I wonder how many thousand authors there will be on launch!! :0
"I cannot be caged! I cannot be controlled! Understand this as you die, ever pathetic, ever fools!"
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maddog774Member, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited March 2013
I was so stoked when the original NWN came out with their editor. Being a lifetime roleplayer, I waited many, many years for a PC game that would allow me to make my own adventures that I could play with my friends. I used the toolset as an excuse to actually get in touch with my original roleplaying group and we did some of the adventures that we had played together years ago. MMO's take it to the next level. I am soooo looking forward to this!
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kimberixMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited March 2013
Signed up for this also. I'm not a professional writer, nor a content developer, but I have written a few short stories from the Fantasy genre and would like to see how these would translate into a set of interlinked adventures.
I've still probably got a few of the adventures I wrote as a child playing AD&D during the summer holidays back in the 80's.
It's looking like a very good tool that, if handled correctly, could extend the life-span of this game for very little outlay.
Thanks for the chance to participate. I'm hoping to create some 'different' fun adventures, rather than; "oh look, another room filled with skeletons".
Testing the players' morality, holding them to account for the consequences of their decisions as much as the sharpness of their blades.
zindaliusMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 9Arc User
edited March 2013
The excitement in this community is truely inspiring. I hope it continues. I too would love to give this a try!
Zindalius` Prognosticator of Perpetual Perfunctory
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valrain2Member, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited March 2013
I agree with the excitement. The first beta weekend was even better than I expected, and I can see this game holding on to its popularity for a long time. Free to download, free to play means the server populations should stay high, and the user-generated content will keep the game from ever getting "stale".
My guild mates are chomping at the bit to join in and play.
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jontee717Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited March 2013
Signed up
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specialkem8Member, Neverwinter Beta UsersPosts: 1Arc User
edited March 2013
Apparently I need to roll a natural 20 twice to get into the beta... tell you guys how it goes...
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nikkalMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Apparently I need to roll a natural 20 twice to get into the beta... tell you guys how it goes...
If it helps any, last night while gaming my hubby let loose a spell that had a damage roll of 9d6. He rolled all 6s. So while it's not d20s, crazy stuff can happen. I saw a crazy wild roll last night. XD
Comments
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
:0
I've still probably got a few of the adventures I wrote as a child playing AD&D during the summer holidays back in the 80's.
It's looking like a very good tool that, if handled correctly, could extend the life-span of this game for very little outlay.
Testing the players' morality, holding them to account for the consequences of their decisions as much as the sharpness of their blades.
Silverblade (60 TR), Silver (60 DC), SilverShield (60 GF), SilverStorm (60 CW), Ultimate (60 GWF)
My guild mates are chomping at the bit to join in and play.
If it helps any, last night while gaming my hubby let loose a spell that had a damage roll of 9d6. He rolled all 6s. So while it's not d20s, crazy stuff can happen. I saw a crazy wild roll last night. XD