That is amazing patch. You broke nemo AGAIN when there was nothing wrong on it except the stupid Demogorgon threat management. LOMM is not correct atm. And with the scaled weapons, people don't even pass the demonic encounters on dread ring.
I'm so sad to see the level of both technical incompetence and pure disregard for the Neverwinter community. At this point I honestly think they want the game to close. This last patch was a complete failure on too many fronts to list.
I love NW but if Cryptic is not giving the tech team the resources they need to make this game playable then perhaps it's time for Cryptic to shut the doors. I have spent WAY too much money and time on this game to admit in public but let me tell you, this mess, this mess we have right now has broken my heart.
We hoped you guys were sincere in returning this game to some semblance of fun but it's obvious now you either don't have the ability to do so or you are unwilling to do so. SMDH
I don't know what else to say then I hope all you other players/fans out there speak up and if nothing changes I wish you the best in new gaming pastures.
Come on guys did you even test LotMM before launching it?
We can't do it, first boss, mimics are too fast/ too much HP, Arcturia then oneshot everybody. Not even mentioning the lag!! wasn't lag supposed to be fixed with this patch?
Rollback to MOD 15 ASAP. This is not the way things have to get implemented, months of development and the patches still don't resolve the issues in the game
> @gonzakotwi said: > Rollback to MOD 15 ASAP. This is not the way things have to get implemented, months of development and the patches still don't resolve the issues in the game
This is NOT going to happen, no matter how much we yell and scream. What we are going to deal with is: weekly patches hoping to fix issues, and create different issues.
This will go on until Mod 17, when the creative team will hope you forget about all the old unfixed bugs, since there will be a full new plate of them in mod 17.
So what exactly is the reason for this mess of a patch? Not enough staffing? Unreasonable deadlines? not enough time? well you sure as hell had time and staffing to send out tons of advertisements for Magic: The Gathering. Maybe pull in some people from that project? This one obviously needs help the help.
This is ridiculous lol. Scaling feels exactly the same I think my stats have gone up 1%. Demo broken. Some mobs still way too overtuned. I literally notice no difference in this patch than the last one
things got worse for me. not doing nearly as much damage and taking way too much damage. wth
The ONLY thing noticeable is that we are not nerfed in Barovia. Everything else is the same. CR Dungeon still crashes. No noticeable difference in any Dungeons other than Demo is now broken...sigh. This is getting dumb.
Ok after hours and hours in Lair of the mad mage with a group of 22k+, everyone with optimal stats on accuracy, armor pen, crit, etc. we couldn't get past first boss and before any smartasz comes up, yes we did the mechanics, we killed the mimics, sometimes we had 1 or 2 roaming around, but that was it. After the mimics she turns 1 of the players into a cocoon and we have to stand close to share damage but HAMSTER hell no, no cocoon, 1 shot for 4/5 players without being able to revive while 1 of us can revive. the mini aoe she puts on you, first few hours in there, this dint 1 shot any of us, after a while it started 1 shotting us and she was casting all her skills as if they had no cooldown. Now if you add all that together with the server not responding and massive lag spikes, yes its virtually impossible for most of the players.
Not sure why i even bothered but yh decided to go back in there with 150k, we had no issues with mimics again, but that stupid one shot mechanic that makes 0 sense at this point.. "try to surround the coccoon" we did, oh and guess what, first time hurraaaa we dint take any damage, second time, we do exactly the same and guess what, all wiped. like wth, is this a bug or an actual mechanic? it cant be so bloody random. well we said ok maybe we need to run away from the cocoon, which we did and yay now the one with the cocoon is dead and we are left with 4 so yeah wipe that suggestion. "dc can revive the one who's dead" this is obviously not it because that would require u to obligatorily run with a dc and that wasn't their intention for this mod. So what is the deal with this boss?
Post edited by lardeson on
Lardeson CW not Mage. Where's my fireball and my thunderbolt?
6
blackmagidMember, NW M9 PlaytestPosts: 111Arc User
Stronghold heroics. aka: Influence run
Sad to say that a 7 man team with 6 mins on the clock couldn't complete Dock Supply Woes in time. We managed (just about) Lake Crisis with 14 mins on the clock. Noticed that the mobs were level 80 epic but thought we should at least try. Our item levels are all +18K and we sort of know what we are doing. So, if running solo - another week of Beast, Spider etc. If running in a team and not wanting to spend ages doing it - the same
So what exactly is the reason for this mess of a patch? Not enough staffing? Unreasonable deadlines? not enough time? well you sure as hell had time and staffing to send out tons of advertisements for Magic: The Gathering. Maybe pull in some people from that project? This one obviously needs help the help.
I honestly think that they are using all their resources for MTG, keep us trailing along with bread crumb fixes in hopes that MTG will replace Neverwinter in numbers and investment. They can keep this creeping along forever, and eek out what $ they can from it. Seen plenty of other games do this over the last 10 years. MTG is priority 1, minor example, you give 2 weeks at your job, how much effort do you feel you really want to give before you head to your new job?
Well, that's one step forward, five steps back, one step to the left, another one to the right, and finished with a twirl...
Dungeons (and probably skirmishes too) have become harder since the patch, but the rewards are as crappy as ever, where the fudge is the scaling for them?! I'm not talking about "handing out legendary mounts", but more about something along the line as character level x10 in rAD rewards added to the loot from all bosses for example.
Barovia isn't better after the patch either, but hey, at least there is another sale up and running, right? Even at level 80 with a decent equiped character getting through a singel small heroic encounter in Barovia has become a real nightmare!
Scaling in PvP? Sure, why not, it might bring some folks to give it a try at least. Scaling in dungeons/skirmishes? OK, just scale the rewards as well and it might work out... Scaling everywhere else in game? Just remove it until you get it right on the Preview Server first!
And for the love of all deities, either give players a 10s "crowd control" immunity after being hit with HAMSTER like that, or place a 10s cooldown on NPC abilities with CC in it. Playing a punshing bag without being able to do anything against it ain't fun!
Last but not least, looking at NWO in the current sad sadsad state, why would i even give their next new game a chance or recommend either one of them to other players in the future?
Ok I am now very confused. I took my level 80 cw and compared the downscaling in the below level 70 areas for armor pen. (used this as an example): Omu 41k Well of Dragons 39k Bryn Shander 36k Sea of moving ice 36k River District 39k
I seriously need a 'please explain" the differences here.
I then took my level 70 cw into Well of the Dragons...and what did I find..downscaling….how....does a level 70 get downscaled in a level 70 area with an item level of 10k..how please tell me how????
I don´t khow how testing is done by developers in this game.
But if you try to correct some small issue in one instance like demo, and with the patch you get into production a version that does not allow players even to enter the fight, I must say that test is clearly not well done.
This is even worse because demo is part of 2 random queues, and if you want to get some diamonds you can´t just decide not to enter demo.
And even worse again is when most of the instances that are part of raq, for example, have some issue that makes them imposible or at least nearly imposible for pugs.
Sometimes is just a carrousel of failed trys until you are lucky and enter into some of the few doable ones. Demo was one of the few pug-doable in raq, not anymore.
Rollback to MOD 15 ASAP. This is not the way things have to get implemented, months of development and the patches still don't resolve the issues in the game
That cannot happen. Stop requesting a rollback. As it was mentioned in the video live stream by the Lead Developer Thomas Foss. At time index 32:15 Julia asked him about any rollback. At 32:29 Foss states, "We basically rebuilt the engine... in order to do that you have to destroy things, and there cannot be a full rollback..."
In short, he did as Julius Caesar ordering his army to burn the bridges behind them. The game you played before April launch just doesn't exist. In short, there is no going back.
Database backups and source control systems which can keep every revision ever made to the code. Your idea of there being no going back is just not how software development works.
They are just "fixing the economy" by cutting everyones access to RAD from the Random Queues.
99 lines of code on the wall, 99 lines of code, add one line, compile it again....... 113 lines on code on the wall 113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again....... Wait For It
They are just "fixing the economy" by cutting everyones access to RAD from the Random Queues.
The problem I have with that theory is, currently we have a 2x AD weekend and I made over 60K on one character in 30 mins in Barovia. I could continue to do that all weekend, but with the AD capped at 100K per account, I would end up waiting a long time to collect it all.
Dungeons are not a prime source of AD anymore, campaign stores are giving it out for currency. I get paid 2K AD to light fires in Barovia but at present with, my bonus, it comes to closer to 6K AD. I am not sure how they are doing the math on it, but I plan to get back online as soon as maintenance ends to run more characters in Barovia. Unless that is what today's maintenance changes.
Rollback to MOD 15 ASAP. This is not the way things have to get implemented, months of development and the patches still don't resolve the issues in the game
That cannot happen. Stop requesting a rollback. As it was mentioned in the video live stream by the Lead Developer Thomas Foss. At time index 32:15 Julia asked him about any rollback. At 32:29 Foss states, "We basically rebuilt the engine... in order to do that you have to destroy things, and there cannot be a full rollback..."
In short, he did as Julius Caesar ordering his army to burn the bridges behind them. The game you played before April launch just doesn't exist. In short, there is no going back.
They may have said this, but don't be fooled. They CAN do it, but they won't for certain reasons.
Database backups and source control systems which can keep every revision ever made to the code. Your idea of there being no going back is just not how software development works.
Source control systems? You mean that thing that Foss has been saying they've never had and has been using as a scapegoat for all the bugs they fix in one build and reintroduce in another?
Rollback to MOD 15 ASAP. This is not the way things have to get implemented, months of development and the patches still don't resolve the issues in the game
there is no way they will roll back, all the players that have ground out to level 80 and all the gear? it wont happen there will be no roll back
That cannot happen. Stop requesting a rollback. As it was mentioned in the video live stream by the Lead Developer Thomas Foss. At time index 32:15 Julia asked him about any rollback. At 32:29 Foss states, "We basically rebuilt the engine... in order to do that you have to destroy things, and there cannot be a full rollback..."
In short, he did as Julius Caesar ordering his army to burn the bridges behind them. The game you played before April launch just doesn't exist. In short, there is no going back.
So we had mod 16 on preview and m15 on live for 2 months, so both of them could coexist without destroying anything. And as an improtant company they wont keep backups of the previous developments? I'm sorry I don't buy that
there is no way they will roll back, all the players that have ground out to level 80 and all the gear? it wont happen there will be no roll back
Ok so you prefer this "new" gear instead of a working game? good for you Even not that new since it had written barovia and chult all over it the first days
Once this patch was applied I noticed on my Dreadnought Fighter that my unfeated Seethe only lasts ~2 seconds which is about half as long prior to the patch. Additionally, it only generates half of the vengeance it used to which is below 50%. Prior to the Patch a full tab of Seethe would be ~4 seconds and generate about 65% Seethe. I didn't see in the notes where Seethe was expected to be altered. This remains consistent with todays patch.
Comments
You broke nemo AGAIN when there was nothing wrong on it except the stupid Demogorgon threat management.
LOMM is not correct atm.
And with the scaled weapons, people don't even pass the demonic encounters on dread ring.
That's simply amazing to see. Amazing.
I love NW but if Cryptic is not giving the tech team the resources they need to make this game playable then perhaps it's time for Cryptic to shut the doors. I have spent WAY too much money and time on this game to admit in public but let me tell you, this mess, this mess we have right now has broken my heart.
We hoped you guys were sincere in returning this game to some semblance of fun but it's obvious now you either don't have the ability to do so or you are unwilling to do so. SMDH
I don't know what else to say then I hope all you other players/fans out there speak up and if nothing changes I wish you the best in new gaming pastures.
We can't do it, first boss, mimics are too fast/ too much HP, Arcturia then oneshot everybody. Not even mentioning the lag!! wasn't lag supposed to be fixed with this patch?
> Rollback to MOD 15 ASAP. This is not the way things have to get implemented, months of development and the patches still don't resolve the issues in the game
This is NOT going to happen, no matter how much we yell and scream. What we are going to deal with is: weekly patches hoping to fix issues, and create different issues.
This will go on until Mod 17, when the creative team will hope you forget about all the old unfixed bugs, since there will be a full new plate of them in mod 17.
Not sure why i even bothered but yh decided to go back in there with 150k, we had no issues with mimics again, but that stupid one shot mechanic that makes 0 sense at this point.. "try to surround the coccoon" we did, oh and guess what, first time hurraaaa we dint take any damage, second time, we do exactly the same and guess what, all wiped. like wth, is this a bug or an actual mechanic? it cant be so bloody random. well we said ok maybe we need to run away from the cocoon, which we did and yay now the one with the cocoon is dead and we are left with 4 so yeah wipe that suggestion. "dc can revive the one who's dead" this is obviously not it because that would require u to obligatorily run with a dc and that wasn't their intention for this mod. So what is the deal with this boss?
Sad to say that a 7 man team with 6 mins on the clock couldn't complete Dock Supply Woes in time. We managed (just about) Lake Crisis with 14 mins on the clock. Noticed that the mobs were level 80 epic but thought we should at least try. Our item levels are all +18K and we sort of know what we are doing. So, if running solo - another week of Beast, Spider etc. If running in a team and not wanting to spend ages doing it - the same
Thanks
Black
Dungeons (and probably skirmishes too) have become harder since the patch, but the rewards are as crappy as ever, where the fudge is the scaling for them?! I'm not talking about "handing out legendary mounts", but more about something along the line as character level x10 in rAD rewards added to the loot from all bosses for example.
Barovia isn't better after the patch either, but hey, at least there is another sale up and running, right? Even at level 80 with a decent equiped character getting through a singel small heroic encounter in Barovia has become a real nightmare!
Scaling in PvP? Sure, why not, it might bring some folks to give it a try at least.
Scaling in dungeons/skirmishes? OK, just scale the rewards as well and it might work out...
Scaling everywhere else in game? Just remove it until you get it right on the Preview Server first!
And for the love of all deities, either give players a 10s "crowd control" immunity after being hit with HAMSTER like that, or place a 10s cooldown on NPC abilities with CC in it. Playing a punshing bag without being able to do anything against it ain't fun!
Last but not least, looking at NWO in the current sad sad sad state, why would i even give their next new game a chance or recommend either one of them to other players in the future?
Omu 41k
Well of Dragons 39k
Bryn Shander 36k
Sea of moving ice 36k
River District 39k
I seriously need a 'please explain" the differences here.
I then took my level 70 cw into Well of the Dragons...and what did I find..downscaling….how....does a level 70 get downscaled in a level 70 area with an item level of 10k..how please tell me how????
Part of Team Tredecim of the Cloaks Alliance website
https://cloakalliance.wordpress.com/
But if you try to correct some small issue in one instance like demo, and with the patch you get into production a version that does not allow players even to enter the fight, I must say that test is clearly not well done.
This is even worse because demo is part of 2 random queues, and if you want to get some diamonds you can´t just decide not to enter demo.
And even worse again is when most of the instances that are part of raq, for example, have some issue that makes them imposible or at least nearly imposible for pugs.
Sometimes is just a carrousel of failed trys until you are lucky and enter into some of the few doable ones. Demo was one of the few pug-doable in raq, not anymore.
In short, he did as Julius Caesar ordering his army to burn the bridges behind them. The game you played before April launch just doesn't exist. In short, there is no going back.
113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again.......
Wait For It
Dungeons are not a prime source of AD anymore, campaign stores are giving it out for currency. I get paid 2K AD to light fires in Barovia but at present with, my bonus, it comes to closer to 6K AD. I am not sure how they are doing the math on it, but I plan to get back online as soon as maintenance ends to run more characters in Barovia. Unless that is what today's maintenance changes.
Even not that new since it had written barovia and chult all over it the first days