Eh? Those items don't come from mastercrafting. You just need to make a couple items one time to unlock mastercrafting... Masterwork professions are not random.
The recipes for some craft, mailsmithing for example, require the crafting of 3 piece of equipment. 2 of thos epieces are pare of the "random rares" that only show up @ the top of the crafting list. They do NOT all show up at once, and it can take months for a player to come across them if they are not Professional Neverwinter players.
And those are called masterwork quests? Read again. What I said never disputed the fact with the rare one-time tasks. If somebody could wait for or buyout those sort of items for something as long term as mastercrafting then it really isn't for them. The devs made it very clear that they don't want mastercrafting to be a instant achievement and wanted it to take time and efforts.
Eh? Those items don't come from mastercrafting. You just need to make a couple items one time to unlock mastercrafting... Masterwork professions are not random.
The recipes for some craft, mailsmithing for example, require the crafting of 3 piece of equipment. 2 of thos epieces are pare of the "random rares" that only show up @ the top of the crafting list. They do NOT all show up at once, and it can take months for a player to come across them if they are not Professional Neverwinter players.
And those are called masterwork quests? Read again. What I said never disputed the fact with the rare one-time tasks. If somebody could wait for or buyout those sort of items for something as long term as mastercrafting then it really isn't for them. The devs made it very clear that they don't want mastercrafting to be a instant achievement and wanted it to take time and efforts.
Yes, they are part of a masterwork quest. Level 1a: craft 500 adamantine rings & scales Level 1b: use the materials you crafted to craft these 3 pieces of equipment.
Nobody ever asked for instant achievement, although I personally think that if you are working on this particular quest, those 3 tasks should be pinned to you crafting list. The ask was for a schedule to be made available so that players don't have to get up in the middle of the night to check if their quest has finally become available.
You're mixing quests. The items are part of the MW1 unlocking quest. This means you don't have MW yet, you're only trying to unlock the first level. The items needed aren't a MW task, they are standard rare tasks.
We're not talking about MW here, but the access to MW, there's quite a difference.
You're mixing quests. The items are part of the MW1 unlocking quest. This means you don't have MW yet, you're only trying to unlock the first level. The items needed aren't a MW task, they are standard rare tasks.
We're not talking about MW here, but the access to MW, there's quite a difference.
Oh, I see. Because the Sleeping Dragon Bridge takes place outside the city, it's not actually part of the Protector's Enclave quest chain. Thanks for clearing that up!
sound like devs make crafting very punishing instead of entertainment seem like i only got 1 option, if i am lucky to find Forgehammer of Gond, just to reduce that penalities, i see 3.5 million ADs, that way out of my range. that event, "Challenge of Gods"'s RNG isnt very nice and very limited days.
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frozenfirevrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,475Community Moderator
Eh? Those items don't come from mastercrafting. You just need to make a couple items one time to unlock mastercrafting... Masterwork professions are not random.
The recipes for some craft, mailsmithing for example, require the crafting of 3 piece of equipment. 2 of thos epieces are pare of the "random rares" that only show up @ the top of the crafting list. They do NOT all show up at once, and it can take months for a player to come across them if they are not Professional Neverwinter players.
And those are called masterwork quests? Read again. What I said never disputed the fact with the rare one-time tasks. If somebody could wait for or buyout those sort of items for something as long term as mastercrafting then it really isn't for them. The devs made it very clear that they don't want mastercrafting to be a instant achievement and wanted it to take time and efforts.
Yes, they are part of a masterwork quest. Level 1a: craft 500 adamantine rings & scales Level 1b: use the materials you crafted to craft these 3 pieces of equipment.
Nobody ever asked for instant achievement, although I personally think that if you are working on this particular quest, those 3 tasks should be pinned to you crafting list. The ask was for a schedule to be made available so that players don't have to get up in the middle of the night to check if their quest has finally become available.
Okay, I'm not gonna make an effort to explain that anymore. The rare tasks do not run on a schedule of any kind. They're randomly generated for each character when it opens up. If one can't spend a couple days or a day's AD for a permanent unlock that they seem to so badly want, I don't know what to say.
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plasticbatMember, NW M9 PlaytestPosts: 12,424Arc User
sound like devs make crafting very punishing instead of entertainment seem like i only got 1 option, if i am lucky to find Forgehammer of Gond, just to reduce that penalities, i see 3.5 million ADs, that way out of my range. that event, "Challenge of Gods"'s RNG isnt very nice and very limited days.
I don't even see any profession can be considered 'entertaining'. I have 2 Forgehammer of Gonds (actually 3 but 2 were in the same toon) and I made it to cyan but I still do not consider to do Masterwork because I knew I would be frustrated. If you cannot afford to buy the first piece from AH, you will not afford to continue even if you have the Forgehammer of Gond. That first piece is very cheap relatively comparing with the rest.
Just consider the first piece is a big warning sign, "Stop! Don't proceed!".
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Eh? Those items don't come from mastercrafting. You just need to make a couple items one time to unlock mastercrafting... Masterwork professions are not random.
The recipes for some craft, mailsmithing for example, require the crafting of 3 piece of equipment. 2 of thos epieces are pare of the "random rares" that only show up @ the top of the crafting list. They do NOT all show up at once, and it can take months for a player to come across them if they are not Professional Neverwinter players.
And those are called masterwork quests? Read again. What I said never disputed the fact with the rare one-time tasks. If somebody could wait for or buyout those sort of items for something as long term as mastercrafting then it really isn't for them. The devs made it very clear that they don't want mastercrafting to be a instant achievement and wanted it to take time and efforts.
Yes, they are part of a masterwork quest. Level 1a: craft 500 adamantine rings & scales Level 1b: use the materials you crafted to craft these 3 pieces of equipment.
Nobody ever asked for instant achievement, although I personally think that if you are working on this particular quest, those 3 tasks should be pinned to you crafting list. The ask was for a schedule to be made available so that players don't have to get up in the middle of the night to check if their quest has finally become available.
Okay, I'm not gonna make an effort to explain that anymore. The rare tasks do not run on a schedule of any kind. They're randomly generated for each character when it opens up. If one can't spend a couple days or a day's AD for a permanent unlock that they seem to so badly want, I don't know what to say.
Yeah, yeah, I get it. YOU don't think that the introductory quest to unlock Mastercrafting is part of the Mastercrafting. I disagree, since players cannot participate in Mastercrafting until that quest is completed. Po-Tay-to, Po-Tah-to. I'm fine with agree to disagree.
What I have a little more difficulty accepting, is that I am forced to spend 1 day's AD (actually 3 days because there are 3 items) in order to get around the fact that, due to RNG, these 3 quests which are mandatory to unlock Mastercrafting might take days, weeks or even months to pop in my professions queue.
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grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
Like most people, the devs will generally ignore people bitching and moaning about something. A much more effective route is to offer actual solutions to problems... Just point out all the flaws doesn't really do anyone any good. If you want to drive change, you need to know what the change is you want made. Otherwise, it's just another person complaining.
I'm not a big fan of masterwork either, I think it's way to convoluted. I get that it should take effort because in this case, the ultimate rewards really do justify the effort and expense it takes to get there. But, without a forgehammer - which is really hard to get without already having tons of AD handy - MW crafting is basically out of reach.
So, what are some ways to change professions for the better? Here's a few ideas:
Do away with rare tasks. They don't really make sense - why are they rare? If you have all the reqs just sitting in your inventory, why not just go do it? I don't see the logic there. It feel like an artificial way to limit production - just do that with longer run times instead. There's precedent there in Alchemy.. make the tasks take 48 or 72 hours or whatever. That will at least give players a sense of progress instead of just waiting around for the task to magically show up.
Run some numbers and remove the tasks no one really uses. There is likely a clear usage curve that will show 90% of players only really use about 10% of profession tasks at rank 25... might as well dump the useless tasks.
Make the profession gear better. By the time most players are able to make gear, they've already picked up gear that's better than whatever they can make - this means crafting for any reason other than leveling your skills is a waste, as it all the gear made from it. There is generally nothing useful made from crafting at all now, with a few obvious exceptions (like masterwork and leadership RP farming, for example)
Update the UI. The profession UI is clunky and needs some love. For all that's holy, add a "Collect All" button!
Oh, I guess I should also point at that the gemmed clothes aren't considered BiS anymore - primal is where it's at these days, and you don't need professions to get those.
Let's see if I have your bullet points right:
First, make it easier by getting rid of rare tasks
Second, make it easier by getting rid of project nobody uses.
Third, make it easier by making the profession gear better
Fourth, make it easier by making collection faster
I see a theme here - make it easier.
The idea of Master Works is to 'learn to make better equipment' than the average equipment drop. Master Works are the best items made by craftsmen who have mastered their trade to put out excellent equipment at a good price based on certain standards which are set by the GuildMaster. The GuildMaster will set, but not publish, minimum prices for every item in the AH and maximum prices for items (so far the only item worthy of a 100,000,000 AD price is the Alphonse Knox companion sold by Dagault Neverember), treasure will be 20% (or more) of the cost of made goods, Mythic equipment will cost more than the same equipment that is Legendary, Legendary will cost more than the same equipment that is Epic, Epic will cost more than Rare, Rare will cost more than Uncommon equipment and Uncommon equipment will cost more than Common equipment. Masterwork Equipment is worth 20-100% or more than regular equipment of the same Quality to allow the maker a reasonable profit. Artifacts and Artifact Equipment will also have Minimum AH prices per level starting at 1 million AD for Uncommon.
The GuildMaster will also ensure a fair profit by confiscating from the Auction House underpriced (shoddy) equipment offered for sale by fly-by-night (low baller) sellers looking for a quick sale. Those who charge about 20% less than the suggested price are considered for confiscation by the GuildMaster. Remember the equipment in the medieval economy was controlled by the Guilds, not individuals. Peer pressure, which is lacking now, kept prices steady for hundreds of years. Penalizing those who would sell shoddy equipment is good for the game and only those who want to sell shoddy equipment will protest. And sometimes their friends will too. Dog eat dog economy is not the Medieval/DnD economy and should be disdained. There will still be bargains, but prices will be stratified based on quality (uncommon, Rare, Epic, etc.)
This idea might just make the MasterWorks profitable once again.
This MMO is setup on BiS changing upwards every 4 months or so, so to keep up the professions have to be able to upgrade equiipment with slotted IL upgrade tokens which can be unslotted like runes and enchants for a paltry 2 Gold 50 Silver or less. As long as the new tokens can be slotted and unslotted, so too could the Jewels players purchase to augment their head, arm, torso and foot armor with power, defense, critical strike, etc.
There are some of us who want the flavor of DnD in this MMO. We are like Bildrath and want, " Quality Merchandise, Acceptable Prices." for the seller.
MasterWorks is a hard grind, and it should be, who wants a knockoff Chippedale table, when they can have a well-crafted Phandar Wood (or something better) table in their Guild Hall.
What I have a little more difficulty accepting, is that I am forced to spend 1 day's AD (actually 3 days because there are 3 items) in order to get around the fact that, due to RNG, these 3 quests which are mandatory to unlock Mastercrafting might take days, weeks or even months to pop in my professions queue.
No one forces you to spend anything, you're patient and organized or you're not. Rare tasks are different for each toon, so if you take the time to check each hour the rare tasks on all of your toons, well you have clearly a higher probability to find what you want. I waited several days to get everything needed to unlock MW1, even by playing a lot, and so what? I didn't want to spend AD for that, so I grinded, in the form of waiting to have the opportunity. If I wasn't patient, well I'd have spend some hundreds kAD.
Back in the days, did you also complained about rare tasks when it produced some actually interesting gear? The fact that either you had to buy it on AH, or wait until you get the correct task in order to produce it?
Choice is yours, either you're rich and/or impatient and you buy the gear that someone else had the chance to produce, or you're patient/not that rich, and you grind, checking each toon each hour. There are options for everyone.
But if you disagree with paying, and disagree with waiting, well MW is maybe not the way you want to go, as you'll need to do one or the other. Double events are quite a bit of RNG too, and you'll want to wait until you get one...
What I have a little more difficulty accepting, is that I am forced to spend 1 day's AD (actually 3 days because there are 3 items) in order to get around the fact that, due to RNG, these 3 quests which are mandatory to unlock Mastercrafting might take days, weeks or even months to pop in my professions queue.
No one forces you to spend anything, you're patient and organized or you're not. Rare tasks are different for each toon, so if you take the time to check each hour the rare tasks on all of your toons, well you have clearly a higher probability to find what you want. I waited several days to get everything needed to unlock MW1, even by playing a lot, and so what? I didn't want to spend AD for that, so I grinded, in the form of waiting to have the opportunity. If I wasn't patient, well I'd have spend some hundreds kAD.
Back in the days, did you also complained about rare tasks when it produced some actually interesting gear? The fact that either you had to buy it on AH, or wait until you get the correct task in order to produce it?
Choice is yours, either you're rich and/or impatient and you buy the gear that someone else had the chance to produce, or you're patient/not that rich, and you grind, checking each toon each hour. There are options for everyone.
But if you disagree with paying, and disagree with waiting, well MW is maybe not the way you want to go, as you'll need to do one or the other. Double events are quite a bit of RNG too, and you'll want to wait until you get one...
Or, you are a full-time student with two part-time jobs. Then you are lucky to get 1 hour to play per day. Maybe two if you are willing to forgo e-mail & facebook communication with friends & family. Then you get lucky & the first quest pops after only waiting 10 days. The second quest doesn't go so well, it took 3 weeks of chasing. Then 2 months go by, & that damn third quest never did pop. But quest 1 & 2 did, again. So I was lucky enuff to get the AD I needed to buy the last piece. I would never have done what the OP does tho, & get up in the middle of the night to check...
At least we get a couple weeks warning when the double events are coming.
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grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
This week I finally finished all 8 MW1 tasks (a and b). Now I am in the process of accumulating the materials to finish MW2 projects. I figure I will need 5 times each item for the final project such as 30 Lacquered Ebony - 5 for the Weaponsmith Steel Chef's Knife, 10 for Platesmithing Adamant Trapdoor and 15 for Artificing Drums of Panic or 20 Lacquered Aberrant Leather 5 for the Alchemy Gilded Ledger and 15 for Leatherworking Calishite Saddle or 10 Aqua Fortis for Jewelcrafting (making the Copper and Silver Newly Minted coins, or 10 Concentrated Aqua Fortis 5 for the Gold Newly Minted Coins and 5 for the Mailsmithing Pocket Timepiece. Plus a lot of other ingredients you can either buy for GM or make yourself (using a Forgehammer of Gond preferred) to complete the projects. MasterWorks should be long and hard,
The problem is MasterWorks are not keeping up with BiS as the devs did when Professions went to Rank 25 and again when MW1-3 were introduced and again when the Chultan MW were introduced. We have MW Ranks 4 and 5 which offered Artifact Equipment Neck and Waist Pieces, but once Ravenloft was launched with IL490, IL520, IL540 and IL550 then the MW4 & MW5 gear was suddenly outmoded. The prices of the new Ravenloft Neck and Waist pieces are lower than the IL455 (green) pieces were before Ravenloft.
The DnD way is you can have the equipment you need to beat the next Dungeon before the next Dungeon is ready and that Dungeon will give you equipment to beat the next Dungeon and on and on.
Eventually the Developers will get to that point and 'maybe' some of the players will come back. Then the Devs xcan concentrate on undoing ALL of the nerfs they've done and concentrating on making the new Dungeon monsters and Bosses tougher so that only the Best can beat them. In Preview, you could take 5 11k IL players and win, but in reality 5 x 15k+ characters stand a good chance to win on the first try.
Too bad you can't bring back the 'Dungeon Crawl'. With Bonus payments for getting all 5 of the Skill kits, bonus for searching every nook and cranny (this makes all the artwork of the Developers appreciated), and a Dungeon Chest with BiS equipment for the Best players.
Omu and Ravenloft Dungeons did the Best Equipment in the Chest idea, Keep doing that.
Ravenloft came up with the best Armor by drop or store. Keep doing that.
What I have a little more difficulty accepting, is that I am forced to spend 1 day's AD (actually 3 days because there are 3 items) in order to get around the fact that, due to RNG, these 3 quests which are mandatory to unlock Mastercrafting might take days, weeks or even months to pop in my professions queue.
No one forces you to spend anything, you're patient and organized or you're not. Rare tasks are different for each toon, so if you take the time to check each hour the rare tasks on all of your toons, well you have clearly a higher probability to find what you want. I waited several days to get everything needed to unlock MW1, even by playing a lot, and so what? I didn't want to spend AD for that, so I grinded, in the form of waiting to have the opportunity. If I wasn't patient, well I'd have spend some hundreds kAD.
Back in the days, did you also complained about rare tasks when it produced some actually interesting gear? The fact that either you had to buy it on AH, or wait until you get the correct task in order to produce it?
Choice is yours, either you're rich and/or impatient and you buy the gear that someone else had the chance to produce, or you're patient/not that rich, and you grind, checking each toon each hour. There are options for everyone.
But if you disagree with paying, and disagree with waiting, well MW is maybe not the way you want to go, as you'll need to do one or the other. Double events are quite a bit of RNG too, and you'll want to wait until you get one...
Or, you are a full-time student with two part-time jobs. Then you are lucky to get 1 hour to play per day. Maybe two if you are willing to forgo e-mail & facebook communication with friends & family. Then you get lucky & the first quest pops after only waiting 10 days. The second quest doesn't go so well, it took 3 weeks of chasing. Then 2 months go by, & that damn third quest never did pop. But quest 1 & 2 did, again. So I was lucky enuff to get the AD I needed to buy the last piece. I would never have done what the OP does tho, & get up in the middle of the night to check...
At least we get a couple weeks warning when the double events are coming.
I don't see your point here. You don't have the possibility to check frequently for rare tasks in order to find them? Well then you can't grind it, so if you want it you can buy it on AH. If you can do MSP only once a week, sure you have low chance to get a Key of Stars, so maybe you better buy it from AH? You have the options, if you want it, either grind or buy items with in-game currencies. It's no big deal, it's how things work for most of the content. If someone can't do the first option, well he has to go to the 2nd one.
Or, you are a full-time student with two part-time jobs. Then you are lucky to get 1 hour to play per day. Maybe two if you are willing to forgo e-mail & facebook communication with friends & family. Then you get lucky & the first quest pops after only waiting 10 days. The second quest doesn't go so well, it took 3 weeks of chasing. Then 2 months go by, & that damn third quest never did pop. But quest 1 & 2 did, again. So I was lucky enuff to get the AD I needed to buy the last piece. I would never have done what the OP does tho, & get up in the middle of the night to check...
At least we get a couple weeks warning when the double events are coming.
You only get a couple of weeks' warning when double events are coming? Are you aware there is a calendar in the game that shows what's coming in the next six to eight weeks? In case you are not, press "L" (or "K"), then notice there are tabs across the top. Click on the "Calendar" tab and hover over the bars to see what each is for.
> @wylonus said: > PLEASE let stop this sleep deprivation and burnouts. every players loves to see improvements and to have fun and move on to next goal. > > as of now, recently, i barely stay awake for 2-3 hrs and sleep on keyboard, sometime i had to let go and sleep on lounger. > but right now, some friend said they could make few, but that would be several days or longer when it shows up. So i can get my sleep pattern back on track.
If a game is preventing you from sleeping for more than 2-3 hours you really, really should uninstall it and never look back. The APA has listed “Internet Gaming Disorder” as a possible mental health condition for 5 years now. Any game that is having immense negative impacts on other aspects of your life isn’t something you should play. It’s meant to be a fun distraction to kill time — not something that dramatically shortens your lifespan, which is what 2-3 hours of sleep will get you.
Side note, MW isn’t worth it currently, and is more of a progression system in and of itself than something that has major impacts on gearing. People who go all in on MW at this point with the intention of improving their IL or making a ton of AD are going to be very disappointed. That goes for crafting in general, but normal crafting is comparatively very cheap to get into. The whole system has needed a pass for years — there’s a reason 99% of the playerbase only ever runs a handful of Leadership tasks.
Xveg, dont want to be sound hostile, i dont agree. i slept longer, only happen when i fell asleep during day times for 2-3 hrs, losing so much time to track when is my next time window to get that crafting is on. anyway, i had enough of it, went on buying from other players just to unlock Chultian master recipes.
just to let devs, these types of rare "unshedule" recipe to pop up isnt recommended for casual players.
personally, just my own opinion, i dont press on others, i dont like it and it feel that need major overhaul on mastercraft to make it little more ejoyable and challenging, the timing for recipe to show up isnt one of those. it is most hated format. Anyone could waited for days or even few weeks, that isnt nice.
i am done with this topic, since i know devs and programmers often dont listen, and i dont agree with that whothat new moderator, seem not around with NWO long to understand how players feel.
I rather find new recipes from loot than waiting for random rare recipes to show up.
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plasticbatMember, NW M9 PlaytestPosts: 12,424Arc User
anyway, i had enough of it, went on buying from other players just to unlock Chultian master recipes.
I am missing something and very confused. I don't think Chultan recipes needs Masterwork at all. You just use the currency to buy Chultan recipes from the vendor.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
anyway, i had enough of it, went on buying from other players just to unlock Chultian master recipes.
I am missing something and very confused. I don't think Chultan recipes needs Masterwork at all. You just use the currency to buy Chultan recipes from the vendor.
i hadnt got that far, realized that i had to do other crafts before going next stage level. just to get all profession on same page. by the way, resource tab getting full and seriously cluttered, trying to sort out Black ice frags, master items, and those event items.
What I have a little more difficulty accepting, is that I am forced to spend 1 day's AD (actually 3 days because there are 3 items) in order to get around the fact that, due to RNG, these 3 quests which are mandatory to unlock Mastercrafting might take days, weeks or even months to pop in my professions queue.
No one forces you to spend anything, you're patient and organized or you're not. Rare tasks are different for each toon, so if you take the time to check each hour the rare tasks on all of your toons, well you have clearly a higher probability to find what you want. I waited several days to get everything needed to unlock MW1, even by playing a lot, and so what? I didn't want to spend AD for that, so I grinded, in the form of waiting to have the opportunity. If I wasn't patient, well I'd have spend some hundreds kAD.
Back in the days, did you also complained about rare tasks when it produced some actually interesting gear? The fact that either you had to buy it on AH, or wait until you get the correct task in order to produce it?
Choice is yours, either you're rich and/or impatient and you buy the gear that someone else had the chance to produce, or you're patient/not that rich, and you grind, checking each toon each hour. There are options for everyone.
But if you disagree with paying, and disagree with waiting, well MW is maybe not the way you want to go, as you'll need to do one or the other. Double events are quite a bit of RNG too, and you'll want to wait until you get one...
Or, you are a full-time student with two part-time jobs. Then you are lucky to get 1 hour to play per day. Maybe two if you are willing to forgo e-mail & facebook communication with friends & family. Then you get lucky & the first quest pops after only waiting 10 days. The second quest doesn't go so well, it took 3 weeks of chasing. Then 2 months go by, & that damn third quest never did pop. But quest 1 & 2 did, again. So I was lucky enuff to get the AD I needed to buy the last piece. I would never have done what the OP does tho, & get up in the middle of the night to check...
At least we get a couple weeks warning when the double events are coming.
I don't see your point here. You don't have the possibility to check frequently for rare tasks in order to find them? Well then you can't grind it, so if you want it you can buy it on AH. If you can do MSP only once a week, sure you have low chance to get a Key of Stars, so maybe you better buy it from AH? You have the options, if you want it, either grind or buy items with in-game currencies. It's no big deal, it's how things work for most of the content. If someone can't do the first option, well he has to go to the 2nd one.
I did buy the gear,after grinding for 3 months with no luck. Which is why I disagreed with the poster that told me I wasn't forced to buy anything...
Or, you are a full-time student with two part-time jobs. Then you are lucky to get 1 hour to play per day. Maybe two if you are willing to forgo e-mail & facebook communication with friends & family. Then you get lucky & the first quest pops after only waiting 10 days. The second quest doesn't go so well, it took 3 weeks of chasing. Then 2 months go by, & that damn third quest never did pop. But quest 1 & 2 did, again. So I was lucky enuff to get the AD I needed to buy the last piece. I would never have done what the OP does tho, & get up in the middle of the night to check...
At least we get a couple weeks warning when the double events are coming.
You only get a couple of weeks' warning when double events are coming? Are you aware there is a calendar in the game that shows what's coming in the next six to eight weeks? In case you are not, press "L" (or "K"), then notice there are tabs across the top. Click on the "Calendar" tab and hover over the bars to see what each is for.
Yes, the calander. That is where they give warning about upcoming events. I don't usually look @ next months events until the end of the month. Also, that would be a great place to put a schedule of upcoming mastercraft quest recipes! Genius!
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feanor70118Member, NW M9 PlaytestPosts: 1,170Arc User
The fix to masterwork has always been obvious. Just take the RNG out of it. Current success percentage should = percent of task completed. Just take the RNG out of it. It's easy.
I've read a lot of people here already commenting how Masterwork is more or less useless now, and to not bother unless you have full epic assets AND a mythic Forgehammer of Gond. I will repeat that. If you are not at 75% to complete that rare task, Masterwork is a VERY BAD IDEA.
I've read a lot of people here already commenting how Masterwork is more or less useless now, and to not bother unless you have full epic assets AND a mythic Forgehammer of Gond. I will repeat that. If you are not at 75% to complete that rare task, Masterwork is a VERY BAD IDEA.
For the most part, they really struggle to sell. Things that do sell (Jewelcrafting rings) have heavy price competition. Big ticket items like Masterwork Weapon sets have normal Mastercrafters with 75% success rate (yes, Mythic Forgehammer of Gond is normal) competing against people with the same plus 1 or 2 adamantine assets (85%-95%). I helped write a lot of the masterwork entry quest information over at https://neverwinter.gamepedia.com/Masterwork_Professions . There's 2 whole tiers missing from that information now for the latest gear (that's the only gear that will sell). AVOID
For the most part, they really struggle to sell. Things that do sell (Jewelcrafting rings) have heavy price competition. Big ticket items like Masterwork Weapon sets have normal Mastercrafters with 75% success rate (yes, Mythic Forgehammer of Gond is normal) competing against people with the same plus 1 or 2 adamantine assets (85%-95%). I helped write a lot of the masterwork entry quest information over at https://neverwinter.gamepedia.com/Masterwork_Professions . There's 2 whole tiers missing from that information now for the latest gear (that's the only gear that will sell). AVOID
Don't wanna answer that question, huh? It's okay. I understand. It's so hard to open up the AH & check prices. Let's try an easier question. The last piece of MW gear you crafted... how many AD did it go for?
I sense some hostility in your posts, so I'm going to stop trying to help. Good luck in your crafting wintersmoke have a nice life
Actively preventing somebody from taking advantage of an opportunity that you have already benefited from, is kinda the opposite of help. Thanks for your best wishes, tho. Right back atcha!
cost can be anywhere from 40k to 250k, depending on how many the items made and others hate getting undercut by other players who trying to sell cheaper and goes out faster.
these are already outdated, and most rather get from primals or some barovia.
it is just those new crafting master tools i just like to get,
once again, it isnt made for causal players if they are not prepare to spend several hundred thousands of ADs to get quests done on each stages. what i am looking at "total cost" could be roughly near as 4 million astral diamonds or more.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
For the most part, they really struggle to sell. Things that do sell (Jewelcrafting rings) have heavy price competition. Big ticket items like Masterwork Weapon sets have normal Mastercrafters with 75% success rate (yes, Mythic Forgehammer of Gond is normal) competing against people with the same plus 1 or 2 adamantine assets (85%-95%). I helped write a lot of the masterwork entry quest information over at https://neverwinter.gamepedia.com/Masterwork_Professions . There's 2 whole tiers missing from that information now for the latest gear (that's the only gear that will sell). AVOID
Don't wanna answer that question, huh? It's okay. I understand. It's so hard to open up the AH & check prices. Let's try an easier question. The last piece of MW gear you crafted... how many AD did it go for?
He did actually answer your question, or did you miss the "things that do sell well" part? He also explained that the last time he crafted was MW 1 and 2 which means hes not selling the new stuff or did you miss that as well?
Comments
Nobody ever asked for instant achievement, although I personally think that if you are working on this particular quest, those 3 tasks should be pinned to you crafting list. The ask was for a schedule to be made available so that players don't have to get up in the middle of the night to check if their quest has finally become available.
We're not talking about MW here, but the access to MW, there's quite a difference.
seem like i only got 1 option, if i am lucky to find Forgehammer of Gond, just to reduce that penalities, i see 3.5 million ADs, that way out of my range.
that event, "Challenge of Gods"'s RNG isnt very nice and very limited days.
I have 2 Forgehammer of Gonds (actually 3 but 2 were in the same toon) and I made it to cyan but I still do not consider to do Masterwork because I knew I would be frustrated. If you cannot afford to buy the first piece from AH, you will not afford to continue even if you have the Forgehammer of Gond. That first piece is very cheap relatively comparing with the rest.
Just consider the first piece is a big warning sign, "Stop! Don't proceed!".
What I have a little more difficulty accepting, is that I am forced to spend 1 day's AD (actually 3 days because there are 3 items) in order to get around the fact that, due to RNG, these 3 quests which are mandatory to unlock Mastercrafting might take days, weeks or even months to pop in my professions queue.
- First, make it easier by getting rid of rare tasks
- Second, make it easier by getting rid of project nobody uses.
- Third, make it easier by making the profession gear better
- Fourth, make it easier by making collection faster
I see a theme here - make it easier.The idea of Master Works is to 'learn to make better equipment' than the average equipment drop. Master Works are the best items made by craftsmen who have mastered their trade to put out excellent equipment at a good price based on certain standards which are set by the GuildMaster. The GuildMaster will set, but not publish, minimum prices for every item in the AH and maximum prices for items (so far the only item worthy of a 100,000,000 AD price is the Alphonse Knox companion sold by Dagault Neverember), treasure will be 20% (or more) of the cost of made goods, Mythic equipment will cost more than the same equipment that is Legendary, Legendary will cost more than the same equipment that is Epic, Epic will cost more than Rare, Rare will cost more than Uncommon equipment and Uncommon equipment will cost more than Common equipment. Masterwork Equipment is worth 20-100% or more than regular equipment of the same Quality to allow the maker a reasonable profit. Artifacts and Artifact Equipment will also have Minimum AH prices per level starting at 1 million AD for Uncommon.
The GuildMaster will also ensure a fair profit by confiscating from the Auction House underpriced (shoddy) equipment offered for sale by fly-by-night (low baller) sellers looking for a quick sale. Those who charge about 20% less than the suggested price are considered for confiscation by the GuildMaster. Remember the equipment in the medieval economy was controlled by the Guilds, not individuals. Peer pressure, which is lacking now, kept prices steady for hundreds of years. Penalizing those who would sell shoddy equipment is good for the game and only those who want to sell shoddy equipment will protest. And sometimes their friends will too. Dog eat dog economy is not the Medieval/DnD economy and should be disdained. There will still be bargains, but prices will be stratified based on quality (uncommon, Rare, Epic, etc.)
This idea might just make the MasterWorks profitable once again.
This MMO is setup on BiS changing upwards every 4 months or so, so to keep up the professions have to be able to upgrade equiipment with slotted IL upgrade tokens which can be unslotted like runes and enchants for a paltry 2 Gold 50 Silver or less. As long as the new tokens can be slotted and unslotted, so too could the Jewels players purchase to augment their head, arm, torso and foot armor with power, defense, critical strike, etc.
There are some of us who want the flavor of DnD in this MMO. We are like Bildrath and want, " Quality Merchandise, Acceptable Prices." for the seller.
MasterWorks is a hard grind, and it should be, who wants a knockoff Chippedale table, when they can have a well-crafted Phandar Wood (or something better) table in their Guild Hall.
I waited several days to get everything needed to unlock MW1, even by playing a lot, and so what? I didn't want to spend AD for that, so I grinded, in the form of waiting to have the opportunity. If I wasn't patient, well I'd have spend some hundreds kAD.
Back in the days, did you also complained about rare tasks when it produced some actually interesting gear? The fact that either you had to buy it on AH, or wait until you get the correct task in order to produce it?
Choice is yours, either you're rich and/or impatient and you buy the gear that someone else had the chance to produce, or you're patient/not that rich, and you grind, checking each toon each hour. There are options for everyone.
But if you disagree with paying, and disagree with waiting, well MW is maybe not the way you want to go, as you'll need to do one or the other. Double events are quite a bit of RNG too, and you'll want to wait until you get one...
At least we get a couple weeks warning when the double events are coming.
Steel Chef's Knife, 10 for Platesmithing Adamant Trapdoor and 15 for Artificing Drums of Panic or 20 Lacquered Aberrant Leather 5 for the Alchemy Gilded Ledger and 15 for Leatherworking Calishite Saddle or 10 Aqua Fortis for Jewelcrafting (making the Copper and Silver Newly Minted coins, or 10 Concentrated Aqua Fortis 5 for the Gold Newly Minted Coins and 5 for the Mailsmithing Pocket Timepiece. Plus a lot of other ingredients you can either buy for GM or make yourself (using a Forgehammer of Gond preferred) to complete the projects. MasterWorks should be long and hard,
The problem is MasterWorks are not keeping up with BiS as the devs did when Professions went to Rank 25 and again when MW1-3 were introduced and again when the Chultan MW were introduced. We have MW Ranks 4 and 5 which offered Artifact Equipment Neck and Waist Pieces, but once Ravenloft was launched with IL490, IL520, IL540 and IL550 then the MW4 & MW5 gear was suddenly outmoded. The prices of the new Ravenloft Neck and Waist pieces are lower than the IL455 (green) pieces were before Ravenloft.
The DnD way is you can have the equipment you need to beat the next Dungeon before the next Dungeon is ready and that Dungeon will give you equipment to beat the next Dungeon and on and on.
Eventually the Developers will get to that point and 'maybe' some of the players will come back. Then the Devs xcan concentrate on undoing ALL of the nerfs they've done and concentrating on making the new Dungeon monsters and Bosses tougher so that only the Best can beat them. In Preview, you could take 5 11k IL players and win, but in reality 5 x 15k+ characters stand a good chance to win on the first try.
Too bad you can't bring back the 'Dungeon Crawl'. With Bonus payments for getting all 5 of the Skill kits, bonus for searching every nook and cranny (this makes all the artwork of the Developers appreciated), and a Dungeon Chest with BiS equipment for the Best players.
Omu and Ravenloft Dungeons did the Best Equipment in the Chest idea, Keep doing that.
Ravenloft came up with the best Armor by drop or store. Keep doing that.
Now about that problem of undoing the nerfs. . .
You have the options, if you want it, either grind or buy items with in-game currencies. It's no big deal, it's how things work for most of the content. If someone can't do the first option, well he has to go to the 2nd one.
> PLEASE let stop this sleep deprivation and burnouts. every players loves to see improvements and to have fun and move on to next goal.
>
> as of now, recently, i barely stay awake for 2-3 hrs and sleep on keyboard, sometime i had to let go and sleep on lounger.
> but right now, some friend said they could make few, but that would be several days or longer when it shows up. So i can get my sleep pattern back on track.
If a game is preventing you from sleeping for more than 2-3 hours you really, really should uninstall it and never look back. The APA has listed “Internet Gaming Disorder” as a possible mental health condition for 5 years now. Any game that is having immense negative impacts on other aspects of your life isn’t something you should play. It’s meant to be a fun distraction to kill time — not something that dramatically shortens your lifespan, which is what 2-3 hours of sleep will get you.
Side note, MW isn’t worth it currently, and is more of a progression system in and of itself than something that has major impacts on gearing. People who go all in on MW at this point with the intention of improving their IL or making a ton of AD are going to be very disappointed. That goes for crafting in general, but normal crafting is comparatively very cheap to get into. The whole system has needed a pass for years — there’s a reason 99% of the playerbase only ever runs a handful of Leadership tasks.
anyway, i had enough of it, went on buying from other players just to unlock Chultian master recipes.
just to let devs, these types of rare "unshedule" recipe to pop up isnt recommended for casual players.
personally, just my own opinion, i dont press on others, i dont like it and it feel that need major overhaul on mastercraft to make it little more ejoyable and challenging, the timing for recipe to show up isnt one of those. it is most hated format. Anyone could waited for days or even few weeks, that isnt nice.
i am done with this topic, since i know devs and programmers often dont listen, and i dont agree with that whothat new moderator, seem not around with NWO long to understand how players feel.
I rather find new recipes from loot than waiting for random rare recipes to show up.
by the way, resource tab getting full and seriously cluttered, trying to sort out Black ice frags, master items, and those event items.
Just take the RNG out of it.
Current success percentage should = percent of task completed.
Just take the RNG out of it.
It's easy.
these are already outdated, and most rather get from primals or some barovia.
it is just those new crafting master tools i just like to get,
once again, it isnt made for causal players if they are not prepare to spend several hundred thousands of ADs to get quests done on each stages. what i am looking at "total cost" could be roughly near as 4 million astral diamonds or more.