Many players seem to have an issue with just staying alive after Mod 16 hit. Now, I'm not talking about things like the broken Maze Engine content (where you are lvl 60, but the mobs 73-81), but regular ordinary content, in particular when playing solo.
Well, here is what to do.
First, get rid of any bad practices. You have to dodge out of red zones and pay attention to game mechanism - for example if you attempt GWD and ignore the red wolves you cannot blame anyone else for your death. Healers cannot heal stupidity.
Second, learn to play your class. You may think you do, but M16 is basically a whole new game. Expect to spend a lot of time with a training dummy before you venture out in the world.
Third, make sure your stats are decent. Having one stat at 100K and another at 20K, when both should optimally be at 60K is not a smart thing.
Fourth, Improve your offensive abilities. I am a great supporter of the "The best defense is a good offense" school of thought. A dead enemy cannot harm you, so learn how to take them down fast.
Fifth, you will get hurt, and you will need healing. Make sure your sources of healing are adequate. You might be using potions and health stones, but quite frankly, if you find you are constantly using them, you are doing something wrong. If you are in a group, a healer may be able to keep you in good shape. If so, fine. Healing companions do not seem very reliable right now. Some which used to heal for 15.000, now heal only for 150 or so. This may be intentional, or it may simply be a bug. No word yet. However, there is one important and fairly reliable source of healing: Insignia bonuses:
Barbarian's Revelry (and maybe Barbarian's Delight too), Champion's Return and Survivor's Blessing. If you pick all of those, you might not need much more to greatly improve your survival chances.
Hoping for improvements...
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Comments
for warlocks, try slip (when you see red), hit, repeat. Shatter if your hp gets low and tab to restore souls as needed.
I also have major issues with lag spikes especially in expiditions but this is how i managed to solo beholders in a scaled expidition
warlock souleater seems like the best soloing class of the two i use. I also have a barbie but he doesn't heal as well even with insignias.
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
Though I got a good chuckle about Souleater as it's pretty thematic. lol
You're stayin' alive, stayin' alive
Feel the city breakin' and everybody shakin'
And we're stayin' alive, stayin' alive
Ah, ha, ha, ha, stayin' alive, stayin' alive
Ah, ha, ha, ha, stayin' alive
Life goin' nowhere, somebody help me
Somebody help me, yeah
Life goin' nowhere, somebody help me, yeah
I'm stayin' alive
CONTROL is also a huge benefit to survival. Frozen/stunned/prone opponents cannot attack back, so make use of any control powers you have to boost your survivability. Oh ... and lots of the new expeditions have cliffs, drops and other environmental hazards - go old school and push the monsters off if you cannot beat them any other way.
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
> Well, here is what to do.
>
> First, get rid of any bad practices. You have to dodge out of red zones and pay attention to game mechanism - for example if you attempt GWD and ignore the red wolves you cannot blame anyone else for your death. Healers cannot heal stupidity.
>
>
> So to add a little to this ... in general MOVEMENT can be survival when soloing. Don't stand in the middle of enemies to deliver attacks unless the attack demands it. Stay outside the group and try to keep them in front of you. This both reduces the number that can attack you and reduces their ability to get combat advantage on you if your awareness isn't maxed out. Maneuver behind opponents as yous see them start to attack. It's well worth delaying your attack for a moment to avoid theirs entirely.
>
> CONTROL is also a huge benefit to survival. Frozen/stunned/prone opponents cannot attack back, so make use of any control powers you have to boost your survivability. Oh ... and lots of the new expeditions have cliffs, drops and other environmental hazards - go old school and push the monsters off if you cannot beat them any other way.
Well, as a TR, my toon cannot 'control' a WHOAL!
113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again.......
Wait For It
― J.R.R. Tolkien, The Two Towers
there are plenty of issues with getting to level 80 and being penalized for it.
Those are not at all the same issues, please do not combine them.. I really doubt 90% of the players coming to forums have issues with surival .
The game is no harder.. not one little bit, you just move around a bunch more and spend minutes on the same content that used to take seconds.. I still pretty much ignore it all and watch netflix shows while doing all the solo stuff , I might not be able to do as much playing dungeons though.. darn game.. taking away my netflix shows!
Its still sTUPIDO that your penalized as harshly as you are for leveling and progressing.. because of this one feature, its enough for me to call it quits 19 days of vip left for me. I will take another longish break and see if its fixed ever.
One more tip: Be aware of your surroundings.
Combat Advantage really hurts now. Don't let the mobs surround you. Fight in a corner or in a narrow hallway or in some situation where you can't get surrounded.
2) Stay out of red circles? Nope, mobs are superfast now and you are slower now, so you end up in red circles quite often, especially if you also watch heal potion timer.
3) If you are TR then control mobs? Nope, powers have huge timers, so you no longer can control them.
4) Be tanky? Nope, scaling reduced your stats so much that your tank is squishy now.
5) Kill fast? Nope, everyone does low damage now. Yup, that's the solution.
My level 43 DC cannot survive Ebon Downs as she is reduced to a level 25 (MOBS ARE LEVEL 35) and no, it has NOTHING to due with how I play and EVERYTHING on the fact that she can no longer negate mobs that hit once for 60 to 70% of my total hits points and then strike again in 5 secs for the same amount, and I am sure your answer will be, get this or get that or something ridiculous instead of realizing that the PURPOSE of leveling up is to become STRONGER NOT WEAKER.
As I stated before, this game use to be a game for all, where each player could choose their own level of toughness.
If you were an IL of 15K..16K or higher, all you had to do was re-gear yourself to level 60, remove your enchants and pets, insignias, and go in to Tiamat or any intermediate dungeon and have a blast dying or not completing. OR..... work your butt off, get the BEST gear and stuff, and one shot everything in sight. What the HAMSTER is wrong with having a game that allows EVERYONE to play as they want, instead of … hey, you have to play it the way I LIKE TO PLAY, not the way YOU like to play. REALLY????? Thank you NO.
Add to that:
- Enhancement Potions tend to no longer drop during content runs - they have to be purchased with coin...
- Healing Potions tend to no longer drop during content runs - they have to be purchased with coin...
- Injury Kits tend to no longer drop during content runs - they have to be purchased with coin...
- Skill Kits tend to no longer drop during content runs - they have to be purchased with coin...
And with the past changes to professions, not only do many professions supplies cost coin, but profession production itself costs coin...The game increases the need to expend game coin (gold) multiple times -
Then with Mod16 changes to character and companion stats, along with scaling seems to make much of the game content more difficult necessitating increased purchases of items like healing potions and injury kits (not to mention with the character level cap the increase in cost of some of those items) just to be able to play - and survive ... without any bump to the amount of coin being dropped that I've noticed...
I mean common' ~
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My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Not the beginning of the game though.
Remember the start playing a Cleric? One heal on the tank and all the mobs would turn to look at you - then the chase was on.
Running around with every mob on you like some Benny Hill chase scene, with aggro levels so high you even got hate mail from the mobs.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
programmers telling players.
Cryptic said "it's just ok".
Players said "Just ok is not ok!" as with baby gorilla just flung the poo, and players leaving, it no longer fun to play in here, they seem dont care! as other player said.
At present there is a serious lack of players for group content in areas I like to frequent. Ravenloft my warlock still needs here BHE (Yester Hill) and I have attended 2 that failed after the boss started using our dead bodies as his toilet paper. Well of the Dragons, coffers in the AH are up to 60K per the 100, last I checked, as nobody can get them with both Tiamat and the Dragon Run in shambles. The DR might be doable, if we could actually get more than 20 players, but we are lucky to kill the first dragon with only the 8 or less that show up.
When your Tank get destroy by trashmobs because of downscaling , thats the problem of all this ...downscaling .
Downscaling need to go , removed from this game
scaling is all wrong, most players come to play and relax for fun, but not expecting forced to play Dark Souls where this game survival is low.
i can understand why some "hardcore gamers" want extreme mode, tell you the truth, not everyone is extreme players, seem you (devs) catering to those ninched or they could be lying while they were in test just for sick reason to drive away other players with different taste and playstyle.
first rule of the game, even the guidebook keep the game balanced depends on which dungeon masters is running. most players knows the rules from D&D books,
1. Mobs on overlands shouldnt be that hard, they are average trash mobs, they are not elite mobs. they were design as kill task for daily or weekly quests for online games.
2. standard dungeon crawling zones, are for dailies and some for weeklies, and goal is to kill specific marks/hunts. i am surprised none of you devs didnt add some unique wandering special boss, sometimes they dont appear but they should be exist as random task kill.
3. epic dungeon runs, trash mobs should be easy to kill and tougher if they have 'ringleaders', once the leaders are down then rest of cluster mobs should be easy to clear, only 1 ringleader per room except on boss rooms.
4. i know about "Tales of the Old", but it seem a failed content, it only limited to extreme players, it is still unbalanced. mobs are just about hard as first sets of FBI trash mobs which hit just as hard.
devs you didnt make a complete double-check all the zones, skirmish, basic dungeon runs, and outdated old school zone where the rewards are outdated. and now look what happen to Chult zones, it is ghost town just as i already predicted over a year ago.
i see problem with serious nerfage, you made players down to 50% and mobs tweaked just way overboard just like Mod 6.
everyone hate to go thru again and already fed up, they already warned you and you didnt listen and went ahead by making players upset, completely frustrated and got stab from back again and this time really hurts, when you do this again for 3rd time, IT IS OVER!
right now, mobs takes too long to kill, it get OLD FAST! and Cooldown also too long, seem it like you keep punishing players over and over. i dont think it is cool and made you look dirty.
edit to add;
longer the fight takes, you put fear of fresh spawns may pop any seconds while struggling to advance to next room or next part of dungeons, staying alive trying to clear mobs that has health too high or defense too high. it is no longer fun to be send back to campfire over and over when getting overwhelemed, and costing so many potions wasted for nothing. you made players saying "OH GOD! It Just like Mod 6 again!" and reliving same mistakes you made.
Oh the Horror! horror of it all!, seeing these devs killing this game! the black midas! turning the fun into frustration and hate.
what i am saying, make this ASAP, Priority One, end this scaling early as possible, not 3-4 weeks later or 2-3 months later, players dont want to wait for fix if ignore or not fixed by reasonable timeframe.