may check it out at some point. However, I like the buffs and debuffs the cleric has. Put together with control stuff and it should be strong in pvp.
zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
This reminds me though, I wish they had a category for buffs and debuffs on the the scoreboard. I mean reducing the damage people take by 25% while increasing the damage doesn't show up. It would be nice to be appreciated.
This reminds me though, I wish they had a category for buffs and debuffs on the the scoreboard. I mean reducing the damage people take by 25% while increasing the damage doesn't show up. It would be nice to be appreciated.
Agreed....
I didn't get the chance to reply to your DOT PvP build before the boards went down. Looks good buddy. Do you think 15% more divine power is worth 5 Heroic Feat points? Hmmm.....
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Not sure yet, I'll change it if it is not. From my limited experience with the cleric, I was constantly switching in and out of divine mode and would run out easily enough.
So again, not really sure, but it can't hurt.
Btw, here is a link to the build if you have any comments. Still deciding on feat placements on a few points. Like the second 5 points in the righteous tree, I can either get 10% more divinity on crits or 10% of a bar of divinity when an encounter resets.
Again, I like the build a lot. I like builds where I can see some serious thought has been put into how they want to play it and how it fits with the synergy of feat/paragon points spent.
I will say if you are considering being a buffer/debuffer you might consider this passive. 10 Damage reduction to anyone you heal is nice!!
"Benefit of Foresight" - Damage reduction bonus from Foresight is increased by 1/2/3/4/5%
"Foresight" - Passive - Anticipating what is to come, you receive 5% less incoming damage. When healing others, you share these visions and temporarily increase their defenses as well.
Again, I like the build a lot. I like builds where I can see some serious thought has been put into how they want to play it and how it fits with the synergy of feat/paragon points spent.
I will say if you are considering being a buffer/debuffer you might consider this passive. 10 Damage reduction to anyone you heal is nice!!
"Benefit of Foresight" - Damage reduction bonus from Foresight is increased by 1/2/3/4/5%
"Foresight" - Passive - Anticipating what is to come, you receive 5% less incoming damage. When healing others, you share these visions and temporarily increase their defenses as well.
I strongly looked at that and got a bit selfish. I don't want to give up rising hope. That was what kept me from going that route.
If rising hope turns out to have a low proc rate, I will switch.
My primary focus will be buffs/debuffs but since stats don't effect those and most buffs are applied by healing and debuffs through damage my stats and gear will reflect a focus on healing first and damage second. Although the stats that are good for healing and damage are effectively the same, power, crit, recovery (not necessarily in that order).
The only real exception I can think of is Linked Spirit. If you have really high defense and give 5% to allies that might be useful, though probably not worth sacking your other stats for it.
I have a fairly solid idea of what my build will look like at 60 but I won't know for sure until around Sunday or Monday when I can actually test it out in a dungeon and I'll likely make a very long-winded post and/or videos about it once I do.
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streamofsolaceMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
As you're bringing up the archived thread, I'll post the answer to one of the questions raised in it: How many point are desirable in the Cleanse feat?
Variables to consider are: CLEANSE_PROB: Probability that a heal will cleanse the target. HEALS_PER_SECOND: Number of heals assumed to land on a target in a second. CLEANSED_CONF: Target will be cleansed with this confidence level. For the table, the confidence level is held constant at 95%. SECONDS: Number of seconds elapsed.
This table charts the number of seconds elapsed before a target is expected to be cleansed
(Imagine HEALS_PER_SECOND as being the left label, the forum doesn't seem to support rowspan and nested tables to achieve that appearance are evil.)
[th="colspan: 3, align: center, bgcolor: #000044"]CLEANSE_PROB[/th]
Based on this data, I would suggest that anything less than 3 points is unreasonable assuming 2 heals per second, but that 2 points would be acceptable if assuming 3 heals per second.
If you would like to perform similar tests using your own values for the variables, below you will find the initial equality, with the last line being the formula to use when solving for the number of seconds before you can expect a target to be cleansed with your confidence level:
Finally, I think the feat Righteous (Paragon): Divine Advantage was passed over in this consideration of putting less than the maximum number of points into a feat. With most people believing that they will put out 2 or 3 heals per second on a relevant target, having more than 2 points in this feat seems incredibly wasteful.
oh pls be just healers whit nice dps,i dont like when i get healer class in team and then it says i dont heal im dps...then it just start to be great since we got none to heal after that so yeah go apply or look for team again
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t3hc0rr0d3rMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
The Divine Oracle is not a healing path, building it as a full healer is a totally waste.
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streamofsolaceMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Well, it's all we've seen thus far. Depending on the other paragon options, Prophecy of Doom has the potential to be our best PvE heal.
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t3hc0rr0d3rMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
It's a bit of a silly poll if you ask me. My main focus will be crit/power/recovery (not sure yet if recovery over power or power over recovery)... but I will have maxed out Healing powers as well as using some feats that give healing or cleansing off of crits, etc.
Effective DPS with buffs and heals in dungeons; full on DPS solo-ing.
Why make a one-sided DC when there's so much potential for synergy between the roles?
oh pls be just healers whit nice dps,i dont like when i get healer class in team and then it says i dont heal im dps...then it just start to be great since we got none to heal after that so yeah go apply or look for team again
I think you're in the wrong game with that mentality.
PS: And this is why baddies couldn't cut it in GW2, cause when the game said "no healers", they still couldn't take care of themselves.
I will be focusing on Damage/Buffing for my cleric. This still means I will be maxing out some of the healing abilities I feel are the most useful for group play, but will be neglecting most of the more direct heals and going for heals like Forgemaster's Flame and Prophecy of Doom.
[SIGPIC][/SIGPIC]
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kotliMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 577
edited April 2013
My Cleric gonna be DPS/heal.
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vallkyraMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
This reminds me though, I wish they had a category for buffs and debuffs on the the scoreboard. I mean reducing the damage people take by 25% while increasing the damage doesn't show up. It would be nice to be appreciated.
Agreed. I hate the way Kills are always the most important factor in who is MVP of a match. It's part of why TRs and other assassin-type classes are viewed as OP, because they're always on top of the leaderboards. Assists, Healing, Buff/Debuffs, Tanking, all of these things should earn as much credit and as many points as Kills.
For leveling I'll be playing a DPS DC. I've stated a dozen times that I absolutely love Repurposed Soul, makes even a hardcore DPS DC a powerful healer!
Endgame I'll probably respec to the Tactician tree for survivability in PvP.
I only did one group during BW4, and I was DPS for trash, as Astral Seal kept everyone mostly full, and I topped off when necessary. On the bosses I switched to mostly heals, DPSing enough to keep Divine Power coming in to power my encounter powers (can't remember those names of them right now, at the pub and I've had a few too many). I did use the healing ray a few times on one boss, but for the most part relied on Astral Shield and the regen encounter power. I love the thought of a battle healer as opposed to a pure caster, it makes healing fun again.
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boogle11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 13Arc User
edited April 2013
I plan on healing mostly, but buffing/debuffing is also interesting
It's a bit of a silly poll if you ask me. My main focus will be crit/power/recovery (not sure yet if recovery over power or power over recovery)... but I will have maxed out Healing powers as well as using some feats that give healing or cleansing off of crits, etc.
Effective DPS with buffs and heals in dungeons; full on DPS solo-ing.
Why make a one-sided DC when there's so much potential for synergy between the roles?
Comments
People keep saying pure healing isn't needed in dungeons. That may be the case, but in my experience PvP always requires more healing than dungeons. In PvP, you're expected to die, which means you're expected to take more damage. So I'll be going healing spec in the hopes that it will make me more effective as a PvP healer.
Same. Except I'm not into PvP.
I like the looks of the healing stuff. Hallowed ground with its heal looks to have a good uptime. That by itself will be very strong. I may check it out at some point. However, I like the buffs and debuffs the cleric has. Put together with control stuff and it should be strong in pvp.
Agreed....
I didn't get the chance to reply to your DOT PvP build before the boards went down. Looks good buddy. Do you think 15% more divine power is worth 5 Heroic Feat points? Hmmm.....
So again, not really sure, but it can't hurt.
Btw, here is a link to the build if you have any comments. Still deciding on feat placements on a few points. Like the second 5 points in the righteous tree, I can either get 10% more divinity on crits or 10% of a bar of divinity when an encounter resets.
http://nw-forum.perfectworld.com/showthread.php?142891-Dot-Cleric-feedback-needed
I will say if you are considering being a buffer/debuffer you might consider this passive. 10 Damage reduction to anyone you heal is nice!!
"Benefit of Foresight" - Damage reduction bonus from Foresight is increased by 1/2/3/4/5%
"Foresight" - Passive - Anticipating what is to come, you receive 5% less incoming damage. When healing others, you share these visions and temporarily increase their defenses as well.
I strongly looked at that and got a bit selfish. I don't want to give up rising hope. That was what kept me from going that route.
If rising hope turns out to have a low proc rate, I will switch.
The only real exception I can think of is Linked Spirit. If you have really high defense and give 5% to allies that might be useful, though probably not worth sacking your other stats for it.
I have a fairly solid idea of what my build will look like at 60 but I won't know for sure until around Sunday or Monday when I can actually test it out in a dungeon and I'll likely make a very long-winded post and/or videos about it once I do.
Variables to consider are:
CLEANSE_PROB: Probability that a heal will cleanse the target.
HEALS_PER_SECOND: Number of heals assumed to land on a target in a second.
CLEANSED_CONF: Target will be cleansed with this confidence level. For the table, the confidence level is held constant at 95%.
SECONDS: Number of seconds elapsed.
This table charts the number of seconds elapsed before a target is expected to be cleansed
(Imagine HEALS_PER_SECOND as being the left label, the forum doesn't seem to support rowspan and nested tables to achieve that appearance are evil.)
[th="colspan: 3, align: center, bgcolor: #000044"]CLEANSE_PROB[/th]
[th="bgcolor: #000044"]0.1[/th]
[th="bgcolor: #000044"]0.2[/th]
[th="bgcolor: #000044"]0.3[/th]
[th="bgcolor: #000044"]1[/th]
28.4
13.4
8.4
[th="bgcolor: #000044"]2[/th]
14.2
6.7
4.2
[th="bgcolor: #000044"]3[/th]
9.5
4.5
2.8
Based on this data, I would suggest that anything less than 3 points is unreasonable assuming 2 heals per second, but that 2 points would be acceptable if assuming 3 heals per second.
If you would like to perform similar tests using your own values for the variables, below you will find the initial equality, with the last line being the formula to use when solving for the number of seconds before you can expect a target to be cleansed with your confidence level:
Finally, I think the feat Righteous (Paragon): Divine Advantage was passed over in this consideration of putting less than the maximum number of points into a feat. With most people believing that they will put out 2 or 3 heals per second on a relevant target, having more than 2 points in this feat seems incredibly wasteful.
('-')
Voted Healing
Effective DPS with buffs and heals in dungeons; full on DPS solo-ing.
Why make a one-sided DC when there's so much potential for synergy between the roles?
I think you're in the wrong game with that mentality.
PS: And this is why baddies couldn't cut it in GW2, cause when the game said "no healers", they still couldn't take care of themselves.
Agreed. I hate the way Kills are always the most important factor in who is MVP of a match. It's part of why TRs and other assassin-type classes are viewed as OP, because they're always on top of the leaderboards. Assists, Healing, Buff/Debuffs, Tanking, all of these things should earn as much credit and as many points as Kills.
For leveling I'll be playing a DPS DC. I've stated a dozen times that I absolutely love Repurposed Soul, makes even a hardcore DPS DC a powerful healer!
Endgame I'll probably respec to the Tactician tree for survivability in PvP.
Offtopic... I knew a boogle once from the WoW days. Played a DK tank, and a feral druid. Any chance it's the same boogle?
Couldn't agree more
Essence of Aggression