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aeroth001aeroth001 Member Posts: 420 Bounty Hunter
edited April 2013 in General Discussion (PC)
What about gods ? Will we have lore concerning the gods ?

Will we get the oportunity to join a certain church ? Or worship a certain deity and each deity give certain bonuses ?

That would be OP
Post edited by aeroth001 on
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  • aethilgar1aethilgar1 Member Posts: 9 Arc User
    edited July 2012
    aeroth001 wrote: »
    What about gods ? Will we have lore concerning the gods ?

    Will we get the oportunity to join a certain church ? Or worship a certain deity and each deity give certain bonuses ?

    That would be OP

    Why would it be OP? Not withstanding the fact that no news on Gods or worshiper bonuses are available; if all characters had the chance to select from all NW Gods and receive a bonus... how is that overpowered?

    Let's assume for a moment that Gods are able to be selected and that they give some bonus to the casual worshiper... the implementation of such could be entirely cosmetic. Or it could be a limited buff of equal value but different aspect. There are a myriad of implementation possibilities out there that wouldn't result in certain choices being overpowered.

    If I may make a suggestion; outline how you think Gods and bonuses should and should not be implemented. That will give the forums a better starting point for discussion and provide the devs much better input if they wish to consider such for NWO.
  • devoteoftempusdevoteoftempus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 473 Bounty Hunter
    edited July 2012
    There will be no deity powers. Any sort of god aspects in the game will be RP or lore purposes.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2012
    Considering just how important a role the Powers of the Forgotten Realms take in almost every publication, source and lore alike, I would be extremely surprised and greatly disappointed if this was not also reflected in the game.

    Unfortunately, we're going to have to wait and see what the game holds in regards to the Powers. I would, however, love to hear some explanation and detail on just what would be Over Powered and why you feel this way, especially considering there is no game information to base such a speculation upon that pertains to any mechanics the Powers would play in the game itself.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited July 2012
    Regarding pantheon, no news regarding that has been released as of now.

    In pnp, there are particular paths and powers aligned to god though. For example paragon path of silverstar is for any class who worships Selune and can use implements. Similarly there are more paths like that with their own benefits and powers. Also, battle clerics can choose to worship a particular god getting bonuses for that. Gods now live in Astral sea, drifting in realms...
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2012
    gillrmn wrote: »
    Regarding pantheon, no news regarding that has been released as of now.

    In pnp, there are particular paths and powers aligned to god though. For example paragon path of silverstar is for any class who worships Selune and can use implements. Similarly there are more paths like that with their own benefits and powers. Also, battle clerics can choose to worship a particular god getting bonuses for that. Gods now live in Astral sea, drifting in realms...

    Not disputing but just to be clear for those less inclined to the details:

    The Powers themselves are not "drifting" so to speak. They still each, some collectively, maintain Domains within the new shape of the Cosmos, which the Domains of the Gods is now known as the Astral Sea. It is these Domains that are drifting about the Astral Sea.


    The province of mind and spirit, the Astral Sea is where pure imagination can become real. This great silvery void contains the dominions of the gods.

    ---

    Once arranged like a tree, the divine dominions have begun drifting in the Astral Sea since the Spellplague. During the Spellplague, old dominions fell, were merged, or disappeared entirely, and new ones arose. Each dominion is a vast but finite space, home of one or more gods who use their divine power to maintain its structure.

    Toril lies at the center of multiple planes. Two of those planes -- the Feywild and the Shadowfell -- form reflections of Toril, the former enchanted and (to some) intriguing, the latter dark and sinister.

    Beneath Toril lies the churning substance and energy of the Elemental Chaos, which holds numerous realms within its reaches. Below the Elemental Chaos is the Abyss, home to demons.

    Above Toril lies a silvery void known as the Astral Sea, in which stars part to reveal dominions -- homes of the gods.

    Much like the old order of the plane before the Cataclysm that was caused equally by the alignments of Abeir and Toril and the timing of Mystra's death that caused the Spellplague, the new shape of the Cosmos still has connections to the various Domains within it (Arvandor, for example, connects to several Domains within the Astral Sea and to the Elemental Chaos and Feywild) as well as outside connections to the Domains of the other planes beyond the Astral Sea. Such as the connection from Lolth's Demonweb Pits in the Astral Sea that connect to the Abyss beneath the Elemental Chaos.

    Because of the new order of the Cosmos, it is much easier now for mortals to travel beyond Toril.


    In many ways, the planes are easier to explore than they were before. Although many otherworldly locales are hostile and no place for any sensible mortal, few places have features that kill a visitor outright. Those who have the power can travel the dimensions to whatever end they desire.

    ---

    Traveling to the Astral Sea requires only the proper ritual, or passage through pathways found in the world, the Feywild, and especially the Shadowfell. Traveling in the Astral Sea is as easy as flying. Mortal creatures that have the ability to travel the planes can journey to, traverse, and even inhabit the Sea's dominions. Some dominions are inhospitable, however, and few deities take kindly to the intrusion of mortals who come uninvited.

    On a side note, the assassination of Mystra and the ensuing Spellplague gets far too much attention and credit as "being the cause" of all the changes in the Realms. The alignments of Abeir and Toril had just as much to do with all the reshaping of the World and the Cosmos as the Spellplague did. The main reason so much turmoil followed was because these two catastrophic events happened at the same time, which the alignments of Abeir and Toril allowed the Spellplague to rip between the veil that separated them. Basically, the Realms were hit with a double whammy.
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited July 2012
    aethilgar1 wrote: »
    Why would it be OP? Not withstanding the fact that no news on Gods or worshiper bonuses are available; if all characters had the chance to select from all NW Gods and receive a bonus... how is that overpowered?

    Let's assume for a moment that Gods are able to be selected and that they give some bonus to the casual worshiper... the implementation of such could be entirely cosmetic. Or it could be a limited buff of equal value but different aspect. There are a myriad of implementation possibilities out there that wouldn't result in certain choices being overpowered.

    If I may make a suggestion; outline how you think Gods and bonuses should and should not be implemented. That will give the forums a better starting point for discussion and provide the devs much better input if they wish to consider such for NWO.

    You'll have to pardon me good sir. My gamer vocabular took over me, OP in the meaning that incredibile good,very very nice, super,ultra likeable



    p.s. it's all cyric fault
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited July 2012
    There will be no deity powers. Any sort of god aspects in the game will be RP or lore purposes.

    That'd make clerics pretty undesirable to play, though.

    (I'm splitting hairs, of course!)
  • plamgarplamgar Member Posts: 132 Bounty Hunter
    edited August 2012
    aavarius wrote: »
    That'd make clerics pretty undesirable to play, though.

    (I'm splitting hairs, of course!)

    Why,lol i mean they are on domains not deities.Right ?
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited August 2012
    aavarius wrote: »
    That'd make clerics pretty undesirable to play, though.

    (I'm splitting hairs, of course!)

    Clerics draw their power from faith itself, instead of deities now. So playing clerics without deity is possible. However, paragon paths exist for specific deities.
    Will they be used?
    DUN! DUN! DUN!
    *suspense*
  • qumi0qumi0 Member Posts: 154 Arc User
    edited August 2012
    Clerics draw power from faith only in 4 ed basic setting. Forgotten Realms was always different and we already talked about it... as I recall, there is no certain statement that 4 ed changed divine power source of FR, especially since there are no "idea" clerics there anyway.

    Also, there are also channeling feats for clerics connected with specific deities.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited August 2012
    qumi0 wrote: »
    ... as I recall, there is no certain statement that 4 ed changed divine power source of FR, especially since there are no "idea" clerics there anyway.
    ...

    Yes, that why I pointed paragon paths can be specific to deities and the dramatic DUN! DUN! DUN! -meaning that basically we don't know how have they implemented it in game.
  • vangaldvangald Member, Neverwinter Beta Users Posts: 325 Bounty Hunter
    edited August 2012
    Playing a cleric without a deity is likely the only way I will play a cleric anyhow. More a philosophical religion is what I will role with.
  • foodlefoodle Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    I hope they dont do anything with the Gods. If they do it will become something you pick the God for its powers it gives you over the RP part of it. I am a huge RPer and at the same time I am a hard core gamer. So having to pick an evil God when I am playing, for me, a good alignment char, just because I need X power to compete. This would break my heart. I hope if they add Gods its no more then a RP thing that adds no powers or the effects are nothing more then cosmetic.
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited August 2012
    foodle wrote: »
    I hope they dont do anything with the Gods. If they do it will become something you pick the God for its powers it gives you over the RP part of it. I am a huge RPer and at the same time I am a hard core gamer. So having to pick an evil God when I am playing, for me, a good alignment char, just because I need X power to compete. This would break my heart. I hope if they add Gods its no more then a RP thing that adds no powers or the effects are nothing more then cosmetic.

    well in d&d the worshipers of a god would pray for certain spells and powers.
    for example the worshipers of cyric would pray at night for spells of cyric, so it would be nice to have that implemented in the game. it would certany be unic among d&d pc games
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited August 2012
    aeroth001 wrote: »
    well in d&d the worshipers of a god would pray for certain spells and powers.
    for example the worshipers of cyric would pray at night for spells of cyric, so it would be nice to have that implemented in the game. it would certany be unic among d&d pc games

    Divine powers are called prayers in 4e, like rogue powers are called exploits and wizard's powers are called spells.
    There are rituals like anointing weapon etc. which clerics can do.
  • vindiconvindicon Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    foodle wrote: »
    I hope they dont do anything with the Gods. If they do it will become something you pick the God for its powers it gives you over the RP part of it. I am a huge RPer and at the same time I am a hard core gamer. So having to pick an evil God when I am playing, for me, a good alignment char, just because I need X power to compete. This would break my heart. I hope if they add Gods its no more then a RP thing that adds no powers or the effects are nothing more then cosmetic.

    I totally feel you on that one... it still rubs me wrong how Favored Souls worked back in NWN2, ie getting extra proficiencies and specialisations on their deity's favourite weapon.

    Which means my drow FS was stuck with dagger specialisation, because apparently Lolth likes them...
    I'm a damn cleric, why on Earth would I use daggers???
    [SIGPIC][/SIGPIC]
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited August 2012
    gillrmn wrote: »
    Clerics draw their power from faith itself, instead of deities now. So playing clerics without deity is possible.
    It is MECHANICALLY possible, yes. That doesn't jive with the story background of FR, though.
  • lecherousnocturnlecherousnocturn Member Posts: 5 Arc User
    edited August 2012
    Well,in the FR setting for 4E?I understand that gods have died,went missing,were absorbed/destroyed by other gods,and some were impersonating others like the whole Talos and patriarch of the orc deities thing.

    I do believe and according to the novels a cleric must have a deity in order to wield any power.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2012
    Yes, in order for any cleric to wield Divine Power, they must have chosen either a specific deity or a church. Some churches venerate multiple deities. However, the gods themselves no longer grant their followers power directly as they once did. Now, it is granted from the act of ordainment or investiture by their church or priests. A god may ordain a cleric directly as well, without any church or involvement of other clerics. Once ordained, you have access to wield divine power. Offending a deity by flagrantly using this power in contrast to the ideals and beliefs of a god however will surely cause the god to seek some sort of retribution upon their unfaithful cleric.

    However, it clearly indicates that once a cleric has gained access to the divine power, it is theirs to do with as they see fit. This would mean they would keep their access to divine power even if they "lost their way" and no longer follow a diety. I do not believe, however, that they would be able to choose a Clerical Paragon Path without a deity, nor would they be able to benefit from an Implement (holy symbol).

    Don't get me wrong, I really cannot find any difinitive official statements saying that a cleric without a diety couldn't have a clerical paragon path, but as a DM I know I for sure wouldn't let a godless-cleric take on the Paragon Paths set out in the 4e Players Handbook for Clerics. Especially when taking into account that each of their descriptions begin with phrases like, "You become the voice of your god," "You become a special servant of your god," or "You become the light of your god in the world," as these all convey a sense of extreme dedication to a diety or church. If a paragon cleric lost their way, I surely (as a DM) would strip them of their Paragon Path, whether permanently or temporarily - which would all be relevant to the matter at hand that lead to such a drastic measure.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited August 2012
    I can't honestly say that i like powers coming from deity is not based on deity by cleric's faith; but it is more comprehensive and logical choice. It answers a lot of questions which were asked during 3e. e.g Why do all clerics have same powers even when they are of different gods? What about those who worship gods but don't truly believe them? What about those who are heretics and think about deity differently? What about those who seek deity's guidance because of personal revenge against deity's enemy but never once believe in deity's point of view?

    The answers to all this have been addressed in 4e. So I have got to admit(even though I don't really like this change) that this new feature makes the lore(esp. pantheon) very comprehensive.

    @aavarius: Yes I meant technically possible only. Not that lore would allow it, but if you want to customize your campaign, you will not have to change rules. e.g. A belief in a particular ideal(like justice and equality) can give you access to divine powers.

    @vindicon: deities are no longer locked to races. Drows can worship Selune and Dragonborns can worship Lolth. 4e has more freedom in those terms and with alignment. Also you do need deities to become someone, however you can also follow more than one deity in divine paths(as long as their ideals are compatible).

    @zebular: Thats quite constricted view(not that it is wrong or bad). For example, if cleric still believes in the deity, but has lost the way while believing he/she is doing the deity's work - the powers won't be lost. E.g. (hypothetical) A worshiper of Selune decides to destroy a whole city with divine powers because it is harboring a werewolf, would still be able to wield the powers(as in 4e). If all cleric knew the will of their deities without misunderstandings and loosing their ways, campaign would be very boring for divine powers.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2012
    gillrmn wrote: »
    @zebular: Thats quite constricted view(not that it is wrong or bad). For example, if cleric still believes in the deity, but has lost the way while believing he/she is doing the deity's work - the powers won't be lost. E.g. (hypothetical) A worshiper of Selune decides to destroy a whole city with divine powers because it is harboring a werewolf, would still be able to wield the powers(as in 4e). If all cleric knew the will of their deities without misunderstandings and loosing their ways, campaign would be very boring for divine powers.

    Constricted? Nah, as I said:
    If a paragon cleric lost their way, I surely (as a DM) would strip them of their Paragon Path, whether permanently or temporarily - which would all be relevant to the matter at hand that lead to such a drastic measure.

    In your hypothetical, I fail to see how that would outright spark Selune to disavow such a follower anyway. That is unless they did something like also kill all the priests of Selune within said city. Then again, I don't feel that a Paragon of Selune would even do such a thing, for they would most likely be above mass murder. Never the less, predicaments could present themselves to endow such behavior, such as mental illness or magical malady, to think of only a couple. In such a case, I again wouldn't feel that Selune would disavow the afflicted Paragon Cleric. If anything, it might make for some interesting story-lines in which she may "send" priests or other divine vessels to try and cure the afflicted and mend the damage they did to said city.

    That is why I think they left such a president out of the Player's Guide and are instead leaving such things to the DM and how they interpret the circumstance and hand and how it was role-played.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited August 2012
    I can say that the lycanthrope is a worshiper of selune and lawful good, but it will just prolong the discussion. let us hypothetically assume that selune will be sad and angry at the priest for killing hundreds of mommys and their four_five hundred kids(considering most people dont have a TV and a couch there). but still the priest would be able to use clerical power because he thinks he purged the world of potential lycanthropes (not realizing that he is a closet hater of fluffy things, because he saw that movie with twinkiling vampires using an orb as a tv...)
    lets just drop it. my imaginations are running wild. I need to control them.
    :p
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited August 2012
    zebular wrote: »
    Yes, in order for any cleric to wield Divine Power, they must have chosen either a specific deity or a church. Some churches venerate multiple deities. However, the gods themselves no longer grant their followers power directly as they once did. Now, it is granted from the act of ordainment or investiture by their church or priests. A god may ordain a cleric directly as well, without any church or involvement of other clerics. Once ordained, you have access to wield divine power. Offending a deity by flagrantly using this power in contrast to the ideals and beliefs of a god however will surely cause the god to seek some sort of retribution upon their unfaithful cleric.

    However, it clearly indicates that once a cleric has gained access to the divine power, it is theirs to do with as they see fit. This would mean they would keep their access to divine power even if they "lost their way" and no longer follow a diety. I do not believe, however, that they would be able to choose a Clerical Paragon Path without a deity, nor would they be able to benefit from an Implement (holy symbol).

    Don't get me wrong, I really cannot find any difinitive official statements saying that a cleric without a diety couldn't have a clerical paragon path, but as a DM I know I for sure wouldn't let a godless-cleric take on the Paragon Paths set out in the 4e Players Handbook for Clerics. Especially when taking into account that each of their descriptions begin with phrases like, "You become the voice of your god," "You become a special servant of your god," or "You become the light of your god in the world," as these all convey a sense of extreme dedication to a diety or church. If a paragon cleric lost their way, I surely (as a DM) would strip them of their Paragon Path, whether permanently or temporarily - which would all be relevant to the matter at hand that lead to such a drastic measure.

    See, I don't like that banana in my FR-flakes. I like it in my Eberron-flakes just fine, though---and that's the principle difference for me. In the games I've run in the two settings divine power as purely an expression of faith is only viable in my Eberron games. That's why that setting has corrupt clerics and FR, as a general rule, doesn't.

    Naturally, your mileage (and cereal consumption) may vary.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2012
    gillrmn wrote: »
    I can say that the lycanthrope is a worshiper of selune and lawful good, but it will just prolong the discussion. let us hypothetically assume that selune will be sad and angry at the priest for killing hundreds of mommys and their four_five hundred kids(considering most people dont have a TV and a couch there). but still the priest would be able to use clerical power because he thinks he purged the world of potential lycanthropes (not realizing that he is a closet hater of fluffy things, because he saw that movie with twinkiling vampires using an orb as a tv...)
    lets just drop it. my imaginations are running wild. I need to control them.
    :p

    *Archmage Zevular chuckles and nods in understanding*

    Indeed, as I still feel and tried to convey, I really wouldn't be able to say for sure how I, as a DM, would handle any divine retribution. However, I just want to make clear that I was talking about the Paragon abilities granted when a Cleric reaches the level to choose a divine paragon path. I was not talking about the base access to divine power that all clerics get.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2012
    aavarius wrote: »
    See, I don't like that banana in my FR-flakes. I like it in my Eberron-flakes just fine, though---and that's the principle difference for me. In the games I've run in the two settings divine power as purely an expression of faith is only viable in my Eberron games. That's why that setting has corrupt clerics and FR, as a general rule, doesn't.

    Naturally, your mileage (and cereal consumption) may vary.

    Indeed. In my Campaign, should I ever update to the current timeline and 4e rule-set (which of course 4e conversion would all be up to my players in the end), I would still make a DM decision to keep Divine Power the way it was, granted directly by the gods themselves. Of course, I would also have resurrected Mystra by now and re-instated her Weave and Shar's -- most likely through player adventure(s). That's just my campaign though and I'll, personally, never allow the (to quote True Blood) "true death" of Mystra/Mystryl. It still has yet to be seen if Mystra is truly dead however even in FR Canon, but that's a discussion brought up elsewhere in these forums.

    The way I personally handled some of the corrupt clerics in the past in my campaign, ones that turned from their gods from shifts of alignment, is that they were secretly noticed by an enemy deity of their former god and it is them who are now secretly granting the cleric divine magic in hopes to continue to pull the cleric away from their former deity.
  • vindiconvindicon Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    There is no reason why clerics who serve no deity should be stripped of any of their divine powers, base or paragon... Well, they probably shouldn't be able to gain powers on a path/class that involves servitude of a specific god - you probably wouldn't see a faithless cleric becoming a Doomguide or an Arachne anytime soon - but once they've gained and mastered their powers, they should be able to recreate them even without favour from their god/church...

    I don't know if their ways still work in 4e as well as they did in 3.5, but you are probably forgetting these guys...
    [SIGPIC][/SIGPIC]
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited August 2012
    The thing is, you can't "game" a person's campaign, though. I wouldn't allow an Ur-Priest in an FR campaign as it's written. It'd have to get its divine magic from a divine source someplace, even if it was crazy obscure. No amount of "well, x canon says..." can defeat that.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited August 2012
    zebular wrote: »
    ... It still has yet to be seen if Mystra is truly dead however even in FR Canon,

    ...the corrupt clerics in the past in my campaign, ones that turned from their gods from shifts of alignment,
    ...

    Mystra is not dead permanently. Her essence is somewhere in world(not spoiling) so there is a high chance of her resurrection(talking about official campaign). Even one of the writers of lore has said that option to bring mystra back is not closed. But the question is, will mystra be as powerful without weave? Will weave become normal again? Will weave become only source of magic again now that demons and other sources of magic have become known?

    The official way to deal with clerics who lost their ways(banite clerics who become good and vice versa) is that they still can use their powers however the church and other followers will hunt them down. So Torm's cleric who does bad things will be hunted down by their church. However, I don't like this present system. Why? Consider the situation when whole church has become corrupted and a single cleric is actually following the will of deity(this is actually setting of Maeve, and foundry missions I later plan to make). In that case, would the church still hunt down the cleric? Would the deity himself/herself help the cleric following his/her will? These questions, I hope they will be addressed in 5th edition. No edition can be perfect(else it would be boring :p).
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2012
    gillrmn wrote: »
    Mystra is not dead permanently. Her essence is somewhere in world(not spoiling) so there is a high chance of her resurrection(talking about official campaign). Even one of the writers of lore has said that option to bring mystra back is not closed. But the question is, will mystra be as powerful without weave? Will weave become normal again? Will weave become only source of magic again now that demons and other sources of magic have become known?

    Indeed, you know that I know all about the Mystrallan lore as I've brought it up before in our past discussions, quite enthusiastically at one point I admit. Which, if it was a spoiler, I'd have done spoiled some of that. All I meant was, that with novels, anything is possible, so we shall see what becomes written.
  • plamgarplamgar Member Posts: 132 Bounty Hunter
    edited August 2012
    Hmm witch gods do you guys think resemble the Viking gods ? Tyr for one and there is a giant named Surtur,Talos maybe but not sure about him.Any ideas guys ?
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