"Stationary enemy line and breath attacks no longer incorrectly turn to track the targeted player."
There goes the only challenge in the siege event. Ah well, back to standing still and holding down the mouse button till the dragon dies. Could've waited another week to fix it.
"Stationary enemy line and breath attacks no longer incorrectly turn to track the targeted player."
There goes the only challenge in the siege event. Ah well, back to standing still and holding down the mouse button till the dragon dies. Could've waited another week to fix it.
This may not be a problem for siege event but it is in DF or dragon well runs.Other people keep getting killed because aggro taker suddenly tries to avoid breath attack and end up HAMSTER half of the run
I agree it was a fun change, but it did really upset expectations for well known things and a lot of people didn't know how to react. Dragons were especially weird, because if agro target was by it's head, the dragon would push them while trying to follow them, causing it to just spin.
I think this is definitely something to keep in mind as an intentional mechanic for future monster though!!
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greywyndMember, NW M9 PlaytestPosts: 7,158Arc User
Dragons now seem to spew without any danger markings.
The ability to receive double rewards in RD lairs seems to have been blocked.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited June 2017
On the Siege map, graphic performance degradation tends to happen rapidly, which causes a lot of FX to not render properly until the game client is restarted. I didn't notice anything unusual as long as I restarted the client regularly. Red splats were fine, including dragon breath.
You could still double-loot RD lairs prior to this patch? o_0
On the Siege map, graphic performance degradation tends to happen rapidly, which causes a lot of FX to not render properly until the game client is restarted. I didn't notice anything unusual as long as I restarted the client regularly. Red splats were fine, including dragon breath.
I shut down the game prior to that character, so if it was degradation it came on really fast. The Siege is bad though for it.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Well now that I've played some more, what you're seeing as a lack of breath weapon warning splat is likely the red zone rendering into the terrain, which does seem to be a bug.
I'd recommend watching the dragon's animations. They tend to be pretty obvious about their wind-ups.
It maybe was some adjustment for rendering of these AOE glyphs for a new terrain (somi?) and it's been effecting all the areas... I noticed around the time of somi tweaking also red AOE started being just that little harder to see with other ground effects like icy terrain not that it was ever great before that.
Comments
There goes the only challenge in the siege event. Ah well, back to standing still and holding down the mouse button till the dragon dies. Could've waited another week to fix it.
I think this is definitely something to keep in mind as an intentional mechanic for future monster though!!
The ability to receive double rewards in RD lairs seems to have been blocked.
You could still double-loot RD lairs prior to this patch? o_0
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I'd recommend watching the dragon's animations. They tend to be pretty obvious about their wind-ups.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
https://www.arcgames.com/en/forums/neverwinter#/discussion/comment/12962624
It maybe was some adjustment for rendering of these AOE glyphs for a new terrain (somi?) and it's been effecting all the areas... I noticed around the time of somi tweaking also red AOE started being just that little harder to see with other ground effects like icy terrain not that it was ever great before that.