Just to check out
Here is a discussion about it:
http://nw-forum.perfectworld.com/showthread.php?66981-Is-PvP-Bad-for-MMORPGs-%28redux%29
Argument of the Pro PvP:
PvE is only to reach maximum level so we can do PvP as end-game.
Argument of the Pro PvE:
50% of development time wasted in PvP could be spend on PvE content like new classes and things.
Comments
If you ask it as a black and white answer such as this you will get a ton of yes answers as a good majority of people do partake in PvP even if it is once every never.
Even players who do not particularly enjoy PvP do partake in it from time to time.
A more accurate question would be how important PvP is to the game but that's my personal opinion.
I will stick to DaoC or ESO if they are having a 3faction pvp system.
If they just implement PvP without spending ~50% of development effort on it, this just gives a bad reputation and the PvPler probably wouldn't enjoy it.
I wouldn't mind dungeon races agains other teams or something like that. Even though making up a pvp map with foundry sounds kind of fun. This is just my opinion if they can make pvp without nerfing PvE, I would vote yes.
I not complaining, doesn't look like anyone else above is complaining either. I could careless if there is pvp, more money the game brings in the better. I just don't want PvP to effect PvE, like i'm sure you don't want PvE to effect PvP. I just can't see a game like this being huge pvp. Usually 3 faction games are needed to be great pvp.
Edit: I will prolly play TESO if I wanted to get into pvp, all we can do is wait till its out and see how it goes. I want this game to succeed so I hope the pvp system is great for the pvp base.
Both of these statements are ridiculous ideas that misrepresent both sides of the issue.
I voted yes, regardless because I support different playstyles and believe that dispite (some) calls to the contrary:
1) Including PvP won't take the massive development resources some like to believe that it would.
2) PvP can be a part of the D&D experience, particularly in an online game environment with no active DMs, where players often have to take the roles of villains and antagonists, and potentially require PvP/dueling tools to engage on any physical confrontations that result from (presumably RP) interactions with other characters. And this is an action MMO that caters to a wide (not necessarily D&D) audience regardless, so this being D&D does not detract from PvP posibilities.
For a full PvP game, they need arenas/maps with 'capture the flag' and other mini-games like in Quake or other first person shooters. In Neverwinter are no factions who fight each other, it has to be something totally pointless like that. This binds resources and you can bet there will be complains about balancing and other requests, who is going to do that other than the developers who could work on the Arcane Archer class?
It's nice to have the option to crank out some PvP when you are feeling feisty or bored with PvE content. It's also nice to be able to leave that cut-throat environment and safely go putz around questing w/o worrying about getting your face ripped off by someone 10 lvls higher than you while you are battling an orc.
Personally I don't buy the argument that PvP development cuts into 50% of the PvE development because 80% of the PvP development is PvE relevant like graphics, abilities, spells, animations etc. In PvP you are basicly doing the same things you do in PvE, only at a faster pace and against another player. So I believe the only additional development that would go into PvP would be the maps and maybe some time and research on cc, burst damage etc.
The only single drawback that I see is that PvP almost always leads to class nerfs that effect PvE because of people concerned about class balance.
If they do however put resources and time into it, that still doesn't mean pvpers will like it, and chances are the forums will still be full of the same hate, and it'll still spill out and give the game a terrible reputation. In this case though, you'll have spent time, and likely done balancing that'll effect pve- meaning it'll hurt the pve aspect of the game which is the main draw for a game like this.
I love pvp, I mostly pvp- but at best I can see pvp bringing little to this game, and at worst I can see it doing far more damage than good. The only good thing is- I haven't seen any indication of pvp beyond mini warzones- there's no factions so there's no open world pvp, so hopefully this won't get in the way of anyone who wants to avoid it.
I'm usually a pve player in games... but pvp provides an experience you just can't get by fighting scripted enemies. Other players are much more unpredictable, and you get a lot more mileage out of skills that aren't really used in typical pve; and I mean both personal player skill (spatial awareness, quicker reflexes, better keybinding, etc) as well as 'utility' character skills (crowd control, movement abilities, etc). PVP - if implemented correctly - is very much a mind game: do I use my big damage ability first to draw out his counters? How do I juke spells to get the most benefit out of it? Do I go all-in now and risk getting trounced or should I play the long game and risk losing due to attrition? Is it worthwhile to leave the node to chase this guy who just broke LOS with me to heal up? Etc etc. I'm not as awesome at pvp as the people focusing on it, but I like to think I'm at least decent -- more importantly, I have fun!
Actual pvp implementation in MMOs is always lacking, especially in gear- and level-based games where your success depends on your (gear) level much more than everything else; latency is also a huge factor. But that doesn't mean it can't be a good diversion from time to time... as long as the pve game doesn't get mangled due to FOTM pvp abilities and what have you. Guild Wars 1 is a good example of this: skills that were deemed overpowered in pvp were simply replaced with a different ability when used in pvp, without affecting pve at all.
Of course in NW I'm going to spend 90% of my time in the foundry interface, so I should probably abstain from the vote instead.
Getting good content to players in the Foundry - challenges and solutions
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One thing I think most of you guys are clearly missing is, this game is NOT ONLY for D&D players. Of course it is based on the D&D Lore and want's to be a treat for everyone who loves D&D but it is also a FREE to play game, which means, it will/should/want's to get a wider audience than just hard core D&D fans. It is also a MMORPG, which means the more features it has, regarding the end-game, the better it is. It will clearly not be only PVP focused. But why are you saying there shouldn't be PVP? In what kind of way, does this affect you? And don't come with "valuable development time is wasted on PVP QQ.." There is an extra tool called the Foundry + also developer content so don't be affraid, you have plenty of AI to kill. Also, usually there is an extra team working on PVP and an extra team working on PVE.
For example I am not familiar with D&D and I am still hyped for this game as hell. For me self, I really want a nice MMORPG where I can do a lot of things. It should have something from everything. I love instances, don't get me wrong, I love dungeons/raids, but I definately LOVE PVP. There is nothing more satisfying than fighting with your friends against other people and making a name for you and your guild. Why should I be denied from that? See, the problem with most of today's games is that they only focus on one thing. There are no more allround MMORPGs really. Like vanilla WoW or the early Lord of the Rings online, where you had plenty of PVE, PVP, RP, Crafting, Customaziation etc. etc. I really like how NW is tending to be such an allrounder game, with a new spicy fighting system.
Just lean back, chill and expect a nice game to come out, where everyone can do what he/she wants...No reason to argue over things that have and always will devide people. PVP and PVE can perfectly exist next to each other and I sure hope Cryptic will manage to do that.
it just goes to show most people cant handle pvp and arent very interested in it, developers know this and theyre going to do a LOT more for PVE than PVP in this game but of course, they gotta do a little for pvp. theyll pick up more interest with a little pvp then a little extra pve content and no pvp at all.
Arrows and Blades do not have names on them.
They are addressed, "To whom it may concern.."
Yeah, bunch of nonsense saying pvp breaks pve.