Found this quote just recently...
"This week players will get a chance to try out the second of the two fighter classes, the Greatsword Fighter. I know that it is the class I've been waiting for all these months and the time has finally come. If the enigmatic Drow was there as a racial choice, I would have been swooning with happiness. As it stands, I played as a Wood Elf Greatsword Fighter, the Wood Elf also being a new race choice this weekend."
Does anyone know the racial bonuses for Wood Elves?
Comments
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
They simply renamed "elves" to their true name.
The player was not mistaken. The old elves were renamed to Wood Elves. Nothing new...just a name change.
But I wouldn't be surprised if they came sooner rather than later.
To quote Will Wheaton: Wood Elves are the Eladrin's Hillbilly Cousins.
Modern D&D wouldn't be the same without the egotistical elves. I am sure they'll show up soon enough.
Eladrin are filled with fairy magic.
That in itself should be enough to scare the beejeepers out of you.
EDIT:-
Thinks about the time spent in the Selunite temple of Neverwinter in the company of priest Jasmine, the Eladrin.
Yeah that scares me.
But the yes. The bug eyes. Ew. I might like em if only they weren't monstrous bug eyed elves.
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
Psssh...I'll just keep swinging my greatsword and let Gruumsh sort them out.
How is his eye which Corellon plucked out.
Yeah I know he says Corellon didn't but then that means Either Sehanine(Selune) or Arunshaee(Lolth) did which is even more embarrassing.
Actually, Eladrin can teleport, as I recall. Fey Step.
Think about that for a moment.
Teleport.
Yup!
They can also fire rainbows from *behind* and twinkle when they pick nose. - As I said, scary fairy magic.
I'll assume you're being facetious, but...
Basically, this translates to four racials in this game:
1. Gain additional class skill (doubt they would implement this)
2. +1% defense (possibly).
3. Drow "regen at campfire" ability.
4. Teleport.
Out of those, only one (teleport) hasn't graced the player's UI. Mobs use it, specifically the shadow spawn mages. Not really hard to do. As far as the other fey abilities, I think you're jesting, but I haven't seen any reference to "sookie" powers, at all, in the actual materials. May perhaps there's a rather... creative... author out there, but nothing in PnP for certain.
Apparently in 4ED, there are only three "subraces" of elves.
1. "Elf" (Wood elves, green elves)
2. "Eladrin" (Sun elves, moon elves)
3. "Drow" (Drow, dark elves)
You can very well ignore my post. I am just pointing out that their arcane magic is fairy magic (fey=fairy) and as Heroes of Feywild stresses, it cannot be regarded as normal arcane magic - but has to be regarded as fey magic.
Feywild is my favorite setting too, but fey magic is not easy to implement as it has to be scenario dependent. Unless you have rules, you can't call a magic fey.
It was all in light humor regarding the use of the words "Faerie Magic" which is what Sookie Stackhouse has in the True Blood series (not for children)
But thanks for posting the actual Eladrin's rules. It definitely would be interesting to see how the teleport would be handled. Currently all the racial abilities are non-activated so I wonder if they would choose to add an activation to some racial abilities or handle it in by some other means.
No worries, just wasn't sure if there was a fiction series pushing this. Writers sometimes go overboard. *timeoftroubles**cough*
The menzo-gade appear to have an active racial (faerie-fire), so we'll see how they deal with that. Replacing an encounter power with a racial would probably make it semi-useless. I'm interested to see how they implement it.
Maybe they will be there in some expansions.
I'm pretty sure they can be added easily. They have to code one power and change the color palette for hair/eyes/skin to allow the colors. That's it.
Heck, they're working on dragonborn. Eladrin's practically a copy-paste compared to all the modeling work needed for them.
*Spoiler*
Well, there is a priest of Selune named Jasmine who is Eladrin. She gives quest to find three shards which fell in Neverwinter. Wit her help Shard of Night is converted to Shard of Moon (Which is actually a broken part of destroued temple Moonshadow hall).
It is a very significant event. Thus Eladrin are integrated very closely to the very fabric of neverwinter. Half the events are not possible without involving them.
p.s. devs have already said that they have plans for Shard of Night in future.
Now who is should worry about a elf when thiscould mean Tinker Gnomes will be in game. We are all DOOMED if Tinker Gnomes are set upon us. Worse then a Ring of Wishes. They are a bane to all around them.
Am I correct in saying that Moon Elves and Sun Elves = Eladrin? So basically that means that the Evermeet novel was mostly about Eladrin? Some elves are just generically "elves". Like Dahlia from the Neverwinter series, who has black hair and blue eyes making me assume she is a Moon elf, but she is just referred to as an Elf and comes from a forest village, which might technically make her a Wood Elf?
I think it's safe to say this was NOT a well liked change though and most people would rather have "Elves" be a general term for all elves and simply subrace them out.
So despite the changes Wizards have made to "simplyfy" (destroy) the elven race people still look at things the way they always have. Technically Sun Elves and Moon elves no longer exist and are all simply "Eladrin" and Wood Elves and Wild Elves no longer exist and they are simply "Elves."
I'm not sure if Wizards has since accepted defeat and changed their original 4th Edition desecration of elves but with D&D Next coming along and Ed Greenwood in charge of the realms again it might be that this change is in the works if it hasn't already been changed.
And Andy Valasquez has been very clear they do not own the rights to Fourth Edition. They could, in theory, take inspiration from First Edition D&D or D&D Next and apply it to the game. While we might not be happy with all of the alterations to the D&D Game Cryptic is making they could in theory revert unpopular changes such as the destruction of the elven race.
But all this has simply been rambling musing on the possible reasoning for the change. I don't know for sure.
All I know is that when 4th Edition was released this was the entirity of the elven race:
Elves (formerly known as Wood Elves and Wild Elves)
Eladrin (Formerly Moon Elves and Sun Elves as well as true Eladrin (Fey Elves) )
Drow Elves (Lolth loving elves who live underground)
Dark Elves (Brown skinned drow who found redemption on the surface through Elistrae's sacrifice)
All the other "fringe" elves (Avariel, Sea elves, etc.) get classified as "elves" statistically, or have no official ruling. Although from what I've seen, they just get retconned as "elf" (seems to be a house rule area more than official ruling).
I'll just wait for Fey'ri. >:D
The Neverwinter Campaign Guide on page 46-52 describes several racial variants for both dwarves and elves. The elf variants described are, Moon Elf (Eladrin), Sun Elf (Eladrin), Wild Elf, and Wood Elf.
Since it seems Neverwinter is treating the Neverwinter Campaign Guide as the official canon(even when its not exactly the same as the 4th edition FRCS/PG), it makes sense that they are separating the sub-races as found in the guide.
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
So does that mean we'll get 4 elf races (5 including drow)? Now, I'll say that I like (even love) elves but I think that'd be going a bit too far. Or does that mean that the Elf we currently have is a Wood or Wild Elf, and we just need Eladrin?
So the reasoning behind the specifics naming of Wood Elf is still unknown...
But in all honesty it's a small change that makes me very happy. Elves is a general term and Wizards shot themselves in the foot for trying to change it. Canon or not I'd rather be a "Wood Elf" than an "Elf."
In Theory they could add subrace sections to each race so while at the moment they named the elves "Wood Elves" they could expand to add, under the same "elf" location a selection to "Wild Elf" and merely change the color pallettes.
We'll see. All we know for now is that the default "Elf" is called a Wood Elf (even though the color pallette is wrong)
P.S.
R.I.P. the Avariel who have had no love since Second Edition. I would place my money on them being considered Eladrin rather than "Elf" though.
I hope launch lets me make a more proper RP Elven Wizard .
Half-Elf Rogue it is I guess *sigh*.