MSP and FBI cannot be completed by most parties at 11k item levels. Please either require (a) 1 of the support class and 1 dps to be at least 15k or (b) scale the damages of the dungeon down to 50% if people are at 11k item levels. You guys should try to run a party of 11k through there and let us know how many hours it takes to finish. There is a difference between a challenge and torture. I do not mind carrying new players through it and explaining the mechanics or even poorly geared players. But not when 4 people are all 11k. If you premade and find very experienced players, maybe you can find 5 at 11k il who can finish it, but not with most of the players in this game.
Thank you.
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Comments
The same problem is creeping into the REQ. Doesn't seem so hard to slap on or upgrade a few more companions and mounts to get to 13K. It's got to the point where I now dismiss 14K dps when estimating the chance of a successful run. Yesterday in ToNG, my DC just doing stuff to generate AP to keep AA, did more dps than a 15K HR. Some obnoxious dude started calling for people to kick that HR. But no one wanted to use their kick vote. Eventually that HR left on his own.
At this point, I don't think upping the iLvl requirements will help much.
I mean if someone who is 11k queue's and is being considered for the Dungeon they should try to find someone who is 15-18k to average it out. I mean it surely there has got to be some intelligence in how things queue so there aren't so many abandoned runs.
I guess the only reason for not doing this however it to encourage people to try to do more to improve their item level's... ...yet I admit spending 30-50 minutes in a dungeon struggling most of the way thru is no fun for anyone.
Actually most pets will jump a level 8K to 10K, I am not a big fan of the IL system... everyone say "Thanks Scott!" he doesn't work there any more. This is my big gripe, my friends who are IL 13K or better wanted me to go to Castle Ravenloft in a private que. But I cannot join them because all my characters are 11K or less. The IL system gates even the private que keeping the unwanted element out, even when wanted.
Oh and if you are reading this Dervish, I promise I will wear armor next time!
Add more Tiers and types of mission.
Say, four or five Dungeon tiers, three-ish Skirmish tiers, two Trial tiers, a 'Best of The Best' tier and a 'Second Best' tier to cater to the comically over-geared.
We are now limited to 100k AD, so this isn't going to flood the market with raw AD. It will just give my 12K and 13K toons something to do other than ruin your good time (just a little note: I learned my lesson pretty quickly and stopped queuing for the higher tiers, even when I technically could, by day 2 of this system).
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Also, people would get to level 100 as fast can they can do it and you have the same problem again with power creep.
>
> This will lock out anyone not in a top guild. 15K for a non-guilded character is near-bis.
Eh, REQ isn't really the issue, RAQ is. And FBI is as bad as mSP for random 11ks.
Then these players get a few more companions and mounts and get into the "expert" queue. Here you see SS CWs use skills long forgotten like arcane singularity and ice storm, and do less dps than the MOF CW buffing him. Even a group with all 15/16K dps fails miserably at CR first boss because no one knows or wants to use the book.
But, back on topic... I understand the pain of not having a dungeon go perfectly, but not everyone has a good guild or circle of friends to teach them the tricks, so their only alternative is to use the random queues. They aren't horrible people for wanting to play the game too. Yes, they may not know what they're doing. Yes, they may not have gear as good as yours. But good god, it's elitist attitudes like this here that make this community so toxic.
If you feel you must be picky and can't handle less than perfect runs, don't queue without a premade group. Simple as that. If you queue without a premade, you have NO RIGHT to complain. It's like not voting, then complaining about the winner.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Guess is no surprise when the best gear that requires lots of CR/CoDG/ToNG runs is 550 and the next step down at 540 is so easy to get by grouping up for hunts that are easier than T1 dungeons. It wouldn't be long before everyone's item level is in the same 14-16K range.
This is not elitist, just realistic and honest. Idk why they would make it more accessible without changing the difficulty. I don't ask or like nerfs but that's generally what's done to older content. Its just strange. I went in at min iL and it was obvious from the get go when the tank got one shot and the rest of the group proceeded to get decimated over and over and over until someone leaves.
This is not healthy for the game, it is not a positive experience. Doesn't matter if pre made ability exists, this feature at those lvls is not positive for the game over all imo. I do not think it is good for the min iL player or the higher iL players having experienced both to varying degrees. Maybe only a few enjoy carrying that or being carried.
I was only 14.5k when I beat FBI and a 17k done 5x my overall dmg. I done ~3 x the min iL dps dmg and the 16k tank came 3rd overall easily. Even though I was not dead as much as the dps and healer I was still a burden in that instance. This was the best run I experienced and it was terrible. Imagine the others; no tank, no healer/(de)buffer.
On a separate occasion I told the group its my last try after several wipes and after another wipe 2 higher iL players left. I was about to write ty for trying tc etc when the 2 remaining min iL players called in reinforcements and trapped me with leaver penalty. Silly me for trying to be polite. Wont happen again and didn't.
Enter REQ, get CR, sees a 12K, abandon
Wait 30 mins, enter REQ, get CR, sees all 13/14K dps, abandon
Wait 30 mins, enter REQ, get HAMSTER CR again, GF tank, abandon
Wait 30 mins, enter REQ, finally get ToNG, but all 13/14K dps and/or GF tank, this is going to be a long run and I have to sleep soon, abandon
I complete one REQ run like every other night or two. So sick of getting CR in REQ most of the time. I won't even try it if there is one dps under 16K. I'd be happy to get CoDG, which I rarely get, even though at this point, most of those runs are fails. At least there is a better chance to complete CoDG than CR.
Reduces those numbers to current numbers when going in as a 5 man team.
You rang?
Spoiler alert, we had a similar problem, when rise of Tiamat was released. Players were grouped by the time they entered. The "ptw" noobs did time their runs and did (succsessful) runs, while the rest failed most of the time. We had many long and bitter posts about elitism etc. Fun fact, some ppl STILL claimed, that low IL players are better, while they complained, that the high IL players excluded them.
First run was Tuern, which went OK; next was Castle Never. Team was nephews GF, a CW, a cleric, an SW, and a GWF. Everyone else had IL's in the 12k to upper 14k range. Regardless, with a team mix like that, and a 9K IL tank, they struggled with some stages but got through them (mostly because the GWF was pretty decent and tanky). Unfortunately the GF, at 9K, even with a few boons and HP bonuses, was getting one-shot by pretty much anything that aggroed on him. He didn't know the Castle mechanics, never having been there. He didn't know that in the dark corridors/rooms he had to move to one side and hop along the furniture. Everyone else ran well ahead of him so that he didn't have much of a guide except the sparkly path. Everyone else also ran past/around a number of baddies that were on the path, and of course when the GF tried to run past those, he would get 1 or 2-shotted and have to start again.
People were impatient with him even before the Orcus fight, and that's when lack of a decent tank killed them. To be fair, they all tried hard, the GWF especially, they had Orcus down to 5% health at one point... but two team wipes in and they were heaping abuse on the 'lamea55 tank', telling him to switch builds, drop team and get out, etc. Then they just started quitting, and a couple of them sent further abuse/'advice' in PMs.
Admittedly, he's not a very good or practiced tank. He doesn't have a second "max protection" build. He's barely geared enough to enter Intermediate. He's not in a big guild and he doesn't have a lot of boons. He's never been in CN so he doesn't know how to do it.
From what I can tell though, that is pretty much going to be the experience/situation of a *lot* of people who hit 9K IL and start running intermediate queues (or hit the min for RAQ, or REQ, or whatever). Running the next queue is a goal they can strive for, and it's basically the only option the game gives them to earn some decent RAD.
The matchmaker really needs to take into account when key roles (like tank) are minimum IL, and either double up on them (add a pally or very high GWF or something) or as suggested above, make sure the other ILs are high enough to compensate.
I guess my question for you, then: If your nephew was right there with you, why not explain the various tricks to him as he went along?
(to everyone):
None of these dungeons are mysteries - yes, they may take a little practice to understand the mechanics (CR especially) but it's not like there's anything random going on that will hit unexpectedly. So, again - if you have no patience for new players, if you can't handle the idea that, in a totally random group of people, there will be one that may not actually understand or be up to *your* personal standards of gear and game expertise.... why are you running pugs? If you can't do a premade from your guild or friend list, then go join one of the vast number of channels you can get teams in where you can find people up to your standards.
Heaping scorn on someone for being new to the game (or at least new to a dungeon), and berating them for not being willing or able to have end-game gear instantly upon hitting level 70 is the height of conceit. To me, the problem isn't the new player just just trying to play the game - it's with this toxic elitism that insists everyone have top-end gear immediately or never run team content... ever. If you just can't bring yourself to help new players - even if it's inconvenient to do so and takes a few wipes, or even failure - then don't do random pugs because the problem is YOU not the pug. YOU are the a-hole that can't handle anything but a superfast run.
Back to tribbulater's post: That team had orcus to 5% - that means they could have won but they couldn't bring themselves to try again. It was doable if you got him that low. It's a perfect example of what I'm talking about - instead of stepping up to the challenge of helping a newer player, instead they belittled him, blamed him, and treated him like a jerk. In fact -THEY were the jerks.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
remember my post to devs about barovia hunt topic? it was the right direction for next future dungeon runs and as i posted in that topic, if they introduce new hunt shard instead of cards for challenging scale if they offer "Improved loot drops" base on difficulties, and any new dungeons can be run as normal if no one put shards before going in.
dungeon shards can be trade if leader need and select rypes of challenges which is proper for the groups, only if they are ready and only after they had first runs to learn the theme of dungeon before using the first shards.
instead of having the devs to make "Solo", "Expert", and "hardcore" zones, but now, with shards, it make randomized challenges to keep it from being bored and run fast to the end.