Razortyrannuses (razortyranni?) sometimes just sit there and don't follow their pathing. Also, everything feels like it has the regular 60% DR instead of 80%...it feels way too easy. My guildmates have said the same.
3 out of 4 Relic Vendors do NOT accept Genie's Gifts (at least those from the chultan treasure pack from Promotion Agent in PE). - Caer Konig and Sharandar vendors show the empty shop with the " “This store is empty. Please finish your transactions and reopen the store to see new items.” message. - Dread Ring vendor only shows the other relic trade option, but no Genie's Gift trade pack.
Players are not directed by yellow quest back to Port Nyazaru to get weekly/Omu patrol quests from the npc that doesn't spawn before Omu is opened for a player. I capped the weekly items before I learnt about the new npc being there and new quests being available.
I can't seem to find a Genie's Gift vendor for Maze Engine currency. I would expect there to be someone in Mantol-Derith, but I have talked to everyone and nobody wants my Genie's Gifts.
EDIT: Nevermind, It's the Gauntlgrym Supplier Dwarf.
Post edited by bigblackafrica on
1
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
Genie's Gift doesn't seem to work any more. Just got some from a lockbox, but can't use them.
This is a known issue and will be fixed in an upcoming patch.
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The gorillas over by the Shrine of Wongo disappear during combat and become untargetable but still attack. They're near the ritual symbol that are part of the Royal Recovery questline. Please fix.
Low level toons can get stuck without being able to progress - if you disconnected in the midst of the sleeping dragon bridge quest, after killing that boss guy, and went to Protectors enclave, your quest would reset and you'd have to kill 6 more undead, without being able to do so.
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
All monster health bars are white and there is delay in screen from when damage happens and life meter depletes.
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
Primal weapon set bonus procs on overhealing, even on players that are at full health. Heal Over Time effects like DC's Divine Glow, or certain feats like CW's Chaotic Growth from the Chaos Magic feat, will proc Primal weapons.
Actually not sure if it's a bug, just wanted to get confirmation that these weapons are working as intended before I sink a lot of RP into them.
1
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
Too late for me, already maxed mine
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
> @demonmonger said: > All monster health bars are white and there is delay in screen from when damage happens and life meter depletes.
@demonmonger it sounds a lot like you're missing the front texture that goes on the health bars. Try verifying your installed files via the launcher. Is anyone else seeing this problem?
> @miasmat said: > > @demonmonger said: > > All monster health bars are white and there is delay in screen from when damage happens and life meter depletes. > > @demonmonger it sounds a lot like you're missing the front texture that goes on the health bars. Try verifying your installed files via the launcher. > Is anyone else seeing this problem?
My guildmate (not demonmonger, someone else) said exact same thing yesterday. He just started the game so we though it some low level quest/issue. Happened after the module release
I redid my executioner loadout for bosses on my tr-including companions, mounts (with insignias), etc. swapped to my Sabo loadout. Redid the sabo, and when I tried to swap back to the executioner, it makes the sound but it won’t swap. I don’t have anything on cooldown, and no error appears. I don’t know if It has anything to do with it, but the insignia bonuses I changed are all on different mounts. If I swap to another loadout, it still won’t go back to the executioner. So, I can literally swap out all of them, except my executioner. Thanks for your help, and I apologize if this is just something I’ve done stupidly!
EDIT: I was able to fix this by copying all of my insignia mounts from my sabo loadout to the rest of my loadouts. When I went to the executioner loadout again, I replaced the mounts I had for my character, like I had when it screwed up, and have had no trouble with it since.
Post edited by sirjimbofrancis on
Lilia Drakon - PVE Executioner TR She Looked Lvl 18
Razortyrannuses (razortyranni?) sometimes just sit there and don't follow their pathing. Also, everything feels like it has the regular 60% DR instead of 80%...it feels way too easy. My guildmates have said the same.
It does feel easier to my 16.1 HR. When I get around to taking my 13.1 DC there, however, it will be a welcome change. To be honest I find Soshenstar rather frustrating.
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"The bind-on-equip versions of various mounts and companions now properly complete Collection entries."
I had a lot of companions in my idle tab that were not "active" in my collection. Now with Mod 13 i move them in my tab and they pop up in my collection, thanks! => However it does not work for some companions: My Ioun Stone of Might still does not pop up as active in my collection => This was not retroactive at all for the mounts. I have 110 mounts in my stable, over 20 of them do not pop up as active in my collection. You understand easily that I'm not going to buy them again (and not use them because they're already in my stable) just to complete the collection. Please make it retroactive for the stable.
Anyway thanks for updating the collection on the various missing companions and some mounts. => While speaking of missing mounts, I understand that giveaway mounts are not listed in the collection (such as special Lions, Bulettes and such), but can you add the different kind of Owlbears that WERE parts of giveaways, but can now be found in dungeons? I'm talking about the Black, Purple, White, Striped, Tiger-Striped and Green owlbears. Thanks!
Since the launch of module 13, the experience bar fills VERY VERY VERY quickly........ You can get to the next level in less than 30 minutes, only fighting normal mobs....
0
misquamacus2Member, NW M9 PlaytestPosts: 194Arc User
Since the launch of module 13, the experience bar fills VERY VERY VERY quickly........ You can get to the next level in less than 30 minutes, only fighting normal mobs....
Any news on weapons being BoC? I am without my offhand weapon at the moment. Cannot even start the new campaign. Please, elaborate on this.
I have bought my Primal main hand on one character, then the off-hand on another character. They are bound to account and can be refined on any character.
To come back to the topic, and to the first entry, mobs in Omu are definitely too easy to kill (but they hit quite hard) . And the rare monsters are wayyyy to easy to kill (compared to Soshenstar), especially the new variant of rex/t-rex that does not even move when you are under its feet...
Any news on weapons being BoC? I am without my offhand weapon at the moment. Cannot even start the new campaign. Please, elaborate on this.
I have bought my Primal main hand on one character, then the off-hand on another character. They are bound to account and can be refined on any character.
To come back to the topic, and to the first entry, mobs in Omu are definitely too easy to kill (but they hit quite hard) . And the rare monsters are wayyyy to easy to kill (compared to Soshenstar), especially the new variant of rex/t-rex that does not even move when you are under its feet...
I bought them yesterday and yes - I refined them on both characters. And without any notfication, they became BoC on my alt. Now I have my HR weapons BoC on my GF.
0
frozenfirevrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,475Community Moderator
-steal time procs lightning/dread/fey enchant 0 times (prolly others, those are just the ones i tested)
-trans dread, fey, lightning enchants (all the ones i tested) used with Ray of Frost hit for 0 damage on normal proc, lightning arcs hit for normal damage.
-oppressive force can in some groups of mobs do damage 1x to 1 target, or 0 damage to any targets. In those cases when doing reduced or 0 damage can crit to proc storm spell for damage, but procs lightning enchant 0 times.
-sudden storm procs effects but the majority of the time hits 0 targets iteself. Yes this was an occasional problem before, but it has gotten much much worse
-chilling cloud 3rd cast may not add chill. Never works on test dummies, works sometimes but not always on mobs in the wild even when they're standing next to each other in the fight, even in groups as small as 2. Only applies to chill given by blast damage, primary target always receives chill.
-Steal time does damage 1 time. I thought it did some ticking damage during the buildup as well, aside from the weapon enchant procing.
-recasting shield between at the end of the cast channeling bar bit before burst goes off results in a repeated animation
-enemy HP bars all white all the time
-Occasionally screenshake turns on without effecting its gui setting under display. Toggling doesn't turn it off. The only way to turn it off is by logging off and on.
-There has been some amount of odd behaviour icey terrain. There are groups, areas, and sets of test dummies where icey terrain would not add chill and would only do damage on the initial strike. On returning it would act normally. This happenned repeatedly but I can't reproduce it at will, so Ill leave it here as an additional anomaly to look out for.
Comments
Super chill dino clip
Silv3ry on YouTube
- Caer Konig and Sharandar vendors show the empty shop with the " “This store is empty. Please finish your transactions and reopen the store to see new items.” message.
- Dread Ring vendor only shows the other relic trade option, but no Genie's Gift trade pack.
Players are not directed by yellow quest back to Port Nyazaru to get weekly/Omu patrol quests from the npc that doesn't spawn before Omu is opened for a player. I capped the weekly items before I learnt about the new npc being there and new quests being available.
EDIT: Nevermind, It's the Gauntlgrym Supplier Dwarf.
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Silv3ry on YouTube
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Actually not sure if it's a bug, just wanted to get confirmation that these weapons are working as intended before I sink a lot of RP into them.
Any news on weapons being BoC? I am without my offhand weapon at the moment. Cannot even start the new campaign. Please, elaborate on this.
> All monster health bars are white and there is delay in screen from when damage happens and life meter depletes.
@demonmonger it sounds a lot like you're missing the front texture that goes on the health bars. Try verifying your installed files via the launcher.
Is anyone else seeing this problem?
> > @demonmonger said:
> > All monster health bars are white and there is delay in screen from when damage happens and life meter depletes.
>
> @demonmonger it sounds a lot like you're missing the front texture that goes on the health bars. Try verifying your installed files via the launcher.
> Is anyone else seeing this problem?
My guildmate (not demonmonger, someone else) said exact same thing yesterday. He just started the game so we though it some low level quest/issue. Happened after the module release
EDIT: I was able to fix this by copying all of my insignia mounts from my sabo loadout to the rest of my loadouts. When I went to the executioner loadout again, I replaced the mounts I had for my character, like I had when it screwed up, and have had no trouble with it since.
She Looked Lvl 18
Here is my Blog
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I had a lot of companions in my idle tab that were not "active" in my collection. Now with Mod 13 i move them in my tab and they pop up in my collection, thanks!
=> However it does not work for some companions: My Ioun Stone of Might still does not pop up as active in my collection
=> This was not retroactive at all for the mounts. I have 110 mounts in my stable, over 20 of them do not pop up as active in my collection. You understand easily that I'm not going to buy them again (and not use them because they're already in my stable) just to complete the collection. Please make it retroactive for the stable.
Anyway thanks for updating the collection on the various missing companions and some mounts.
=> While speaking of missing mounts, I understand that giveaway mounts are not listed in the collection (such as special Lions, Bulettes and such), but can you add the different kind of Owlbears that WERE parts of giveaways, but can now be found in dungeons? I'm talking about the Black, Purple, White, Striped, Tiger-Striped and Green owlbears. Thanks!
You can get to the next level in less than 30 minutes, only fighting normal mobs....
They are bound to account and can be refined on any character.
To come back to the topic, and to the first entry, mobs in Omu are definitely too easy to kill (but they hit quite hard) .
And the rare monsters are wayyyy to easy to kill (compared to Soshenstar), especially the new variant of rex/t-rex that does not even move when you are under its feet...
I hope i becom my keys back //
www.twitch.tv/lorry89
-trans dread, fey, lightning enchants (all the ones i tested) used with Ray of Frost hit for 0 damage on normal proc, lightning arcs hit for normal damage.
-oppressive force can in some groups of mobs do damage 1x to 1 target, or 0 damage to any targets. In those cases when doing reduced or 0 damage can crit to proc storm spell for damage, but procs lightning enchant 0 times.
-sudden storm procs effects but the majority of the time hits 0 targets iteself. Yes this was an occasional problem before, but it has gotten much much worse
-chilling cloud 3rd cast may not add chill. Never works on test dummies, works sometimes but not always on mobs in the wild even when they're standing next to each other in the fight, even in groups as small as 2. Only applies to chill given by blast damage, primary target always receives chill.
-Steal time does damage 1 time. I thought it did some ticking damage during the buildup as well, aside from the weapon enchant procing.
-recasting shield between at the end of the cast channeling bar bit before burst goes off results in a repeated animation
-enemy HP bars all white all the time
-Occasionally screenshake turns on without effecting its gui setting under display. Toggling doesn't turn it off. The only way to turn it off is by logging off and on.
-There has been some amount of odd behaviour icey terrain. There are groups, areas, and sets of test dummies where icey terrain would not add chill and would only do damage on the initial strike. On returning it would act normally. This happenned repeatedly but I can't reproduce it at will, so Ill leave it here as an additional anomaly to look out for.