Currently green items are so much better than blue items since you can convert green to RP, but can't convert blue.
What's the logic here?
EDIT on 2017-11-21:
Ok, now explain this (green item of the same lvl is
better since has better base dmg, also has higher item lvl):
Comments
@noworries#8859 I think you will find that most players would like to be able to convert blue items to RP.
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I fail to understand why any discussions need to take place unless they go something like:
Person 1: "Guys, we messed up and blue items that were able to be used for refining weren't accounted for."
Person 2: "Oh no. How did we miss that. We'll get right on that fix since those pieces were worth way more RP than green items. How could we have been so shortsighted and shafted our community of players once again. We must rectify this as quickly as possible."
On another avenue, if fixing the blues is too complicated, then double the greens RP value to make up for it.
Level < 70 blue junk had no RP value before mod 12b neither. Hence, that is not a loss.
Level 70 Green junk is already 5x RP value than before mod 12b.
And Green < 70 also has RP value that did not exist before mod 12b.
I admit I was also not that upset about the blue because they are keeping my characters in Silver and Gold for Enchantment movement. It all works out in the end I figure.
As for your comment: I play on my lower level alts and do get some blue RP EQ when i'm running older content. Sure, green far outweighs blue but that's neither here nor there. I love how people excuse things breaking just because "hey you didn't get as much blue before so who cares". The amount of blue doesn't matter. The fact that they eliminated it does. As I said off the bat though, this has no affect on me as I'm not on PC lol. I'm just standing up for the little guy that might be losing out on an additional source of RP. True on your points. Still not the point of losing out on something. This to me is just like losing out on feeders with the new RP system. Just because refining say a neck/waist works out better doesn't mean it balances out losing out on feeder bonuses.
Same thing with blues to me. It's not about how many blues you got. It's about it being an additional source.
All the time, during weeklies, during dailies and during the new "it" fad we're all so excited about: Running pre-70 dungeons on 20 alts!!!
Keyword: level 70
If you do, I guess I am not fortunate (or unfortunate) enough to get them.
Blue gear lower than level 70 did not have any RP value before (and after) mod 12b.
blue lvl 70 chest/arms/feet/ head/neck/belt were worth 600rp when refined into into another of it's kind and 300 if not iirc
(I would calculate that into the new system to be worth about 120rp)
Green level 70 was: 100 RP. Now: 50 RP
Blue level 70 was: 300 RP. Should be: 150 RP
EDIT: Nevermind. Was thinking of something else. Move along.
Low level players might not need a lot of refinement points at their level, but having a lot of stored refinement points may encourage some of them them to stay in the game longer, level up to where they can actually get more benefit from their amassed refinement points.
I like the simplified refinement process, I'm not completely thrilled about the nurfed refinement point value of certain items but personally think leaving out the common and rare items from the refinement process was a big (and probably intentional) mistake, to encourage people to purchase VIP and receive their free level appropriate scrolls every day.
A Great marketing plan to get people to purchase VIP benefits - but for everyone else it seems a little exclusionary to me - but as the saying goes; "membership has it's privileges".
Just my opinion.
This is coming in today's patch.