What I don't understand is why Indomitable better? A Empowered 13 seems better by the stats for myself! Imagine if I used an Empowered Rank 15! I don't understand why Indomitable is better? I'm just asking the question.
[WHAT TO LOOK AT!]
Empowered Rank 13 gives me damage of 4,834 and with Empowered Rank 15, my character damage will be much higher than Indomitable Rank 15! So tell me is the combat testers wrong?! I'm really going by stats and stats don't lie!
Empowered Rank 13 having +448 companion Power over Indomitable rank 15 is a huge deal! Now with the Indomitable all the other companion stats are slightly margin higher, except the companion's Power.
So the companion stats difference are.....
{Empowered RANK 13} Only looking at higher stats compare
[Power] 7,974 - 7,526
*+448 INCREASE*Lets save some time....Lets look at Indomitable RANK 15
{Indomitable RANK 15} Only looking at higher stats compare
[Health] 489,829 - 489,373
*+456 INCREASE* Note: Health increase might as well be item level of the companion.[Power] 7,974 - 7,526
*-448 DECREASE*[Accuracy] 5,786 - 5, 754
*+32 INCREASE*[Combat Advantage] 5,786 - 5,754
*+32 INCREASE*[Critical Strike] 7,774 - 7,742
*+32 INCREASE*Test all the others....I'm LAZY but it states +32 INCREASE!Technically the indomitable is only giving +32 increase on all the other companion stats, except companion's Power. +32 on all the other companion stats isn't much a big deal and it seems like nothing! Imagine the difference with Empowered Rank 15! I'm just looking at the stats and I'm trying to understand why doesn't it seem that Indomitable isn't giving me much?!
Please discuss this with me, because I'm trying to figure this out. Is +32 really a big difference?!
Cryptic needs to put a companion damage stat like our characters so that we can determine what indomitable is really doing. @nitocris83
Comments
Combined rating is everything except power and HP.
Also damage is calculated by item level. Rank 15 boost item level slightly.
Things OP did not consider in his argument:
* The key to the indomitables is the 20% damage increase on companions. However: The companion damage has been severely nerfed the last 6 months - that new companions now are BiS also means the total companion base damage output is lower. This reduces the value of indomitables.
* OP is comparing on the Power stat. However, when running indomitables you always compensate for the power stat deficiency other places in your gear. So it likely will be Accuracy that in the end takes the hit.
* Damage comparisons always need to specify if you compare the scaled or nonscaled scenario. Since your IL does not matter in the scaled scenario, the result likely will differ significantly. And then you need to discuss if you need your gear most for scaled or nonscaled content.
In particular after the recent companion damage reduction I think there is a good reason to revisit the indomitables meta however. It might no longer be correct for best dps. Actually you could ask if augments might be in a better position now.
Having 6x rank 15 Indomitables at +20% damage each means a total companion damage increase of 120%.
So you're comparing an extra 3.6% damage from yourself against your companion doing and extra 120%. Assuming you have one of the top DPS companions, that 120% should definitely exceed a boost of 3.6% boost to yourself.
@mentinmindmaker is ofc correct that the base companion damage is key here and if Cryptic keep nerfing companions then Indomitables will cease to be as effective a dps boost.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Make Xuna Great Again!!
My reason for using indominable is the stats granted by other runestones don't make much of a difference in my game play. Also, I have them leftover from Xuna, so I use them. I kinda wish they increased a companion's healing / control / threat / by 20%.
Jade - Cleric - Healer Main - The Freak Core - Xbone
Magnus - Fighter - Tank for queues - The Freak Core - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
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RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
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I have done some testing on dummies at stronghold (Combat Log)
Indomitable: I got smaller critical hits more often and every once in awhile got a huge hit bigger than empowered. 20K+ hit or so.
Empowered: I got more higher critical more often. 16-18K+ and very rare will get 20K+ I did get a 26K+ very very rare
With indomitable I might hit 26K+ more often than empowered, which I noticed.
It's questionable. Though I'm not noticing a huge difference.
The fact that I have critical strike, critical severity, and power with high numbers on my companion, I have less diminishing. I do more higher critical hits more often. Meaning I do 16-18K+ more constant than indomitable with empowered.
I'm still in the testing phase of this. However, indomitable is probably helping at times for players to have a huge jump of damage every once in awhile on companion. Though the downside is that smaller critical hits will be more often. I'm not for sure, though looking at combat log, this is what it looks like to me.
Honestly again I will repeat myself, I don't notice much a difference since I'm stacked on my companion to do critical strike, critical severity, and adding power. So I hit quite hard anyways with my companion.
My hawk hits quite hard for some reason. There could be better companions, but I have upgraded him to be the highest rank. Also I have an attachment with my hawk. It feels iconic for my character. I feel like never changing.
[So testing on dummies at stronghold (Combat Log)]
Indomitable: 5K, 5K, 7K, 11K, 18K, 11K, 14K, 20K, more often got 26K
Empowered: 7K, 6K, 7K, 14K, 14K, 16K, 16K, 18K, 20K.
I was noticing 16K and 18K damage with my companion more often with empowered and it's not even a rank 15; the indomitable is rank 15!
I'm thinking indomitable has some slight waking up and that's questionable. Though indomitable does have a dramatic jump more often than empowered.
Good thing there are different perspectives on the game these days.
I apologize for this. I like to be organized on my thoughts, rather then it seeming like I'm repeating myself for others to understand where I'm coming from.
And have you tested on stronghold dummies? Because that's what I tested on. It will be much different on other mobs.
Honestly there might be not much of a difference for me since I'm stacked on my companion to do critical strike, critical severity, and adding power.
So choosing to have the Bulette summoned makes sense if you really want to control your heals and where they go and have them as large as possible, but there is also something to be said for having a companion such as the squire who does extra healing at different times which may prove helpful if you find yourself running out of Divinity and at moments when you're unable to throw out a heal at an exact moment you need one, you may get lucky and have the companion cover for you. In a very high-end dungeon where healing was a priority I would probably go with having 90% outgoing heal over having an active healing companion because I could control where the heals went and when and would know they were as effective as possible. Of course if someone has their outgoing heal at 90% without the stats from the Bulette summoned, they could do both.
The other major contribution a healer can give to the party is buff/debuff.
On my cleric I am running a succubus companion for the debuffs as well as for some small damage.
It probably is only in the highest endgame zones you might need so maxed healing that you should consider running a heal-boosting companion.
companion single target comparison
It doesn't appear to have the hawk you mentioned but you'll note the Hunting Hawk is ranked at 95th in DPS output. Obviously, the more damage your companion does, the more effective the Indomitables will be.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Comparatively you could gain (600x6=3,600) 3.6% power. Now that only equates to about a 2% overall damage increase, when close to the cap in power.
So then you look at how much damage your companion can output. If you as a player can output, let's say, 250k Dps and your companion 15k Dps (without Indoms). Your companion is only outputting about 6% of your own damage.
Then we have the choice, Indomitable runestones for +120% companion damage or Empowered Runstones for +2% overall damage. Which is better?
Well, 15k x 2.2 = 33k and that is how much damage your companion will now deal as Dps. Which is 13.2% total damage from your companion. From 6% to 13.2% = 7.2% damage increase or a 18k Dps increase.
However, if we add 2% to our damage, 250k x 1.02 = 255k, and 2% to our companion 15k x 1.02 = 15.3k.
(255 - 250 = 5) + (15.3 - 15 = 0.3) Total of 5.3k DPs increase.
So ultimately your looking at either a 18k Dps increase with Indoms. Or a 5.3k Dps increase with Empowereds!
But I’m on console so don’t have ACT to give you numbers.