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Patch Notes: NW.80.20170515e.5

nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
Patch Notes for tomorrow's maintenance can be found here.

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  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    "Stationary enemy line and breath attacks no longer incorrectly turn to track the targeted player."

    There goes the only challenge in the siege event. Ah well, back to standing still and holding down the mouse button till the dragon dies. Could've waited another week to fix it.
  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited June 2017

    "Stationary enemy line and breath attacks no longer incorrectly turn to track the targeted player."

    There goes the only challenge in the siege event. Ah well, back to standing still and holding down the mouse button till the dragon dies. Could've waited another week to fix it.

    This may not be a problem for siege event but it is in DF or dragon well runs.Other people keep getting killed because aggro taker suddenly tries to avoid breath attack and end up HAMSTER half of the run
  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    so no solution to party autodisband disabling party loot
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  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User

    "Stationary enemy line and breath attacks no longer incorrectly turn to track the targeted player."

    I would have liked to see this remain for the dragons...it made them slightly more challenging ... and quite a bit more fun. Ah, well...

    Hoping for improvements...
  • edited June 2017
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  • pteriaspterias Member, NW M9 Playtest Posts: 661 Arc User
    I agree it was a fun change, but it did really upset expectations for well known things and a lot of people didn't know how to react. Dragons were especially weird, because if agro target was by it's head, the dragon would push them while trying to follow them, causing it to just spin.

    I think this is definitely something to keep in mind as an intentional mechanic for future monster though!!
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User
    Dragons now seem to spew without any danger markings.

    The ability to receive double rewards in RD lairs seems to have been blocked.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2017
    On the Siege map, graphic performance degradation tends to happen rapidly, which causes a lot of FX to not render properly until the game client is restarted. I didn't notice anything unusual as long as I restarted the client regularly. Red splats were fine, including dragon breath.

    You could still double-loot RD lairs prior to this patch? o_0
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • dupeksdupeks Member Posts: 1,789 Arc User

    You could still double-loot RD lairs prior to this patch? o_0

    The trials, yesh. Assuming someone opened the lair for you and then you opened your own stone inside separately.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Ohhhh, yeah, I remember seeing a post about that. Welp.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User

    On the Siege map, graphic performance degradation tends to happen rapidly, which causes a lot of FX to not render properly until the game client is restarted. I didn't notice anything unusual as long as I restarted the client regularly. Red splats were fine, including dragon breath.

    I shut down the game prior to that character, so if it was degradation it came on really fast. The Siege is bad though for it.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Well now that I've played some more, what you're seeing as a lack of breath weapon warning splat is likely the red zone rendering into the terrain, which does seem to be a bug.

    I'd recommend watching the dragon's animations. They tend to be pretty obvious about their wind-ups.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • earlgreybeardearlgreybeard Member Posts: 407 Arc User

    lack of breath weapon warning splat is likely the red zone rendering into the terrain, which does seem to be a bug.

    someone made a thread on this bug here but it's been buried

    https://www.arcgames.com/en/forums/neverwinter#/discussion/comment/12962624

    It maybe was some adjustment for rendering of these AOE glyphs for a new terrain (somi?) and it's been effecting all the areas... I noticed around the time of somi tweaking also red AOE started being just that little harder to see with other ground effects like icy terrain not that it was ever great before that.
    Guild Leader Den of the Misfits
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