I just thought of a way for ARC to drain a huge amount of AD from game and no one will complain.
Give strongholds another storage tab or 2 at 2 - 5 million AD each. that would remove more AD then probably all the Knox companions and I guarantee every guild still active would thank them.
just my $.02
QM
yes, we would buy one for sure.
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Comments
The main problem on the player side is that there are not enough worthwhile/necessary/repeatable buys set at a reasonable price. Currently a player can manage 4-5 GMoPs/day if they hit cap. Without pres wards to insure those GMoPs that is an expense most players can't/won't stomach. When you move up to SMoPs, you can manage 1/day. Hitting cap daily, you have to go 2 weeks in order to upgrade high-end enchants/runes.
For people selling, they want to recoup their expenses in making those stones, so prices tend to be high. The highest general expense tends to be stacks of pres wards. If a person makes an enchant using no pres wards their asking price will be along the lines of the current AH prices. The same as if they burn through a full stack.
A new player coming in can't afford anything as they have yet to begin accumulating AD. As they accumulate, a lot of things will remain beyond their buying capacity unless they buy zen to toss into the exchange, or happen to get lucky opening a lockbox and getting a high-value item that they might be able to afford the posting fee to sell.
If you refine 100,000 AD, that's 200 Zen, but if the prices were Dropped 60% PERMANENTLY, it would be 500 Zen. Keeping the ratio of 1 Zen = 500 AD would drive the Zax temporarily to about 500 Million zen requested, up from about 26 Million recently.
Those Zen Market prices that have dropped less than 60% could drop to 40% of their original (May, 2013) prices so that the price drop stabilizes the market and some prices (VIP [and other items added after 2015] for Example) would remain as they are.
Give players the opportunity to double their personal and shared bank space (for a price of course) and while they're at it how about adding a few new player inventory bag slots? That could be a double sink as players will have to pay to open up a slot - then have to buy a new bag to fill that slot!
I suspect a great many more players would jump at the opportunity to increase their personal and shared bank storage capacity and their personal inventory space than would opt for a few more drawers in the guild bank.
Cryptic seems to be trying everything they can think of to keep the exchange rate for Zen down on the Dragon server and I for one appreciate that. If people continue to make use of exploits, hording AD's and the AD glut cannot be nipped in the bud, we too might see the exchange rate doubled, and most of the people I've talked with have said that is something they definitely don't want to see.
Think about it...
< Mod Edit - Removed quote and response to the quote. - Ambisinisterr
There are already some hints the increase is coming so, yea...mod 16 seems likely.
Now, as a returning player. I view the above as a double edged sword. On one side: Yes I agree that there is way too much AD in the game, and its only getting worse. So with that in mind. Yes I think this is a good thing. However, others won't view it in that light simply because most people are actually quite greedy. Look at the sheer amount of cheaters this game has had over the years. Where did all that AD come from.
On the other hand, everyone who has alts. Are either going to become inactive, or become invoke alts. Which is a drastic change, because now players will have to actually play them, to gain AD, and use up that bonus from invoking.
Admin. You would have been better off not banning the cheaters, but instead. Reset them back to fresh level 1. Sitting at the initial intro quest. With the one starter bag, or two. And nothing else. No mounts. No companions. A fully reset to 0 richs tab. Everything gone. I would leave them their character slots though. Every toon on the account would be the same. Level 1. Bank and shared bank: Empty. Completely Empty. Auction house and mail, and of course zen exchange - emptied.
Bye bye vip too. Since it was probably bought with zen, via cheated AD.
Oh, and I would also ban them from posting in the forums. Its more fun to listen to them in zone chat in PE.
I recently make a storage toon. I could not even leave the intro PE instance (which has no other player and blocked off from stairs) without using VIP to jump to the real PE.
1. The character finished the intro quest.
2. The account has had a character that reached level 15.
3. Which campaigns and quests the character has finished.
There are probably other things the game would know about the characters and the account. I just can't think of them right now. What all this means is that the characters wouldn't be able to collect campaign completion awards, such as Symbol of Savras, mount insignias, and so forth. It would also mean the character would get to keep all its boons. The player would be able to use the chat system, and they wouldn't be stuck in PE being unable to go different places and do quests.
It would mean that the player might have a little bit easier time leveling the character back to 70 because they have all their boons, even though they have no gear. At the same time, they wouldn't get any first-time completion bonuses and they wouldn't get free bags again or other such things. They also wouldn't be able to repeat any one-time completion quests, such as SH quests like "A New Sheriff" and so on. Overall, I think being returned to level 1 with all the relevant flags retained would be a rather mixed bag. It makes me wonder what it would be like to create a new character, get it through the intro quest, then buy campaign completion tokens for all the campaigns that have them available, and then level the character. In fact, I'm curious enough about this that if they ever announce a new class, I think I'm going to try doing exactly this!
EDIT: I just realized that getting back to level 70 could be a real grind since there might not be many/any low level quests to do, depending on which the character did the first time through.
I guess the person has to get some unbound XP book from somewhere (if they still exist) but he has no AD to buy anything.
He can't even invoke unless the invoke flag is still on.
If there is leadership and his profession was not reset, he can go leadership but leadership will be gone in mod 15.
If one wants to come back after this punishment, he may as well create a new account and then whine about it in PE.
Of course it isn't Cryptic's or Neverwinter's fault, even if accused "exploit" players are only playing the game withing the game's design parameters and are unaware they aren't supposed to do what they are able to do... by the way I have some lovely Florida swamp land for sale that would be a great place to build a house too (please note the not so subtle sarcasm).
Likewise the present idea of needing an "AD sink" is another example of something that later came back to bite Neverwinter in the hind quarters, but was a one time not only a integral part of the game design but a heavy relied upon selling point for the game's economy...
Neverwinter wants players to buy character slots -
- Players buy character slots - uses multiple character to collect AD's on the gateway, so Neverwinter closes down gateway and a player's ability to make AD's with professions in the game.
- Players buy character slots - uses multiple characters to invoke in the game to get AD's, so Neverwinter ends the ability of players to directly get AD's by invoking.
- Players buy character slots - uses multiple characters so run "Daily" AD scenarios in different locations, so Neverwinter changes the time tables on those scenarios so they can only be run every 5 days or so.
- Players buy character slots - uses multiple characters to run dungeons and skirmishes for AD's, so Neverwinter decides only one character per account will be able to get a respectable AD reward from running random content.
- Neverwinter adds "salvage items" to campaigns and quests which can be converted to AD's, so now with a glut of AD's in the Neverwinter economy the game is removing the convertible salvage items for AD's option completely.
Related - Neverwinter designs certain professions results award refinement points and to stack -- So players buy character slots - to allow them to produce bags from professions that award Refinement Points items. Then players discover they can multiply the worth of their refinement points by opening those refinement point bags during "Double Refinement Point" events. So Neverwinter changes the double refinement points event turning it into yet another in game "grind", effectively taking the ability to make use of the double refinement point event away from many players.
- Players buy character slots - to allow them to produce bags from professions that aware Refinement Points - and also stack - and save the opening of those bags for "Double Refinement Stones" events. So Neverwinter completely does away with the existing professions module and introduces a new professions module where players not only can't stack RP professions bags for double refinement stones, but they now have to pay for previously free professions production, players will have have fewer artisans, who's production ability wanes with use and a random chance of "failure" added for good measure.
Neverwinter first encourages players to purchase multiple characters slots - then steadily begins to remove all or most game design incentives for having multiple character slots. This may not feel like punitive measures to everyone else, players being punished for making the best use of the way the game was designed, but it certainly feels like that for me.