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V2 | Mod 15 | LT Smith Neko´s GWF Guide/Build

ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
edited January 2019 in The Militia Barracks

LT Smith Neko’s SM Gwf Build For All

New Location Link-V2.0 Mod 15 LT Smith Neko's GWF Build/Guide

Post edited by ltsmithneko on
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  • c3rb3r3c3rb3r3 Member Posts: 277 Arc User
    edited November 2017
    Great guide, I wonder if it is the reason of the sudden Flaming price enchant increase lol
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited November 2017
    Titansteel weapons: The buff goes to your whole party, whatever weapons they are carrying. My GF uses one. My GWF uses Relic, tho.
    Post edited by santralafax on
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited November 2017
    Are your buffed stats before the bondings nerf or after? Edit; Nvmd. I see you are on XBox.

    This is a great guide and I appreciate the effort you have put into it. Probably the best PVE guide I've seen since Lia left the game.
    Post edited by santralafax on
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User

    Are your buffed stats before the bondings nerf or after? Edit; Nvmd. I see you are on XBox.

    This is a great guide and I appreciate the effort you have put into it. Probably the best PVE guide I've seen since Lia left the game.

    Awh thank you... -w- It'll take me a bit once the changes do hit, but ill update it once they do~! ^-^
  • shazza53shazza53 Member Posts: 147 Arc User
    Are you planning on saying anything about the Chult Rings or the other gear available in Mod 12 (apologies if I missed it)
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    shazza53 said:

    Are you planning on saying anything about the Chult Rings or the other gear available in Mod 12 (apologies if I missed it)


    ...
    BiS Gear: Primal Raid Armor, grants you the following (Crit/Recovery/Defense) (Power/Crit/Defense) is a complete upgrade stat wise, also granting an extra 938 Recovery which is always nice with the helmet, yet could be replaced if a better helmet comes into play since it doesn’t provide power, you could stick with a piece of Headsman if you don’t need the Critical Strike provided by the Helm. Each piece has a special equip power the two most notable are the Chest and Bracers.
    ...

    I would honestly say that any of the double offense legendary rings (ex: Greater Dod or +5 Rising Power) can be replaced by of the good Chult double offense slot +5s, such as the +5 Beast Slayer. You can't really get picky given how fickle RNGezus is, so anything with good stats and 2x offense is BiS imo.

    I am personally not a fan of the set bonus of the Primal rings due to those rings only working when you kill enemies, meaning it only works in boss fights with adds (not as bad in Tomb, but still not my choice). The stats are quite good though.

  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited November 2017

    BiS Armor Enchantment:

    • Soulforged, use up to the point that you feel fairly tanky compared to most.
    • Negation, it helps but the resistance isn't why we use it, it's due to the recovery at this point since the resistance gets hard capped way before hand, either way its welcome, but not needed it.
    • Barkshield, is a enchantment you can use for Bosses n’ Late Game content due to the slow attacks.
    Note: There is an issue with Trans Negation not proving the full benefit so if you really need the Extra benefits you´ll need to use the Pure version or wait till its fixed. :3

    The bug with negation is a myth that was spread by a certain Xbox1 player who refused to believe any of the (overwhelming) evidence that shows otherwise. It works just fine, no need for a note on it.
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited November 2017
    rjc9000 said:

    shazza53 said:

    Are you planning on saying anything about the Chult Rings or the other gear available in Mod 12 (apologies if I missed it)


    ...
    BiS Gear: Primal Raid Armor, grants you the following (Crit/Recovery/Defense) (Power/Crit/Defense) is a complete upgrade stat wise, also granting an extra 938 Recovery which is always nice with the helmet, yet could be replaced if a better helmet comes into play since it doesn’t provide power, you could stick with a piece of Headsman if you don’t need the Critical Strike provided by the Helm. Each piece has a special equip power the two most notable are the Chest and Bracers.
    ...

    I would honestly say that any of the double offense legendary rings (ex: Greater Dod or +5 Rising Power) can be replaced by of the good Chult double offense slot +5s, such as the +5 Beast Slayer. You can't really get picky given how fickle RNGezus is, so anything with good stats and 2x offense is BiS imo.

    I am personally not a fan of the set bonus of the Primal rings due to those rings only working when you kill enemies, meaning it only works in boss fights with adds (not as bad in Tomb, but still not my choice). The stats are quite good though.
    Just now starting to farm Hunts since my return. -w- So I will add in the Chult rings that I like. But, hopefully we´ll get better rings eventually. c: Sorry been busy trying to get the error´s fixed with my Wordpress version that seems to be having issues with some code. cx Plus Im in the middle of typing up two other guides, meh... lol

    @rjc9000 What does Neverwinter Label as beasts, while "animals" in general? -w-
    Post edited by ltsmithneko on
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    What about Superior Ring of Krieg. Same as Superior Ring of Helig-but Crit instead of Power.....
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User

    What about Superior Ring of Krieg. Same as Superior Ring of Helig-but Crit instead of Power.....

    I have 2x Legendary rings of Krig, but I practically never use em. -w- Maybe you a little non-proc tests, but at this point and for whats there you should have other options. ^-^
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    I've gotten 5 Superior Rings of Krig and no S of Dod or S of Helig or +5 Brutality or +5 Rising Power, etc. RNGesus doesn't like me much! I just swapped one Krig out for Ring of the Hunter +4, which unfortunately gives me a defense slot back--but does put my ILevel over 17K... :smile:
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited November 2017

    I've gotten 5 Superior Rings of Krig and no S of Dod or S of Helig or +5 Brutality or +5 Rising Power, etc. RNGesus doesn't like me much! I just swapped one Krig out for Ring of the Hunter +4, which unfortunately gives me a defense slot back--but does put my ILevel over 17K... :smile:

    Aye, plus I don't wanna bother kitting out those rings just to hopefully be replaced in a few weeks... cx

    Im in the same boat when it comes to rings Ive gotten only gotten 2x Krig and some of the other random useless Ostorian +5's and when it comes to demo Ive only ever gotten ambush's n' impene... Think I got 2-3x of both then decided to give up on that... Cx lol

    I do like the way the hunts are only a certain type of ring, but I hate the rng(chance of it spawning, fine with that part) on rng(chance of it dropping said item... Hate this part...) on rng(loot from the kill, fine with this one too)... -w- So far from hours of farming certain hunt supplies the only one that seems reliable and not so trouble-some to farm are the Crabs.

  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User



    Defense Slots: Azures, defense is pretty much the primary stat you want out of these slots since we benefit from having High Def, as we do from Recovery and Armor Penetration, though Darks can be potentially slotted to gain a bit more Survivability in PuG, and Solo content as well as to keep your Earth Archon up n´ bonus going.

    Semi question semi suggestion:

    Considering how much of a GWF's DPS is comprised of Aura of Courage (as much/more than Terror/Holy/Lightning... there is a reason why felt pen says GWF is CW with a sword) and how much Power you already get from Slam/Disciple of War, wouldn't it be more efficient to drop defensive Azures in favor of stuff which buffs your HP and Defense (Brutals or Draconics) to maximize your Aura of Courage DPS?

    Of course, this assumes you run with an OP 24/7, but given that you're in one of the most prolific/richest Xbox guilds, I would guess that getting an OP is not much of an issue.

  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited December 2017
    rjc9000 said:



    Defense Slots: Azures, defense is pretty much the primary stat you want out of these slots since we benefit from having High Def, as we do from Recovery and Armor Penetration, though Darks can be potentially slotted to gain a bit more Survivability in PuG, and Solo content as well as to keep your Earth Archon up n´ bonus going.

    Semi question semi suggestion:

    Considering how much of a GWF's DPS is comprised of Aura of Courage (as much/more than Terror/Holy/Lightning... there is a reason why felt pen says GWF is CW with a sword) and how much Power you already get from Slam/Disciple of War, wouldn't it be more efficient to drop defensive Azures in favor of stuff which buffs your HP and Defense (Brutals or Draconics) to maximize your Aura of Courage DPS?

    Of course, this assumes you run with an OP 24/7, but given that you're in one of the most prolific/richest Xbox guilds, I would guess that getting an OP is not much of an issue.
    I don´t run with my guild, meh... don´t have a group of peeps to fall on atm within the guild, though I do run with Pallys more than GFś when im not running PuGś. So ill add it, but I personally won´t be bothering with it for sometime, because I have other things on my plate, atm. -w-

    Never been the type to run three stat enchantments, may eventually sit down n' take a peek at em, but for now I could see the use of Brutals shouldn't make ya too much more squishy for Pug-esk content, don't wanna be a tr, or cw now do we? ;P Being able to survive a hit or two in end-game is always nice. ^-^
    Post edited by ltsmithneko on
  • demolitioninc#2453 demolitioninc Member Posts: 108 Arc User
    Thanks for the guide. One question, on your ratings screen I've seen 7300 ArmPen - which equates to about 70% RI. In Chult (bosses, hunts, Baby T-Rex, T-Rex, KoS) and ToNG you need 85% RI - are you getting there with other boons?
    1. PzkwVI_Kingtiger - GWF
    2. PMS-Extreme - Moffus Debuffos
    3. Tiamat's Toyboy - OP
    4. Rent-A-DC - 1 GMOP per 30 minutes
    5. Officer at Civil Anarchy, Member of Fabled Alliance
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited December 2017

    Thanks for the guide. One question, on your ratings screen I've seen 7300 ArmPen - which equates to about 70% RI. In Chult (bosses, hunts, Baby T-Rex, T-Rex, KoS) and ToNG you need 85% RI - are you getting there with other boons?

    -w- Trio Companions typically cover that, and groups debuffs/buffs, though I will be gaining quite a bit more Armor Pen once I do finally switch to the new artifacts this upcoming 2x Rp. ^.^

    Once I do update the pictures a bit, my armor pen will be higher along with power will roughly be around 47k-ish, and base critical will be a bit lower than normal. -w- Still getting 100.1% Critical Chance so its fine. So in roughly another week ill have the full primal set, (Still really unsure with the helmet even though its still an improvement), the final Chult boon, I believe the 2x rp is soon so artifacts as well.(Console btw), then ill work on the defensive slots brutals afterwards.

    Stronghold food, ill be adding shortly if I remember, after that ill probably find a place to add in the upcoming things. ^-^

    Post edited by ltsmithneko on
  • c3rb3r3c3rb3r3 Member Posts: 277 Arc User
    edited December 2017
    I know there might be a bit loss of power but I'd tend to prefer using Brutals as defense slots, since it's a 1.2 azure multiplier and HP is very welcomed

    p.s : mind explaining the steel blitz trick ? I tested it many times, and I can't understand what is this famous thing with lightning enchantment. steel blitz doesn't seem to proc the enchant nor the enchant seems to proc steel blitz.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    c3rb3r3 said:

    I know there might be a bit loss of power but I'd tend to prefer using Brutals as defense slots, since it's a 1.2 azure multiplier and HP is very welcomed

    I've always thought that would be optimal, but was too expensive before. With new refinement system I may grow some more brutals for defense. I used to run with savages for hp + lifesteal until I realized how little lifesteal I actually need with high defense.
  • c3rb3r3c3rb3r3 Member Posts: 277 Arc User
    edited December 2017

    c3rb3r3 said:

    I know there might be a bit loss of power but I'd tend to prefer using Brutals as defense slots, since it's a 1.2 azure multiplier and HP is very welcomed

    I've always thought that would be optimal, but was too expensive before. With new refinement system I may grow some more brutals for defense. I used to run with savages for hp + lifesteal until I realized how little lifesteal I actually need with high defense.
    What about draconic for lifesteal/defense/hp ? I'm currently building an all brutal set, but I'm thinking about draconics as I have only 1k lifesteal and when I'll get a trans barkshield I may be able to spend some defense for lifesteal.

    Or maybe Gigantic for defense/hp/deflection but idk how is deflection on GWF.

    When I'll be BiS I think I will swap offense Brutals to Black Ice. It's way better.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    @c3rb3r3 I think the 3-way enchants usually give you at least 1 stat you don't need, for example deflect, and water down the one or two stats you are targetting. I think Black Ice gives Arpen on offense, and I'm already past cap....

    But that's just me, they may work well for you.
  • c3rb3r3c3rb3r3 Member Posts: 277 Arc User
    edited December 2017

    @c3rb3r3 I think the 3-way enchants usually give you at least 1 stat you don't need, for example deflect, and water down the one or two stats you are targetting. I think Black Ice gives Arpen on offense, and I'm already past cap....

    But that's just me, they may work well for you.

    Black Ice gives recovery, crit and power, with power being the main stat. At 14 it gives 700 power where Brutal gives only 600, not only counting recovery 25% to power where it greatly makes up for the crit loss compared to Brutal (around same amount of crit loss is on power gained). So if you can afford to get 100% crit with Black Ice, not only you get more power than with brutals but a quite a lot of recovery (helps with slam builds and any encounter cd since it only gets less interesting at 12-14k).

    About deflect ... You may be right. Was just wondering how is GWF with this nonexistent stat.
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited January 2018
    c3rb3r3 said:

    c3rb3r3 said:

    I know there might be a bit loss of power but I'd tend to prefer using Brutals as defense slots, since it's a 1.2 azure multiplier and HP is very welcomed

    I've always thought that would be optimal, but was too expensive before. With new refinement system I may grow some more brutals for defense. I used to run with savages for hp + lifesteal until I realized how little lifesteal I actually need with high defense.
    What about draconic for lifesteal/defense/hp ? I'm currently building an all brutal set, but I'm thinking about draconics as I have only 1k lifesteal and when I'll get a trans barkshield I may be able to spend some defense for lifesteal.

    Or maybe Gigantic for defense/hp/deflection but idk how is deflection on GWF.

    When I'll be BiS I think I will swap offense Brutals to Black Ice. It's way better.
    I'd recommend Lifesteal Kits if you're lacking on LS, any changes to power at end-game is quite minor. Deflection is pointless don't bother. You shouldn't need too much LS, and the Soul Sight Crystal(If you're on PC, and soon to be on console) Should help in your lifesteal pool.

    Draconic Enchantments are a viable option if you do need the Lifesteal, but to my knowledge the Brutals HP would still be a bit more of a benefit, though I haven't had the time to take a look at the R14's. -w-

    I hold back on switching most enchantments if you're on console, simply due to the changes you'll more or less focusing on upgrading things first, then worry about BiS. ^-^

    Likely would be a mix between Azure/Brutals/Black Ice, still with the changes it may push the Black Ice a bit further away.
    Post edited by ltsmithneko on
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    Think that’ll be the final update for awhile... -w- Once the changes hit ill be switching a lot of things to make up for the stats lost, until I get most R14’s and basically get back to where my stats were. ^.^ I’ll try to fill in lil’ blanks I left here n’ there, but I think that’s everything for now. Probably see if I can add in the new stuff either within or down here for those curious what I’m grabbing at the start of the new module. ^•^
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited January 2018
    Curious what you come up with. After the change on PC, power took a real dive for me as I re-worked crit 100 and arpen 85. Kind of like 52 card pick-up with your stats. With the paywall/grindfest for UES, I consider R13's my personal BIS.
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited January 2018

    Curious what you come up with. After the change on PC, power took a real dive for me as I re-worked crit 100 and arpen 85. Kind of like 52 card pick-up with your stats. With the paywall/grindfest for UES, I consider R13's my personal BIS.

    Might scratch out the R12's since quite frankly if ya want 100% Crit and be at the armor pen cap you'd need to take a huge hit in Power from ya comps, though R13's are alot easier to work with. -w-

    Either way simply put
    12's are a bit messy... >.>
    Comps Bondings/4x Brutals/Savage n' Vicious for R13
    Comps Bondings/4x Brutals/2x Vicious for R14

    Either way once your back to BiS you'll have around 115k-118k Power off ya self, n' 100% Crit n' 85% Armor Pen. : 3 It'll take me a bit to add cause I do wanna try to see if I can make the R12's Viable for those peeps, but like I said it's alittle messy. cx Either way those that read this like always focus your comp first n' foremost.

    Though I may look into the other method of Brutals full backpage with some Demonics on the front. -w-
    Post edited by ltsmithneko on
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User

    Curious what you come up with. After the change on PC, power took a real dive for me as I re-worked crit 100 and arpen 85. Kind of like 52 card pick-up with your stats. With the paywall/grindfest for UES, I consider R13's my personal BIS.

    Might scratch out the R12's since quite frankly if ya want 100% Crit and be at the armor pen cap you'd need to take a huge hit in Power from ya comps, though R13's are alot easier to work with. -w-

    Either way simply put
    12's are a bit messy... >.>
    Comps Bondings/4x Brutals/Savage n' Vicious for R13
    Comps Bondings/4x Brutals/2x Vicious for R14

    Either way once your back to BiS you'll have around 115k-118k Power off ya self, n' 100% Crit n' 85% Armor Pen. : 3 It'll take me a bit to add cause I do wanna try to see if I can make the R12's Viable for those peeps, but like I said it's alittle messy. cx Either way those that read this like always focus your comp first n' foremost.

    Though I may look into the other method of Brutals full backpage with some Demonics on the front. -w-
    -w- Did the math atleast for R14's we will be jumping to Demonics on the front page in offensive with some Radiants since we'll be covered on Critical due to the back though ill see if I can alter it a bit more, with Brutals n' full fierce gear in the Companion. :3
  • reefriednunt#3177 reefriednunt Member Posts: 246 Arc User
    edited January 2018
    Great guide....when did steel blitz stop working with the lightning?
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User

    Curious what you come up with. After the change on PC, power took a real dive for me as I re-worked crit 100 and arpen 85. Kind of like 52 card pick-up with your stats. With the paywall/grindfest for UES, I consider R13's my personal BIS.

    Might scratch out the R12's since quite frankly if ya want 100% Crit and be at the armor pen cap you'd need to take a huge hit in Power from ya comps, though R13's are alot easier to work with. -w-

    Either way simply put
    12's are a bit messy... >.>
    Comps Bondings/4x Brutals/Savage n' Vicious for R13
    Comps Bondings/4x Brutals/2x Vicious for R14

    Either way once your back to BiS you'll have around 115k-118k Power off ya self, n' 100% Crit n' 85% Armor Pen. : 3 It'll take me a bit to add cause I do wanna try to see if I can make the R12's Viable for those peeps, but like I said it's alittle messy. cx Either way those that read this like always focus your comp first n' foremost.

    Though I may look into the other method of Brutals full backpage with some Demonics on the front. -w-
    Sorry, when I wrote the last I didn't realize you'd updated already. I've given it a once over, but need to read through it a little more carefully. As always, it looks good!
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited January 2018
    > @santralafax said:

    > Sorry, when I wrote the last I didn't realize you'd updated already. I've given it a once over, but need to read through it a little more carefully. As always, it looks good!

    ;P Just be weary of next module, I’ll be adding a Preview section to the build for the things I’m likely going to use. In due time~ cx Better Boon pictures for certain campaigns n’ figure out a way I can put da stats on show case to ya peeps, but I need to test the Base Attributes... cx Either the site I Use isn’t correct in the Base, or my Gwf needs a race reroll in da near further. ^•^ Either way I’ll test an alt here in a bit on rolls n’ see if they match up.

    (Update~) I do need to update my Attribute Base~ cx Haven’t touche that in I dunno how long... •,• Either way a lil’ minor improvement for meh personally n’ gives me the Base Attribute to put in the Guide ^•^
    Post edited by ltsmithneko on
  • reefriednunt#3177 reefriednunt Member Posts: 246 Arc User
    edited January 2018
    Can someone tell me when steel blitz stopped being BIS....I remember when it became the meta especially with the lightning, but I can’t find any patch notes or other fixes, saying when it got changed
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